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Plasma grenade (Fallout)

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For an overview of all types of grenades in the Fallout series, see grenade.
Plasma grenade
Fo1 plasma grenade
Damage & attacks
damage40 - 90
damage typePlasma
att. modes
Throw(Action PointsIcon action 4, RangeIcon range 15)
Requirements
strength req.4
hands req.1
Other
weight1 pound
value
300 fo1Gametitle-FO1
300 fo2Gametitle-FO2
Technical
prototype id00000026
 
Gametitle-FO1Gametitle-FO2
Gametitle-FO1Gametitle-FO2

A magnetically sealed plasma delivery unit, with detonating explosives. Creates a blast of superheated plasma on contact.

— Fallout 2 In-game description

Plasma grenades are weapons in Fallout and Fallout 2.

CharacteristicsEdit

Plasma grenades are very rare, but powerful thrown explosives. When detonated, a small explosive in the grenade ruptures the magnetic seal containing a charge of superheated plasma energy.

It is not recommended to use them against the Enclave soldiers as their advanced power armor can absorb around 50-80% damage. However, just about everyone and everything else has a low plasma resistance, making this grenade type the most useful late to end game.

LocationsEdit

Fallout 2Edit

  • Used by the Hubologists. In random encounters featuring five standing in a circle, one is guaranteed to have several on their person. Unlike most other situations, failing a steal does not cause them to go hostile or damage your Karma/reputation, making plasma grenades potentially more plentiful than frag grenades.
  • Sometimes used by mercenaries in random encounters.
  • Sometimes by the Enclave.

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