Plasma rifle always crit
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| | For an overview of plasma rifles in the various Fallout games, see plasma rifle. |
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| The following is based on Fallout: New Vegas cut content and has not been confirmed by canon sources. |
Plasma rifle always crit is a debug weapon in Fallout: New Vegas.
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Background
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Initially, the weapon was a bulky, industrial plasma caster, manufactured by Winchester Arms; while it performed admirably, it was expensive and required specialized training to use. However, later developments for the US Army would lead to a more compact design that was cheaper to produce and easier to train for, perfectly suited for urban warfare.[4]
Regardless, all types of plasma weapons have a common feature: when a critical hit is delivered, they can literally melt down enemies. While most industrial casters aren't powerful enough to dissolve bones too, subsequent models have no problem converting the target into a puddle of goo.
This plasma rifle is a lightweight urban warfare weapon[4] created by REPCONN Aerospace for the US Army based on engine parts from the failed Z43-521P - "Green Bean" plasma-powered rocket. Like the AER9 laser rifle, it uses a microfusion cell as its power supply. It taps into the cell, essentially a small fusion reactor, to produce a toroid of plasma that is ejected down a superconductor barrel.[2] In contrast to the Winchester P94, it does not have the electromagnetic claws.
As of 2277, these plasma rifles can usually be found in use by Enclave soldiers on the East Coast. By 2281, they can be found less commonly throughout the Mojave Wasteland.
Characteristics
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It is a plasma weapon which looks like a plasma rifle, and is actually a "shotgun" variant of the plasma rifle, firing 5 rounds of plasma similar to the multiplas rifle. If that's not enough, this weapon always deals a Critical Hit, ensuring that your target will be reduced to a pile of goo. It is quite obvious the plasma rifle always crit was a test weapon like The Disintegrator, most likely used for testing the critical process in energy weapons and their animation upon death.
Durability
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The plasma rifle always crit can fire a total of about 4495 shots using standard cells, the equivalent of 375 reloads, from full condition before breaking.
Variants
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Locations
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The plasma rifle always crit can only be obtained via console commands.
Sounds
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References
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- ↑ In-game description for the plasma rifle in Fallout, Fallout 2 and Fallout Tactics. [1][2][3]
- ↑ 2.0 2.1 Research Note - Plasma rifle, Fort Independence terminal entries. [1]
- ↑ Chris Taylor interview for Vault13.net. [1]
- ↑ 4.0 4.1 Cover of Future Weapons Today. [1]
