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{{Fallout 3 locations project}}
 
 
{{Infobox location
 
{{Infobox location
 
|games =FO3TP
 
|games =FO3TP
 
|type =ruins
 
|type =ruins
 
|map marker ='''Steelyard'''
 
|map marker ='''Steelyard'''
|image =Fallout_3_-_Steel_Yard.png
+
|image =Pitt steelyard panorama.png
 
|map marker image =Steel Yard loc.jpg
 
|map marker image =Steel Yard loc.jpg
 
|map marker image desc =World map: [[The Pitt (city)|The Pitt]]
 
|map marker image desc =World map: [[The Pitt (city)|The Pitt]]
 
|quests =[[Unsafe Working Conditions]]<br />[[Mill Worker]] [[Fallout 3 achievements and trophies|achievement/trophy]]<br />''[[Wild Bill's Last Stand]]''
 
|quests =[[Unsafe Working Conditions]]<br />[[Mill Worker]] [[Fallout 3 achievements and trophies|achievement/trophy]]<br />''[[Wild Bill's Last Stand]]''
  +
|local map =Pitt steelyard loc map.png
 
|other exits =[[The Pitt underground]]<br />[[Abandoned area]]
 
|other exits =[[The Pitt underground]]<br />[[Abandoned area]]
 
|factions =[[Wildmen]]
 
|factions =[[Wildmen]]
 
|sections =[[Supply plant]]<br />[[Wernher's hideout]]
 
|sections =[[Supply plant]]<br />[[Wernher's hideout]]
 
|part of =[[The Pitt (city)|The Pitt]]
 
|part of =[[The Pitt (city)|The Pitt]]
|cell name =DLC01SMEStart (door to a.a.)<br />DLC01SMEOrigin
+
|cell name =DLC01SMEStart (door to ab. area)<br />DLC01SMEOrigin
 
|refid ={{DLC ID|001346}} (door to ab. area)<br />{{DLC ID|001357}}
 
|refid ={{DLC ID|001346}} (door to ab. area)<br />{{DLC ID|001357}}
 
}}{{Games|FO3TP}}
 
}}{{Games|FO3TP}}
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{{Quotation|So you're the lucky scab gathering [[steel ingot|ingots]] for me today, huh?|[[Everett]]}}[[File:FO3TP Everett LuckyScabGatheringIingots.ogg|noicon|135px|center]]
 
{{Quotation|So you're the lucky scab gathering [[steel ingot|ingots]] for me today, huh?|[[Everett]]}}[[File:FO3TP Everett LuckyScabGatheringIingots.ogg|noicon|135px|center]]
   
The '''Pitt steelyard''' is a location which is added to ''[[Fallout 3]]'' in the [[Fallout 3 add-ons|add-on]] ''[[The Pitt (add-on)|The Pitt]]''. It contains [[Wernher's hideout]]. This also is the location for the achievement/trophy [[Mill Worker]] for finding 100 ingots.
+
The '''Pitt steelyard''' is a [[Fallout 3 locations#The Pitt|location]] which is added to ''[[Fallout 3]]'' in the [[Fallout 3 add-ons|add-on]] ''[[The Pitt (add-on)|The Pitt]]''. It contains [[Wernher's hideout]]. This also is the location for the achievement/trophy [[Mill Worker]] for finding 100 ingots.
   
 
==Background==
 
==Background==
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==Notable loot==
 
==Notable loot==
Most of these can be found on a linear route while finding the ingots. the [[steel ingot]] page has a walkthrough.
+
Most of these can be found on a linear route while finding the ingots. The [[steel ingot]] page has a walkthrough.
 
{{Notable content
 
{{Notable content
 
| 100 steel ingots, scattered all around the steelyard.
 
| 100 steel ingots, scattered all around the steelyard.
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==Notes==
 
==Notes==
* When the [[Lone Wanderer]] enter the Steelyard for the first time the player character will find a slave attempting to talk to his brother Billy who has turned into a trog. After about a minute Billy gets violent and attacks him. The Lone Wanderer can help him if the player charcter hurrys by quickly opening the gate and killing Billy - or shoot through the fence - but be warned doing so will alert some [[trog]]s to the player character's location. There is no reward for helping the slave and he will then stand around the dead trog and cry about "Poor Billy" or if the Lone Wanderer kills the trog as the slave bends over clapping for the trog to come to him, the slave will stay in that position unless killed.
+
* When the [[Lone Wanderer]] enters the Steelyard for the first time the player character will find a slave attempting to talk to his brother Billy who has turned into a trog. After about a minute Billy gets violent and attacks him. The Lone Wanderer can help him if the player charcter hurrys by quickly opening the gate and killing Billy - or shoot through the fence - but be warned doing so will alert some [[trog]]s to the player character's location. There is no reward for helping the slave and he will then stand around the dead trog and cry about "Poor Billy" or if the Lone Wanderer kills the trog as the slave bends over clapping for the trog to come to him, the slave will stay in that position unless killed.
 
* Right next to the entrance of the Supply Plant there is a platform with four deactivated factory [[Protectron (Fallout 3)|protectrons]]. Nearby there's a terminal to activate them, if the player has a high enough [[Science]] skill (75). The robots are not hostile to the player and will kill almost all of the trogs on the ground floor of the train yard, as well as any Wildmen patrolling the overhead pipes and catwalks. They will attract a good deal of the trogs and even when they are killed, they can be looted for ammunition, which is hard to come by in ''The Pitt''.
 
* Right next to the entrance of the Supply Plant there is a platform with four deactivated factory [[Protectron (Fallout 3)|protectrons]]. Nearby there's a terminal to activate them, if the player has a high enough [[Science]] skill (75). The robots are not hostile to the player and will kill almost all of the trogs on the ground floor of the train yard, as well as any Wildmen patrolling the overhead pipes and catwalks. They will attract a good deal of the trogs and even when they are killed, they can be looted for ammunition, which is hard to come by in ''The Pitt''.
 
* Right in front of the entrance door after entering the steelyard there's a dead [[Pitt slave (character)|Pitt slave]] that is permanent. No humans go into this area so you can store items in the corpse without fear of being stolen. This is a good way to keep the load light if you plan to collect all the [[steel ingot]]s in the area.
 
* Right in front of the entrance door after entering the steelyard there's a dead [[Pitt slave (character)|Pitt slave]] that is permanent. No humans go into this area so you can store items in the corpse without fear of being stolen. This is a good way to keep the load light if you plan to collect all the [[steel ingot]]s in the area.
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==Gallery==
 
==Gallery==
<gallery>
+
<gallery widths=200>
  +
Fallout_3 - Steel_Yard.png
 
The three steelyard chimneys.jpg|The famous steelyard's three chimneys
 
The three steelyard chimneys.jpg|The famous steelyard's three chimneys
 
The blast furnace top.jpg|The top of the steelyard's blast furnace
 
The blast furnace top.jpg|The top of the steelyard's blast furnace
Pitt steelyard steel ingots.jpg|steelyard steel ingots
+
Pitt steelyard steel ingots.jpg|Steel ingots
 
Steelyard Wild Bill.jpg|[[Wild Bill]]
 
Steelyard Wild Bill.jpg|[[Wild Bill]]
 
Steelyard Maintenance protectrons terminal.jpg|[[Maintenance protectron]] terminal
 
Steelyard Maintenance protectrons terminal.jpg|[[Maintenance protectron]] terminal
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[[Category:The Pitt locations]]
 
[[Category:The Pitt locations]]
  +
[[ru:Стальной двор]]
+
[[ru:Заводской двор]]

Revision as of 01:59, 25 November 2014

 
Gametitle-FO3 TP
Gametitle-FO3 TP
So you're the lucky scab gathering ingots for me today, huh?Everett

The Pitt steelyard is a location which is added to Fallout 3 in the add-on The Pitt. It contains Wernher's hideout. This also is the location for the achievement/trophy Mill Worker for finding 100 ingots.

Background

Once a powerhouse of industry, The Pitt steelyard has been reduced to a grimy and gloomy place infested with trogs and wildmen. If not for the valuable steel ingots that are scattered around the yard, no human would ever come here. The Pitt raiders have sent countless slaves into the steelyard in search of these ingots, but not many slaves return, much less with an ingot to show for it.

Layout

Steelyard

The steelyard opens to a ramp leading to a grounded trainyard. A stairway leads up to a rusted landscape of pipes, scrap heaps and warehouses. An elaborate web of planks and scrap metal form bridges on the warehouses and pipes. In the east is a sluice leading to a moderately radioactive toxic waste dump site. In the far southwest of the landscape is a stairway leading up to the roof of a building where some wildmen have set up camp. This camp is also adjacent to Wernher's hideout.

A catwalk east of the camp leads north over a warehouse and up some stairs to the roof of a massive building. Nearby stairs spiral around a radioactive smokestack. Stairs continue far above the smokestack and would give a view over the entirety of the steelyard if one could see through the fire and smoke.

Supply plant

Main article: Supply plant

The supply plant is an auxiliary of the steelyard which contains extra supplies for the steel workers. It is filled with trogs and has some steel ingots inside.

Notable loot

Most of these can be found on a linear route while finding the ingots. The steel ingot page has a walkthrough.

  • 100 steel ingots, scattered all around the steelyard.
  • Man Opener at the end of the warehouse, on the bed.
  • Wild Bill's sidearm, a unique .32 pistol, next to its owner, located on the stairs beginning the ascent to the blast furnace.
  • Gamma shield armor, rare rad-resistant metal armor, located in a ditch surrounded by radioactive barrels to the southwest.

Notes

  • When the Lone Wanderer enters the Steelyard for the first time the player character will find a slave attempting to talk to his brother Billy who has turned into a trog. After about a minute Billy gets violent and attacks him. The Lone Wanderer can help him if the player charcter hurrys by quickly opening the gate and killing Billy - or shoot through the fence - but be warned doing so will alert some trogs to the player character's location. There is no reward for helping the slave and he will then stand around the dead trog and cry about "Poor Billy" or if the Lone Wanderer kills the trog as the slave bends over clapping for the trog to come to him, the slave will stay in that position unless killed.
  • Right next to the entrance of the Supply Plant there is a platform with four deactivated factory protectrons. Nearby there's a terminal to activate them, if the player has a high enough Science skill (75). The robots are not hostile to the player and will kill almost all of the trogs on the ground floor of the train yard, as well as any Wildmen patrolling the overhead pipes and catwalks. They will attract a good deal of the trogs and even when they are killed, they can be looted for ammunition, which is hard to come by in The Pitt.
  • Right in front of the entrance door after entering the steelyard there's a dead Pitt slave that is permanent. No humans go into this area so you can store items in the corpse without fear of being stolen. This is a good way to keep the load light if you plan to collect all the steel ingots in the area.
  • NW of the Steelyard, out of the map, is a large river that has the color of the water/Quantum in the Nuka-Cola plant. It seems that it is deliberately built outside of the steelyard.

Appearances

The Pitt steelyard appears only in the Fallout 3 add-on The Pitt.

Bugs

  • Playstation 3Playstation 3Playstation 3 A known bug for this quest is that if you don't find Wild Bill the FIRST time you enter the Steelyard he will be lost forever. This makes it impossible to get his unique weapon Wild Bill's sidearm, and his note explaining his fate to give to Milly for quest completion and reward. If his body doesn't appear the first time, re-loading the save at the Steelyard entrance should make him spawn in a reachable location. [verified]
  • PCPC It is advised to save a lot after reaching the corpse of Wild bill. A zone (south east) seems to be messy (no floor.) behind the big tower, before reaching the stairs. If you decided to explore the opening between the tower and the wall , there you could see some spherical silos the floor is "visible" but missing just after. There is a corpse, a Trog and some ingots on the corner of the floor missing area (the silos are "solid" contrary to the floor) [verified]

Gallery