Fallout Wiki
Fallout Wiki
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==Bugs==
 
==Bugs==
 
* {{Platforms|ps3}} A known bug for this quest is that if you don't find Wild Bill the FIRST time you enter the Steelyard he will be lost forever. This makes it impossible to get his unique weapon Wild Bill's sidearm, and his [[Note from Wild Bill|note explaining his fate]] to give to [[Milly]] for quest completion and reward. If his body doesn't appear the first time, re-loading the save at the Steelyard entrance should make him spawn in a reachable location.
 
* {{Platforms|ps3}} A known bug for this quest is that if you don't find Wild Bill the FIRST time you enter the Steelyard he will be lost forever. This makes it impossible to get his unique weapon Wild Bill's sidearm, and his [[Note from Wild Bill|note explaining his fate]] to give to [[Milly]] for quest completion and reward. If his body doesn't appear the first time, re-loading the save at the Steelyard entrance should make him spawn in a reachable location.
  +
* {{Platforms|Pc}} It is advised to save a lot after reaching the corpse of Wild bill. A zone ( south east ) seems to be messy ( no floor.) behind the big tower, before reaching the stairs. If you decided to explore the opening beteen the tower and the wall , there you could see somespherical sylosn the floor is "visible" but missing.
   
 
==Gallery==
 
==Gallery==

Revision as of 18:26, 19 October 2012

 
Gametitle-FO3 TP
Gametitle-FO3 TP

The Pitt steelyard is a location which is added to Fallout 3 in the add-on The Pitt. It contains Wernher's hideout. This also is the location for the achievement/trophy Mill Worker for finding 100 ingots.

Notable loot

Most of these can be found on a linear route while finding the ingots. the steel ingot page has a walkthrough.

  • 100 steel ingots, scattered all around the steelyard.
  • Man Opener at the end of the warehouse, on the bed.
  • Wild Bill's sidearm, a unique .32 pistol, next to its owner, located on the stairs beginning the ascent to the blast furnace.
  • Gamma shield armor, unique rad-resistant metal armor, located in a ditch surrounded by radioactive barrels to the southwest.

Notes

  • When you enter the Steelyard for the first time you will find a slave attempting to talk to his brother Billy who has turned into a trog. After about a minute Billy gets violent and attacks him. You can help him if you hurry by quickly opening the gate and killing Billy - or shoot through the fence - but be warned doing so will alert some trogs to your location. You will get no reward for helping the slave and he will then stand around the dead trog and cry about "Poor Billy" or if you kill the trog as the slave bends over clapping for the trog to come to him, the slave will stay in that position until he dies.
  • Right next to the entrance of the Supply Plant there is a platform with four deactivated factory protectrons. Nearby there's a terminal to activate them, if the player has a high enough Science skill (75). The robots are not hostile to the player and will kill almost all of the trogs on the ground floor of the train yard, as well as any Wildmen patrolling the overhead pipes and catwalks. They will attract a good deal of the trogs and even when they are killed, they can be looted for ammunition, which is hard to come by in The Pitt.
  • Right in front of the entrance door after entering the steelyard there's a dead Pitt slave that is permanent. No humans go into this area so you can store items in the corpse without fear of being stolen. This is a good way to keep the load light if you plan to collect all the steel ingots in the area.
  • NW of the Steelyard, out of the map, is a large river that has the color of the water/Quantum in the Nuka-Cola plant.
  • There is a deliberately built, way out of the Yard. See Blue river talk.

Appearances

The Pitt steelyard only appears in the Fallout 3 add-on The Pitt.

Bugs

  • Playstation 3Playstation 3Playstation 3 A known bug for this quest is that if you don't find Wild Bill the FIRST time you enter the Steelyard he will be lost forever. This makes it impossible to get his unique weapon Wild Bill's sidearm, and his note explaining his fate to give to Milly for quest completion and reward. If his body doesn't appear the first time, re-loading the save at the Steelyard entrance should make him spawn in a reachable location.
  • PCPC It is advised to save a lot after reaching the corpse of Wild bill. A zone ( south east ) seems to be messy ( no floor.) behind the big tower, before reaching the stairs. If you decided to explore the opening beteen the tower and the wall , there you could see somespherical sylosn the floor is "visible" but missing.

Gallery