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Point Lookout remained very rural and isolated until the Isla Negra real estate company purchased land and began developing new homes and attractions.Fallout 3 loading screen, Point Lookout

Pilgrim's Landing is a boardwalk and tourist attraction in Point Lookout in 2277.

Background[]

What was once a bustling seaside vacation spot is now inhabited by Panada and Tobar the Ferryman. The pre-War signage on the boardwalk reads "open all year."[1] A boardwalk with the House of Wares a short way up north. An inactive Ferris wheel called the Amazing Wheel of Wonder can be found here.

Locations[]

Inhabitants[]

Notable loot[]

Related quests[]

Notes[]

  • Smugglers may randomly spawn here.
  • If you use the tcl command and walk through the diner walls, a Pulowski Preservation shelter is hidden inside, containing the non-player character that is the projected voice of The Brain.
  • It appears at one point that a number of the inaccessible shops in the area were to have interiors, based on unused cells in the GECK, but were cut early in the development process.
  • The lockers on the boardwalk are safe to store gear.

Appearances[]

Pilgrim's Landing appears only in the Fallout 3 add-on Point Lookout.

Behind the scenes[]

In the game files, there are several cut cells that were intended to be included as locations without story importance along the boardwalk. They were cut due to time constraints.[2]

Bugs[]

  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 There is a common glitch where the player will randomly be informed that The Brain is unconscious whenever they go near the boardwalk, even if he is dead. This is because the brain's reference actor resides in an unopenable Pulowski Preservation shelter hidden inside the walls of the soda shop neighboring the Homestead Motel, and is possibly falling through the map and being knocked out due to fall damage. Players can also see the friendly non-player character marker for The Brain on the compass if they stand near the Ferris wheel. [verified]
  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Whenever the player is fast traveling to a location near the water in Point Lookout, a large, noticeably lighter square of water will follow the player’s movements. It will disappear after a few moments, however, and will not return until the player fast travels to another location that is near water. [verified]

Gallery[]

References[]

  1. Open all year sign
  2. Fallout 4 Point Lookout Mod with Joel Burgess and Nate Purkeypile (29:00)
    Joel Burgess: "I mean, the boardwalk is one of those locations that's a bit elastic. Right? Like, you could put a dozen, two dozen locations in the boardwalk because of the way the architecture works. So I think we just had like, hoped to put a lot more... do you guys know what I mean when I say a z cell? I realized that's just a weird, meaningless term for... now zz cells, that's different than z cells. I guess for viewers who don't spend hundreds of hours in Bethesda tools, a z cell in Fallout was like a thing for... like if a dungeon is, oh, this is like whatever, 'Bobby's Slay and Flay,' that's a dungeon name. Whereas like, 'cafe' or 'outhouse,' that's a z cell. So it's meant to be there to fill up the space but not necessarily have a bunch of story or identity. So I think we had hoped to put a bunch of z cells throughout the boardwalk, and that was one of the things we ended up cutting just for time."
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