“I should shoot you dead, but I'm kind of curious about what you could possibly have to say to me.”
Phil is a member of the New Khans in 2241.
Background
Phil is one of the New Khans who kidnapped Chrissy outside Vault 15 in order to have "fun" with her. He is also the one that holds the key to her room.
Interactions with the player character
Interactions overview
Interactions | ||
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This character is a permanent companion. | ||
This character is a temporary companion. | ||
This character has a talking head. | ||
This character starts quests. |
- | |
This character is involved in quests. | ||
This character is a doctor. | ||
This character is a merchant. | Sells: - | |
This character can modify weapons. |
- |
Quests
- Rescue Chrissy: With a high enough Speech skill, the player can convince him to release Chrissy; otherwise he will take this offer as a challenge and attack.
Inventory
Apparel | Weapon | Other items |
---|---|---|
Metal armor | Combat knife Spiked knuckles |
Vault 15 shack key $20 Stimpak |
Appearances
Phil only appears in Fallout 2.
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