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Phil (Khans)

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For other characters who appear in the Fallout universe named Phil, see Phil.
Phil
Fo2 Phil Khans
Biography
raceHuman
sexMale
affiliationNew Khans
roleGuard
locationVault 15
Gameplay
appearancesFallout 2
questsRescue Chrissy
Statistics
base SPECIAL8 ST, 7 PE, 7 EN, 5 CH, 5 IN, 7 AG, 6 LK
derived statsHit Points: 70
Experience Points: 350
Armor Class: 17
Action Points: 8
Carry Weight: 225 lbs
Melee Damage: 3
Sequence: 14
Healing rate: 2
tag skills
Melee Weap.:100
Unarmed:100
prototype id00000194
dialogue fileBcphil.msg
 
Gametitle-FO2
Gametitle-FO2

I should shoot you dead, but I'm kind of curious about what you could possibly have to say to me.

Phil is a member of the New Khans in 2241.

BackgroundEdit

Phil is one of the New Khans who kidnapped Chrissy outside Vault 15 in order to have "fun" with her. He is also the one that holds the key to her room.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Companion: noIcon cross
Talking head: noIcon cross
Merchant: noIcon cross
Modifies items: noIcon cross
Doctor: noIcon cross
Starts quests: noIcon cross
Involved in quests: yesIcon check

QuestsEdit

  • Rescue Chrissy: With a high enough Speech skill, the Chosen One can convince him to release Chrissy; otherwise he will take this offer as a challenge and attack.

InventoryEdit

AppearancesEdit

Phil appears only in Fallout 2.

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