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Perk

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Perks

In the SPECIAL character system, perks are bonuses obtainable by the player character or companions. The number of ranks each perk has determines how many times the perk can be obtained. In contrast to traits, perks are almost purely beneficial with only some exceptions.

In Fallout: Brotherhood of Steel, "skills" have the same function as perks in other Fallout games.

Type of perksEdit

Regular perksEdit

The most common perks, selected during a level up compared to the perk rate. They are classed by level or point required, and generally have stats requirements to appear selectable.

Special perksEdit

Perks obtained by special actions or interactions with other characters.

Quest perksEdit

Perks obtained as a reward for quests.

Implant perksEdit

These are perks obtained through implants by an Auto-Doc, which cost money. In Fallout: New Vegas, the number of original implant perks (not those of Old World Blues) you can receive is equal to your Endurance statistic.

Challenge perksEdit

Perks obtained as a reward for challenges.

Unarmed perksEdit

Perks adding special unarmed moves.

Companion perksEdit

Perks related to a companion and affecting the party as a whole. The perk disappears if the companion is no longer in the party.

Unique companion perksEdit

Perks of a companion, affecting only them.

Perk rateEdit

Main article: Perk rate

A character's perk rate determines how often the player gets to choose a new perk (or an additional level for an already obtained one). In Fallout, Fallout 2 and Fallout Tactics the player can choose a perk every three levels, with Fallout Tactics offering different rates for non-human characters. When choosing the Skilled trait, the perk rate is reduced so that the player can choose a perk every four levels. In Fallout 3 and Fallout: Brotherhood of Steel, the player gets to choose a perk (or "skill") at every level. In Fallout: New Vegas, the perk rate is set at every 2 levels.

List of perksEdit

Lists of perks for each game can be found on these pages (also listed above):

See alsoEdit

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