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Pennsylvania Avenue

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Pennsylvania Avenue
Pennsylvania Avenue
Icon district
Site
Penn Avenue loc
map markerPenn. Ave North
Penn. Ave Northwest
Penn. Ave South
Penn. Ave East
Metro Central
White House Plaza fo3bsGametitle-FO3 BS
part ofWashington, D.C.
People
factionsBrotherhood of Steel
Other actors
creaturesSuper mutants
Connections
metro exitsPenn. Ave/Georgetown Metro
Freedom Street station
Penn. Ave/The Mall Metro
Metro Central
Sewer
Penn. Ave/Seward Sq. Metro
Utility
other exitsWhite House
Hotel
Technical
cell namePennsylvaniaAveNorth (FS entr.)
PennsylvaniaAveOrigin (PA/TMM)
PennsylvaniaAveMiddle (center)
PennsylvaniaAveWhiteHouse (White House)
PennsylvaniaAveMetroCentral (Metro Central)
ref id00002e24 (FS entr.)
0002ed4b (PA/TM Metro e.)
0002ed1b (center)
0002ee55 (White House)
00031c90 (Metro Central)
Maps
Pennsylvania Avenue map
 
Gametitle-FO3
Gametitle-FO3

Pennsylvania Avenue is immediately to the east of what once was the White House. This area is a constant battle between the Brotherhood of Steel and super mutants.

LayoutEdit

Starting from the east going to the northwest, the layout of the entire district is blocked paths of rubble from collapsed buildings, destroyed streets, rocky pathways, and finally super mutants infesting the area. Immediately to the left is a Metro station called Pennsylvania Ave/Seward Sq. Metro, and continuing forward will lead you towards a large rubble blockage which has a route going to the right, where you will encounter three to four super mutants depending on your level; who will either be normal, brutes or even super mutant masters. To the left of the diner and behind the large rubble to the right will be an entrance to the sewers and if you proceed farther down the road, you will discover the Northern part of Pennsylvania Avenue; where you will find the Freedom Street station and possibly a dead Wastelander. Traveling directly south of the station will lead you quickly to the southern part of the avenue, where you will find the Penn. Ave/The Mall Metro tunnels, to the left of a destroyed car and rubble and along with being surrounded by a partially destroyed building. Once here, turn around and take a left to continue through the district where you will encounter a group of super mutants fighting with the Brotherhood of Steel on the other side of the street, where they are bunkered down. Passing the Brotherhood troops will lead you to a statue which appears to have 4 golden women each holding a large bowl. Behind them is a man-made fence blockade. To the left of the statue is a large hotel which the Brotherhood use as a base of operations, and to the side of the entrance to the hotel is the metro tunnel called Penn. Ave/Georgetown Metro.

The Enclave will periodically drop troops here in the southern part of the map, leading to a three way firefight that the Enclave WILL win if you do not interfere. If you are Level 30, expect to deal with at least 2 Enclave Hellfire Troopers and 1 Super Mutant Overlord (if you have Broken Steel installed, at least,) and have nothing more than a mediocre assortment of Brotherhood Paladins, Knights, and an Initiate shooting at them for you. You can force the additional Initiate out of the hotel by kiting a mutant or two into the hotel, in which he will run outside and permanently join the others until the dead respawn (or he dies.) What you can expect from this predicament is the Super Mutants being outflanked and outgunned, due to the Enclave being entrenched to the south and the Brotherhood to the east and the Mutants exposed, leading to the the mutants dying first, with either heavy or light casualties on either side (depending on the type of mutant.) Then the Enclave and Brotherhood will begin to trade shots, the balance being in favor of the Enclave, as they will likely try to take the offensive aggressively while this particular Brotherhood outfit will hunker behind the sandbags and hold position. After a couple minutes of a pathetic attempt of holding position by the Brotherhood, the Knights and Paladins will die, after which the Initiates will cower and run until they are cornered in which it will be too late for them anyway. If the Lone Wanderer stays hidden, it effectively becomes home to the Enclave, as they will loot the Brotherhood and Mutant corpses for weapons (if theirs are broken), drink the water and eat the food that lies around, and will attack the Lone Wanderer if he is spotted. These Enclave soldiers will remain until 3 days have passed, after which the Brotherhood and Mutants will respawn and kill the Enclave as a first priority due to their targeting programming. Note that they will remain damaged unless they happen across Stimpaks or they repeatedly eat food to the point that it replenishes their health completely.

Notable lootEdit

Nearby points of InterestEdit

NotesEdit

  • The streets in this neighborhood appear to have been misnumbered in the game, as 17th Street is west of the White House. The street marked as 17th Street in the game should probably be 12th Street.
  • The White House Plaza is already in the main game but is not marked on your Pip-Boy until you have installed Broken Steel.
  • Getting to any of the loot mentioned above can be difficult depending on the path taken towards it.
  • The White House Plaza can be found near Pennsylvania Avenue, while the path to get there involves backtracking and going through an irradiated section near the actual Plaza, but as stated above Broken Steel needs to be installed to see the exact location on your Pip-Boy.

AppearancesEdit

Pennsylvania Avenue appears only in Fallout 3.

GalleryEdit

Interactive mapEdit

Pennsylvania Avenue

Pennsylvania Avenue

Created by Digital UtopiaCreated by Digital Utopia
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