For Paul Sr.'s son, see Paul Hannon Jr.. |
Security Chief Paul Hannon Sr. is in charge of Vault 101 security in 2277.
Background
Security Chief Paul Hannon Sr. (born in 2231), is extremely aggressive and by-the-book, and he wishes his vault security force was a real military with a war to win. He is not nearly as smart as he thinks he is, and his men are not nearly the crack security force he thinks they are. Spit and polish are everything to him; following orders is his highest calling.[1]
Relationships
He is the father of Paul Hannon Jr.
Interactions with the player character
Interactions overview
Interactions | ||
---|---|---|
This character is essential. Essential characters cannot be killed. | ||
This character is a permanent companion. | ||
This character is a temporary companion. | ||
This character starts quests. |
- | |
This character is involved in quests. | ||
This character is a doctor. |
| |
This character is a merchant. | Sells: - | -|
This character can repair items. | Max Repair condition: - | |
This character rents beds. | -. | |
This character drops an ear upon death (Contract Killer). | ||
This character drops a finger upon death (Lawbringer). | ||
This character can be enslaved with the Mesmetron. |
* Only during Escape!.
Quests
- Escape!: Hannon Sr. is one of the last security guards encountered during the escape from Vault 101.
- Trouble on the Homefront: He will be present in the vault upon returning during the quest, if he lived during Lone Wanderer's escape. Strangely, he will have a younger, completely different model.
Effects of player's actions
- It is likely that Hannon will attack the Lone Wanderer during Escape!, though his attacks are not severely damaging and can be ignored as the quest is progressed through, should one wish to leave him be.
- If he lives during Escape!, he will be present during Trouble on the Homefront. He can usually be found patrolling near the Overseer's office. If spoken to, he will blame the Lone Wanderer for the death of his wife and son during the chaos of the breakout incident, but will not attack unless provoked. He dislikes the Wanderer so much he thinks about putting them on a pike - at least he says so.[2]
Inventory
Apparel | Weapon | Other items | On death |
---|---|---|---|
Vault 101 security armor Vault security helmet |
Police baton | - | - |
Notes
- His character model in Trouble on the Homefront is notably different from the one in Escape!.
- Dialogue with the overseer in Trouble on the Homefront reveals Hannon was ordered to kill Jonas.[3] However, Officer Mack was eventually the one who pulling the trigger as witnessed by Officer Gomez.[4]
Appearances
Paul Hannon Sr. appears only in Fallout 3.
References
- ↑ Fallout 3 Official Game Guide
- ↑ Vault101Security01.txt#1 - Line 1: After what happened to Vikki and my boy that night, your corpse should be strung up as a warning to anyone else thinks about heading outside.
- ↑ Overseer: "First of all, I didn't kill Jonas. I commanded Chief Hannon to do so. But only because it had to be done."
- ↑ Herman Gomez: "It's a real shame it's come to this. I can't believe what they did to Jonas... Officer Mack was just out of control..."
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