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− | {{Infobox |
+ | {{Infobox character |
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+ | |games =FNVOWB |
− | | |
+ | |image =Patient Zero.jpg |
− | | |
+ | |race =[[Spore carrier]] |
− | | |
+ | |sex =Unknown |
+ | |affiliation =[[Big MT]] |
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− | |variations = |
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+ | |role =Test subject |
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|location =[[Big MT]] |
|location =[[Big MT]] |
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⚫ | |||
− | |appearances =''[[Old World Blues (add-on)|Old World Blues]]'' |
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+ | |alignment =Evil |
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⚫ | |||
+ | |special ={{SPECIAL|8,4,10,5,5,5,5}} |
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+ | |derived =[[Hit Points]]: 300 |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |refid ={{DLC ID|015875}} |
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}}{{Games|FNVOWB}} |
}}{{Games|FNVOWB}} |
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+ | '''Patient Zero''' is a unique [[spore carrier]] found in the [[Big MT]]. |
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− | '''Patient Zero''' is a unique [[Fallout: New Vegas creatures|spore carrier]] found in the [[Big MT]] [[X-22 Botanical Garden]] in [[Fallout: New Vegas]]'' ''[[Fallout: New Vegas add-ons|add-on]] ''[[Old World Blues]]'', at the origin of the creatures. That "person" was an unsuccessful experiment because the patient died one day after being exposed to the virus. When the scientists returned to the laboratory the body had disappeared. |
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+ | ==Background== |
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− | {{Stats creature FNV|start}} |
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+ | The origin of this creature comes from a human patient that mutated when the ''B. mordicana'' fungus, later used in [[Vault 22]], infected them. They were considered a failed experiment by the [[Big MT]] scientists, and the body was left alone. However, when the scientists returned to the laboratory, the body of Patient Zero had disappeared and now can be found at the [[X-22 botanical garden]]. |
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− | {{Stats creature FNV|row |
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+ | |||
− | |name =Patient zero |
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+ | ==Interactions with the player character== |
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⚫ | |||
+ | ===Interactions overview=== |
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⚫ | |||
+ | {{Interactions FNV |
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− | |perception =4 |
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− | | |
+ | |essential =no |
+ | |temp companion =no |
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⚫ | |||
+ | |perm companion =no |
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⚫ | |||
+ | |perk =no |
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⚫ | |||
+ | |wares =no |
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⚫ | |||
+ | |caps =no |
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⚫ | |||
+ | |max condition =no |
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− | |attack1 =Melee (50 {{icon|damage}}) |
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+ | |heal =no |
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− | |attack2 =Spore carrier burst (100 {{icon|poison}}) |
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+ | |cure addiction =no |
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− | |items =*{{icon|dead}} [[Black blood sausage]] |
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+ | |cure radiation =no |
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− | *{{icon|dead}} [[Thick red paste]] |
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⚫ | |||
− | }}{{Stats creature FNV|end}} |
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+ | |items modified =- |
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+ | |quests started =- |
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+ | }} |
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+ | |||
+ | ==Characteristics== |
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+ | ===Gameplay attributes=== |
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+ | {{Transcluded|spore carrier}} |
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+ | {{transcludesection|spore carrier|spore carrier|options=nointro}} |
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+ | Spore carriers are quick and use melee attacks. Spore carriers have some characteristics of trogs from ''Fallout 3'' ''The Pitt'' add-on. If they are not killed quickly they explode and deal large amounts of damage, breaking limbs, and giving a large dose of radiation. When they are hiding in vegetation they are hard to spot and will not appear on the player's compass nor be targeted via [[Vault-Tec Assisted Targeting System|V.A.T.S.]] until they get up. |
||
+ | |||
+ | Walking right past unexplored vegetation might result in an unpleasant scare. Spore carriers are also known for sneaking up on the player. However, the player will see their health meter if he hits them with an area weapon like a [[Flamer (Fallout: New Vegas)|flamer]] or [[Frag grenade (Fallout: New Vegas)|grenade]], immediately informing you of their presence. Weapons that use fire (such as the [[Flamer (Fallout: New Vegas)|flamer]]) or weapons with large spreads (such as the [[riot shotgun]]) are extremely effective against them. |
||
+ | |||
+ | Upon detecting the player, the spore carrier will raise themselves out of the large growth of vegetation where they hide and will let off a growl in a similar manner to that of [[Feral ghoul (Fallout: New Vegas)|feral ghoul]]s, albeit louder and with greater ferocity. |
||
+ | |||
+ | While a spore carrier is getting up or sleeping, players in sneak mode who manually attack the spore carrier will get a [[Sneak Attack Critical]]. Combined with a decently powerful weapon, such preemptive strikes can often kill the spore carrier before it ever becomes a need for concern. |
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+ | |||
+ | ==Inventory== |
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+ | {{Inventory |
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+ | |apparel = |
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+ | |weapon = |
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+ | |otheritem =- |
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+ | |ondeath =[[Black blood sausage]]<br />[[Thick red paste]]<br />[[Spore plant pods]] |
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+ | }} |
||
==Appearances== |
==Appearances== |
||
− | + | Patient Zero appears only in the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]] ''[[Old World Blues (add-on)|Old World Blues]]''. |
|
+ | |||
+ | ==Behind the scenes== |
||
+ | The term "Patient Zero" was originally used to describe the individual initially believed responsible for introducing the virus responsible for AIDS to the United States, although the designation was later repudiated. It has since been genericised to refer to the first described instance or "index case" of any medical condition, in which case it is used in decapitalized form.<ref>[http://medical-dictionary.thefreedictionary.com/Patient+Zero TheFreeDictionary]</ref> |
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+ | ==References== |
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− | {{stub-FNV}} |
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+ | {{References}} |
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{{Navbox creatures}} |
{{Navbox creatures}} |
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{{Navbox Old World Blues}} |
{{Navbox Old World Blues}} |
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− | [[Category:Old World Blues |
+ | [[Category:Old World Blues characters]] |
+ | [[ru:Пациент Зеро]] |
Revision as of 23:49, 28 October 2014
Patient Zero is a unique spore carrier found in the Big MT.
Background
The origin of this creature comes from a human patient that mutated when the B. mordicana fungus, later used in Vault 22, infected them. They were considered a failed experiment by the Big MT scientists, and the body was left alone. However, when the scientists returned to the laboratory, the body of Patient Zero had disappeared and now can be found at the X-22 botanical garden.
Interactions with the player character
Interactions overview
Interactions | ||
---|---|---|
This character is essential. Essential characters cannot be killed. | ||
This character is a permanent companion. They grant the no perk. | ||
This character is a temporary companion. | ||
This character starts quests. |
- | |
This character is a doctor. |
| |
This character is a merchant. | Sells: no | no|
This character can repair items. | Max Repair condition: no | |
This character can modify weapons. |
- | |
This character rents beds. | -. |
Characteristics
Gameplay attributes
Spore carriers are quick and use melee attacks. Spore carriers have some characteristics of trogs from Fallout 3 The Pitt add-on. If they are not killed quickly they explode and deal large amounts of damage, breaking limbs, and giving a large dose of radiation. When they are hiding in vegetation they are hard to spot and will not appear on the player's compass nor be targeted via V.A.T.S. until they get up.
Walking right past unexplored vegetation might result in an unpleasant scare. Spore carriers are also known for sneaking up on the player. However, the player will see their health meter if he hits them with an area weapon like a flamer or grenade, immediately informing you of their presence. Weapons that use fire (such as the flamer) or weapons with large spreads (such as the riot shotgun) are extremely effective against them.
Upon detecting the player, the spore carrier will raise themselves out of the large growth of vegetation where they hide and will let off a growl in a similar manner to that of feral ghouls, albeit louder and with greater ferocity.
While a spore carrier is getting up or sleeping, players in sneak mode who manually attack the spore carrier will get a Sneak Attack Critical. Combined with a decently powerful weapon, such preemptive strikes can often kill the spore carrier before it ever becomes a need for concern.
Inventory
Apparel | Weapon | Other items | On death |
---|---|---|---|
- | Black blood sausage Thick red paste Spore plant pods |
Appearances
Patient Zero appears only in the Fallout: New Vegas add-on Old World Blues.
Behind the scenes
The term "Patient Zero" was originally used to describe the individual initially believed responsible for introducing the virus responsible for AIDS to the United States, although the designation was later repudiated. It has since been genericised to refer to the first described instance or "index case" of any medical condition, in which case it is used in decapitalized form.[1]
References
|