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− | {{For|the ''[[Fallout]]'' and ''[[Fallout 2]]'' items| |
+ | {{For|the ''[[Fallout]]'' and ''[[Fallout 2]]'' items|pass key}} |
+ | {{Infobox item |
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− | {{Item |
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+ | |games =FO3 |
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+ | |icon =Icon_passcard.png |
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+ | |image =Blue Pass Card.png |
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+ | |image2 =Red Pass Card.png |
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+ | |weight =0 |
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+ | |value =1 |
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− | |value =1 |
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− | |extra =[[File:Red Pass Card.png|250px]]<br>Red Pass Card |
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}}{{Games|FO3}} |
}}{{Games|FO3}} |
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− | In ''Fallout 3'', ''' |
+ | In ''Fallout 3'', '''pass cards''' are items that are randomly encountered. The cards serve no purpose and can be sold to any merchant without drawback. |
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− | == Notes == |
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− | Red, blue and yellow pass keys were present throughout Fallout 2- noteably held by ghouls at a nuclear power plant that the player could help repair. |
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[[Category:Fallout 3 miscellaneous items]] |
[[Category:Fallout 3 miscellaneous items]] |
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+ | [[Category:Fallout: New Vegas legacy content]] |
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− | It seems that these cards were mostly held by [[pre-war]] workers that worked in places such as factories and subways, this maybe why it is mostly ghouls that carry them (Ones in the subways). |
Revision as of 10:16, 11 April 2014
In Fallout 3, pass cards are items that are randomly encountered. The cards serve no purpose and can be sold to any merchant without drawback.
Locations
Pass cards are located in random places throughout the Capital Wasteland. They are dropped by ghouls, centaurs, and may also be found on trogs if The Pitt is installed.
A ghoul has 1.5% chance of dropping a pass card of either color. A centaur has a chance of 0.6% and trogs have an even smaller chance of about 0.4%.