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Under the SPECIAL system, player characters are limited to a certain number of non-player character (NPC) companions in their group. This restriction is called the Party Limit. The number of NPCs following a character at a given time is usually referred to as the "party count."

## FalloutEdit

The number of followers a player character can have in Fallout is not limited, other than by the total number of available followers in the game.

## Fallout 2Edit

The party limit in Fallout 2 is

$\text{Limit}=\text{Charisma}/2$ , rounded down.

Ergo, a character with CH 9 can have four followers. Since SPECIAL imposes a cap of 10 on all stats, the Chosen One can have at most five regular companions.

### ExceptionsEdit

Some NPCs can join regardless of the party limit. Usually, these are unwanted or temporary companions. They still count towards party count (i.e., with them, it may go above the party limit) and prevent recruiting regular companions until there's room. Additionally, these followers cannot be dismissed in the traditional way, as elaborated below. The exceptions are as follows:

## Fallout 3Edit

Main article: Fallout 3 followers

Aside from glitches and modifications, the Lone Wanderer can only have one permanent non-Dogmeat-type companion, as well as Dogmeat himself, as company. An unlimited number of temporary type companions can be added in addition to Dogmeat and the permanent companion.

## Fallout: New VegasEdit

Overall, the same rules are carried over from Fallout 3, as the Courier can have only one humanoid companion and one "animal" companion, the latter referring to Rex and ED-E. The main difference from Fallout 3 is companions cannot die when playing in Casual mode. Instead, companions can be only rendered unconscious. However, in hardcore mode, normal rules of death apply with a few exceptions.

## Fallout 4Edit

In Fallout 4, only one companion can follow the Sole Survivor at a time.[1]

## ReferencesEdit

1. Todd Howard on Dogmeat & other companions