Park (Vault 101)

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He's opening the Vault door! Get the Overseer! We need this door open now!

Officer Park is a member of Vault 101 security in 2277.


Sent to guard the main Vault 101 exit door by the Overseer, Officer Park isn't about to let some jumped-up, jumpsuited 19-year old snot-nosed punk kid flee into the irradiated waste and fill his vault with noxious air.[1]

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Essential: noIcon cross
Enslavable: noIcon cross
Companion: noIcon cross
Bounty: yesIcon check
Merchant: noIcon cross
Repairman: noIcon cross
Doctor: noIcon cross
Rents bed/room: noIcon cross
Starts quests: noIcon cross
Involved in quests: yesIcon check


  • Escape!: Park, along with Officer Wolfe are the last security guards that try to prevent you from escaping, but will not follow you outside.


Apparel Weapon Other items On death
Vault 101 security armor
Vault security helmet
Police baton - -


  • If you return to the vault during "Trouble on the Homefront", neither he nor Officer Wolfe are alive.
  • Like with Officer Wolfe, if the Lone Wanderer does not kill him and instead, opts to quickly exit out of Vault 101, he will not pursue the player and will say "I'm not crazy enough to go out there!".


Officer Park appears only in Fallout 3.


  1. Fallout 3 Official Game Guide

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