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Paradise Falls

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Fallout 3 settlement
Paradise Falls

Paradise Falls
map marker: Paradise Falls
leaders: Eulogy Jones
doctors: Cutter
merchants: Lock and Load (Weapons)
quests: Rescue from Paradise
Strictly Business
Those!
Economics of Violence
Strictly Profitable
The Kid-Kidnapper

Paradise Falls, a converted shopping mall found in Fallout 3, is a hub for nearly all Slaver activity in the Capital Wasteland and a constant source of fear for all its denizens. Led by Eulogy Jones, who regulates the purchase and selling of slaves, Paradise Falls is populated mainly by battle-grizzled, fearless slavers who have absolutely no qualms with the profitable business of slavery. Paradise Falls is infamous for its unabated incursions into Big Town, and into Little Lamplight on rare occasions. It is implied during The Pitt, that all the slaves are taken to The Pitt, to work there until a cure for mutations is found. Paradise Falls is heavily guarded by its Slaver inhabitants, all of whom are armed with weapons and are not reluctant to use them. Paradise Falls is also often featured on the Daring Dashwood program on Galaxy News Radio.

Paradise Falls can be located by traveling nearly directly north from Vault 101 or Vault 106. It is north of Arefu and west of Minefield, and is recognizable from quite a distance by its most prominent landmark: a gigantic statue of a boy holding an ice cream cone.

Contents

[edit] Gaining entrance

  • The player can gain free entrance through conversation, provided a low Karma.
  • With a Speech check, the player can convince the guard to accept a bribe of 500 caps in return for entry.
  • Accept the Strictly Business quest and capture at least one slave.
  • If all else fails, the player can simply fight a path in; this will, however, turn the entire town (except for the slaves and the Brahmin) hostile. By talking to a young boy before entering the main part of the camp, you can accept the Rescue from Paradise quest.

[edit] Quests

[edit] Slavers

[edit] Slaves

[edit] Notable Loot

  • Bobblehead - Speech - in Eulogy's Pad, on the table next to the terminal.
  • Pre-War Book - on a table in the slave house.
  • Nuka-Cola Quantum (5 total) - in Eulogy's Pad, under the stairs.
  • Vault 77 Jumpsuit (unique) - on a shelf inside the Slaver barracks, along with a holotape named "Burn this goddamn jumpsuit."
  • Power Fist - in a mop bucket inside the Slaver barracks.
  • The Break (unique pool cue) - on the pool table just outside Eulogy's Pad.

[edit] History

According to Herbert Dashwood's computer, former slaver leaders include Penelope Chase and Harmon Jurley. Harmon Jurley was leader around 2250.

[edit] Notes

  • Slaves to whom the player has reverse-pickpocketed weapons and armor will use them. (Players having difficulty freeing Penny's friend Rory from Paradise Falls (Rescue from Paradise quest) may find this information particularly valuable).
    • Armed slaves fare much better once the ammo of all their adversaries has been pickpocketed.
    • The same technique works with the whole adult slave pen except Arkansas (the old man with dementia).
    • Anyone the player brings in as a slave can also be armed and set free, though the VIPs will never talk to the player again once they get home. (Eulogy Jones and the survivors will all talk to the player as happily as they ever did.)
  • You cannot fast travel out of Paradise Falls once inside. You must manually exit.
  • Killing any of the named Slavers (i.e. Eulogy Jones) will award positive karma, as will freeing the adult slaves.
  • Clover will attack a player with positive Karma who kills Eulogy Jones; to players with negative karma, she remains communicable.
  • If a player shoots somebody in Paradise Falls, everyone (except Cutter) will turn hostile; unlike with most towns in the game, however, they will stay that way no matter how much time passes. Furthermore, the denizens will turn hostile even if you kill someone in a shop with no witnesses in the area.
  • If a player's karma is low (evil) enough a Slaver will occasionally approach with a gift. In unpatched versions (see "Bugs" section) this can be exploited multiple times through dialogue.
  • If the player kills all the Slavers, Three Dog will occasionally mention it.
  • A player with evil karma will be treated with respect by the unnamed slavers, who will say things like, "Let's grab a drink," or "You're some pretty slick shit." A player with neutral or positive karma receives comments like "You don't look like you belong here," and will be threatened with a trip to the Pen. The named slavers will treat the player the same regardless of Karma value.

[edit] Trivia

  • In the Slaver's Barracks, a pool table is set up with beer glasses set in triangles at either end. Small white balls are on the table, and in some of the glasses, with empty beer bottles littered around the object. This is most likely a reference to the popular U.S. drinking game, Beer Pong.
  • The Vault 77 jumpsuit is a reference to the Penny Arcade comic commissioned by Bethesda Studios and on display at their website.
  • Paradise Falls is the name of the setting for the movie, Up.

[edit] Bugs

  • Once the children's pen is open, the player can jump on the debris to one side and reach the ledge above the pens. Using this to reach the adult slave pen will trap the player.
    • It is possible to continue along the ledge to the roof of the adult slave house, from where one could jump down through a hole in the wall. This will place the character outside the city itself, but still on the same map. The "ice cream boy" statue can be approached, and the ghostlike wasteland seems to go on for a bit. Activating the front door to the city enables the player to exit.
  • If a character with a companion in tow sleeps in the Slaver barracks, the companion can block the stairway. Slavers may surround and attack the companion at this point, turning all Slavers hostile. To avoid this, take a bed far from the stairway when sleeping in the Slaver barracks.
  • Killing all Slavers in Paradise Falls will often result in "harmless" glitches. The surrounding area will become a more hostile environment, with Super Mutants and Deathclaws taking the area by storm. Eventually, Super Mutants may even guard around the front gate, but will not enter the shopping center.
  • Above the gated entrance to Paradise Falls, the hand of a large statue will, once "activated" by a character standing directly beneath, trap the character in place. The arm will follow the character's vertical motions, and although it is possible to see partially out of it, there is no escape. The only way to continue is reloading a previous save.
  • It is possible for all of the town's Slavers to go hostile for no apparent reason (none had been killed, etc.). This problem may occur if you entered Paradise Falls using your speech skill or negative karma when talking to Grouse, instead of doing the quest "Strictly Business". If you enslave just 1 of the 4 targets Grouse gives you, this issue should then be fixed. (Confirmed on PC)
  • It is possible to complete Head of State in Mr. Walker's favor without an update to the area, leaving only hostile raiders and no guards.
  • The player can mez Jotun without causing the slavers to turn hostile.
  • After a player with low enough Karma has been approached by a Slaver bearing a gift, the resulting conversation can be re-started with the same Slaver to repeat the gift-giving process. This does not work on sufficiently patched versions of the game.

[edit] See also

Major locations in Fallout 3
Paradise Falls
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