Fallout Wiki
Fallout Wiki
No edit summary
mNo edit summary
Tag: sourceedit
(35 intermediate revisions by 24 users not shown)
Line 1: Line 1:
{{Bug Verification Project}}
 
 
{{Infobox character
 
{{Infobox character
 
|games =FNV
 
|games =FNV
Line 5: Line 4:
 
|image desc =Papa Khan, sitting at the table in the longhouse
 
|image desc =Papa Khan, sitting at the table in the longhouse
 
|race =[[Human]], Caucasian
 
|race =[[Human]], Caucasian
|gender =Male
+
|sex =Male
 
|affiliation =[[Great Khans]]
 
|affiliation =[[Great Khans]]
 
|role =Leader
 
|role =Leader
 
|location =[[Red Rock Canyon]]
 
|location =[[Red Rock Canyon]]
|quests =[[Oh BILLY!]]<br />[[For the Republic, Part 2]]<br />[[Why Can't We Be Friends]]<br />[[We Are Legion]]
+
|quests =[[Oh My Papa]]<br />[[For the Republic, Part 2]]<br />[[Why Can't We Be Friends?]]<br />[[We Are Legion]]
 
|alignment =Neutral
 
|alignment =Neutral
 
|actor =[[Ian Gregory]]
  +
|dialogue =[[VRRCPapaKhan.txt]]
 
|level =12
 
|level =12
|derived =[[Hit Point]]s: 120<br />[[Damage Threshold|DT]]: 10
+
|derived ={{derived stats|hp=120|dt=10}}
|tag skills =[[Melee Weapons]]: 72<br />[[Guns]]: 72
+
|tag skills ={{tag skills|melee weapons=72|guns=72}}
 
|special ={{SPECIAL|6,5,4,3,3,6,5}}
 
|special ={{SPECIAL|6,5,4,3,3,6,5}}
  +
|aggression =Aggressive
|baseid ={{ID|00140E53}}
 
  +
|confidence =Brave
  +
|assistance =Helps Friends and Allies
  +
|hair color =Gray
  +
|eye color =Hazel
  +
|hairstyle =HairWastelandM
  +
|head add ons=BeardFull
  +
|height =1.00
  +
|factions =ArmorGreatKhansFactionNV<br />GreatKhansFactionNV<br />vGreatKhansDialogueFaction
  +
|class =RaiderBigGuns
  +
|combat style=CSRaider
  +
|GECK race =CaucasianOld
  +
|baseid ={{ID|00140e53}}<br />{{cut}} {{ID|0015a936}}
 
|refid ={{ID|00140e54}}
 
|refid ={{ID|00140e54}}
  +
|footer =[[File:Papa Khan NoHelmet.jpg|240px]]<br />Papa Khan without his helmet
|actor =[[Ian Gregory]]
 
 
}}{{Games|FNV}}
 
}}{{Games|FNV}}
   
{{Quotation|I am the chief of the Great Khans- the Khan of Khans, if you like.|Papa Khan}}
+
{{Quotation|Well, then, let me educate you: I am the chief of the Great Khans - the Khan of Khans, if you like. This is my tribe and these are my people.}}[[File:FNV PapaKhan LetMeEducateYou.ogg|noicon|135px|center]]
   
 
'''Papa Khan''' is the leader of the [[Great Khans]] living in [[Red Rock Canyon]] in [[Timeline#2281|2281]].
 
'''Papa Khan''' is the leader of the [[Great Khans]] living in [[Red Rock Canyon]] in [[Timeline#2281|2281]].
   
 
==Background==
 
==Background==
Papa Khan is the patriarch and chieftain of the Great Khans. Once a disciple of [[Darion]] in the [[New Khans]], he led those who survived the destruction of the New Khans in California to the [[Mojave Wasteland]]. He then continued the tradition of the Khans, raiding many of the surrounding tribes, soon becoming the major force of the Mojave while creating an image of ruthlessness and ferocity that couldn’t be matched. In the not too distant future, [[Robert House|Mr. House]] recruited the surrounding tribes, giving them money, weapons, and supplies. He then drove the Khans out of [[New Vegas]]. Realizing Mr. House was an army all his own, Papa Khan decided the risk was too great for an assault and the benefits too few for a powerless rundown city when plenty of caravans and settlements were still open for raiding. Then when [[New California Republic|NCR]] expanded in the Mojave, Papa Khan naturally lashed out at the settlers and soldiers that began to pour in, considering the history of hatred between them. Though Papa Khan knew that the NCR was no pushover, soon large war parties of Khans began attacking and pillaging NCR settlements and outposts. Armed with the knowledge that Mr. House would never give up his precious city, the Great Khans under his leadership began to push harder and harder against the NCR, expecting Mr. House to take up arms against them. Thus, when Mr. House signed a treaty with the NCR and restored the city’s power, NCR retaliated harshly with the massacre of [[Bitter Springs]]. Papa Khan was leading a war party against an NCR outpost and feels heavy guilt and responsibility for not being there when his people needed him most and holds a dangerous grudge against NCR to this day.
+
Papa Khan is the Great Khans' patriarch and chieftain. Once a disciple of [[Darion]] in the [[New Khans]], he led those who survived the destruction of the New Khans in California to the [[Mojave Wasteland]]. He then continued the tradition of the Khans, raiding many of the surrounding tribes, and soon became a major force in the Mojave while creating an image of ruthlessness and ferocity that couldn’t be matched.
   
  +
In the not too distant future, [[Robert House|Mr. House]] recruited the surrounding tribes, giving them money, weapons, and supplies. He then drove the Khans out of [[New Vegas]]. Realizing Mr. House was an army all his own, Papa Khan decided the risk was too great for an assault and the benefits too few for a powerless rundown city when plenty of caravans and settlements were still open for raiding. The Great Khans then withdrew toward Bitter Springs as their new semi-permanent settlement. Then when their old enemy, [[New California Republic|NCR]], expanded in the Mojave, Papa and his Khans naturally lashed out at her settlers and soldiers that began to pour in, entirely predictable considering the history of hatred between the two people. Large war parties of Khans began attacking and pillaging NCR settlements and outposts. Armed with the knowledge that Mr. House would never give up his precious Vegas, the Great Khans, under Papa Khan's leadership, began to push harder and harder against the NCR, expecting Mr. House to take up arms against them. Thus, when Mr. House signed a treaty with the NCR and restored the city’s power, NCR then had free hands to deal harshly with the Khans, culminating in the massacre of [[Bitter Springs]]. Papa Khan was leading a war party against an NCR outpost at that time, so he feels heavy guilt and responsibility for not being there when his people needed him most. His grudge against NCR to this day is a major driving force behind the treaty between the Great Khans and Caesar's Legion.
He can be found inside the [[Great Khan longhouse]] in [[Red Rock Canyon]]. The Longhouse is the only concrete building in the village and is located to the right as you enter the Canyon. At night, he can be found sleeping behind the locked door.
 
  +
 
He can be found inside the [[Great Khan longhouse]] in [[Red Rock Canyon]]. The Longhouse is the only concrete building in the village and is located to the right as one enters the Canyon. At night, he can be found sleeping behind the locked door.
   
 
==Interactions with the player character==
 
==Interactions with the player character==
Line 47: Line 62:
 
|quests involved =*[[Oh My Papa]]
 
|quests involved =*[[Oh My Papa]]
 
* [[For the Republic, Part 2]]
 
* [[For the Republic, Part 2]]
* [[Why Can't We Be Friends]]
+
* [[Why Can't We Be Friends?]]
 
}}
 
}}
   
 
===Quests===
 
===Quests===
* [[Oh My Papa]]: Papa Khan can't see that his alliance with Caesar's Legion is a bad idea. He needs to be convinced that no matter what.
+
* [[Oh My Papa]]: Papa Khan can't see that his alliance with Caesar's Legion is a bad idea. He needs to be convinced no matter what.
* [[For the Republic, Part 2]]: When approaching him for his help in the upcoming battle, it is impossible to merely talk him into an alliance with the NCR. Instead, you are given the options of either assassinating him, or convincing his lieutenants to speak out against him.
+
* [[For the Republic, Part 2]]: When approaching him for his help in the upcoming battle, it is impossible to merely talk him into an alliance with the NCR. Instead, the Courier is given the options of either assassinating him or convincing his lieutenants to speak out against him.
* [[Why Can't We Be Friends?]]: [[Samuel Cooke]] sends you to the Red Rock Canyon to meet with the Great Khans, where you have to convince Papa Khan to join forces with the [[Powder Gangers]] in [[Vault 19]].
+
* [[Why Can't We Be Friends?]]: [[Samuel Cooke]] sends the Courier to Red Rock Canyon to meet with the Great Khans, where they have to convince Papa Khan to join forces with the [[Powder Gangers]] in [[Vault 19]].
   
 
===Effects of player's actions===
 
===Effects of player's actions===
* If you succeed at the quest [[We Are Legion]], thus slaughtering the NCR soldiers at [[Camp Forlorn Hope]], Papa Khan will name you his heir, and offer you to rule the [[Great Khans]] after his death. [[Karl (Fallout: New Vegas)|Karl]], at his left, will also greet you for your success. After quietly killing Papa Khan the player can then speak to [[Regis]] to gain more Khan fame, leadership and Karl will leave [[Red Rock Canyon]] entirely. [[Caesar]] does not have special dialogue by choosing this option.
+
* If the player character succeeds in the quest [[We Are Legion]], thus slaughtering the NCR soldiers at [[Camp Forlorn Hope]], Papa Khan will name the Courier his heir and offer them to rule the [[Great Khans]] after his death. [[Karl (Fallout: New Vegas)|Karl]], at his left, will also greet them for their success. After quietly killing Papa Khan, the player character can then speak to [[Regis]] to gain more Khan fame, leadership, and Karl will leave [[Red Rock Canyon]] entirely. [[Caesar]] does not have special dialogue by choosing this option.
   
 
==Inventory==
 
==Inventory==
 
{{Inventory
 
{{Inventory
 
|apparel =[[Great Khan armored leather]]<br />[[Great Khan spike helmet]]
 
|apparel =[[Great Khan armored leather]]<br />[[Great Khan spike helmet]]
|weapon =[[9mm submachine gun (Fallout: New Vegas)|9mm submachine gun]]<br />[[Switchblade (Fallout: New Vegas)|Switchblade]]
+
|weapon =[[9mm submachine gun (Fallout: New Vegas)|9mm submachine gun]]<br />[[Switchblade (Fallout: New Vegas)|switchblade]]
 
|otheritem =[[Fallout: New Vegas keys#Papa Khan's key|Papa Khan's key]]
 
|otheritem =[[Fallout: New Vegas keys#Papa Khan's key|Papa Khan's key]]
 
|ondeath =-
 
|ondeath =-
Line 67: Line 82:
   
 
==Notes==
 
==Notes==
* Killing Papa Khan and then telling Regis that you did will give you positive [[Great Khans]] [[reputation]].
+
* If the Courier kills Papa Khan and then tells Regis, they will get positive [[Great Khans]] [[reputation]].
  +
{{FNVCC}}
* There is a special [[Papa Khan armor]] cut from the game.
+
* There is a special [[Papa Khan armor]], but it was cut from the game.
  +
{{FNVCC|end}}
   
 
==Appearances==
 
==Appearances==
Line 76: Line 93:
 
* {{Platforms|ps3}} Occasionally, when asleep, Papa Khan floats in mid-air over the side of the bed. Initiating conversation can cause him to become stuck in the bed or the floor when he is awoken. This is not a major issue, as you can still talk to him. This bug can be fixed by leaving the building, waiting, and returning. {{Verify|verified}}
 
* {{Platforms|ps3}} Occasionally, when asleep, Papa Khan floats in mid-air over the side of the bed. Initiating conversation can cause him to become stuck in the bed or the floor when he is awoken. This is not a major issue, as you can still talk to him. This bug can be fixed by leaving the building, waiting, and returning. {{Verify|verified}}
   
{{Navbox Red Rock Canyon}}
 
 
{{Navbox characters FNV}}
 
{{Navbox characters FNV}}
 
{{Navbox Red Rock Canyon}}
   
[[Category:Fallout: New Vegas characters]]
 
[[Category:Red Rock Canyon characters]]
 
[[Category:Raiders]]
 
[[Category:Khan characters]]
 
 
[[Category:Fallout: New Vegas human characters]]
 
[[Category:Fallout: New Vegas human characters]]
 
[[Category:Great Khan characters]]
 
[[Category:Red Rock Canyon characters]]
   
 
[[ru:Папа Хан]]
 
[[ru:Папа Хан]]
  +
[[de:Papa Khan]]
  +
[[pl:Papa Chan]]

Revision as of 16:07, 2 August 2015

 
Gametitle-FNV
Gametitle-FNV
Well, then, let me educate you: I am the chief of the Great Khans - the Khan of Khans, if you like. This is my tribe and these are my people.

Papa Khan is the leader of the Great Khans living in Red Rock Canyon in 2281.

Background

Papa Khan is the Great Khans' patriarch and chieftain. Once a disciple of Darion in the New Khans, he led those who survived the destruction of the New Khans in California to the Mojave Wasteland. He then continued the tradition of the Khans, raiding many of the surrounding tribes, and soon became a major force in the Mojave while creating an image of ruthlessness and ferocity that couldn’t be matched.

In the not too distant future, Mr. House recruited the surrounding tribes, giving them money, weapons, and supplies. He then drove the Khans out of New Vegas. Realizing Mr. House was an army all his own, Papa Khan decided the risk was too great for an assault and the benefits too few for a powerless rundown city when plenty of caravans and settlements were still open for raiding. The Great Khans then withdrew toward Bitter Springs as their new semi-permanent settlement. Then when their old enemy, NCR, expanded in the Mojave, Papa and his Khans naturally lashed out at her settlers and soldiers that began to pour in, entirely predictable considering the history of hatred between the two people. Large war parties of Khans began attacking and pillaging NCR settlements and outposts. Armed with the knowledge that Mr. House would never give up his precious Vegas, the Great Khans, under Papa Khan's leadership, began to push harder and harder against the NCR, expecting Mr. House to take up arms against them. Thus, when Mr. House signed a treaty with the NCR and restored the city’s power, NCR then had free hands to deal harshly with the Khans, culminating in the massacre of Bitter Springs. Papa Khan was leading a war party against an NCR outpost at that time, so he feels heavy guilt and responsibility for not being there when his people needed him most. His grudge against NCR to this day is a major driving force behind the treaty between the Great Khans and Caesar's Legion.

He can be found inside the Great Khan longhouse in Red Rock Canyon. The Longhouse is the only concrete building in the village and is located to the right as one enters the Canyon. At night, he can be found sleeping behind the locked door.

Interactions with the player character

Interactions overview

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion. They grant the - perk.
25 Strictly Business
This character is a temporary companion.
Icon quest starter
This character starts quests.

-

FO76 ui icon quest
This character is involved in quests.
FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Bottle cap -
Sells: -
2d20 Jury Rigger
This character can repair items. Max Repair condition: -
40 Weaponsmith
This character can modify weapons.

-

12 The American Dream
This character rents beds. Bottle cap -.

Quests

  • Oh My Papa: Papa Khan can't see that his alliance with Caesar's Legion is a bad idea. He needs to be convinced no matter what.
  • For the Republic, Part 2: When approaching him for his help in the upcoming battle, it is impossible to merely talk him into an alliance with the NCR. Instead, the Courier is given the options of either assassinating him or convincing his lieutenants to speak out against him.
  • Why Can't We Be Friends?: Samuel Cooke sends the Courier to Red Rock Canyon to meet with the Great Khans, where they have to convince Papa Khan to join forces with the Powder Gangers in Vault 19.

Effects of player's actions

  • If the player character succeeds in the quest We Are Legion, thus slaughtering the NCR soldiers at Camp Forlorn Hope, Papa Khan will name the Courier his heir and offer them to rule the Great Khans after his death. Karl, at his left, will also greet them for their success. After quietly killing Papa Khan, the player character can then speak to Regis to gain more Khan fame, leadership, and Karl will leave Red Rock Canyon entirely. Caesar does not have special dialogue by choosing this option.

Inventory

Notes

Appearances

Papa Khan appears only in Fallout: New Vegas.

Bugs

  • Playstation 3Playstation 3Playstation 3 Occasionally, when asleep, Papa Khan floats in mid-air over the side of the bed. Initiating conversation can cause him to become stuck in the bed or the floor when he is awoken. This is not a major issue, as you can still talk to him. This bug can be fixed by leaving the building, waiting, and returning. [verified]