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Paladin (Fallout 3)

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Does this sound noble enough? "Quail before me, foul super mutant! Thine end is at hand! Yield, that I may ease thine suffering!"

— An unnamed paladin, wondering if he's deviated as far from the Brotherhood's original status as possible

Paladins (called Brotherhood of Steel paladin in-game) are members of the East Coast Brotherhood of Steel situated in the Capital Wasteland.

BackgroundEdit

Contrary to the original Brotherhood of Steel, Owyn Lyons has changed the rank system - Paladins are no longer a separate caste, but a rank (albeit a high one) instead. Paladins lead the squads of knights and go first into combat. They are usually more heavily armed and may get even the most advanced of weapons. Brotherhood of Steel paladins are some of the toughest human combatants in the Capital Wasteland, second only to the soldiers of the Enclave. After the Broken Steel DLC, Brotherhood of Steel paladins become more of a match to Enclave grunts. Some will carry Tesla cannons and Gatling lasers while assaulting Adams Air Force Base.

InventoryEdit

Named paladinsEdit

NotesEdit

The paladins inside the GNR building in Fallout 3, cannot be mezzed. They will turn hostile and the other Brotherhood members in the building, the paladin will go unconscious when killed by the other brothers, and then when getting up all members of the Brotherhood will be hostile to the player. (Needs to be tested on paladins in other areas of the wastes.) The paladin guards outside the Citadel can be mezzed and sold, or you can take all of their items and move to the next one, not counting Bael.

AppearancesEdit

These paladins appear only in Fallout 3.

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