In contrast to their Capital Wasteland counterparts, the Paladins of the Mojave Wasteland branch are commonly equipped with superior T-51b power armor, as well as powerful energy weapons such as Gauss rifles, tri-beam laser rifles, or even Gatling lasers. Because the Mojave Wasteland branch remains true to the original Brotherhood of Steel codex, it uses the traditional ranking system where the Paladins serve as a separate soldier caste, unlike the Capital Wasteland branch where both Paladins and Knights fight battles.
Most Paladins wear a full suit of Brotherhood T-51b power armor, however some wear the T-51b armor with a T-45d power helmet (this is due to a bug). Paladins with T-45d helmets possess armor that is in poorer condition, and thus have a somewhat lower damage threshold.
Paladins clad in power armor are the most heavily armored soldiers in the entire Mojave Wasteland, surpassed only by the advanced power armor of the Enclave remnants. Their armor grants them very high durability, which combined with their powerful weaponry makes them extremely formidable opponents in combat. Prior to the most recent patch, Paladins only had above average health and mediocre weapons skills. After the most recent patch, Paladins have about twice as much health as they originally did, far superior weapon skills and now level with the player, putting them on par with the most elite soldiers of the major factions, such as the NCR Veteran Rangers or Caesar's Praetorian guards.
Because the Brotherhood of Steel has been in hiding at Hidden Valley since their defeat at HELIOS One, Paladins are extremely rarely encountered in the Mojave Wasteland, with almost all Brotherhood members permanently locked down inside their Hidden Valley bunker.
A squad of Paladins can sometimes be found patrolling the Hidden Valley area at night after 2:00 a.m. (who will be hostile towards the player unless they are accompanied by Veronica or good reputation with the Brotherhood), and dead Paladin scouts can be found in certain locations, such as the REPCONN headquarters or Dead Wind Cavern.
A squad of rogue Paladins will confront the player in combat as part of the conclusion of Veronica's companion quest, I Could Make You Care.
A group of 3 Paladins wearing T-45d power armor will also fight in the final battle at Hoover Dam on behalf of the NCR against Caesar's Legion if the player successfully brokers a truce between the NCR and the Brotherhood.
While the Hidden Valley Bunker appears to be populated largely by Initiates and Knights if the player visits it under friendly terms, with only a handful of Paladins seen patrolling the halls or stationed as guards at key locations such as Elder McNamara's office, a large force of Paladins will appear and engage the player in combat if they start a shootout inside the bunker. Most of the Paladins inside the Hidden Valley bunker will not be wearing their power armor helmets initially, but equip them automatically upon entering combat.
|Apparel||Weapon||Other items||On death|
|Brotherhood T-51b power armor
T-51b power helmet or
T-45d power helmet
|Gauss rifle or
tri-beam laser rifle or
|-||Brotherhood of Steel holotag|
- Although their health and skills are virtually identical, Brotherhood of Steel Paladins in Fallout: New Vegas are significantly tougher opponents than those in Fallout 3, due to the way in which armor is implemented in New Vegas which causes it to have a much greater effect on an non-player character's ability to withstand damage.
- Although they will turn hostile if the player wears NCR armor, even after the truce is made, Brotherhood of Steel members are actually neutral towards NCR-aligned non-player characters (and vice versa). This is proven if Boone is brought along with any form of NCR armor.
- Brotherhood of Steel Paladins receive a major boost to their stats after the latest patch. Their Strength, Perception, Endurance, and Combat skills have been increased, and they now have more than twice as many hit points and also level with the player.
Paladins appear only in Fallout: New Vegas.