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Perception

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(Redirected from PE)
Perception
Fallout
modifies: Sequence, ranged combat distance modifiers, dialogue options, distance from enemies in random encounters, First Aid, Doctor, Lockpick, Traps,
related perks: Awareness, Better Criticals, Bonus Rate of Fire, Earlier Sequence, Empathy, Friendly Foe, Healer, Night Vision, Ranger, Scout, Sharpshooter, Sniper, Bonus Rate of Fire.
related traits: Gifted, Night Person
Fallout 2
modifies: Sequence, ranged combat distance modifiers, dialogue options, distance from enemies in random encounters, First Aid, Doctor, Lockpick, Traps,
related perks: Awareness, Better Criticals, Bonus Rate of Fire, Cautious Nature, Earlier Sequence, Empathy, Healer, Night Vision, Scout, Sharpshooter, Sniper
related traits: Gifted
Fallout Tactics
modifies: Sequence, ranged combat distance modifiers, dialogue options, distance from enemies in random encounters, First Aid, Doctor, Lockpick, Traps, Pilot
related perks: Sniper, Bonus Rate of Fire, Awareness, Night Vision, Sharpshooter, Healer, Ranger, Scout, Death Sense
related traits:
Fallout 3
modifies: Explosives, Lockpick, Energy Weapons, minimum distance for red compass markers
related perks: Better Criticals, Infiltrator, Light Step, Sniper, Thief

"Only through observation will you perceive weakness."

Perception is one of the 7 Primary Statistics in the SPECIAL system. It represents the ability to see, hear, taste, and notice unusual things.

Contents

[edit] Fallout, Fallout 2, Fallout Tactics

Modifies: Sequence, ranged combat distance modifiers and the First Aid, Doctor, Lockpick, Traps and Pilot skills. A player character with higher Perception may notice things that allow them to open up new dialogue options on occasion. It also determines how far away your character starts from hostile critters in random encounters.

A high Perception is important for a sharpshooter.

Perception is required for many perks, notably PE 8 for Sniper in Fallout, Fallout 2, Fallout Tactics.

[edit] Fallout 3

Perception also determines when red compass markings appear (which indicate threats). Be aware that when playing with a high Perception, even if your vision is obscured you may be able to "sense" your enemies before they come into view.

There are a few places in Fallout 3 where having a higher Perception will trigger the ability to notice certain things upon entering a room or building. Occasionally this can lead to useful discoveries.

Value Skill Modifiers
1 Energy Weapons +2, Explosives +2, Lockpick +2
2 Energy Weapons +4, Explosives +4, Lockpick +4
3 Energy Weapons +6, Explosives +6, Lockpick +6
4 Energy Weapons +8, Explosives +8, Lockpick +8
5 Energy Weapons +10, Explosives +10, Lockpick +10
6 Energy Weapons +12, Explosives +12, Lockpick +12
7 Energy Weapons +14, Explosives +14, Lockpick +14
8 Energy Weapons +16, Explosives +16, Lockpick +16
9 Energy Weapons +18, Explosives +18, Lockpick +18
10 Energy Weapons +20, Explosives +20, Lockpick +20

[edit] Perception-Based Perks

Perk Requirement Level Additional Requirements
Thief 4 2 Agility 4
Sniper 6 12 Agility 6
Light Step 6 14 Agility 6
Better Criticals 6 16 Luck 6
Infiltrator 7 18 Lockpick 70

[edit] Ways to increase Perception

SPECIAL