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Outdoorsman

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Outdoorsman
Outdoorsman
Fallout, Fallout 2, Fallout Tactics
modifiesDecreases the likelihood of bad random encounters
Possibility of increasing the odds of special encounters
Can grant a prompt to choose whether to engage or ignore a random encounter. (Fallout 2)
Decreases the negative effects of bad encounters - dehydration and rockfalls. (Fallout)
governed byEndurance, Intelligence
initial value5% + (1% x the average of your Intelligence and Endurance). Average characters will have a 10% skill. (Fallout)
(2% x Intelligence plus Endurance). Average characters will have a 20% skill. (Fallout 2)
related perksAnimal Friend, Explorer, Survivalist
related traitsGifted
Van Buren, J.E. Sawyer's Fallout RPG
modifies?
governed byIntelligence, Endurance
initial value?
related perks?
related traits?
 
Gametitle-FO1Gametitle-FO2Gametitle-FOTGametitle-VBGametitle-JES
Gametitle-FO1Gametitle-FO2Gametitle-FOTGametitle-VBGametitle-JES

Practical knowledge of the outdoors, and the ability to live off the land. The knowledge of plants and animals.

— In-game description

Outdoorsman is a Fallout, Fallout 2, Van Buren, J.E. Sawyer's Fallout Role-Playing Game and Fallout Tactics: Brotherhood of Steel skill. Fallout: New Vegas adds a skill called Survival which is very similar.

FalloutEdit

\text{Initial level}\%= 5+(.5\times\text{Endurance})+(.5\times\text{Intelligence})

Example: A starting Endurance of 5 and Intelligence of 5. 5+(.5\times5)+(.5\times5)=10\%

Fallout 2Edit

\text{Initial level}\%= (2\times\text{Endurance})+(2\times\text{Intelligence})

Example: A starting Endurance of 5 and Intelligence of 5.
(2\times5)+(2\times5)=20\%

DescriptionEdit

In Fallout 2, the Outdoorsman skill's job is to decrease the effects of bad random encounters with the possibility of increasing the odds of special encounters. A successful Outdoorsman check will give the choice of whether or not to have an encounter at all. This does not apply for special encounters however, as they force entering the scene.

In Fallout, Outdoorsman is used in random encounters that involve dehydration and rockfalls, to see how many hours it takes (dehydration only) and how much damage is given, if any (dehydration and rockfalls).

Though it is possible to raise Outdoorsman to 200%, or 300% for Fallout 2, the real cap would be around 100%. Raising it to ridiculous levels will not do much, besides wasting skill points.

Ways to increaseEdit

  • Read a Scout Handbook. They increase Outdoorsman skill depending on current skill level, ranging from 6-7 points at low skill levels (20-30%) to 1-2 points at high skill levels (70-90%). Double the amount if the skill is tagged. A maximum skill of 91% can be reached this way.
  • (Fallout 2) Talk with Slim Picket. Depending on Barter skill, 5% worth of Outdoorsman can be bought for $100 or $50.
  • (Fallout 2) Save Smiley the trapper. Once he is returned to Klammath, he can give a 1% to 6% increase in Outdoorsman skills.
  • (Fallout) Talk to Tycho about his life.

Behind the scenesEdit

The icon is most probably a reference to the Looney Tunes, as the Vault Boy is dressed as Elmer Fudd and is hunting a mutated version of Bugs Bunny.

Cut contentEdit

The Fallout scripts contain two other uses for Outdoorsman, however neither are used in the game. The first is a message displayed when discovering a Mutated Fruit. The other is for generating messages about where the Radscorpions came from in random encounters. (Assumedly related to being able to find the Radscorpion cave for the Stop the Radscorpions quest.)

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