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Outdoorsman

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Outdoorsman
Outdoorsman
Fallout, Fallout 2, Fallout Tactics
modifiesDecreases the likelihood of bad random encounters.

Possibility of increasing the odds of special encounters.

Can grant player a prompt to choose whether to engage or ignore each random encounter. (Fallout 2)

Decreases the negative effects of bad encounters - dehydration and rockfalls. (Fallout)
governed byIntelligence, Endurance
initial value5% + (1% x the average of your Intelligence and Endurance). Average characters will have a 10% skill. (Fallout)
(2% x Intelligence plus Endurance). Average characters will have a 20% skill. (Fallout 2)
related perksAnimal Friend, Explorer, Survivalist
related traitsGifted
Van Buren, J.E. Sawyer's Fallout RPG
modifies?
governed byIntelligence, Endurance
initial value?
related perks?
related traits?
 
Gametitle-FO1Gametitle-FO2Gametitle-FOTGametitle-VBGametitle-JES
Gametitle-FO1Gametitle-FO2Gametitle-FOTGametitle-VBGametitle-JES

Practical knowledge of the outdoors, and the ability to live off the land. The knowledge of plants and animals.

— In-game description

Outdoorsman is a Fallout, Fallout 2, Van Buren, J.E. Sawyer's Fallout Role-Playing Game and Fallout Tactics: Brotherhood of Steel skill. Fallout: New Vegas adds a skill called survival which is very similar.

FalloutEdit

\text{Initial level}\%= 5+(.5\times\text{Endurance})+(.5\times\text{Intelligence})

Example: A starting Endurance of 5 and Intelligence of 5. 5+(.5\times5)+(.5\times5)=10\%

Fallout 2Edit

\text{Initial level}\%= (2\times\text{Endurance})+(2\times\text{Intelligence})

Example: A starting Endurance of 5 and Intelligence of 5.
(2\times5)+(2\times5)=20\%

DescriptionEdit

In Fallout 2, the Outdoorsman skill's job is to decrease the effects of bad random encounters with the possibility of increasing the odds of special encounters. A successful outdoorsman check will give you the choice of whether or not to have an encounter at all. This does not apply for special encounters however. You are forced to enter the scene.

In Fallout, Outdoorsman is used in random encounters that involve dehydration and rockfalls, to see how many hours it takes (dehydration only) and how much damage you take, if any (dehydration and rockfalls).

Though you are granted the ability to raise the Outdoorsman to 200%, or 300% for Fallout 2, the real cap would be around 100%. Raising it to ridiculous levels will have no effect, and will waste your skill points.

Ways to increaseEdit

  • Read a Scout Handbook. They increase Outdoorsman skill depending on your current skill level, ranging from 6-7 points at low skill levels (20-30%) to 1-2 points at high skill levels (70-90%). You get twice that amount if the skill is tagged. You can reach a maximum skill level of 91% this way.
  • (Fallout 2) Talk with Slim Picket. Depending on your Barter, you can buy 5% worth of Outdoorsman for $100 or $50.
  • (Fallout 2) Save Smiley the trapper. Once you bring him back to Klammath, you can get a 1% to 6% increase in Outdoorsman from him.
  • (Fallout) Talk to Tycho about his life.

Behind the scenesEdit

The icon is most probably a reference to the Looney Tunes, as the Vault Boy is dressed as Elmer Fudd and is hunting a mutated version of Bugs Bunny.

Cut contentEdit

The Fallout scripts contain two other uses for Outdoorsman, however neither are used in the game. The first is a message displayed when discovering a Mutated Fruit. The other is for generating messages about where the Radscorpions came from in random encounters. (Assumedly related to being able to find the Radscorpion Caves for the Shady Sands quest.)


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