Orville Wright
From The Vault
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Fallout 1 and 2 characters project
This article is within the scope of the Fallout 1 and 2 characters project. This project is dedicated to adding missing and improving existing Fallout and Fallout 2 character articles. If you want to participate, please check the project page.
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Orville Wright is the head of the Wright family, the weakest crime family in New Reno.
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[edit] Background
A well-dressed gentleman, Mr Wright is apparently perpetually pissed off, with his brown hair graying around the edges. His only area of work in Reno is alcohol brewing and distribution.
[edit] Relationships
All his work is done under the nose of the head of the Temperance Union, Ethyl Wright, his wife. As the crime family follows a traditional, patriarchal model (at least officially), Orville manages every decision and draws strategy practically singlehandedly, which puts him under a great deal of stress daily, especially when his sons (usually Chris) talk back.
Around 2241, one of his sons, Richard Wright, apparently died of a jet overdose--a blow particularly hard-felt since the Wrights pride themselves on their clean living.
[edit] Interactions with the player character
Mr Wright gives out two quests, one to ascertain the Chosen One's apritutde (finding his sons killer) and then finding a way into the Sierra Army Depot. Orville Wright can be assassinated by giving one of his children playing outside the mansion a gun and telling him to turn off the safety, wave it around and point it at his father. When you leave and come back, you will find him dead, and your gun will be laying next to him. This is a rather evil thing to do.
[edit] Inventory
| Apparel | Weapon | Other item |
|---|---|---|
| Plain clothing | Shotgun + 20 12 Gauge | Booze 132 $ 2 Stimpaks Lighter |
[edit] Appearances
Orville Wright appears in Fallout 2.
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