| || For the quest, see Operation: Anchorage! (quest).|
For the simulation, see Anchorage Reclamation simulation.
Operation: Anchorage. Enter a military simulation and fight in one of the greatest battles of the Fallout universe – the liberation of Anchorage, Alaska from its Chinese Communist invaders. Gain access to unique armor, weapons, and exotic gadgets while you build and command interactive Strike Teams to win the battle and defeat the Chinese base.”— Official description
Release and availabilityEdit
Operation: Anchorage was initially released exclusively as downloadable content on Xbox Live and Games for Windows Live on January 27, 2009. It was made available for PlayStation Store on October 1, 2009. For Xbox 360, download codes for Xbox Live are also available in retail.
For PC and Xbox 360, Operation: Anchorage is available as a disc version as part of the first Fallout 3 Game Add-on Pack, released on May 26, 2009. The pack also includes The Pitt as well as a Vault Boy poster.
Like all add-ons, Operation: Anchorage is included in the Fallout 3: Game of the Year Edition, released on October 13, 2009 for all platforms, along with a Vault Boy poster and a map of the Capital Wasteland.
For Steam users, Operation: Anchorage, along with all the other Fallout 3 add-ons, are available and were released on July 16, 2010.
As of November 12th 2015 Fallout 3, as well as, all of its add-ons now run on the Xbox One through backwards compatibility. Though the Xbox360 store doesn't work on the Xbox One so you will either need a physical copy of the game or to import a profile that has purchased the copies to the Xbox One in order to play them
The Brotherhood of Steel Outcasts have set up in the remains of the VSS Facility, a pre-War compound of Virtual Strategic Solutions, Inc., and are trying to unseal the door of the VSS Armory which they think contains advanced combat gear and weapons. The only way to unseal this door appears to be by surviving a military virtual reality simulation of Operation: Anchorage, and the only way to enter this simulation is via a computer interface device, like the Pip-Boy 3000.
So it comes down to the Lone Wanderer to go inside and complete a simulation of perhaps the greatest battle of the Fallout universe: the liberation of Anchorage, Alaska from occupying Red Chinese troops. The simulation is set during the Anchorage campaign, which occurred between June 2076, when the T-51b power armor was first introduced, and January 2077, when Chinese forces were completely driven out of Alaska. Evidence locatable in the Outcast Outpost makes it clear that the simulation is not an accurate recreation of the battle in many important ways; however, these ways are never detailed but are blamed on General Chase, who was the military correspondent for the simulation program.
Once the add-on is downloaded, the quest objective for Operation: Anchorage will be activated by a radio broadcast stating, "This is Defender Morrill. Any Outcasts listening on this frequency report to sector 7-B, Bailey's Crossroads. This is a high-priority message; backup is needed at our location. Any personnel listening on this frequency, please report at once." A marker will be shown on the world map near the Red Racer factory.
The add-on can be played at any time after the player exits Vault 101 at the beginning of the game. After completing the simulation, the player is free to unlock the armory via the terminal, and also receives Power Armor Training. Also, all of the equipment inside is free for the taking without a Karma penalty.
In the simulation, the player is stripped of any equipment and weapons (excluding quest items) and forced to utilize the resources supplied throughout the simulation's environment. The Chinese Red Army is everywhere, and the player first has to secure the surrounding mountainside and then fight their way into the Chinese base. The player has to use a lot of their standard combat skills, along with several new tools that are only available in the add-on. These include interactive strike teams under the player's command as well as unique armor, weapons, and other exotic gadgets. Throughout the simulation, various pieces of intel are also hidden that yield the Covert Ops perk when all are collected.
The player is also introduced to a new healing system in the simulation: rather than stimpaks, there are health dispensers that will completely replenish your health. Ammo dispensers can also be found in many places. Corpses cannot be looted, however; all bodies disappear in a blue-static animation a few seconds after death (If you are quick, however, you can devour them with the Cannibal perk). There is no need for looting, however: weapons and armor have extremely high HP values and do not degrade. The player is also unable to pick up clutter or open containers; he/she can only interact with objects that are blinking red and emitting a humming noise. After exiting the simulation, the Lone Wanderer is allowed into the armory and can grab anything he/she wants.
Opening the armory spurs a heated discussion between Defender Sibley and Protector McGraw, which culminates in Sibley and most of the other Outcasts starting a mutiny against McGraw and Olin. This is a battle that the Lone Wanderer can decide with no negative reputation to the Outcasts so long as they do not attack either McGraw or Specialist Olin.
Note: Killing Defender Sibley before entering the simulation will cause the mutiny not to trigger, and the player is free to enter the armoury without any of the outcasts turning hostile.
- Benjamin Montgomery
- General Constantine Chase
- Lieutenant Morgan
- Doctor Adami
- Strike Team
- American soldiers
- American snipers
- American inferno units
- American launchers
- American T-51b units
- American power armored soldiers
- American grease-monkeys
- American war correspondent
- Private McKinney
- Defender Morril
- Defender Sibley
- Specialist Olin
- Protector McGraw
Accessible outside the simulationEdit
1 Made available in Mothership Zeta
|Name||Level req||Other requirements||Ranks||Description||Code|
|Covert Ops||-||Gather all 10 Intel suitcases within the Anchorage Reclamation simulation||1||Adds 3 Skill Points each to Lockpick, Science, and Small Guns||00bf70|
If the player does not already have it, they will receive the Power Armor Training perk upon finishing the simulation.
Quests and achievementsEdit
|Name||Location(s)||Given by||Reward||Achievement points||Trophy||Quest ID||Image|
|Aiding the Outcasts||Bailey's Crossroads||Outcast distress signal||100 XP||20||Silver||0009be|
|The Guns of Anchorage|| Anchorage Reclamation simulation|
|Sgt. Benjamin Montgomery||100 XP||20||Silver||0009bf|
|Paving the Way|| Anchorage Reclamation simulation|
|General Chase||100 XP||20||Silver||0009c0|
|Operation: Anchorage!|| Anchorage Reclamation simulation|
|General Chase|| 100 XP|
Gauss rifle, winterized T-51b power armor, Winterized T-51b power Helmet, trench knife, Jingwei's shocksword, Chinese stealth armor, various items