Fandom

Nukapedia

One Hander

24,100pages on
this wiki
Add New Page
Talk5 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

 ... 
Gametitle-FO1Gametitle-FO2Gametitle-FOTGametitle-LHGametitle-TORNGametitle-VB
Gametitle-FO1Gametitle-FO2Gametitle-FOTGametitle-LHGametitle-TORNGametitle-VBGametitle-JES

One of your hands is very dominant. You excel with single-handed weapons, but two-handed weapons cause a problem.

Fallout 2 In-game description

One Hander (called Unidextrous in TORN) is a Fallout, Fallout 2, Fallout Tactics, Van Buren, Lionheart and TORN trait.

EffectsEdit

Fallout, Fallout 2, Fallout TacticsEdit

This trait gives a -40% chance to hit with two-handed weapons, but +20% to hit with weapons that only require one hand.

J.E. Sawyer's Fallout RPGEdit

This trait provides a +2 chance to hit with one-handed weapons, but -2 to hit with two-handed weapons.

LionheartEdit

Gametitle-LHThe following is based on Lionheart and is not considered canon.

You suffer an initial -10 to Two-Handed Weapon skill and -10 to Ranged Weapon skill but obtain a +10 to One-Handed Weapon Skill.

Gametitle-LHEnd of information based on Lionheart.

TORNEdit

Gametitle-TORNThe following is based on TORN and is not considered canon.

The character is +20% to-hit with one-handed weapons, but -40% to-hit with two-handed weapons and suffers an additional -40% to-hit penalty when dual-wielding.

Gametitle-TORNEnd of information based on TORN.

NotesEdit

Any melee weapon that does not require two hands (such as sledgehammers) are useful with this trait, this also counts for any Unarmed weaponry.

From a skill point perspective, this trait can be very strong, and the 20% bonus is a modifier rather than adding to the base chance. What this means is that higher skill levels (above 100%) the base level will remain below the 100% threshold, therefore making increases still cost 1 instead of 2 skill points, 2 instead of 3, etc. This allows for more efficient skill increases.

Also on Fandom

Random Wiki