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Oliver anti-materiel rifle

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Oliver anti-materiel rifle
Anti-materiel rifle
Anti-materiel rifle icon
Requirements
skillGuns 100
strength req.8
Attack statistics
dmg/attack
150 (178.5)
DPS
67.2 (80)
DPS (reload)
58.9 (70.1)
crit dmg
80
crit % mult
x1
attacks/sec
0.4AP25
projectiles1spread0
Ammo & reloading
ammo type.50 MG
ammo/shot
1
shots/rel.
8
ammo cap.8
reload time
2.5
Other
weight20value
5600
item HP175
repair
Anti-materiel rifle
base id001724f2
 
Gametitle-FNV
Gametitle-FNV
Icon cut contentThe following is based on Fallout: New Vegas cut content and has not been confirmed by canon sources.

The Oliver anti-materiel rifle is a weapon which was cut from the final version of Fallout: New Vegas.

CharacteristicsEdit

It functions very much the same as the standard anti-materiel rifle with increased damage, health and no spread but decreased critical hit damage bonus. It was intended to be used by an NCR sniper at Hoover Dam, but the cell containing the sniper was cut from the final game.

DurabilityEdit

The Oliver anti-materiel rifle can fire a total of about 870 standard rounds, the equivalent of 109 reloads, from full condition before breaking.

LocationsEdit

The Oliver anti-materiel rifle can only be obtained via console commands.

NotesEdit

  • It will appear in the Pip-Boy as "anti-materiel rifle", but it cannot be stored or picked up if dropped; this is due to it being marked "non-playable."
  • With the Better Criticals perk, this weapon actually does less damage than the standard anti-materiel rifle as the critical damage bonus of this weapon is significantly less than that of the standard rifle.

BugsEdit

pcIcon pc If equipped, this weapon may cause it to be locked in the player's inventory, as an item that can not be dropped or replaced with another weapon. [verified]

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