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Oliver anti-materiel rifle
skill Guns 100 strength req. 8
dmg/attack 150 ( 177) DPS 67.2 ( 79.3) DPS (reload) 58.9 ( 69.6) crit dmg 80 crit % mult x1 attacks/sec 0.4 AP 25 projectiles 1 spread 0
ammo type .50 MG ammo/shot 1 shots/rel. 8 ammo cap. 8 reload time 2.5
weight 20 value item HP 175 repair
base id 001724f2
Oliver anti-materiel rifle is a weapon which was cut from the final version of .
Fallout: New Vegas
It functions very much the same as the standard
anti-materiel rifle with increased damage, health and no spread but decreased critical hit damage bonus. It was intended to be used by an NCR sniper at Hoover Dam, but the cell containing the sniper was cut from the final game.
The Oliver anti-materiel rifle can fire a total of about 870 standard rounds, the equivalent of 109 reloads, from full
condition before breaking.
The Oliver anti-materiel rifle can only be obtained via
It will appear in the Pip-Boy as anti-materiel rifle, but it can not be stored or picked up if dropped; this is due to it being marked non-playable.
With better critical perk this weapon does less damage then the standard anti-materiel rifle as the critical damage bonus of this weapon is significantly less then that of the standard rifle.
If equipped, this weapon may cause it to be locked in the player's inventory, as an item that can not be dropped or replaced with another weapon.