Wikia

Nukapedia

Old World Blues (add-on)

Talk348
17,662pages on
this wiki
Icon disambig
For the quest appearing in this add-on, see Old World Blues (quest).
Old World Blues
OldWorldBluesCover
General
developerObsidian Entertainment
publisherBethesda Softworks
size746 MB (PC)
776 MB (PS3)
409.23 MB (Xbox 360)
Release date
Xbox 360July 19, 2011
PCJuly 19, 2011
PlayStation 3July 19, 2011
July 21, 2011 (Europe)
July 28, 2011 (Asia)
Availability
Xbox 360Xbox LIVE
PCSteam
PlayStation 3PSN
 
Gametitle-FNV OWB
Gametitle-FNV OWB

There is an expression in the Wasteland: "Old World Blues". It refers to those so obsessed with the past they can't see the present, much less the future, for what it is.

— Doctor Mobius and Doctor Klein, Old World Blues

Old World Blues is the third add-on for Fallout: New Vegas, developed by Obsidian Entertainment and published by Bethesda Softworks.

PlotEdit

"The residents of the Mojave have long assumed the trackless wastes of the ‘Big Mountain' are a no-mans' land, a desolate stretch where no living thing can survive. In Old World Blues, you discover that it is anything but..."

In Old World Blues, the Courier discovers how some of the Mojave’s mutated monsters (cazadores and night stalkers) came into being while unwittingly becoming a lab rat in a science experiment gone awry. The Courier must scour the pre-War research centers of Big Mountain in search of technology that can either turn the tables on their kidnappers or help them fight against an even greater threat.

After being transported to the Big MT research crater, you find that you're the only hope of saving the "Think Tank" – a strange group of post-human researchers who inhabit the facility. They enlist your aid to save them from their own experiments - experiments that have gone horribly out of control and an evil scientist who threatens their lives. As you explore the Big Mountain crater and its many underground labs, you’ll confront strange mutated animals, battle terrifying new atomic robots and discover a new home base to call your own. Recover all the weapons, armor and tech of the pre-War era and use them to help save all of Science and hunt down your own brain, spine and heart which have been removed from your character in an experiment.

CharactersEdit

CreaturesEdit

Robots and computersEdit

ItemsEdit

Armor and clothingEdit

ConsumablesEdit

Schematics & RecipesEdit

WeaponsEdit

Weapon modsEdit

Other itemsEdit

LocationsEdit

This section is transcluded from Fallout: New Vegas locations. To change it, please edit the transcluded page.

QuestsEdit

The experience points that are rewarded for quests are based on the players level upon quest completion. The total experience points available for the main storyline quests is anywhere between 3,000 (for levels 1-4) to 22,000 (for levels 45-50). The side quest experience points ranges from 75 to 500 per quest.

This section is transcluded from Fallout: New Vegas quests. To change it, please edit the transcluded page.
Icon Name Location(s) Given by Reward Quest ID
Icon gray x
A Brain's Best Friend The Think Tank Doctor Borous Variable XP xx014bf8
Makingfriends
All My Friends Have Off Switches The Sink Sink Central Intelligence Unit Various The Sink services xx0112e3
Icon gray x
Coming Out of Her Shell The Think Tank Doctor Dala Various ammunition once per day xx014c2c
Icon gray x
Field Research The Sink The Sink Various sink services xx0112d6
Icon gray x
He Came... And Went The Think Tank Doctor Dala Variable XP xx014c2d
Icon gray x
Influencing People The Sink The Sink Various sink services xx0112e5
Icon gray x
Midnight Science Fiction Feature! Mojave Drive-in Mysterious Broadcast Variable XP xx002fca
Outsmarted
Old World Blues Big MT Doctor Klein Add-on completion, Big Mountain Transportalponder! xx002fcc
Icon gray x
On The Same Wavelength The Think Tank Doctor 8 Variable XP xx014c63
Icon gray x
Picking Your Brains The Think Tank Various Doctors Variable XP xx0121e3
Icon gray x
Project X-13 X-13 stealth testing lab Test terminal Stealth suit Mk II xx006d8d
Icon gray x
Sonic Emitter Upgrade The Think Tank Doctor Klein Variable XP xx0166e2
Icon gray x
Welcome to the Big Empty The Sink Self None xx002fcb
Icon gray x
What's In A Name? The Think Tank Doctor 0 Variable XP xx014cfb
Icon gray x
When Visitors Attack! The Think Tank Various Doctors Variable XP xx014cfe
Icon gray x
X-2: Strange Transmissions! The Think Tank Doctor Klein Variable XP xx002fcd
Spinaltapped
X-8: High School Horror! The Think Tank Doctor Klein Variable XP xx002fce
Icon gray x
X-8 Data Retrieval Test X-8 Research Center Test terminal Variable XP xx00dd5c
Cardiacarrest
X-13: Attack of the Infiltrator! The Think Tank Doctor Klein Variable XP xx002fcf

ChallengesEdit

This section is transcluded from Fallout: New Vegas challenges. To change it, please edit the transcluded page.
Name Recurring Requirement Amount to do Perk Given XP Base ID
Automaton noIcon cross Built a robot bent on destruction. 1 - 100 xx015b04
Mad Scientist noIcon cross Had an experiment go horribly awry. 1 - 100 xx015b02
Evil Genius noIcon cross Created an abomination. 1 - 100 xx015b03
Make up Your Mind noIcon cross Made up your mind... about your brain. 1 - 500 xx009de2
Making Friends noIcon cross Reactivated all of the Sink's robotic assistants. 10 - 500 xx011956
Cardiac Arrest! noIcon cross Recovered X-13 cardiac regulator sneaky suit! 1 - 500 xx009de4
Caza-Death Dealer 3 ranks Killed cazadores in the Big MT. 2/5/10 DNAvenger xx00da29
xx00da2a
xx00da2a
Dog Run I/II/III 3 ranks Completed the X-8 Basic/Advanced Testing Program/...with night stalkers! 4 runs DNAgent xx00a446
xx00a447
xx00a448
MT Space noIcon cross Visited every location in the Big MT. 35 - 100 xx00a44c
Klein Destine noIcon cross Dressed in a complete set of Dr. Klein Clothes.
(Dr. Klein's glove, Dr. Klein's glasses, Dr. Klein's scrubs)
1 - 100 xx009de1
Mobius Strip noIcon cross Dressed in a complete set of Dr. Mobius Clothes.
(Dr. Mobius' glove, Dr. Mobius' scrubs, Dr. Mobius' glasses)
1 - 100 xx009de7
Outer Space noIcon cross Dared to venture beyond the Big MT's perimeter...more than once! 2 - 100 xx00a44d
Outsmarted noIcon cross Completed Old World Blues 1 - 500 xx009de5
Spinal-Tapped noIcon cross Recovered X-8 vertebrae-pulse-de-sensitizer frequency! 1 - 500 xx009de3
VR the Champions I/II/III 3 ranks Completed the X-13 Basic/Advanced Infiltration and Robot Compliance tests 3 runs - 100 xx00a449
xx00a44a
xx00a44b

PerksEdit

This section is transcluded from Fallout: New Vegas perks. To change it, please edit the transcluded page.

Regular perksEdit

Name Level req Other requirements Ranks Benefit Base ID
Atomic! 20 EN 6 1 In irradiated areas, +25% move and attack speed, +2 DT, +2 ST. With excess rad level, AP regen scales from 1.1 times to 1.5 times normal. xx008011
Mile In Their Shoes 20 Survival 25 1 You have come to understand night stalkers. Consuming night stalker squeezin's now grants bonuses to Perception (+1 PER), Poison Resistance (+5), and Stealth (+5 Sneak) in addition to the normal benefits. xx009619
Them's Good Eatin' 20 Survival 55 1 Any living creature you kill has a 50% chance to have the potent healing items thin red paste or blood sausage when looted. xx0098c9
Implant GRX 30 EN 8 2 You gain a non-addictive subdermal turbo (chem) injector. This perk may be taken twice, with the second rank increasing the effect from 2 to 3 seconds and the uses per day from 5 to 10 (activated in the Pip-Boy inventory). xx009d48

Special perksEdit

Name Unlock conditions Ranks Benefit Base ID
Brainless Initial dialogue with Doctor Klein in the think tank (optional to keep after completion of OWB if you keep your artificial brain) 1 Head can no longer be crippled, +25% resistance to chem addiction, +5% DT (min +1) xx0098be
Heartless Initial dialogue with Doctor Klein in the think tank (optional to keep after completion of OWB if you keep your artificial heart) 1 Cannot be poisoned, healing items are boosted +25%, robots have -50% crit chance. xx0098c2
Spineless Initial dialogue with Doctor Klein in the think tank (optional to keep after completion of OWB if you keep your artificial spine) 1 Strength+1, DT+1, torso can no longer be crippled. xx0098bc
Big Brained Sink Auto-Doc after Old World Blues is finished (optional to get if you take your organic brain back) 1 Head cannot be crippled, +10% resistance to chem addiction, +10% DT (min +1). xx015bba
Cardiac Arrest Sink Auto-Doc after Old World Blues is finished (optional to get if you take your organic heart back) 1 +50% poison resistance, healing items boosted by 50%, robots have -25% crit chance. xx015bbb
Reinforced Spine Sink Auto-Doc after Old World Blues is finished (optional to get if you take your organic spine back) 1 Strength+2, Damage Threshold+2 xx015bbc
DNAgent Completion of X-8 Data Retrieval Test 1 All damage done to night stalkers is increased by 10%. xx009617
DNAvenger Kill two cazadores for rank 1, three more for rank 2, and another five for rank 3 of this perk. All kills must be made in the Big MT; cazadores outside the Big MT do not count. 3 All the damage done to cazadores is increased cumulatively by 10% by rank. xx00da28

Implant perksEdit

Doesn't count against the Endurance limit of original implant perks.

Name Unlock conditions Ranks Benefit Base ID
Implant C-13 Surgery purchased through dialogue with the Sink Auto-Doc in The Sink for 8,000 caps. 1 Plus 10% damage to cazadores xx009616
Implant M-5 Surgery purchased through dialogue with the Sink Auto-Doc in The Sink for 10,000 caps. 1 Your crouched movement speed is increased by 20%. xx009614
Implant Y-3 Surgery purchased through dialogue with the Sink Auto-Doc in The Sink for 12,000 caps. 1 Removes any radiation taken from drinking an irradiated water source. xx009615
Implant Y-7 Surgery purchased through dialogue with the Sink Auto-Doc in The Sink for 20,000 caps. 1 +5 health and +2 restored action points through the consumption of food. xx00961a

TraitsEdit

This section is transcluded from Fallout: New Vegas traits. To change it, please edit the transcluded page.
Name Benefit Penalty Code
Claustrophobia + 1 to SPECIAL attributes while outdoors. - 1 to SPECIAL attributes while indoors. xx0133ae
Early Bird + 2 to SPECIAL attributes from 6am to 12pm. - 1 to SPECIAL attributes from 6pm to 6am. xx012767
Hoarder + 25 lbs to total carry weight. - 1 to SPECIAL attributes while current equipment weight is below 160 lbs. xx01276d
Hot Blooded + 15% damage increase while below 50% health. - 2 to Perception and Agility while below 50% health. xx01276b
Logan's Loophole Chems last twice as long and addiction rates are set to zero. Locks the level cap at 30. xx01276e
Skilled Gain +5 points to every skill. You suffer -10% from experience gained. xx012b86

Achievements/TrophiesEdit

Name Requirement Achievement points Trophy type Image
Cardiac Arrest! Recovered X-13 cardiac regulator sneaky suit 20 Bronze Cardiacarrest
Make up Your Mind Made up your Mind... about your brain. 20 Bronze Make up your mind
Making Friends Reactivated all of the Sink's robotic assistants 30 Silver Makingfriends
Outsmarted Completed Old World Blues. 35 Gold Outsmarted
Spinal-Tapped Recovered X-8 vertebrae-pulse-de-sensitizer frequency 20 Bronze Spinaltapped

NotesEdit

  • The Big MT seems to be the locations where Father Elijah found and gathered most of his equipment prior to Dead Money, such as the bomb collars and the holorifle along with Christine Royce, although Elijah claims he invented the holorifle.
  • Big MT or "Big Mountain" is based upon the real-life location "Black Mesa" in Arizona.
  • Like all New Vegas add-ons, Old World Blues raises the level cap by 5.[1] The add-on also offers new traits (and gives you the opportunity to change your own traits if you've already chosen them) including one called Logan's Loophole that will allow you to cap your level at 30 and give you additional bonuses regarding chems.
  • Old World Blues can be difficult for low level players. Before going in, the game advises that Old World Blues is intended for Couriers of Level 15+. Some enemies in the Big Empty can offer a challenge even for a Courier at level 30+.
  • Old World Blues enemies pose a much larger threat for Couriers at Level 40+, as many enemies level with the player.
  • Equipment will not be stripped from the player at the beginning of this add-on, and it features an open-world setting. There is no limit to the amount of equipment you can take in to the add-on, as well.[2]
  • Like all New Vegas add-ons, companions cannot accompany the Courier to the new land. However, there is one temporary companion in the add-on, a cyberdog named Roxie who has her own ending if you create her.
  • There is an upgradeable player housing (via completing quests) called The Sink, in the add-on.[3] Complete with some robotic appliances which have individual personalities, all with different voices.
  • In addition to providing free basic healing services (restore HP, repair limb damage, and remove radiation and drug dependency), the auto-doc in The Sink allows the player to alter their looks, hairstyle, and, for one time only, their traits.
  • There is a new radio station added, to both the Big Empty and the Mojave. It plays 3 new jazz songs, along with 2 songs from Radio New Vegas. Among the songs is Begin Again by Vera Keyes.
  • Once you complete the add-on, you may return to the Big Empty via the Big Mountain Transportalponder! Note you cannot use the item while in the interior of a building, cave, tunnels, etc., in a combat situation, or in Freeside, The Fort, Camp McCarran, or the Strip. You can, however, use it in Higgs Village, outside of the houses.
  • Completion of the add-on does not close off side quests that are as yet uncompleted, even if these quests have not yet begun.
  • In Ulysses' Point, the player "gets a taste" of Ulysses by listening to holotapes left in the Big Empty. patient log: Y-17.9 also gives a statement referring to Lonesome Road.
  • Christine Royce and Father Elijah from Dead Money are also involved in Old World Blues, although they do not appear in the add-on. There are Holotapes of her speaking, along with her weapon and armor. Father Elijah's weapons can also be found, along with notes made by him while in the Big MT.
  • If you play Christine's holotapes in front of her at Dead Money, she will not take any notice. This is due to the add-ons being independent from each other.
  • The Sierra Madre poster can be seen in Big MT.
  • The Courier's brain, spine and heart are removed by the scientists and held as leverage.
  • The sound from the speakers in Dead Money can be heard at the end of the trailer and from the speakers in the Little Yangtze prison camp.
  • Some areas contain hanging dolls on a string like in the X-13 research facility. These are the same as the swamp totems in the Fallout 3 add-on, Point Lookout.
  • Unlike Dead Money or Honest Hearts, all Achievements or Trophies can be earned in one playthrough without replaying.
  • When in Hardcore mode, the sleep meter stays at zero, unless the Courier sleeps. There may be a delay before the sleep meter starts.

Behind the scenesEdit

  • The Big Empty was a location that was scrapped from Black Isle's canceled Fallout 3 (Van Buren).
  • At some point, Chris Avellone set his location on his Twitter profile to Big MT, Mojave, placing the Big Empty as a location within the Mojave Wasteland and thus teasing its possible appearance in a future Fallout: New Vegas add-on. Since then, Avellone has also changed his Twitter avatar.
  • This add-on is an obvious homage to the B-movie science fiction movies of the 1950s. There are many references to these types of movies throughout the add-on.
  • Old World Blues was nominated for Best DLC Award at the 2011 Spike Video Game Awards. It was the only one of the Fallout: New Vegas add-ons to be nominated.

BugsEdit

GalleryEdit

VideosEdit

Fallout New Vegas - Old World Blues DLC trailer01:34

Fallout New Vegas - Old World Blues DLC trailer

ReferencesEdit

  1. Honest Hearts screenshot, DLC out may 17 - Bethesda Softworks Forums.
  2. Is there anyone that DOES like having their gear taken away? - Bethesda Softworks Forums - Page 3
  3. Jason Bergman on The Sink
Old World Blues

Other Wikia wikis

Random Wiki