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==Relationships== |
==Relationships== |
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− | *[[Constance Blackhall]], his great, great, great grandmother. |
+ | *[[Constance Blackhall]], is his great, great, great grandmother. |
==Interactions with the player character== |
==Interactions with the player character== |
Revision as of 06:28, 30 May 2011
Template:Fallout 3 NPC overhaul project
Obadiah Blackhall is one of the inhabitants of Point Lookout in the year 2277.
Relationships
- Constance Blackhall, is his great, great, great grandmother.
Interactions with the player character
Interactions overview
Interactions | ||
---|---|---|
This character is essential. Essential characters cannot be killed. | ||
This character is a permanent companion. | ||
This character is a temporary companion. | ||
This character starts quests. | ||
This character is involved in quests. | ||
This character is a doctor. |
| |
This character is a merchant. | Sells: - | -|
This character can repair items. | Max Repair condition: - | |
This character rents beds. | -. | |
This character drops an ear upon death (Contract Killer). | ||
This character drops a finger upon death (Lawbringer). | ||
This character can be enslaved with the Mesmetron. |
Quests
- The Dark Heart of Blackhall: Blackhall wants you to bring back an old family heirloom that was stolen from him by the swampfolk.
Effects of player actions
When Obadiah first meets the player, he is polite, and asks the player to sit down and chat. Obadiah sits in a wheel chair, next to a pair of gas canisters and crutches, signaling that he is disabled. It is here where you activate the quest "The Dark Heart of Blackhall" wherein you are requested by him to retrieve The Krivbeknih. However, once the player completes the Dark Heart of Blackhall quest, it is shown he is fully capable of walking.
Obadiah can be seen praying, in his basement, in front of a dead Creeper, after completing the Dark Heart of Blackhall. The player is then given the option to engage in conversation after his initial disapproval and request that you leave his home. You are then given three unique choice options. When the player states he hides bodies in rivers, he responds by saying he and the player are more different than they can comprehend. Telling him that you thought that he was above "this occult nonsense" will cause him to tell you that you misunderstood and demean you. A third option will cause the player to tell him that you will leave and he tells you to make haste.
Inventory
Apparel | Weapon | Other items | On death |
---|---|---|---|
Dirty Pre-War Casualwear | - | - | The Krivbeknih * |
* The Krivbeknih is only in his inventory after completing "The Dark Heart of Blackhall".
Notes
- Living in the estate of his family, Blackhall Manor, he despises other inhabitants of Point Lookout to varying degrees, either because he considers them uncivilized or simply unintelligent and possibly because of the theft of the book. However, it seems he is aware of their belief of the powers of the book as well, and wants the power all to himself.
- The gas canisters next to Blackhall's wheelchair are labeled "nitrous oxide" otherwise known as "laughing gas".
- As mentioned above, Obadiah Blackhall sits in a wheelchair, suggesting he is disabled, but in reality, he can walk perfectly fine.
- While in the basement, Obadiah may sometimes chant "Ug-Qualtoth is returned. Be afraid, worms." This same name is mentioned in the Dunwich Building terminal entries.
Appearances
Obadiah Blackhall appears only in the Fallout 3 add-on Point Lookout.
Bugs
- Obadiah will not show up on your compass as friendly or hostile (even with a perception of 10).
- If you attack him, and then holster your weapon, he will speak with the the voice of a male Raider.
Behind the scenes
- Blackhall and the mission related to him is a nod to the works of H.P. Lovecraft.
- The Blackhall family is a reference to the Whateley family from the H.P. Lovecraft story "The Dunwich Horror." This is shown as the player can alternately end the quest at the Dunwich Building's altar.
- There are also similarities to the central family in "The Lurker at the Threshhold," the novel Lovecraft co-wrote with August Derleth, who published it after the former's death. As with there, an aristocratic man inherits his family's dark legacies.