Fallout 3 locations project
| ||This page is about the location. For the quest with the same name, see Oasis (quest).|
Oasis is a settlement located north-west of Clifftop Shacks in the Capital Wasteland. It is unusually full of trees and green plants. Birds can also be heard once inside the gate, suggesting that animal life has since been flourishing here.
Oasis was originally a mine, but after the Great War it became just another part of the wastes. This was until Harold, a special mutational product of the Forced Evolutionary Virus (or FEV), arrived. Harold possessed a tree growing on his head which he called Bob (and at times "Herbert" because, as he says, "Bob hates it") and eventually found himself overwhelmed by Bob and became rooted to the ground during his travels in the Capital Wasteland region after 2241. Here, he was discovered by several people who began to worship him as a god, and a small and exclusive cult known as the Treeminders began to form in secrecy. Bob began to blossom (which Harold apparently finds embarrassing) and many plants grew in this area, which became green with life, a stark and dramatic contrast to the rest of the wasteland.
When the player character arrives he/she is urged to talk to Harold. After a "cleansing ritual" held by the Treeminders, the player character meets with Harold. After learning his history, the player character is given the option of either burning him to death, increasing his fertility, or slowing it down. Strangely, if you chose to shoot Harold, he spontaneously combusts. This is the main plot/quest element for Oasis, and each choice has its own repercussions with the Treeminders and can affect the player character's Karma.
Oasis is situated almost at the top center of the map. It is surrounded by steep cliffs, and can only be entered through a small gorge by traveling west to east. The entrance is small and can be easily missed; use the compass for assistance.
It is possible to get the coordinates of the Oasis by killing the Drifter at Dickerson Tabernacle Chapel. There are also a pair (or more) of wandering wastelanders found in a random encounter who will disclose the location, before attempting to kill the player, as well as a hallucinating wasteland merchant who promptly dies after being talked to.
As you enter in sunken chambers, turn left and up in a small room you will find:
- D.C. Journal of Internal Medicine nearby an orange glowing hole in the wall (inside a wooden box with the baseball glove).
- 1 pre-War book (on the trunk next to the table).
- 1 Stealth Boy (on the table between chems).
At the bottom of the northern pond you will find:
- 1 mini nuke on an underwater rock near the middle of the pool.
On land, continuing around right side of cave you will find:
- Three Dog will make a mention of a tree-filled place in the Capital Wasteland as one of his news items, although he admits he "may have been experimenting with jet" at the time.
- 'The Preacher' in the Downtown D.C. area Seward Square yells "Trees to the north" during one of his insane rants, and is probably referring to Oasis.
- In the grove where Harold is, it is possible to get behind the gates leading into the center of Oasis.
- Coordinates to Oasis can be gained via the drifter at the Dickerson Tabernacle Chapel, or either the Oasis Merchant or Oasis Raiders 'Type A' random encounters.
- Down near the Super-Duper Mart there is a stranger or sometimes two. One of the strangers will start talking to you saying he is heading north to a paradise of trees and plants. Then the stranger will proceed to attack you.
- A random encounter where a man is standing staring up into the sky saying "The chosen one has come, he needs to see me" after saying quite a bit more than that the stranger will drop dead on the spot.
Oasis appears only in Fallout 3.
- ps3 It is possible that certain dialogue options will disappear after completing the main Oasis quest, making it impossible to obtain your reward. No reason for this is known, but may have something to do with certain dialogue choices made prior to completion of the quest.