Fallout Wiki
Register
Fallout Wiki
(44 intermediate revisions by 22 users not shown)
Line 1: Line 1:
{{Fallout 3 locations project}}
 
{{Bug Verification Project}}
 
 
{{for|about=the location|the quest with the same name|Oasis (quest)}}
 
{{for|about=the location|the quest with the same name|Oasis (quest)}}
 
{{Infobox location
 
{{Infobox location
Line 6: Line 4:
 
|type =settlement medium
 
|type =settlement medium
 
|image =Oasis.jpg
 
|image =Oasis.jpg
|map marker image =Oasis loc.jpg
 
 
|map marker ='''Oasis'''
 
|map marker ='''Oasis'''
 
|map marker image =Oasis loc.jpg
  +
|local map =Oasis map.png
  +
|local map desc =Oasis local map
  +
|local map2 =The_Grove_map.png
  +
|local map2 desc =The Grove
 
|leaders =[[Birch|Tree Father Birch]]
 
|leaders =[[Birch|Tree Father Birch]]
 
|quests =[[Oasis (quest)|Oasis]]
 
|quests =[[Oasis (quest)|Oasis]]
  +
|sections =[[The Grove]]<br />[[Damp cave]]
|refid ={{ID|0012c1}} (gate)<br />{{ID|017e18}} (sunken chambers)<br />{{ID|017e19}} (damp cave)<br />{{ID|02a58a}} (caverns)
 
|cell name =Oasis01 (gate)<br />OasisCave01 (sunken chambers)<br />OasisCave02 (damp cave)<br />OasisCave03 (caverns)
+
|refid ={{ID|0012c1}} (gate)<br />{{ID|0a0c35}} (Oasis)<br />{{ID|04d4b3}} (The Grove)<br />{{ID|017e18}} (sunken chambers)<br />{{ID|017e19}} (damp cave)<br />{{ID|02a58a}} (caverns)
 
|cell name =Oasis01 (gate)<br />OasisCell01 (Oasis)<br />OasisHarold01 (The Grove)<br />OasisCave01 (sunken chambers)<br />OasisCave02 (damp cave)<br />OasisCave03 (caverns)
 
}}{{Games|FO3}}
 
}}{{Games|FO3}}
   
{{quotation|If anything, this place will become a memorial to [[Harold|Him]] lest we may forget.|[[Birch|Tree Father Birch]]}}
+
{{quotation|If anything, this place will become a memorial to [[Harold|Him]] lest we may forget.|[[Birch|Tree Father Birch]]}}[[File:Fo3_Birch_IfAnything.ogg|noicon|135px|center]]
   
'''Oasis''' is a [[Fallout 3 locations|settlement]] in the [[Capital Wasteland]] which is unusually full of trees and green plants. It is located north-west of [[Clifftop shacks]] and north-east of [[Broadcast tower LP8]]. [[Bird]]s can also be heard once inside the gate, suggesting that animal life has been flourishing here.
+
'''Oasis''' is a [[Fallout 3 locations|settlement]] in the [[Capital Wasteland]] which is unusually full of trees and green plants. It is located north-west of [[Clifftop shacks]] and north-east of [[Broadcast tower LP8]]. [[Bird]]s can also be heard singing once inside the gate, suggesting that animal life has been flourishing here. It must be entered from the northwest.
   
 
==Background==
 
==Background==
Oasis was originally a mine, but after the [[Great War]] it became just another part of the wastes. This was until [[Harold]], a specialy mutated product of the [[Forced Evolutionary Virus]] (or FEV), arrived. Harold possessed a tree growing on his head which he called Bob (and at times "Herbert" because, as he says, "Bob hates it") and eventually found himself overwhelmed by Bob and became rooted to the ground during his travels in the [[Capital Wasteland]] region sometime after 2241. Here, he was discovered by several people who began to worship him as a god, and a small and exclusive cult known as the [[Treeminders]] began to form in secrecy. Bob began to blossom (which Harold apparently finds embarrassing), and many plants grew in this area, which became green with life, a stark and dramatic contrast to the rest of the wasteland.
+
Oasis was originally a mine, but after the [[Great War]] it became just another part of the wastes. That was until [[Harold]] and [[Bob (tree)|Bob]], a uniquely mutated product of the [[Forced Evolutionary Virus]] (or FEV), arrived. Harold hosted a tree growing from his head which he likes to call Bob and at times "Herbert" because, as he says, "Bob hates it". The grafted human and tree eventually found themselves overwhelmed by Bob's plant needs and became rooted to the ground ending their travels through the [[Capital Wasteland]] region sometime after 2241. Here, they were discovered by several people who began to worship Harold as a god. These few grew to be a small and sometimes exclusive cult known as the [[Treeminders]]. These dogmatic few began to form, in secrecy, a full religion. Bob began to blossom (which Harold apparently finds embarrassing), and many plants grew in this area, which became green with life, a stark and dramatic contrast to the rest of the wasteland.
   
 
When the player character arrives he or she is urged to talk to Harold. After a "cleansing ritual" held by the Treeminders, the player character meets with Harold. After learning his history, the player character is given the option of either killing him, increasing his fertility, or slowing it down. Strangely, if you chose to shoot Harold, he spontaneously combusts. This is the main plot/quest element for Oasis, and each choice has its own repercussions with the Treeminders and can affect the player character's [[Karma (Fallout 3)|Karma]].
 
When the player character arrives he or she is urged to talk to Harold. After a "cleansing ritual" held by the Treeminders, the player character meets with Harold. After learning his history, the player character is given the option of either killing him, increasing his fertility, or slowing it down. Strangely, if you chose to shoot Harold, he spontaneously combusts. This is the main plot/quest element for Oasis, and each choice has its own repercussions with the Treeminders and can affect the player character's [[Karma (Fallout 3)|Karma]].
Line 25: Line 28:
 
==Layout==
 
==Layout==
 
Oasis is situated almost at the top center of the map. It is surrounded by steep cliffs, and can be entered only through a small gorge by traveling west to east. The entrance is small and can be easily missed; use the compass for assistance.
 
Oasis is situated almost at the top center of the map. It is surrounded by steep cliffs, and can be entered only through a small gorge by traveling west to east. The entrance is small and can be easily missed; use the compass for assistance.
  +
 
===The Grove===
  +
{{Main|The Grove}}
  +
The Grove is a small part of Oasis that is surrounded on all sides by trees and cliffs. This area can only be accessed after the Lone Wanderer has taken part in the ritual. It is entered via a wooden gate that comes from the pavilion, after it has been unlocked. In the middle, the talking tree, uniting [[Harold]] and [[Herbert]]/[[Bob (tree)|Bob]], can be found. To the south-east, a small radioactive pond can be found. If the Lone Wanderer dives in the pond, he can see an Easy locked hidden underwater door which leads to the damp cave.
  +
  +
===The Caves===
  +
The damp cave is a cave that connects the Grove with the sunken chambers. It is accessed via an easy-locked underwater door from a pond in the grove. Inside there is a small contaminated lake (5 RAD/sec) with a few level dependent [[mirelurk]]s. There are several junk items floating on the water of the small lake and on the bottom of the small lake. Several skeletons can be found under water.
   
 
==Inhabitants==
 
==Inhabitants==
Line 40: Line 50:
   
 
==Notable loot==
 
==Notable loot==
  +
===Damp cave===
  +
<gallery type="slideshow" widths=240>
  +
Oasis_damp_cave_map.png|Damp cave map
  +
Oasis_sunken_chambers_map.png|Sunken chambers map
  +
Oasis_caverns_map.png|Caverns map
  +
</gallery>
 
* On land, continuing around right side of cave you will find 1 [[Nuka-Cola Quantum (Fallout 3)|Nuka-Cola Quantum]].
  +
 
===Sunken chambers===
 
===Sunken chambers===
 
As you enter in sunken chambers, turn left and up in a small room you will find:
 
As you enter in sunken chambers, turn left and up in a small room you will find:
 
* ''[[D.C. Journal of Internal Medicine (Fallout 3)|D.C. Journal of Internal Medicine]]'' nearby an orange glowing hole in the wall (inside a wooden box with the baseball glove).
{{Notable content
 
  +
* 1 [[Pre-War book (Fallout 3)|pre-War book]], on the trunk next to the table.
| [[D.C. Journal of Internal Medicine (Fallout 3)|D.C. Journal of Internal Medicine]] nearby an orange glowing hole in the wall (inside a wooden box with the baseball glove).
 
| 1 [[pre-War book]] (on the trunk next to the table).
+
* 1 [[Stealth Boy (Fallout 3)|Stealth Boy]], on the table between some chems.
| 1 [[Stealth Boy (Fallout 3)|Stealth Boy]] (on the table between chems).
+
* At the bottom of the northern pond 1 [[Mini nuke (Fallout 3)|mini nuke]].
 
* Past the northern pond, at an intersection marked by green glowing fungi, a Stealth Boy.
}}
 
At the bottom of the northern pond you will find:
 
{{Notable content
 
| 1 [[Mini nuke (Fallout 3)|mini nuke]] on an underwater rock near the middle of the pool.
 
| Past the northern pond, at an intersection marked by green glowing fungi, there is a [[Stealth Boy (Fallout 3)|Stealth Boy]] located on top of one of the 2 ammo containers.
 
}}
 
 
===Damp cave===
 
On land, continuing around right side of cave you will find:
 
{{Notable content
 
| 1 [[Nuka-Cola Quantum (Fallout 3)|Nuka-Cola Quantum]].
 
}}
 
   
 
==Related quests==
 
==Related quests==
Line 64: Line 71:
 
==Notes==
 
==Notes==
 
* [[Three Dog]] will make a mention of a tree-filled place in the Capital Wasteland in one of his news items, although he admits he "may have been experimenting with [[Jet (Fallout 3)|jet]]" at the time.
 
* [[Three Dog]] will make a mention of a tree-filled place in the Capital Wasteland in one of his news items, although he admits he "may have been experimenting with [[Jet (Fallout 3)|jet]]" at the time.
 
* In [[the Grove]] where [[Harold]] is, it is possible to get behind the gates leading into the center of Oasis.
* '[[The Preacher]]' in the Downtown D.C. area [[Seward Square]] yells about "Trees to the north" during one of his insane rants, and is probably referring to Oasis.
 
* In the grove where [[Harold]] is, it is possible to get behind the gates leading into the center of Oasis.
 
 
* Coordinates to Oasis can be gained via the drifter at the [[Dickerson Tabernacle Chapel]], or either the Oasis Merchant or Oasis Raiders 'Type A' random encounters.
 
* Coordinates to Oasis can be gained via the drifter at the [[Dickerson Tabernacle Chapel]], or either the Oasis Merchant or Oasis Raiders 'Type A' random encounters.
  +
* Unlike most settlements where provoked residents will stop fleeing and attacking after holstering your weapon, the residents of Oasis will remain permanently hostile after being attacked the first time.
 
* All human residents of Oasis have horticultural names.
 
* All human residents of Oasis have horticultural names.
   
Line 73: Line 80:
   
 
==Bugs==
 
==Bugs==
* {{Platforms|ps3}} It is possible that certain dialogue options will disappear after completing the main Oasis quest, making it impossible to obtain your reward. No reason for this is known, but may have something to do with certain dialogue choices made prior to completion of the quest. {{Verify|verified}}
+
{{Platforms|ps3}} It is possible that certain dialogue options will disappear after completing the main Oasis quest, making it impossible to obtain your reward. There is no known reason for this, but it may have something to do with certain dialogue choices made prior to completion of the quest. {{Verify|verified}}
   
 
==Gallery==
 
==Gallery==
Line 79: Line 86:
 
OasisFullFront.png|The narrow path to Oasis
 
OasisFullFront.png|The narrow path to Oasis
 
FO3 Harold.jpg|[[Harold]], the FEV mutant now consumed by [[Bob (tree)|Bob]]
 
FO3 Harold.jpg|[[Harold]], the FEV mutant now consumed by [[Bob (tree)|Bob]]
Oasis.jpg|The entrance to Oasis
 
 
Oasis - Ritual Effect.jpg|The traditional rite of passage
 
Oasis - Ritual Effect.jpg|The traditional rite of passage
 
SunkenChambersPond.jpg|Sunken chambers pond
 
SunkenChambersPond.jpg|Sunken chambers pond
 
SunkenChambersSmallRoom.jpg|Sunken chambers niche
 
SunkenChambersSmallRoom.jpg|Sunken chambers niche
 
Harold2.jpg|Full view of Harold
 
Harold2.jpg|Full view of Harold
  +
Sunken chambers mini nuke.jpg|The mini nuke in the Sunken Chambers
 
</gallery>
 
</gallery>
   

Revision as of 15:03, 11 July 2014

 
Gametitle-FO3
Gametitle-FO3
If anything, this place will become a memorial to Him lest we may forget.Tree Father Birch

Oasis is a settlement in the Capital Wasteland which is unusually full of trees and green plants. It is located north-west of Clifftop shacks and north-east of Broadcast tower LP8. Birds can also be heard singing once inside the gate, suggesting that animal life has been flourishing here. It must be entered from the northwest.

Background

Oasis was originally a mine, but after the Great War it became just another part of the wastes. That was until Harold and Bob, a uniquely mutated product of the Forced Evolutionary Virus (or FEV), arrived. Harold hosted a tree growing from his head which he likes to call Bob and at times "Herbert" because, as he says, "Bob hates it". The grafted human and tree eventually found themselves overwhelmed by Bob's plant needs and became rooted to the ground ending their travels through the Capital Wasteland region sometime after 2241. Here, they were discovered by several people who began to worship Harold as a god. These few grew to be a small and sometimes exclusive cult known as the Treeminders. These dogmatic few began to form, in secrecy, a full religion. Bob began to blossom (which Harold apparently finds embarrassing), and many plants grew in this area, which became green with life, a stark and dramatic contrast to the rest of the wasteland.

When the player character arrives he or she is urged to talk to Harold. After a "cleansing ritual" held by the Treeminders, the player character meets with Harold. After learning his history, the player character is given the option of either killing him, increasing his fertility, or slowing it down. Strangely, if you chose to shoot Harold, he spontaneously combusts. This is the main plot/quest element for Oasis, and each choice has its own repercussions with the Treeminders and can affect the player character's Karma.

Layout

Oasis is situated almost at the top center of the map. It is surrounded by steep cliffs, and can be entered only through a small gorge by traveling west to east. The entrance is small and can be easily missed; use the compass for assistance.

The Grove

Main article: The Grove

The Grove is a small part of Oasis that is surrounded on all sides by trees and cliffs. This area can only be accessed after the Lone Wanderer has taken part in the ritual. It is entered via a wooden gate that comes from the pavilion, after it has been unlocked. In the middle, the talking tree, uniting Harold and Herbert/Bob, can be found. To the south-east, a small radioactive pond can be found. If the Lone Wanderer dives in the pond, he can see an Easy locked hidden underwater door which leads to the damp cave.

The Caves

The damp cave is a cave that connects the Grove with the sunken chambers. It is accessed via an easy-locked underwater door from a pond in the grove. Inside there is a small contaminated lake (5 RAD/sec) with a few level dependent mirelurks. There are several junk items floating on the water of the small lake and on the bottom of the small lake. Several skeletons can be found under water.

Inhabitants

Notable loot

Damp cave

Sunken chambers

As you enter in sunken chambers, turn left and up in a small room you will find:

  • D.C. Journal of Internal Medicine nearby an orange glowing hole in the wall (inside a wooden box with the baseball glove).
  • 1 pre-War book, on the trunk next to the table.
  • 1 Stealth Boy, on the table between some chems.
  • At the bottom of the northern pond 1 mini nuke.
  • Past the northern pond, at an intersection marked by green glowing fungi, a Stealth Boy.

Related quests

Notes

  • Three Dog will make a mention of a tree-filled place in the Capital Wasteland in one of his news items, although he admits he "may have been experimenting with jet" at the time.
  • In the Grove where Harold is, it is possible to get behind the gates leading into the center of Oasis.
  • Coordinates to Oasis can be gained via the drifter at the Dickerson Tabernacle Chapel, or either the Oasis Merchant or Oasis Raiders 'Type A' random encounters.
  • Unlike most settlements where provoked residents will stop fleeing and attacking after holstering your weapon, the residents of Oasis will remain permanently hostile after being attacked the first time.
  • All human residents of Oasis have horticultural names.

Appearances

Oasis appears only in Fallout 3.

Bugs

Playstation 3Playstation 3Playstation 3 It is possible that certain dialogue options will disappear after completing the main Oasis quest, making it impossible to obtain your reward. There is no known reason for this, but it may have something to do with certain dialogue choices made prior to completion of the quest. [verified]

Gallery

Oasis