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{{Bug Verification Project}}
 
 
{{Infobox quest
 
{{Infobox quest
 
|games =FNV
 
|games =FNV
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|previous =[[You'll Know It When It Happens]]
 
|previous =[[You'll Know It When It Happens]]
 
|leads to =
 
|leads to =
|related =[[All or Nothing]]<br>[[Veni, Vidi, Vici]]<br>[[Eureka!]]
+
|related =[[All or Nothing]]<br />[[Veni, Vidi, Vici]]<br />[[Eureka!]]
 
|baseid ={{ID|00154233}}
 
|baseid ={{ID|00154233}}
 
}}{{Infobox achievement
 
}}{{Infobox achievement
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}}{{Games|FNV}}
 
}}{{Games|FNV}}
   
  +
{{Quotation|Hell. Can't believe [[New California Republic|we]] got suckered by some road jockey. Should've watched the flank while [[Caesar|Caesar's]] [[Caesar's Legion|best]] was making all that noise. I know what those [[Securitron|robots]] of yours can do on a bad day, and I'm not eager to toss lives at them just to make a point. But if [[Courier|you're]] taking this place, you better hope you can hold it. I'll give my superiors my opinion, but I don't think they're going to listen. So if NCR comes at you, and it will, pray you're ready. I promise you, our situations reversed, I'd see you hang.|[[Lee Oliver|General Oliver]]}}[[File:FNV LeeOliver SuckeredBySomeRoadJockey.ogg|noicon|135px|center]]
'''No Gods, No Masters''' is the final [[Fallout: New Vegas quests#Main quest arcs|main quest]] in ''[[Fallout: New Vegas]]'' if you choose to ignore the 3 other main factions ([[NCR]], [[Caesar's Legion]], and [[Robert House|Mr. House]]) and go it alone, by using [[Yes Man]] to help you to fight for an independent [[New Vegas]]. Ensure that you have gone to the underground bunker and upgraded the Securitron Army prior to talking to Yes Man at the conclusion of [[Wild Card: Finishing Touches]].
 
  +
 
'''No Gods, No Masters''' is the final [[Fallout: New Vegas quests#Main quest arcs|main quest]] in ''[[Fallout: New Vegas]]'' if you choose to ignore the 3 other main factions ([[New California Republic|NCR]], [[Caesar's Legion]], and [[Robert House|Mr. House]]) and go it alone, by using [[Yes Man]] to help you to fight for an independent [[New Vegas]]. Ensure that you have gone to the underground bunker and upgraded the Securitron Army prior to talking to Yes Man at the conclusion of [[Wild Card: Finishing Touches]].
   
 
==Quick walkthrough==
 
==Quick walkthrough==
Line 48: Line 49:
 
As you walk forward you will see the large turret to your right explode and you will see in front of you four or five NCR troops ducking behind sand bags while fighting the Legion. You can then sneak past them all, kill them all, or kill just the Legionaries, if the NCR troops are not hostile towards you. There are several legionaries coming from the eastern side of the dam and from the drainage towers to your left as you cross the dam. There are some NCR snipers on top of the dam towers to your right as you cross the dam. After crossing the dam, you will have to enter the last tower to your right, and use the elevator to descend to the Hoover Dam offices.
 
As you walk forward you will see the large turret to your right explode and you will see in front of you four or five NCR troops ducking behind sand bags while fighting the Legion. You can then sneak past them all, kill them all, or kill just the Legionaries, if the NCR troops are not hostile towards you. There are several legionaries coming from the eastern side of the dam and from the drainage towers to your left as you cross the dam. There are some NCR snipers on top of the dam towers to your right as you cross the dam. After crossing the dam, you will have to enter the last tower to your right, and use the elevator to descend to the Hoover Dam offices.
   
After entering the offices you will encounter two NCR Heavy Troopers armed with heavy incinerators burning 4 Legionaries cowering away from them. You can kill both the legionaries and the NCR troops, sneak past them, or convince the NCR troops with a speech check, during dialog. Afterwards, install the override chip into the large terminal with several screens attached to it, at the end of the room. Yes Man will contact and inform you that you have two options:
+
After entering the offices you will encounter two [[NCR heavy trooper]]s armed with heavy incinerators burning four Legionaries cowering away from them. You can kill both the legionaries and the NCR troops, sneak past them, or convince the NCR troops with a Speech check, during dialog. Afterwards, install the override chip into the large terminal with several screens attached to it, at the end of the room. Yes Man will contact and inform you that you have two options:
 
* Activate the Securitrons underneath the bunker at Fortification Hill.
 
* Activate the Securitrons underneath the bunker at Fortification Hill.
 
* Deactivate the dam's power output, rendering it useless to the NCR.
 
* Deactivate the dam's power output, rendering it useless to the NCR.
** '''Note''': either of these options will affect the ending you will receive. See [[Fallout: New Vegas endings|''Fallout: New Vegas'' endings]] for details.
+
** '''Note''': neither of these options will affect the ending you will receive. See [[Fallout: New Vegas endings|''Fallout: New Vegas'' endings]] for details.
   
 
After choosing either option you will have to run through the halls, where more legionaries and NCR troops will be fighting each other. You can either sneak past them all, kill them all, or kill the legionaries if the NCR troops aren't hostile towards you. To get from the control room to the manual override switch, turn and follow the hall to your left after exiting the control room, then turn to your right down the next hall and go to the end of the hall and turn to your right and open the door to a balcony overlooking one of the dam's eastern plants. Turn to your right and flip the switch, then go straight down the hall where you came from and turn through the open doorway to your left, and use the elevator to ascend to a room inside one of the eastern towers. Inside the room is a staircase to your right after you come out of the elevator. The room upstairs from the elevator are some toilets, sinks, and a first aid box hanging on the wall. You can drink from the toilets and sinks and use the medical supplies from the first aid box to heal your wounds, before you continue to cross the dam. Exit through the door to the left of the elevator if the elevator is behind you.
 
After choosing either option you will have to run through the halls, where more legionaries and NCR troops will be fighting each other. You can either sneak past them all, kill them all, or kill the legionaries if the NCR troops aren't hostile towards you. To get from the control room to the manual override switch, turn and follow the hall to your left after exiting the control room, then turn to your right down the next hall and go to the end of the hall and turn to your right and open the door to a balcony overlooking one of the dam's eastern plants. Turn to your right and flip the switch, then go straight down the hall where you came from and turn through the open doorway to your left, and use the elevator to ascend to a room inside one of the eastern towers. Inside the room is a staircase to your right after you come out of the elevator. The room upstairs from the elevator are some toilets, sinks, and a first aid box hanging on the wall. You can drink from the toilets and sinks and use the medical supplies from the first aid box to heal your wounds, before you continue to cross the dam. Exit through the door to the left of the elevator if the elevator is behind you.
   
As you cross to the eastern end of the dam you will see fires burning at Fortification Hill, if you decided to activate the Securitron army. Several more legionaries will be coming from the power output towers to your left and from the eastern end of the dam and they may try to take cover behind the sand bags, there are also some NCR snipers on top of the towers, including the tower you came out of. If you completed the quest [[Volare!]] and helped the [[Boomers]], they will fly the restored [[B-29]] over the dam and bomb a number of the legion. If you completed the quest [[For Auld Lang Syne]] and told the Enclave Remnants to assist the NCR against the Legion, they will fight by your side, if the NCR is not hostile towards you, but if the NCR is hostile towards you then Cannibal Johnson will attack you making it very likely that you have to kill them all, except [[Daisy Whitman]] who flies away inside the Enclave vertibird. If you decided to activate the Securitron army, then you will have several Securitrons to assist you in the battle. After crossing to the eastern end of the dam, you will have to cross the bridge to your right and follow the path to the gate leading to the legate's camp. (The path has more legioniares coming from the legate's camp to kill or sneak past.)
+
As you cross to the eastern end of the dam you will see fires burning at Fortification Hill, if you decided to activate the Securitron army. Several more legionaries will be coming from the power output towers to your left and from the eastern end of the dam and they may try to take cover behind the sand bags, there are also some NCR snipers on top of the towers, including the tower you came out of. If you completed the quest [[Volare!]] and helped the [[Boomers]], they will fly the restored [[Crashed B-29|B-29]] over the dam and bomb a number of the legion. If you completed the quest [[For Auld Lang Syne]] and told the Enclave Remnants to assist the NCR against the Legion, they will fight by your side, if the NCR is not hostile towards you, but if the NCR is hostile towards you then Cannibal Johnson will attack you making it very likely that you have to kill them all, except [[Daisy Whitman]] who flies away inside the Enclave vertibird. If you decided to activate the Securitron army, then you will have several Securitrons to assist you in the battle. After crossing to the eastern end of the dam, you will have to cross the bridge to your right and follow the path to the gate leading to the legate's camp. (The path has more legioniares coming from the legate's camp to kill or sneak past.)
   
Follow the path down the hill from the gate and enter the legate's camp to your right. Inside the legate camp are some praetorian guards and some other legionaries to kill or sneak past. Go up the hill to meet [[Lanius]] and either kill him and his legionaries in a duel, or convince him to surrender with numerous [[Speech]] checks of 55, 65, 75, 85 and 100. The [[Barter]] check will ultimately result in combat. After making either decision, go back to the gate at the camp entrance and you will be confronted by [[General Oliver]], six NCR Veterans, and the choice to kill them, convince the NCR to leave, or to throw Oliver off the Hoover Dam.
+
Follow the path down the hill from the gate and enter the legate's camp to your right. Inside the legate camp are some praetorian guards and some other legionaries to kill or sneak past. Go up the hill to meet [[Lanius]] and either kill him and his legionaries in a duel, or convince him to surrender with numerous [[Speech]] checks of 55, 65, 75, 85 and 100. The [[Barter]] check will ultimately result in combat. After making either decision, go back to the gate at the camp entrance and you will be confronted by [[Lee Oliver|General Oliver]], six NCR Veteran Rangers, and the choice to kill them, convince the NCR to leave, or to throw Oliver off the Hoover Dam.
   
==Journal entries==
+
==Quest stages==
 
{{Quest stage table
 
{{Quest stage table
 
|stage1 =1
 
|stage1 =1
Line 68: Line 69:
 
|desc3 =Exit out to the east side of the Dam.
 
|desc3 =Exit out to the east side of the Dam.
 
|stage4 =4
 
|stage4 =4
|desc4 =Head to the [[Legate's camp|Legate's Camp]] and deal with the Legate and [[Caesar's Legion]].
+
|desc4 =Head to the [[Legate's Camp]] and deal with the Legate and [[Caesar's Legion]].
 
|stage5 =5
 
|stage5 =5
 
|desc5 =Deal with General Oliver and the [[New California Republic|NCR]].
 
|desc5 =Deal with General Oliver and the [[New California Republic|NCR]].
Line 77: Line 78:
   
 
==Notes==
 
==Notes==
* Using [[Craig Boone|Boone]] as a companion while pursuing the dream of an Independent Vegas can cause him to leave you if he catches you attacking any NCR. Since it is mandatory to go into the control room and activate Yes Man, this makes things a bit tricky. To avoid any negative points with Boone, go into sneak mode before approaching the hallway to the control room, and hug the wall to your left leading to the control room entrance. If you've successfully hidden yourself from the Heavy troopers and continue sneakily moving into the control room, you can get away with activating Yes Man without having to kill the troopers. Sneak back out just in case the guards become hostile again (Not sure what happens if you waltz out like nothing's wrong) (Possible fix: inform the trooper that Moore is in danger. Trooper goes to help Moore, open window for part 1). And make your way to the Hoover Dam plant 1. Blowing up the NCR soldiers (Which is also mandatory) Will gain you infamy with the NCR, but if you leave the room without hanging around for too long Boone will not confront you (Recommended that you leave immediately). Run past the Heavy NCR Troopers and any other NCR members on your way back to the outside area of the dam, and you have successfully avoided losing Boone, a very useful companion if you decide to fight Lanius or the General on your way.
+
* Using [[Craig Boone|Boone]] as a companion while pursuing the dream of an Independent Vegas can cause him to leave you if he catches you attacking any NCR. Since it is mandatory to go into the control room and activate Yes Man, this makes things a bit tricky. To avoid any negative points with Boone, go into sneak mode before approaching the hallway to the control room, and hug the wall to your left leading to the control room entrance. If you've successfully hidden yourself from the heavy troopers and continue sneakily moving into the control room, you can get away with activating Yes Man without having to kill the troopers. Sneak back out just in case the guards become hostile again (Not sure what happens if you waltz out like nothing's wrong) (Possible fix: inform the trooper that Moore is in danger. Trooper goes to help Moore, open window for part 1). And make your way to the Hoover Dam plant 1. Blowing up the NCR soldiers (which is also mandatory) will gain you infamy with the NCR, but if you leave the room without hanging around for too long Boone will not confront you. Run past the heavy NCR troopers and any other NCR members on your way back to the outside area of the dam, and you have successfully avoided losing Boone, a very useful companion if you decide to fight Lanius or the General on your way.
* A speech check convincing the Troopers that their commanding officer is in trouble outside will get them to abandon their post allowing you easy access.
+
* A speech check convincing the troopers that their commanding officer is in trouble outside will get them to abandon their post allowing you easy access.
* You don't have to worry about losing Boone if you have a mixed reputation with the NCR, like Wild Child and Soft-Hearted Devil.
+
* You don't have to worry about losing Boone if you have a mixed reputation with the NCR, like Wild Child or Soft-Hearted Devil.
 
* Inside both towers that you have to go through to complete the quest are sinks and toilets that you can drink from and medical supplies inside first aid boxes that you can use to heal your wounds.
 
* Inside both towers that you have to go through to complete the quest are sinks and toilets that you can drink from and medical supplies inside first aid boxes that you can use to heal your wounds.
   
 
* Another way to avoid losing Boone is to wear NCR armor, even though you're gaining infamy he won't leave because the disguise sets your NCR reputation to neutral.
 
* Another way to avoid losing Boone is to wear NCR armor, even though you're gaining infamy he won't leave because the disguise sets your NCR reputation to neutral.
 
* If the player has destroyed the Securitron army below The Fort during the Legion quest Render Unto Caesar before deciding to fight for an independent Vegas, Yes Man will make several seemingly good natured passive-aggressive comments about this fact throughout "No Gods, No Masters", commenting on how "brave" the Courier was to go for the extra challenge of fighting both the NCR and the Legion without a standing army. These comments usually come with a thinly veiled frustration behind the happiness in his voice.
 
* If the player has destroyed the Securitron army below The Fort during the Legion quest Render Unto Caesar before deciding to fight for an independent Vegas, Yes Man will make several seemingly good natured passive-aggressive comments about this fact throughout "No Gods, No Masters", commenting on how "brave" the Courier was to go for the extra challenge of fighting both the NCR and the Legion without a standing army. These comments usually come with a thinly veiled frustration behind the happiness in his voice.
  +
* If the player has completed all portions of Render Unto Caesar, told Caesar they are not ready to fight in the Second Battle of Hoover Dam, and opted for the independent quest line anyway, when they speak to Legate Lanius for the first time he will begin the standard dialog that takes place prior to Veni, Vidi, Vici. The action of talking to Lanius for the first time also completes Render Unto Caesar, despite having failed the quest from failing Beware the Wrath of Caesar! Standard experience is awarded for the completion of Render Unto Caesar; however, Veni, Vidi, Vici is not initiated. Speaking to Lanius a second time corrects this issue and allows the player to finish No Gods, No Masters.
  +
 
==Behind the scenes==
 
* The phrase's origins date back to the late 19th century France, where it was coined by the socialist Auguste Blanqui. "Ni dieu, ni maître" -- "neither God, nor master." Since then, the phrase has been used by anarchists and feminists.
 
{{FNVWW}}
 
* If you are listening to the [[NCR Emergency Radio (Broadcast)|NCR Emergency Radio]] during the final battle for Hoover Dam, among the chatter about positioning snipers and reinforcing positions you may hear lines, "They're coming out of the walls man! They're coming outta the damn walls!" and, "Game over man! GAME OVER!". This is a reference to Bill Paxton's character Private First Class William Hudson from the film ''[[Wikipedia:Aliens (film)|Aliens]]''.
 
{{FNVWW|end}}
   
 
==Bugs==
 
==Bugs==
Line 92: Line 100:
 
* {{Platforms|pc}} - Xbox/PS3 unconfirmed. "East Power Electrical Switch". Before attempting the mission it is possible to activate this switch so when you're on the actual mission there are no interactions with it available. Simply continue and "Exit out to the east side of the Dam". This step in your quest log will remain uncompleted but will not affect the outcome. When confronting General Oliver the Securitron Army will still appear. {{Verify|verified}}
 
* {{Platforms|pc}} - Xbox/PS3 unconfirmed. "East Power Electrical Switch". Before attempting the mission it is possible to activate this switch so when you're on the actual mission there are no interactions with it available. Simply continue and "Exit out to the east side of the Dam". This step in your quest log will remain uncompleted but will not affect the outcome. When confronting General Oliver the Securitron Army will still appear. {{Verify|verified}}
 
* {{Platforms|ps3}} If you kill Legate Lanius by a sneak attack critical from afar your quest log will still tell you to deal with him, making the quest not able to be completed. {{Verify|verified}}
 
* {{Platforms|ps3}} If you kill Legate Lanius by a sneak attack critical from afar your quest log will still tell you to deal with him, making the quest not able to be completed. {{Verify|verified}}
 
==Behind the scenes==
 
* The phrase's origins date back to the French Revolution, a motto of which was "ni dieu, ni maître" -- "neither God, nor master." Since then, the phrase has been used by anarchists and feminists.
 
{{FNVWW}}
 
* If you are listening to the NCR Emergency Radio during the final battle for Hoover Dam, among the chatter about positioning snipers and reinforcing positions you may hear lines, "They're coming out of the walls man! They're coming outta the damn walls!" and, "Game over man! GAME OVER!". This is a reference to Bill Paxton's character Private First Class William Hudson from the film ''[[Wikipedia:Aliens (film)|Aliens]]''.
 
{{FNVWW|end}}
 
   
 
{{Navbox quests FNV}}
 
{{Navbox quests FNV}}

Revision as of 22:32, 16 July 2014

 
Gametitle-FNV
Gametitle-FNV
Hell. Can't believe we got suckered by some road jockey. Should've watched the flank while Caesar's best was making all that noise. I know what those robots of yours can do on a bad day, and I'm not eager to toss lives at them just to make a point. But if you're taking this place, you better hope you can hold it. I'll give my superiors my opinion, but I don't think they're going to listen. So if NCR comes at you, and it will, pray you're ready. I promise you, our situations reversed, I'd see you hang.General Oliver

No Gods, No Masters is the final main quest in Fallout: New Vegas if you choose to ignore the 3 other main factions (NCR, Caesar's Legion, and Mr. House) and go it alone, by using Yes Man to help you to fight for an independent New Vegas. Ensure that you have gone to the underground bunker and upgraded the Securitron Army prior to talking to Yes Man at the conclusion of Wild Card: Finishing Touches.

Quick walkthrough

Main Quest: No Gods, No Masters 
Enter the offices through last tower
Activate the switch to allow Yes Man to gain control of the dam in the control room. 
On the same floor, go southeast past the 2nd Tower exit (with the kitchen) and open the door to Hoover Dam power plant 01. It opens to a balcony with the switch that powers the East Power Plant on the western wall. 
Go back topside to deal with the Legion and NCR on the eastern side of the dam. 
Enter the Legate's camp to deal with Lanius
Return to the camp entrance and deal with General Oliver
Reward: Completion of Fallout: New Vegas 

Detailed walkthrough

After telling Yes Man you're ready to go to the dam, you start this quest on the western end of the dam with a Securitron and up to two companions that you might have with you, before you told Yes Man that you were ready to go to the dam.

As you walk forward you will see the large turret to your right explode and you will see in front of you four or five NCR troops ducking behind sand bags while fighting the Legion. You can then sneak past them all, kill them all, or kill just the Legionaries, if the NCR troops are not hostile towards you. There are several legionaries coming from the eastern side of the dam and from the drainage towers to your left as you cross the dam. There are some NCR snipers on top of the dam towers to your right as you cross the dam. After crossing the dam, you will have to enter the last tower to your right, and use the elevator to descend to the Hoover Dam offices.

After entering the offices you will encounter two NCR heavy troopers armed with heavy incinerators burning four Legionaries cowering away from them. You can kill both the legionaries and the NCR troops, sneak past them, or convince the NCR troops with a Speech check, during dialog. Afterwards, install the override chip into the large terminal with several screens attached to it, at the end of the room. Yes Man will contact and inform you that you have two options:

  • Activate the Securitrons underneath the bunker at Fortification Hill.
  • Deactivate the dam's power output, rendering it useless to the NCR.

After choosing either option you will have to run through the halls, where more legionaries and NCR troops will be fighting each other. You can either sneak past them all, kill them all, or kill the legionaries if the NCR troops aren't hostile towards you. To get from the control room to the manual override switch, turn and follow the hall to your left after exiting the control room, then turn to your right down the next hall and go to the end of the hall and turn to your right and open the door to a balcony overlooking one of the dam's eastern plants. Turn to your right and flip the switch, then go straight down the hall where you came from and turn through the open doorway to your left, and use the elevator to ascend to a room inside one of the eastern towers. Inside the room is a staircase to your right after you come out of the elevator. The room upstairs from the elevator are some toilets, sinks, and a first aid box hanging on the wall. You can drink from the toilets and sinks and use the medical supplies from the first aid box to heal your wounds, before you continue to cross the dam. Exit through the door to the left of the elevator if the elevator is behind you.

As you cross to the eastern end of the dam you will see fires burning at Fortification Hill, if you decided to activate the Securitron army. Several more legionaries will be coming from the power output towers to your left and from the eastern end of the dam and they may try to take cover behind the sand bags, there are also some NCR snipers on top of the towers, including the tower you came out of. If you completed the quest Volare! and helped the Boomers, they will fly the restored B-29 over the dam and bomb a number of the legion. If you completed the quest For Auld Lang Syne and told the Enclave Remnants to assist the NCR against the Legion, they will fight by your side, if the NCR is not hostile towards you, but if the NCR is hostile towards you then Cannibal Johnson will attack you making it very likely that you have to kill them all, except Daisy Whitman who flies away inside the Enclave vertibird. If you decided to activate the Securitron army, then you will have several Securitrons to assist you in the battle. After crossing to the eastern end of the dam, you will have to cross the bridge to your right and follow the path to the gate leading to the legate's camp. (The path has more legioniares coming from the legate's camp to kill or sneak past.)

Follow the path down the hill from the gate and enter the legate's camp to your right. Inside the legate camp are some praetorian guards and some other legionaries to kill or sneak past. Go up the hill to meet Lanius and either kill him and his legionaries in a duel, or convince him to surrender with numerous Speech checks of 55, 65, 75, 85 and 100. The Barter check will ultimately result in combat. After making either decision, go back to the gate at the camp entrance and you will be confronted by General Oliver, six NCR Veteran Rangers, and the choice to kill them, convince the NCR to leave, or to throw Oliver off the Hoover Dam.

Quest stages

StageStatusDescription
1 Go to the Control Room in Hoover Dam and install the override chip.
2 Activate the eastern power plant to power the Securitron Army.
3 Exit out to the east side of the Dam.
4 Head to the Legate's Camp and deal with the Legate and Caesar's Legion.
5 Deal with General Oliver and the NCR.
6Quest finishedReturn to Yes Man with news of your victory.

Notes

  • Using Boone as a companion while pursuing the dream of an Independent Vegas can cause him to leave you if he catches you attacking any NCR. Since it is mandatory to go into the control room and activate Yes Man, this makes things a bit tricky. To avoid any negative points with Boone, go into sneak mode before approaching the hallway to the control room, and hug the wall to your left leading to the control room entrance. If you've successfully hidden yourself from the heavy troopers and continue sneakily moving into the control room, you can get away with activating Yes Man without having to kill the troopers. Sneak back out just in case the guards become hostile again (Not sure what happens if you waltz out like nothing's wrong) (Possible fix: inform the trooper that Moore is in danger. Trooper goes to help Moore, open window for part 1). And make your way to the Hoover Dam plant 1. Blowing up the NCR soldiers (which is also mandatory) will gain you infamy with the NCR, but if you leave the room without hanging around for too long Boone will not confront you. Run past the heavy NCR troopers and any other NCR members on your way back to the outside area of the dam, and you have successfully avoided losing Boone, a very useful companion if you decide to fight Lanius or the General on your way.
  • A speech check convincing the troopers that their commanding officer is in trouble outside will get them to abandon their post allowing you easy access.
  • You don't have to worry about losing Boone if you have a mixed reputation with the NCR, like Wild Child or Soft-Hearted Devil.
  • Inside both towers that you have to go through to complete the quest are sinks and toilets that you can drink from and medical supplies inside first aid boxes that you can use to heal your wounds.
  • Another way to avoid losing Boone is to wear NCR armor, even though you're gaining infamy he won't leave because the disguise sets your NCR reputation to neutral.
  • If the player has destroyed the Securitron army below The Fort during the Legion quest Render Unto Caesar before deciding to fight for an independent Vegas, Yes Man will make several seemingly good natured passive-aggressive comments about this fact throughout "No Gods, No Masters", commenting on how "brave" the Courier was to go for the extra challenge of fighting both the NCR and the Legion without a standing army. These comments usually come with a thinly veiled frustration behind the happiness in his voice.
  • If the player has completed all portions of Render Unto Caesar, told Caesar they are not ready to fight in the Second Battle of Hoover Dam, and opted for the independent quest line anyway, when they speak to Legate Lanius for the first time he will begin the standard dialog that takes place prior to Veni, Vidi, Vici. The action of talking to Lanius for the first time also completes Render Unto Caesar, despite having failed the quest from failing Beware the Wrath of Caesar! Standard experience is awarded for the completion of Render Unto Caesar; however, Veni, Vidi, Vici is not initiated. Speaking to Lanius a second time corrects this issue and allows the player to finish No Gods, No Masters.

Behind the scenes

  • The phrase's origins date back to the late 19th century France, where it was coined by the socialist Auguste Blanqui. "Ni dieu, ni maître" -- "neither God, nor master." Since then, the phrase has been used by anarchists and feminists.
  • If you are listening to the NCR Emergency Radio during the final battle for Hoover Dam, among the chatter about positioning snipers and reinforcing positions you may hear lines, "They're coming out of the walls man! They're coming outta the damn walls!" and, "Game over man! GAME OVER!". This is a reference to Bill Paxton's character Private First Class William Hudson from the film Aliens.

Bugs

  • PCPC After you receive the briefing from Yes Man about what needs to be done at Hoover Dam, the game presents a pop-up warning about moving into the endgame. If you do not say that you want to move on to the end of the game, and leave New Vegas, this quest will not load and the gate to enter New Vegas will be locked, preventing you from getting back into the Lucky 38. A fix to get back into The Vegas Strip is to pull-up the console with the "~" key, click on the door to select it and type "unlock". This unlocks the gate and allows you to continue. [verified]
  • Playstation 3Playstation 3Playstation 3 If you choose to run back out of the gate before facing the Legate, then you can fast travel from the area. Doing so causes you to be unable to fast travel from another location. This can be dealt with by walking into a building and back out, but you must do this every time to continue fast traveling. [verified]
  • PCPC Game always crashed to desktop when engaging the first legion soldiers. After leaving Boone inside the first building and engaging the legion alone, the game worked properly. [verified]
  • Xbox 360Xbox 360 After telling Yes Man that you're ready to go to the dam and if you have ED-E with you, ED-E will stay in the same spot where you start at, as no companions are allowed into the Lucky 38 penthouse, so he'll stay in wait mode as he was left as in the floor he was in. To fix this you have to open the companion wheel and tell ED-E to stay, afterwards tell ED-E to follow you. [verified]
  • PCPC - Xbox/PS3 unconfirmed. "East Power Electrical Switch". Before attempting the mission it is possible to activate this switch so when you're on the actual mission there are no interactions with it available. Simply continue and "Exit out to the east side of the Dam". This step in your quest log will remain uncompleted but will not affect the outcome. When confronting General Oliver the Securitron Army will still appear. [verified]
  • Playstation 3Playstation 3Playstation 3 If you kill Legate Lanius by a sneak attack critical from afar your quest log will still tell you to deal with him, making the quest not able to be completed. [verified]
Main quests
Act 1Ain't That a Kick in the Head · Back in the Saddle · By a Campfire on the Trail · They Went That-a-Way · Ring-a-Ding-Ding!
Act 2Wild Card (Wild Card: Ace in the Hole, Change in Management, You and What Army?, Side Bets, Finishing Touches) · The House Always Wins (I, II, III, IV, V, VI, VII, VIII) · Render Unto Caesar · Et Tumor, Brute? · Things That Go Boom · Kings' Gambit · For the Republic, Part 2 · You'll Know It When It Happens/Arizona Killer
Act 3No Gods, No Masters · All or Nothing · Veni, Vidi, Vici · Eureka!
Side quests
New California RepublicAnywhere I Wander · Back in Your Own Backyard · Bitter Springs Infirmary Blues · Boulder City Showdown · Can You Find it in Your Heart? · Climb Ev'ry Mountain · Don't Tread on the Bear! · Emergency Radio · Eye for an Eye · Flags of Our Foul-Ups · Hard Luck Blues · I Don't Hurt Anymore · I Put a Spell on You · Keep Your Eyes on the Prize · Medical Mystery · No, Not Much · Pressing Matters · Restoring Hope · Return to Sender · That Lucky Old Sun · The White Wash · There Stands the Grass · Three-Card Bounty · We Will All Go Together · You Can Depend on Me
Caesar's LegionBeware the Wrath of Caesar! · Caesar's Favor · Caesar's Foe · Caesar's Hire · Cold, Cold Heart · I Hear You Knocking · The Finger of Suspicion · We Are Legion
The StripBeyond the Beef · Bye Bye Love · Classic Inspiration · How Little We Know · Pheeble Will · Talent Pool · The House Has Gone Bust! · The Moon Comes Over the Tower
Freeside & Outer VegasBirds of a Feather · Bleed Me Dry · Debt Collector · G.I. Blues · High Times · Someone to Watch Over Me · The Coyotes · Wang Dang Atomic Tango
BoomersAnt Misbehavin' · Sunshine Boogie · Volare! · Young Hearts
Great KhansAba Daba Honeymoon · Cry Me a River · Don't Make a Beggar of Me · Oh My Papa
Powder GangBooted · I Fought the Law · Run Goodsprings Run · Why Can't We Be Friends?
Brotherhood of SteelEyesight to the Blind · Still in the Dark · Tend to Your Business
OtherCome Fly With Me · Crazy, Crazy, Crazy · Ghost Town Gunfight · Guess Who I Saw Today · Left My Heart · My Kind of Town · The Legend of the Star and A Valuable Lesson · Unfriendly Persuasion · Wheel of Fortune
Companion questsED-E My Love · For Auld Lang Syne · Heartache by the Number · I Could Make You Care · I Forgot to Remember to Forget · Nothin' But a Hound Dog · One for My Baby
Unmarked questsA Bit of Slap and Tickle · A Final Plan for Esteban · Access Powers · All Fired Up! · An Ear to the Ground · Andy and Charlie · Arachnophobia · Arizona Scavenger · Barton the Fink · Bear Necessities · Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Bounty Killer (I, II) · Brotherhood Bond (I, II) · Caching in at the Cove · Cajoling a Cudgel · Claws Mended · Claws Out · Dealing with Contreras · Defacing the Humble Stone · Democracy Inaction · Don't Poke at the Bear! · Eddie's Emissary · Exhumin' Nature · Fight Night · Flogging a Dead Corpse · Friend of the Followers · Gland for Some Home Cooking · Harder, Better, Faster, Stronger · Hat's Entertainment · Help for Halford · Hidden Valley computer virus · Highway to the Danger Zone (I, II) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith's Caravan Charade · Laurifer Gladiator · Lenk's Bad Debts · Lily and Leo · Long-Term Care · Malleable Mini Boomer Minds · Maud's Muggers · Meeting an Equal · Missing a Few Missiles · Most Wanted · Not Worth a Hill of Corn and Beans · Old School Ghoul · A Pair of Dead Desperados (I, II) · Papers, Please · Pistol Packing · Playing on the Old Joana · Powder to the People · Power to the People · Razzle Dazzle! · Reach for the Sky, Mister! · Rest and Resupply · Ringo's Caravan Rules · Rotface's Loose Lips · Saving (or Savaging) Sergeant Teddy · The Screams of Brahmin · Silus Treatment · Short-Term Treatment · Smooth-Talking Criminal · The Star Showdown · Strategic Nuclear Moose · Straus Calls · Strip Search · Suits You, Sarah · Tags of Our Fallen · A Team of Moronic Mercenaries · Thought for the Day · Tourist Traipse · Trudy's Radio Repair · A Trusted Aide · Useless Baubles or Fancy Trinkets? · We Must Stop Beating Like This · We Must Stop Meeting Like This · Wind-Brahmin Wrangler · You Gotta Break Out a Few Eggs · You Make Me Feel Like a Woman
Add-on quests
Dead MoneySierra Madre Grand Opening! · Find Collars (8: "Dog", 12: Christine, 14: Dean Domino) · Fires in the Sky · Strike Up the Band · Mixed Signals · Trigger the Gala Event · Put the Beast Down · Last Luxuries · Curtain Call at the Tampico · Heist of the Centuries · Big Winner, Sierra Madre
Honest HeartsA Family Affair · Arrival at Zion · Bighorners of the Eastern Virgin · Chaos in Zion · Civilized Man's Burden · Crush the White Legs · Deliverer of Sorrows  · Departing Paradise · Flight from Zion · Gathering Storms · Gone Fishin' · Happy Trails Expedition · Prisoners of War · Retake the Bridge · River Monsters · Rite of Passage · Roadside Attraction · Sanctity of the Dead · The Advance Scouts  · The Treacherous Road · The Grand Staircase · Tourist Trap
Old World BluesAll My Friends Have Off Switches · A Brain's Best Friend · Coming Out of Her Shell · Field Research · He Came... And Went · Influencing People · Midnight Science Fiction Feature! · Old World Blues · On the Same Wavelength · Picking Your Brains · Project X-13 · Sonic Emitter Upgrade · Welcome to the Big Empty · What's in a Name? · When Visitors Attack! · X-2: Strange Transmissions! · X-8 Data Retrieval Test · X-8: High School Horror! · X-13: Attack of the Infiltrator!
Lonesome RoadThe Reunion · The Silo · The Job · The Launch · The Tunnelers · The Divide · The Courier · The End · The Apocalypse