Fallout 4 perk image
Fallout 3 and Fallout: New Vegas perk image
The Ninja perk grants you the power of the fabled shadow warriors. When attacking, you gain a +15% critical chance on all Melee and Unarmed attacks. Additionally, Sneak attack criticals do 25% more damage than normal.”— Fallout 3 in-game description
Fallout 3 and Fallout: New VegasEdit
When attacking, you gain a +15% critical chance on all Melee and Unarmed attacks. Also, Sneak attack criticals do 25% more damage than normal.
- To attain this perk, you are only required to have an 80 Melee Weapons skill, even though the perk affects the critical bonus and sneak damage of both Unarmed and Melee Weapons.
- In both games, the extra 25% sneak attack critical damage only applies to melee and unarmed attacks.
Trained as a shadow warrior, your ranged sneak attack do 2.5x normal damage and your melee attacks do 4x normal damage.”— Rank 1 description
|1||AGI 7||Trained as a shadow warrior, your ranged sneak attack do 2.5x normal damage and your melee attacks do 4x normal damage.||0004d8a6|
|2||AGI 7, LVL 16||Your ranged sneak attacks do 3x normal damage and your melee sneak attacks do 5x normal damage.||000e3704|
|3||AGI 7, LVL 33||Your ranged sneak attacks do 3.5x normal damage and your melee sneak attacks do 10x normal damage.||000e3705|
This section is needed but has not been written yet. You can help Nukapedia by writing it.
- pc In Fallout 3, the extra 15% critical chance does not work without the help of the unofficial Fallout 3 patch. [verified]
- pc ps3 xbox360 In Fallout: New Vegas Ninja multiplies your critical chance by 1.15 instead of adding a flat 15%, unlike all other perks/traits that modify critical chance. For example, a character with a critical hit chance of even 25% would have it be increased to only 28.5% rather than to 40% as it should. (25% * 1.15 = 28.75% vs 25% + 15% = 40%) [verified]