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Night Person

Night Person
NightPerson.gif
Fallout, Fallout Tactics
benefit: +1 Intelligence and Perception from 6:01 PM to 6:00 AM
penalty: -1 Intelligence and Perception from 6:01 AM to 6:00 PM
J.E. Sawyer's Fallout RPG
benefit: +2 to all skill checks from 6:01 PM to 6:00 AM
penalty: -2 to all skill checks from 6:01 AM to 6:00 PM
Van Buren
benefit: +10% to all skill checks at night
penalty: -10% to all skill checks in daytime
Night Person
Night Person.png
Fallout 3, Fallout: New Vegas
requirements: Level 10
ranks: 1
benefit: +2 Intelligence and +2 Perception (up to a maximum of 10) when the sun is down.
base id: 00094ebd
 
Gametitle-FO1.pngGametitle-FO3.pngGametitle-FNV.pngGametitle-FOT.pngGametitle-VB.pngGametitle-JES.png
Gametitle-FO1.pngGametitle-FO3.pngGametitle-FNV.pngGametitle-FOT.pngGametitle-VB.pngGametitle-JES.png

Night Person is a Fallout and Fallout Tactics trait as well as a Fallout 3 and a Fallout: New Vegas perk. It does not appear in Fallout 2. Instead, it was replaced with the Sex Appeal trait.

The Night Person trait does appear in the German version of Fallout 2, in the absence of the Sex Appeal trait. It uses the same image as the Sex Appeal trait.

Contents

TraitEdit

Fallout and Fallout TacticsEdit

As a night-time person, you are more awake when the sun goes down. Your Intelligence and Perception are improved at night, but dulled during the day.
—In-game description

You get a -1 modifier to both Intelligence and Perception from the hours of 6:01 AM to 6:00 PM. You get a +1 modifier to these statistics from the hours of 6:00 PM to 6:00 AM.

J.E. Sawyer's Fallout RPGEdit

When performing actions at night (6 p.m. to 6 a.m.), you do things better. During the day, however... It has nothing to do with the level of light, just the time of day. You're not a morning person. +2 to all skill checks at night, -2 to all skill checks in daytime.

PerkEdit

Fallout 3 and Fallout: New VegasEdit

When the sun is down, a Night Person gains +2 to both Intelligence and Perception (up to a maximum of 10). This perk directly affects your “internal clock” and remains active both inside and outside.

As this perk only gives a temporary increase to your statistics (unlike the Intense Training perk), it does not give an advantage when leveling up - there's no change to the number of skill points gained and the increased stats don't count for perk requirements. Thus, the only effects are enhanced threat detection, Intelligence and Perception ability checks (in dialogue and elsewhere), and a bonus of +4 (or less if your Perception and/or Intelligence is already higher than 8) to Medicine, Repair, Science, Energy Weapons, Explosives and Lockpick.

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