From The Vault
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| benefit:
| +1 Intelligence and Perception from 6:01 PM to 6:00 AM
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| penalty:
| -1 Intelligence and Perception from 6:01 AM to 6:00 PM
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| benefit:
| +2 to all skill checks from 6:01 PM to 6:00 AM
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| penalty:
| -2 to all skill checks from 6:01 AM to 6:00 PM
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Night Person is a Fallout and Fallout Tactics Trait and a Fallout 3 Perk. It does not appear in Fallout 2. Instead, it was replaced with the Sex Appeal trait.
[edit] Fallout and Fallout Tactics
As a night-time person, you are more awake when the sun goes down. Your Intelligence and Perception are improved at night, but dulled during the day. You get a -1 modifier to these two statistics from the hours of 6:01 AM to 6:00 PM. You get a +1 modifier to these statistics from the hours of 6:00 PM to 6:00 AM.
[edit] J.E. Sawyer's Fallout RPG
When performing actions at night (6 p.m. to 6 a.m.), you do things better. During the day, however... It has nothing to do with the level of light, just the time of day. You're not a morning person. +2 to all skill checks at night, -2 to all skill checks in daytime.
[edit] Fallout 3
When the sun is down, a Night Person gains +2 to both Intelligence and Perception (up to a maximum of 10). This perk directly affects your “internal clock” and remains active both inside and outside.
As this perk only gives a temporary increase to your statistics (unlike the Intense Training perk), it does not give an advantage when leveling up - there's no change to the number of skill points gained and the increased stats don't count for perk requirements. Thus, the only effects are enhanced threat detection, Intelligence and Perception ability checks (in dialogue and elsewhere), and a bonus of +4 (or less if your Perception and/or Intelligence is already higher than 8) to Medicine, Repair, Science, Energy Weapons, Explosives and Lockpick.