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New Vegas Strip

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Fallout: New Vegas locations project
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New Vegas Strip
New Vegas Strip (intro)
Icon settlement large
Site
New Vegas Strip loc
map marker(nearest: The Strip North Gate)
part ofNew Vegas
Segments
buildingsGomorrah
Lucky 38
Las Vegas Boulevard Station
Michael Angelo's workshop
NCR Embassy
NCR Military Police HQ
The Tops
Ultra-Luxe
Vault 21
People
factionsNew California Republic
Three Families
ownersMr. House
merchantsMr. Holdout
Sarah Weintraub
Street vendors
Other actors
robotsSecuritrons
Other
questsBeyond the Beef
Classic Inspiration
For the Republic, Part 2
How Little We Know
Pheeble Will
Ring-a-Ding-Ding!
Suits You, Sarah
Talent Pool
The House Always Wins
The Moon Comes Over the Tower
Wild Card
Tourist Traipse
Useless Baubles or Fancy Trinkets?
We Must Stop Meeting Like This, IV
Technical
cell nameStripEmbassy
StripFSGate
StripGomorrah
StripLucky38
StripMA
StripStation
StripTops
StripUltraLuxe
StripVault21
ref id0013b386
0013b3cc
0013b32c
0013b3cd
0013b39f
0013b3ce
0013b32d
0013b385
0013b39e
 
Gametitle-FNV
Gametitle-FNV

A city devoted to vice and sin - What's not to love?

Courier

The New Vegas Strip is a location in the Mojave Wasteland.

Background

The Strip is the heart of New Vegas, where Mr. House and the casino families are rebuilding the city in the image of its Pre-War glory.

Fallout: New Vegas loading screen

Before the Great War started, Mr. House used his considerable genius and wealth to ensure that no missiles would strike the city of Las Vegas. Though a few warheads did get through in the outskirts, most of the city was spared. Despite this, the Strip itself was not re-settled until close to two hundred years after the war, at this point Mr. House began searching for the mysterious Platinum chip to rebuild the glory of Las Vegas. Sending out PDQ-88b Securitron scouts, Mr. House started negotiating with local tribes to exchange his considerable resource stockpiles for their help. Some of the tribes resisted, but three tribes eventually gained Mr. House's favor. They became the Omertas, the Chairmen, and the White Glove Society; these tribes began running the Gomorrah, Tops and Ultra-Luxe casinos respectively. (The rest were either evacuated into Freeside or killed promptly.) Because Mr. House was dedicated to restoring Las Vegas, he insisted on transforming the tribes into families with cultures that hearkened back to Vegas' glory days.

In the process of rebuilding the Strip, Mr. House also "bought out" the residents of Vault 21. After they evacuated, he had the Vault stripped of useful technology, most of its actual volume filled with concrete and the entrance turned into a gift shop and small hotel. While the families were rebuilding the casinos, the rest of the locals were hard at work erecting an enormous wall around the Strip. When NCR traders and explorers arrived on the scene, they were amazed at the Strip and returned back to California with tales of opulence and great wealth awaiting travelers.

Eventually, when the NCR military itself arrived they were surprised to find the Strip so well-protected and heavily policed. Though they struck a deal with Mr. House to establish a base in the area, along with control of Hoover Dam, the NCR has never had control of The Strip. After the Battle of Hoover Dam the NCR negotiated an MP (military police) presence on the Strip, but their influence remains small.

Though the tribes that became The Strip's families were once hatefully opposed to each other, the demands of Mr. House have forced the families to play nice. They continue to hold long-standing grudges, but do not act openly against each other for fear of angering Mr. House.

Layout

The Strip is the heart of New Vegas. When entering through The Strip North Gate, Gomorrah is to the right and the Lucky 38 is to the left. Further down the street is a gate to another area of the strip, which leads to The Tops casino, the Ultra-Luxe and the Camp McCarran monorail. Beyond that, through another gate is Vault 21, Michael Angelo's workshop and the NCR Embassy.

Buildings

Inhabitants

Related quests

Notes

  • The families that now run the Strip of New Vegas were little more than squabbling tribes a few decades ago.
  • Mr. House is the mysterious overlord of the Strip. He controls his small empire from the confines of the Lucky 38 casino, where no other living person has set foot for over two hundred years.
  • The Securitron outside guarding Freeside people from coming in will respawn but Securitrons inside The Strip will not respawn except upon completion of The House Always Wins II where the Securitrons are upgraded to MKII.
  • In the opening scene The Strip is shown without the gates separating each part.
  • A brahmin can sometimes be seen running from one to the other gate near the Tops casino then disapearing on the other side.
  • The first time you enter the Strip, you will hear Dean Martin's song "Ain't that a Kick in the Head?".

Appearances

The New Vegas Strip appears in Fallout: New Vegas.

Bugs

  • pcIcon pc ps3Icon ps3 xbox360Icon xbox360 Sometimes, when advancing in "For the Republic, Part 2" or "Wild Card: Side Bets", the door to The Strip is locked.
    • One solution is to travel to The Strip by monorail from Camp McCarran (unless it is already destroyed).
    • Another solution is to kill a gate Securitron to get a key but you'll lose reputation (and all the gate Securitrons will attack you).
    • Another solution is paying your way again to the Securitron, you could also add the 2000 caps needs by using the console command player.additem 0000000f 2000.
    • You can use a console command to get the key: player.additem 00119875 1, or you can open the console, click the gate, and type "unlock" into the console.
    • xbox360Icon xbox360 Reloading a previous auto-save seems to fix this problem.

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