New Canaan deputy

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Gametitle-VBThe following is based on Van Buren and has not been confirmed by canon sources.

New Canaan deputies are the law enforcement officers of New Canaan in 2253.


Sheriff O'Connor has six deputies (unnamed) who man the gates and watch over the jail house. They are all men dressed in leather armor. They carry .45 revolvers or shotguns, though most of them only have six to ten rounds.[1]

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Companion: noIcon cross
New Plague Carrier: noIcon cross
Merchant: noIcon cross
Doctor: noIcon cross
Starts quests: noIcon cross
Involved in quests: yesIcon check
Deal with Marshall


  • Deal with Marshall: The diplomatic approach to dealing with Marshall is to help him leave New Canaan of his own accord. This could involve either Deception to distract the south gate deputy, allowing Marshall to escape, or Persuasion by convincing the guard to turn a blind eye and let Marshall die in peace.[2]

Other interactionsEdit

When people approach, they stop them, make them surrender their weapons and drugs, and only let them enter New Canaan if they have not been banished.[3][4]


Apparel Weapon Other items On death
Leather outfit .45 revolver
- -


A deputy will accompany Jeremiah and several Mormons in the evening[5] as they journey out to have supper with the refugees on the exterior.[6]


New Canaan deputies were to appear only in Van Buren, the canceled Fallout 3 by Black Isle Studios.


  1. New Canaan design document/1 - Deputies
  2. New Canaan design document/2 - Deal with Marshall
  3. New Canaan design document/1 - NC Outskirts Key
  4. New Canaan design document/1 - NC Union Station Key
  5. New Canaan design document/1 - NC Town Key
  6. New Canaan design document/1 - Overview

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