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New California Republic

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Icon disambig
For the town, see New California Republic (town).
New California Republic
FNV NCR Flag
People
founded byAradesh
Tandi
Seth
leader(s)Aradesh (21892196)
Tandi (2196—2248)
Joanna Tibbett (2248—2253)
Wendell Peterson (2253—2273)
Aaron Kimball (2273—)
William Slater (2273—)
notable
members:
2241:
Vice President Frank Carlson
Councilman Roger Westin

2281:
Vice President William Slater
General Lee Oliver
Chief Hanlon
Col. Cassandra Moore
Col. James Hsu
Col. Royez
Ambassador Dennis Crocker
Locations
headquartersNCR (formerly Shady Sands)
locationsArizona
Arizona Spillway (formerly)
Bullhead City
Willow Beach (formerly)

Core Region
Anza-Borrego
Arroyo
Boneyard
Dayglow
Hub
Junktown
Klamath
Maxson
Navarro
NCR (formerly Shady Sands)
New Reno
Oak Creek
One Pine
Owen's Lake
Redding
Sac-Town
Vault 15
Vault City

Mexico
Baja
Rattletail

Mojave Wasteland
Bitter Springs
Camp McCarran
HELIOS One
Hoover Dam
The Strip
Connections
divisionsNew California Republic Army
New California Republic Rangers
Office of Science and Industry
Field Preparations Division
relatedVault 15
Gameplay
appearancesFallout 2
Fallout: New Vegas
Van Buren
mentionedFallout
 
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-VBGametitle-FB
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-VBGametitle-FB

A safe people is a strong people.

— President Tandi

The New California Republic (NCR) is a democratic federation based in California, with holdings in Nevada, Oregon, Mexico (Baja) and along the Colorado River. The NCR emphasizes many old world values, such as democracy, liberty, and the rule of law. It also strives to restore order and progress in the wasteland, though it has faced difficulty living up to those standards.

Background

The New California Republic was born from the remnants of the survivors of Vault 15 and the small walled community they founded, Shady Sands. Under the leadership of Aradesh, and with the assistance of the Vault Dweller (who saved Tandi, Aradesh’s daughter and a future president of the NCR), the community prospered. Trade routes with other settlements allowed cultural exchange, and a movement to form a national entity gradually took root and won popular acceptance. In 2186, the town of Shady Sands changed its name to “New California Republic” and formed a trial council government to draft a constitution. Four more settlements joined the council, and in 2189 the NCR was voted into existence as a sprawling federation of five states: Shady Sands, Los Angeles, Maxson, Hub, and Dayglow.

By post-apocalyptic standards, the NCR is a paragon of economic success and good ethical character: political enfranchisement, rule of law, a reasonable degree of physical security, and a standard of living better than mere subsistence are daily realities for its 700,000+ citizens. Currently, the NCR in a state of transition, with rapid economic growth and a sea change in political leadership endangering its grand humanitarian ideals. Nowhere is this more evident than in the Mojave, where the occupation of Hoover Dam has improved access to electricity and water, but at the cost of straining its budget and embroiling its armed forces in a morally corrosive imperialist project.

The NCR government’s aim is to annex New Vegas as the republic’s newest state. While it already controls Hoover Dam, its treaty with Mr. House and the three families compels it to allot 5% of the dam’s electrical and water production to local use free of charge. Adding injury to insult, the NCR is locked into protecting New Vegas from invasion by Caesar’s Legion even as it receives not one cap in tax revenue from the Strip’s highly lucrative resort operations. NCR citizens in the Mojave have largely come here for economic reasons, whether as paid citizen soldiers or as prospectors and fortune-seekers.[1]

Society

Most of the NCR is made up of farmers, merchants or settlers seeking protection from the dangers of the post-apocalyptic world. In exchange, the NCR collects taxes from them to arm, train, and supply their troops.

Structure

FO02 NPC Tandi

Tandi, president of NCR in 2241.

1966965-fo01 npc aradesh

Aradesh, first NCR president (2189-2196)

The NCR is a democratic federation, modeling itself on the government of pre-War United States. The government is divided into three branches: legislative, executive and judicial. The legislative branch is the Congress, staffed by representatives elected by their states and senators, forming two houses: House of Representatives and the Senate. The Congressmen use a variety of titles: "Councilor," "Counselor," "Councilman," "Representative," and "Senator." In particular, the Hub (in its own obstinate way) prefers to call their representatives "Governors." The executive branch is the Republic council, headed by the President and Vice-President. The President and Vice-President are elected by NCR citizens, with advice from the Congress. Last, the judicial branch comprises courts and judges ruling in accordance with NCR's adapted version of American common law. United States uses common law, so it's logical that its heirs would continue to use it - after adapting it to post nuclear needs, of course.

In theory, this is a sound and well-balanced system, but in practice, every state tries to assert its independence and work towards furthering its own agenda. There is much friction between the states of Hub and Shady Sands, usually related to trade rights and caravan routes, while New Reno remains dominated by various criminal interests. Significant pressure is exerted on the political and economic direction of the NCR by a variety of private interests; in particular, the brahmin barons whose wealth gives them great influence at the ballot box and whose needs are often placed first by officials seeking support in their political ambitions. With the armed forces, the Gun Runners gain special dispensation and influence as they are the primary contributor to NCR's weapon arsenal. Elsewhere, monopolies like the Crimson Caravan and similar trading families dominate the trade routes and use their wealth to gain influence with the NCR government and extort large amounts of money. Smaller competitors who are unable to compete with both the larger competition as well as the high taxes are inevitably muscled out.

The president is the biggest factor in deciding on the course the Republic should take. For example, under Tandi (who served over ten terms as President; something Caesar mocks as indicative of monarchy, rather than democracy), the NCR has grown substantially, focusing efforts on rebuilding the pre-War infrastructure and restarting technological development, while under Aaron Kimball, the NCR became more imperialistic and expansive, overextending itself on multiple fronts in the process.

There is little to no sexism in the NCR (unlike many other factions in the wastes), most likely due to the community's origins in Vault 15 and Tandi's extended presidency. The republic also has shown little discrimination against ghouls and mutants, though many political analysts argue that this is because NCR has had limited contact with them (the NCR did have little contact with Necropolis or the Master's Army). However, some politicians use lingering anti-mutant sentiments to boost their popularity among the voters.

There is a clear separation of church and state. NCR has resisted any attempts to canonize the Vault Dweller within the city limits (the statue outside the Hall of Congress is acceptable, though nothing else is). Both Aradesh and Tandi found that politics and religion don't mix, especially when they got more exposure to the people of the Hub and visits from a few well-spoken members of the Followers of the Apocalypse. In any event, the NCR in the past and in the present allows any non-psychotic religions within their capital, the NCR are very tolerant of religions as long as they don't involve human sacrifice or dipping people in vats of Forced Evolutionary Virus, such as the Legion and the Master's Army.

States

(State) - (Capital) * indicates that the State and Capital have the same name.

Military

The NCR's military is composed of several Divisions, including special cavalry and mechanized units. In addition, many of their major cities are protected and patrolled by heavily armed police officers. One of their Special Forces units consists of the New California Rangers, a select group that is pledged to protect the people of the Wastes much like the Texas Rangers of old. The Rangers are said to have numerous safehouses throughout the wastes, and they use these to strike at slavers outside of NCR territory (usually in the North). As expected, the two groups hate each other with a passion. NCR was also in the habit of establishing marshals in the major population centers in their territories, responsible for enforcing the laws of NCR throughout the Republic. Ghouls, super mutants, and humans were all known to serve in the NCR armed forces. They also have access to a small limited number of vertibirds from their battle with the Enclave over Navarro, such as the modified Bear Force One vertibird. They may also have access to the blueprints of the vertibirds, because there were copies at Navarro which the Chosen One delivered to the Brotherhood of Steel.

Relations with the outside

Many people in the western wastelands have mixed feelings about the NCR. Some people strongly support the Republic's goals of spreading democracy and the rule of law, and others vehemently oppose their methods of "controlling" everything they come into contact with. With wastelanders who were used to having no more than a mayor or sheriff now suddenly being part of a complex political structure and having to pay taxes, some view it as a loss of the frontier lifestyles that once defined them. As the NCR's power and territory grew, it made progressively stronger enemies who would test the resolve of the Republic.

Under President Tandi, the NCR made slow but sustainable territorial expansion, allowing towns and other small communities, who were impressed by the principles of the NCR, to join of their own volition. While defending their borders from hostile raiders like the once legendary Vipers and Jackals, who would be ravaged by the NCR's military until they became broken shadows of their former glory. Eventually taming Southern California, these achievements would garner such respect for President Tandi that the people would come to adore her, and tribals outside the NCR's borders would refer to her as the "Great Mother".

Viewing the NCR's growth and success as a threat to their already stagnating power and influence, the Brotherhood of Steel would launch a military campaign with the goal of pacifying the NCR and asserting its dominance over the wasteland and its technology. After narrowly avoiding defeat in the early days of the war, the NCR would ultimately prevail and force the Brotherhood into retreat and hiding. The NCR had defeated their strongest opponent yet.

After the death of President Tandi, her successors would gradually change the direction of the NCR. Rapidly expanding the Republic's borders in every direction in a more imperialistic fashion, they sacrificed some of the NCR's principles and moral highground in the process. Now led by President Aaron Kimball, the NCR's expansion has led it to the Mojave Wasteland, where it would encounter the impressive city of New Vegas, and the even more promising Hoover Dam. However it would also encounter its greatest enemy ever, Caesar's Legion, across the Colorado River.

The NCR initially had great success in the Mojave Wasteland, setting up several bases and even an embassy on The Strip. The front line of the new conflict between the NCR and Caesar's Legion moved towards the Colorado River. The Legion attacked the NCR with its full strength during the First Battle of Hoover Dam. The NCR was forced to retreat, but lured the Legion into a trap at Boulder City and was able to retake the Dam. After their defeat the Legion regularly conducted raids on the west side of the Colorado, even creating permanent bases at Cottonwood Cove and sacking towns like Nipton and Nelson with little response from the NCR.

Known wars and military conflicts which the NCR was involved:

Technology

The NCR has access to a lot of pre-War technology. Standard NCR soldiers have service rifles along with standard pre-War and self-made combat and riot armors. The NCR possesses power armor salvaged from engagements with the Brotherhood, but lack the training to use it in the Mojave. Instead, the servos in the joints are stripped out and an air-conditioning unit is installed in place of the power core, turning it into extremely heavy, but effective, armor. The New California Republic does possess Energy Weapons in their forces, but it is used in moderation, and their main source of additional energy weapons and ammunition rely on the Gun Runners. However, the NCR special forces, the NCR Ranger Veterans, use pre-War riot gear and armor. The weapons used by the Rangers include: anti-materiel rifle, Ranger Sequoia, hunting revolver, brush gun, amongst others.

As for civilian technology, they appear to have knowledge of irrigation (as apparent in the NCR sharecropper farms). They can also maintain some pre-War transportation, such as the monorail at Camp McCarran. The NCR also had an extensive railroad network in the New Vegas area and in the Core Region. The network used in the Mojave was used for transporting limestone from Quarry Junction to Boulder City; these efforts were halted by the Powder gangers revolt and the unsuccessful efforts to curb deathclaw population growth. However, the railroad system in the Core Region is still active.

After annexing Vault City, the NCR gained access to many new kinds of technology, such as energy weapons and technology such as the force field. Due to Vault City, the NCR can mass produce chems and stimpaks, as well as gaining the ability to perform radiation removal and sophisticated surgical procedures, including replacement of lost limbs, and organs via cloning and grafting armor plating to one's skeleton. Vault City also allows them to access the ability to make their own weapons, repair pre-War weapons, and make their own power armor.

Currency

The NCR created its own currency in the form of gold coins around the turn of the 22nd century. Bottle caps were useless at this time due to the gold reserves of the NCR. This changed when the Brotherhood of Steel destroyed the gold reserves in 2281. The NCR dollar devalued and the conversion rate lowered to 2.5 NCR dollars to one cap.

The common denotations of NCR currency are the $5, $20, and $100 bills. The $5 bill features a pictures of Aradesh and Shady Sands, the $20 bill features pictures of Seth and the NCR Ranger insignia, and the $100 bill features pictures of Tandi.

Notes

FB6 NCR flag

Avellone's flag of NCR.

  • In Chris Avellone's Fallout Bible 6, a version of the NCR flag with one-headed bear, based on the old flag of the California Republic is shown. It is inconsistent with Fallout 2, where a two-headed bear can be clearly seen. The flag seen in Fallout: New Vegas is a combination of both versions, as it shows a two-headed bear, but the rest of the flag looks like it does in the Fallout Bible.
  • Follows-Chalk believes that the NCR is a tribe called "Enseeyar".
  • Caesar, founder of NCR's sworn enemies Caesar's Legion, once lived near the Boneyard which would eventually become one of the states within the NCR.

Vault City travel log

New California Republic

  • New California Republic: The territories of NCR are located far to the south of Vault City. Trades mechanical equipment, gold, and various surplus products in exchange for Vault City medical technology. NCR has recently stepped up efforts to absorb Vault City as a border territory, so Vault Citizens should exercise extreme caution when traveling to NCR.
  • Population: Though a census has been conducted, we do not have access to the figures. NCR is believed to have many tens of thousands of people.
  • Government: President and a Congress.
  • Background radiation count: Current readings are unavailable.
  • Mutation rate: Varies amongst territories.
Vault City travel log

Appearances

The New California Republic was first mentioned in the Fallout end cutscenes for Shady Sands and it first appeared in Fallout 2, and was to appear again in the canceled Van Buren project. In Fallout 3, it is mentioned in a terminal of the Citadel. It appears once more in Fallout: New Vegas as one of the major factions fighting over the control of the Mojave Wasteland.

Gallery

References

  1. Fallout: New Vegas Official Game Guide

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