Fallout Wiki
Register
Fallout Wiki
No edit summary
(Undo revision 2219683 by 68.101.87.159 (talk))
(47 intermediate revisions by 28 users not shown)
Line 1: Line 1:
 
{{for|the town|New California Republic (town)}}
 
{{for|the town|New California Republic (town)}}
 
{{Infobox faction
 
{{Infobox faction
|games =FO2, FNV, VB
+
|games =FO2, FNV, FNVLR, VB
|mentions =FO1, FO3
+
|mentions =FO1, FO3, FNVDM, FNVHH, FNVOWB
 
|image =FNV NCR Flag.png
 
|image =FNV NCR Flag.png
 
|founded by =[[Aradesh]]<br />[[Tandi]]<br />[[Seth]]
 
|founded by =[[Aradesh]]<br />[[Tandi]]<br />[[Seth]]
|leader =[[Aradesh]] ([[Timeline#2189|2189]]—[[Timeline#2196|2196]])<br />[[Tandi]] (2196—[[Timeline#2248|2248]])<br />[[Joanna Tibbett]] (2248—[[Timeline#2253|2253]])<br />[[Wendell Peterson]] (2253—[[Timeline#2273|2273]])<br />[[Aaron Kimball]] ([[Timeline#2273|2273]]—)
+
|leader =[[Aradesh]] ([[Timeline#2189|2189]]—[[Timeline#2196|2196]])<br />[[Tandi]] (2196—[[Timeline#2248|2248]])<br />[[Joanna Tibbett]] (2248—[[Timeline#2253|2253]])<br />[[Wendell Peterson]] (2253—[[Timeline#2273|2273]])<br />[[Aaron Kimball]] ([[Timeline#2273|2273]]—[[Timeline#2281|2281]]) (Death only by player choice)
 
|headquarters =[[New California Republic (town)|NCR]] (formerly [[Shady Sands]])
 
|headquarters =[[New California Republic (town)|NCR]] (formerly [[Shady Sands]])
 
|divisions =[[New California Republic Army]]<br />[[New California Republic Rangers]]<br />[[Office of Science and Industry]]<br />[[Field Preparations Division]]<br />[[NCRCF]]
 
|divisions =[[New California Republic Army]]<br />[[New California Republic Rangers]]<br />[[Office of Science and Industry]]<br />[[Field Preparations Division]]<br />[[NCRCF]]
Line 12: Line 12:
 
:[[Bullhead City]]<br />
 
:[[Bullhead City]]<br />
 
:[[Willow Beach]] (formerly)<br />
 
:[[Willow Beach]] (formerly)<br />
<hr>[[Core Region]]<br />
+
<hr />[[New California|Core Region]]<br />
 
:[[Anza-Borrego]]<br />
 
:[[Anza-Borrego]]<br />
 
:[[Boneyard]]<br />
 
:[[Boneyard]]<br />
 
:[[Dayglow]]<br />
 
:[[Dayglow]]<br />
:[[Hub]]<br />
+
:[[The Hub]]<br />
 
:[[Junktown]]<br />
 
:[[Junktown]]<br />
 
:[[Klamath]]<br />
 
:[[Klamath]]<br />
 
:[[Maxson (state)|Maxson]]<br />
 
:[[Maxson (state)|Maxson]]<br />
:[[Navarro]]<br />
 
 
:[[New California Republic (town)|NCR]] (formerly [[Shady Sands]])<br />
 
:[[New California Republic (town)|NCR]] (formerly [[Shady Sands]])<br />
 
:[[Oak Creek]]<br />
 
:[[Oak Creek]]<br />
Line 36: Line 35:
 
:[[HELIOS One]]<br />
 
:[[HELIOS One]]<br />
 
:[[Hoover Dam]]<br />
 
:[[Hoover Dam]]<br />
:[[The Strip]]
+
:[[New Vegas Strip|The Strip]]
 
:[[Boulder City]]
 
:[[Boulder City]]
:[[NCRCF]] (formerly)
+
:[[NCR Correctional Facility|NCRCF]] (formerly)
 
:[[Camp Golf]]
 
:[[Camp Golf]]
:[[Primm]] (Potentially)
+
:[[Primm]] (potentially)
  +
:[[Nelson]] (formerly, potentially)
|related =[[Vault 15]]<br />
+
|related =[[Vault 15]]
|members =[[timeline#2241|2241]]:<br />Vice President [[Frank Carlson]]<br />Councilman [[Roger Westin]]<br /><hr>[[timeline#2281|2281]]:<br />Vice President [[William Slater]]<br />General [[Lee Oliver]]<br />Chief [[Hanlon]]<br />Col. [[Cassandra Moore]]<br />Col. [[James Hsu]]<br />Col. [[Royez]]<br />Ambassador [[Dennis Crocker]]
+
|members =[[timeline#2241|2241]]:<br />Vice President [[Frank Carlson]]<br>Councilman [[Roger Westin]]<br /><hr />[[Timeline#2281|2281]]:<br />General [[Lee Oliver]]<br />Chief [[Hanlon]]<br />Col. [[Cassandra Moore]]<br />Col. [[James Hsu]]<br />Col. [[Royez]]<br>Ambassador [[Dennis Crocker]]
 
|footer =[[File:NCRReputation.png|150px]]<br />Reputation image from ''Fallout: New Vegas''.
 
|footer =[[File:NCRReputation.png|150px]]<br />Reputation image from ''Fallout: New Vegas''.
}}{{Games|FO|FO2|FO3|FNV|VB|FB}}
+
}}{{Games|FO|FO2|FO3|FNV|FNVDM|FNVHH|FNVOWB|FNVLR|VB|FB|AR}}
   
 
{{Quotation|A safe people is a strong people.|President [[Tandi]]}}
 
{{Quotation|A safe people is a strong people.|President [[Tandi]]}}
   
'''New California''' <ref> [[Fallout endings]] (Brotherhood of Steel, Khans, and Followers of the Apocalypse endings) </ref> (officially the '''New California Republic''', often abbreviated to '''NCR''') is a democratic federation based in [[California]], with holdings in [[Nevada]], [[Oregon]], [[Mexico]] (Baja) and along the [[Colorado River]]. The NCR emphasizes many old world values, such as democracy, liberty, and the rule of law. It also strives to restore order and progress in the wasteland, though it has faced difficulty living up to those standards.
+
'''New California'''<ref> [[Fallout endings]] (Brotherhood of Steel, Khans, and Followers of the Apocalypse endings)</ref> (officially the '''New California Republic''', often abbreviated to '''NCR''') is a large, democratic federation based in [[New California|California]], with holdings in [[Southwest Commonwealth|Nevada]], [[Northwest Commonwealth|Oregon]], [[Mexico]] (Baja) and along the [[Colorado River]]. The NCR emphasizes and claims to support a myriad of old world values, such as democracy, personal liberty, and the rule of law. It also strives to restore the general order of the wasteland, the improvement and development of infrastructure and economic systems, and a basic common peace between the people. Though appearing to be a benevolent entity of governance, the ability to control the land it claims to protect, the fidelity of those who live under their rule, and the widespread corruption within their political system has been questioned by many, without a clear response by the NCR themselves.
   
 
==Background==
 
==Background==
 
{{main|History of the New California Republic}}
 
{{main|History of the New California Republic}}
The New California Republic was born from the remnants of the survivors of [[Vault 15]] and the small walled community they founded, [[Shady Sands]]. Under the leadership of [[Aradesh]], and with the assistance of the [[Vault Dweller]] (who saved [[Tandi]], Aradesh’s daughter and a future president of the NCR), the community prospered. Trade routes with other settlements allowed cultural exchange, and a movement to form a national entity gradually took root and won popular acceptance. In [[Timeline#2186|2186]], the town of Shady Sands changed its name to [[New California Republic (town)|New California Republic]] and formed a trial council government to draft a constitution. Four more settlements joined the council, and in [[Timeline#2189|2189]] the NCR was voted into existence as a sprawling federation of five states: Shady Sands, [[Boneyard|Los Angeles]], [[Maxson (state)|Maxson]], [[Hub]], and [[Dayglow]].
+
The New California Republic was born from the remnants of the survivors of [[Vault 15]] and the small walled community they founded, [[Shady Sands]]. Under the leadership of [[Aradesh]], and with the assistance of the [[Vault Dweller]] (who saved [[Tandi]], Aradesh's daughter and a future president of the NCR), the community prospered. Trade routes with other settlements allowed cultural exchange, and a movement to form a national entity gradually took root and won popular acceptance. In [[Timeline#2186|2186]], the town of Shady Sands changed its name to "[[New California Republic (town)|New California Republic]]" and formed a trial council government to draft a constitution. Four more settlements joined the council, and in [[Timeline#2189|2189]] the NCR was voted into existence as a sprawling federation of five states: Shady Sands, [[Boneyard|Los Angeles]], [[Maxson (state)|Maxson]], [[The Hub]], and [[Dayglow]].
   
By post-apocalyptic standards, the NCR is a paragon of economic success and good ethical character: political enfranchisement, rule of law, a reasonable degree of physical security, and a standard of living better than mere subsistence are daily realities for its 700,000+ citizens. Currently, the NCR is in a state of transition, with rapid economic growth and a sea change in political leadership endangering its grand humanitarian ideals. Nowhere is this more evident than in the [[Mojave Wasteland|Mojave]], where the occupation of [[Hoover Dam]] has improved access to electricity and water, but at the cost of straining its budget and embroiling its armed forces in a morally corrosive imperialist project.
+
By post-apocalyptic standards, the NCR is a paragon of economic success and good ethical character: political enfranchisement, rule of law, a reasonable degree of physical security, and a standard of living better than mere subsistence are daily realities for its 700,000+ citizens.{{Citation needed}} Currently, the NCR is in a state of transition, with rapid economic growth and a sea change in political leadership endangering its grand humanitarian ideals. Nowhere is this more evident than in the [[Mojave Wasteland|Mojave]], where the occupation of [[Hoover Dam]] has improved access to electricity and water, but at the cost of straining its budget and embroiling its armed forces in a morally corrosive imperialist project.
   
The NCR government’s aim is to annex [[New Vegas]] as the republic’s newest state. While it already controls Hoover Dam, its treaty with [[Robert House|Mr. House]] and the three families compels it to allot 5% of the dam’s electrical and water production to local use free of charge. Adding insult to injury, the NCR is locked into protecting New Vegas from invasion by [[Caesar's Legion]] even as it receives not one cap in tax revenue from the [[New Vegas Strip|Strip]]’s highly lucrative resort operations. NCR citizens in the Mojave have largely come here for economic reasons, whether as paid citizen soldiers or as prospectors and fortune-seekers.<ref name="FNV Guide">''[[Fallout: New Vegas Official Game Guide]]''</ref>
+
The NCR government's aim is to annex [[New Vegas]] as the republic's newest state. While it already controls Hoover Dam, its treaty with [[Robert House|Mr. House]] and the three families compels it to allot 5% of the dam’s electrical and water production to local use free of charge. Adding insult to injury, the NCR is locked into protecting New Vegas from invasion by [[Caesar's Legion]] even as it receives not one cap in tax revenue from the [[New Vegas Strip|Strip]]'s highly lucrative resort operations. NCR citizens in the Mojave have largely come here for economic reasons, whether as paid citizen soldiers or as prospectors and fortune-seekers.<ref name="FNV Guide">''[[Fallout: New Vegas Official Game Guide]]''</ref>
   
 
==Society==
 
==Society==
 
The majority of the NCR populace is made up of farmers, travelling merchants and poor settlers seeking protection from the dangers of the post-apocalyptic world - a luxury usually only available to the rich and powerful. In exchange for their protection, the NCR classes them as a 'citizen' and collects taxes from them which is mostly used on the military to arm, train, and supply their troops. Citizenship can be given to entire settlements and put under NCR jurisdiction if requested, however this practice is controversial in the Mojave due to rumors of the NCR supposedly bullying weaker settlements and incorporating them against their will.
 
The majority of the NCR populace is made up of farmers, travelling merchants and poor settlers seeking protection from the dangers of the post-apocalyptic world - a luxury usually only available to the rich and powerful. In exchange for their protection, the NCR classes them as a 'citizen' and collects taxes from them which is mostly used on the military to arm, train, and supply their troops. Citizenship can be given to entire settlements and put under NCR jurisdiction if requested, however this practice is controversial in the Mojave due to rumors of the NCR supposedly bullying weaker settlements and incorporating them against their will.
   
The NCR enforces strict rules upon their citizens and in their cities: crimes across the Mojave are typically punished by death. <ref name="Fallout: New Vegas loading screen hints">Fallout: New Vegas loading screen hints</ref> Openly carrying arms, prostitution, gambling and slavery are not permitted within NCR city limits. Persons found under the influence of alcohol or drugs will be arrested. <ref name="Sssign.msg">[[Sssign.msg]], Fallout 2</ref> Despite government playing a large part in the daily lives of citizen, the NCR is not authoritarian and is generally liberal towards people who commit minor crimes.
+
The NCR enforces strict rules upon their citizens and in their cities: crimes across the Mojave are typically punished by death.<ref name="Fallout: New Vegas loading screen hints">Fallout: New Vegas loading screen hints</ref> Openly carrying arms, prostitution, gambling, and slavery are not permitted within NCR city limits. Persons found under the influence of alcohol or drugs will be arrested.<ref name="Sssign.msg">[[Sssign.msg]], Fallout 2</ref> Despite government playing a large part in the daily lives of citizen, the NCR is not authoritarian and is generally liberal towards people who commit minor crimes.
   
 
Policing (both civilian and military) in the fringes of NCR territory and outside of it is usually of poor quality however - this is evident as off-duty NCR troopers that seek entertainment on The Strip can be witnessed drunk and hint to have been gambling or using prostitutes. A notable trait of the New California Republic, often to the annoyance of its citizens, is the government's tendency to be overly bureaucratic and giving power to those of an important background rather than by ability. As a lot of the power is invested in particular individuals in the cities back west, citizens at the frontier regions often feel like they are not listened to and are forgotten about.
 
Policing (both civilian and military) in the fringes of NCR territory and outside of it is usually of poor quality however - this is evident as off-duty NCR troopers that seek entertainment on The Strip can be witnessed drunk and hint to have been gambling or using prostitutes. A notable trait of the New California Republic, often to the annoyance of its citizens, is the government's tendency to be overly bureaucratic and giving power to those of an important background rather than by ability. As a lot of the power is invested in particular individuals in the cities back west, citizens at the frontier regions often feel like they are not listened to and are forgotten about.
   
 
==Structure==
 
==Structure==
[[Image:FO02 NPC Tandi.png|thumb|250px|Tandi, president of NCR in 2241.]][[File:1966965-fo01_npc_aradesh.png|thumb|250px|Aradesh, first NCR president (2189-2196)]]
+
[[File:FO02 NPC Tandi.png|thumb|240px|left|Tandi, president of NCR in 2241.]]
The NCR is a democratic federation, modeling itself on the government of pre-War [[United States]]. The government is divided into three branches: legislative, executive and judicial. The legislative branch is the Congress, staffed by representatives elected by their states and senators, forming two houses: House of Representatives and the Senate. The Congressmen use a variety of titles: "Councilor," "Counselor," "Councilman," "Representative," and "Senator." In particular, the Hub (in its own obstinate way) prefers to call their representatives "Governors." The executive branch is the Republic council, headed by the President and Vice-President. The President and Vice-President are elected by NCR citizens, with advice from the Congress. Last, the judicial branch comprises courts and judges ruling in accordance with NCR's adapted version of American common law.
+
The NCR is a democratic federation, modeling itself on the government of pre-War [[United States]]. The government is divided into three branches: legislative, executive and judicial. The legislative branch is the Congress, staffed by representatives elected by their states and senators, forming two houses: House of Representatives and the Senate. The Congressmen use a variety of titles: "Councilor," "Counselor," "Councilman," "Representative," and "Senator." In particular, the Hub (in its own obstinate way) prefers to call their representatives "Governors." The executive branch is the Republic council, headed by the President and Vice-President. The President and Vice-President are elected by NCR citizens, with advice from the Congress. Last, the judicial branch comprises courts and judges ruling in accordance with NCR's adapted version of American common law.
   
  +
[[File:1966965-fo01_npc_aradesh.png|thumb|240px|left|Aradesh, first NCR president (2189-2196)]]
In theory, this is a sound and well-balanced system, but in practice every state tries to assert its independence and work towards furthering its own agenda. There is a great amount of friction between the states of Hub and Shady Sands, usually related to trade rights and caravan routes, while New Reno remains dominated by various criminal interests. Significant pressure is exerted upon the political and economic direction of the NCR by a variety of private interests: in particular, the brahmin barons whose wealth gives them great influence at the ballot box and whose needs are often placed first by officials seeking support in their political ambitions. With the armed forces, the [[Gun Runners]] gain special dispensation and influence as they are the primary contributor to NCR's weapon arsenal. Elsewhere, monopolies like the [[Crimson Caravan]] and similar trading families dominate the trade routes and use their wealth to gain influence with the NCR government and extort large amounts of money. Smaller competitors who are unable to compete with both the larger competition as well as the high taxes are inevitably muscled out.
+
In theory, this is a sound and well-balanced system, but in practice every state tries to assert its independence and work toward furthering its own agenda. There is a great amount of friction between the states of Hub and Shady Sands, usually related to trade rights and caravan routes, while New Reno remains dominated by various criminal interests. Significant pressure is exerted upon the political and economic direction of the NCR by a variety of private interests: in particular, the brahmin barons whose wealth gives them great influence at the ballot box and whose needs are often placed first by officials seeking support in their political ambitions. With the armed forces, the [[Gun Runners]] gain special dispensation and influence as they are the primary contributor to NCR's weapon arsenal. Elsewhere, monopolies like the [[Crimson Caravan]] and similar trading families dominate the trade routes and use their wealth to gain influence with the NCR government and extort large amounts of money. Smaller competitors who are unable to compete with both the larger competition as well as the high taxes are inevitably muscled out.
   
 
The president is the biggest factor in deciding the course the Republic should take. For example, under [[Tandi]] (who served over ten terms as President; something [[Caesar]] mocks as indicative of monarchy rather than democracy), the NCR grew substantially, focusing its efforts upon rebuilding the pre-War infrastructure and restarting technological development. Conversely, while under [[Aaron Kimball]], the NCR has become more imperialistic and expansive, overextending itself on multiple fronts in the process.
 
The president is the biggest factor in deciding the course the Republic should take. For example, under [[Tandi]] (who served over ten terms as President; something [[Caesar]] mocks as indicative of monarchy rather than democracy), the NCR grew substantially, focusing its efforts upon rebuilding the pre-War infrastructure and restarting technological development. Conversely, while under [[Aaron Kimball]], the NCR has become more imperialistic and expansive, overextending itself on multiple fronts in the process.
   
There is little to no sexism in the NCR (unlike many other factions in the wastes), most likely due to the community's origins in Vault 15 and Tandi's extended presidency. The republic has also shown little discrimination against ghouls and mutants, though many political analysts argue that this is because NCR has had limited contact with them (the NCR did have little contact with [[Necropolis]] or the [[Master's Army]]). Some of their Veteran Rangers are ghouls, however, and they accept ghouls into their army. In any event, some politicians use lingering anti-mutant sentiments to boost their popularity amongst voters.
+
There is little to no sexism in the NCR (unlike many other factions in the wastes), most likely due to the community's origins in Vault 15 and Tandi's extended presidency. The republic has also shown little discrimination against ghouls and mutants, though many political analysts argue that this is because NCR has had limited contact with them (the NCR did have little contact with [[Necropolis]] or the [[Master's Army]]). Some of their Veteran Rangers are ghouls, however, and they accept ghouls into their army. In any event, some politicians use lingering anti-mutant sentiments to boost their popularity among voters.
   
There is a clear separation of [[religion|church]] and state within the NCR. In particular, the NCR has resisted any attempts to canonize the [[Vault Dweller]] within its city limits (the statue outside the Hall of Congress being the only exception). Both Aradesh and Tandi found that politics and religion don't mix, a realization that was cemented when they gained more exposure to the people of the [[Hub]] and received visits from a few well-spoken members of the [[Followers of the Apocalypse]]. As long as there is no interaction between church and government, the NCR (past and present) allows any non-radical religious groups within their borders. Accordingly, the NCR are very tolerant of religion as long as its various assemblies don't participate in human sacrifice or indulge in dipping people into vats of [[Forced Evolutionary Virus]], such as the Legion and the Master's Army.
+
There is a clear separation of [[religion|church]] and state within the NCR. In particular, the NCR has resisted any attempts to canonize the [[Vault Dweller]] within its city limits (the statue outside the Hall of Congress being the only exception). Both Aradesh and Tandi found that politics and religion don't mix, a realization that was cemented when they gained more exposure to the people of [[the Hub]] and received visits from a few well-spoken members of the [[Followers of the Apocalypse]]. As long as there is no interaction between church and government, the NCR (past and present) allows any non-radical religious groups within their borders. Accordingly, the NCR are very tolerant of religion as long as its various assemblies don't participate in human sacrifice or indulge in dipping people into vats of [[Forced Evolutionary Virus]], such as the Legion and the Master's Army.
   
 
===States===
 
===States===
 
''(State) - (Capital) * indicates that the State and Capital have the same name.''
 
''(State) - (Capital) * indicates that the State and Capital have the same name.''
* [[Arroyo]]
+
*[[Arroyo]]
* [[Boneyard]]
+
*[[Boneyard]]
* [[Dayglow]]*
+
*[[Dayglow]]*
* [[Hub|The Hub]]*
+
*[[The Hub]]*
* [[Klamath]]*
+
*[[Klamath]]*
* [[Maxson (state)|Maxson]]*
+
*[[Maxson (state)|Maxson]]*
* [[Redding]]*
+
*[[Redding]]*
* [[Shady Sands]] - New California Republic
+
*[[Shady Sands]] - New California Republic
* [[Vault City]]*
+
*[[Vault City]]*
   
 
==Military==
 
==Military==
 
{{Main|New California Republic Army}}
 
{{Main|New California Republic Army}}
The NCR's military is composed of several Divisions, including special cavalry and mechanized units. In addition, many of their major cities are protected and patrolled by heavily armed police officers. One of their Special Forces units consists of the [[New California Rangers]], a select group that is pledged to protect the people of the Wastes much like the Texas Rangers of old. The Rangers are said to have numerous safehouses throughout the wastes, and they use these to strike at slavers outside of NCR territory (usually in the North). As expected, the two groups hate each other with a passion. NCR was also in the habit of establishing marshals in the major population centers in their territories, responsible for enforcing the laws of NCR throughout the Republic. [[Ghoul]]s, [[super mutant]]s, and [[human]]s were all known to serve in the NCR armed forces. The NCR gained access to a limited number of Vertibirds from their battle with the Enclave over Navarro, along with the Brotherhood of Steel.
+
The NCR's military is composed of several Divisions, including special cavalry, marksmen, scouts and mechanized units. In addition, many of their major cities are protected and patrolled by heavily armed police officers. One of their Special Forces units consists of the [[New California Rangers]], a select group that is pledged to protect the people of the Wastes much like the Texas Rangers of old. The Rangers are said to have numerous safehouses throughout the wastes, and they use these to strike at slavers outside of NCR territory (usually in the North). As expected, the two groups hate each other with a passion. NCR was also in the habit of establishing marshals in the major population centers in their territories, responsible for enforcing the laws of NCR throughout the Republic. [[Ghoul]]s, [[super mutant]]s, and [[human]]s were all known to serve in the NCR armed forces. The NCR gained access to a limited number of Vertibirds from their battle with the Enclave over Navarro, along with the Brotherhood of Steel.
   
 
Although diverse, the NCR military is mostly composed of their regular troopers who are characterized by their tan uniform, wide-brimmed helmet, goggles and armed with a standard [[service rifle]]. These soldiers are the image often associated with the NCR and are commonly seen in both pro and anti NCR propaganda.
 
Although diverse, the NCR military is mostly composed of their regular troopers who are characterized by their tan uniform, wide-brimmed helmet, goggles and armed with a standard [[service rifle]]. These soldiers are the image often associated with the NCR and are commonly seen in both pro and anti NCR propaganda.
Line 102: Line 103:
 
Viewing the NCR's growth and success as a threat to their already stagnating power and influence, the Brotherhood of Steel would launch a military campaign with the goal of pacifying the NCR and reclaiming technology that they felt the NCR was not fully capable of understanding. After narrowly avoiding defeat in the early days of the war, the NCR would ultimately prevail and force the Brotherhood into retreat and hiding. The NCR had pushed back their strongest opponent yet, but at a cost. With the destruction of their gold reserves in the early days of the war, the Republic could not continue to fund their costly war with the Brotherhood for long, unless more revenue was acquired.
 
Viewing the NCR's growth and success as a threat to their already stagnating power and influence, the Brotherhood of Steel would launch a military campaign with the goal of pacifying the NCR and reclaiming technology that they felt the NCR was not fully capable of understanding. After narrowly avoiding defeat in the early days of the war, the NCR would ultimately prevail and force the Brotherhood into retreat and hiding. The NCR had pushed back their strongest opponent yet, but at a cost. With the destruction of their gold reserves in the early days of the war, the Republic could not continue to fund their costly war with the Brotherhood for long, unless more revenue was acquired.
   
After the death of President Tandi, her successors would gradually change the direction of the NCR. Rapidly expanding the Republic's borders in every direction in a more imperialistic fashion, they sacrificed some of the NCR's principles and moral highground in the process. Now led by President [[Aaron Kimball]], the NCR's expansion has led it to the [[Mojave Wasteland]], where it would encounter the impressive city of [[New Vegas]], and the even more promising [[Hoover Dam]]. However it would also encounter its greatest enemy to date, [[Caesar's Legion]], across the [[Colorado River]]. Seeking to annex New Vegas and drooling over the prospects of the money that would flow back towards the Republic in taxes, they sent their army east.
+
After the death of President Tandi, her successors would gradually change the direction of the NCR. Rapidly expanding the Republic's borders in every direction in a more imperialistic fashion, they sacrificed some of the NCR's principles and moral highground in the process. Now led by President [[Aaron Kimball]], the NCR's expansion has led it to the [[Mojave Wasteland]], where it would encounter the impressive city of [[New Vegas]], and the even more promising [[Hoover Dam]]. However it would also encounter its greatest enemy to date, [[Caesar's Legion]], across the [[Colorado River]]. Seeking to annex New Vegas and drooling over the prospects of the money that would flow back towards the Republic in taxes, they sent their army east.
   
The NCR initially had great success in the [[Mojave Wasteland]], setting up several bases and even an embassy on [[The Strip]]. The front line of the new conflict between the NCR and [[Caesar's Legion]] moved towards the Colorado River. The Legion attacked the NCR with its full strength during the [[First Battle of Hoover Dam]]. The NCR was forced to retreat, but lured the Legion into a trap at [[Boulder City]] and was able to retake the Dam. After their defeat, the Legion regularly conducted raids on the west side of the Colorado, even creating permanent bases at [[Cottonwood Cove]] and sacking towns like [[Nipton]] and [[Nelson]] with little response from the NCR.
+
The NCR initially had great success in the [[Mojave Wasteland]], setting up several bases and even an embassy on [[New Vegas Strip|The Strip]]. The front line of the new conflict between the NCR and [[Caesar's Legion]] moved towards the Colorado River. The Legion attacked the NCR with its full strength during the [[First Battle of Hoover Dam]]. The NCR was forced to retreat, but lured the Legion into a trap at [[Boulder City]] and was able to retake the Dam. After their defeat, the Legion regularly conducted raids on the west side of the Colorado, even creating permanent bases at [[Cottonwood Cove]] and sacking towns like [[Nipton]] and [[Nelson]] with little response from the NCR.
   
 
Known wars and military conflicts which the NCR was involved:
 
Known wars and military conflicts which the NCR was involved:
* [[NCR-Enclave War]]
+
*[[NCR-Enclave War]]
* [[NCR-Brotherhood War]]
+
*[[NCR-Brotherhood War]]
* [[NCR-Great Khan War]]
+
*[[NCR-Great Khan War]]
* [[NCR-Legion War]]
+
*[[NCR-Legion War]]
* [[NCR-Raiders War]]
+
*[[NCR-Raiders War]]
   
 
==Technology==
 
==Technology==
The NCR has access to a lot of pre-War technology. Standard NCR soldiers have [[service rifle]]s along with standard pre-War and self-made combat and riot armors. The NCR possesses [[power armor]] salvaged from engagements with the Brotherhood, but lack the training to use it in the Mojave. Instead, the servos in the joints are stripped out and an air-conditioning unit is installed in place of the power core, turning it into extremely heavy, but effective, armor. The New California Republic does possess [[Energy Weapons]] in their forces, which are used in moderation, and their main source of additional energy weapons and ammunition rely on both the Gun Runners and Vault City. However, the NCR special forces, the [[NCR Ranger Veterans]], use pre-War riot gear and armor. The weapons used by the Rangers include: [[anti-materiel rifle]], [[Ranger Sequoia]], [[hunting revolver]], and [[brush gun]], amongst others.
+
The NCR has access to a lot of pre-War technology. Standard NCR soldiers have [[service rifle]]s along with standard pre-War and self-made combat armor. The NCR possesses [[Salvaged power armor]] acquired from engagements with the Brotherhood, but lack [[Power Armor Training|the training]] to use it. Instead, the servos in the joints are stripped out and an air-conditioning unit is installed in place of the power core, turning it into extremely heavy, but effective, armor. However, the NCR special forces, the [[NCR Ranger Veterans]], use pre-War riot gear and armor. The weapons used by the Rangers include: [[anti-materiel rifle]], [[Ranger Sequoia]], [[hunting revolver]], and [[brush gun]], among others.
   
As for civilian technology, they appear to have knowledge of irrigation (as apparent in the [[NCR Sharecropper Farms]]). They can also maintain some pre-War transportation, such as the monorail at [[Camp McCarran]]. The NCR also had an extensive railroad network in the [[New Vegas]] area and in the [[Core Region]]. The network used in the Mojave was used for transporting limestone from [[Quarry Junction]] to [[Boulder City]]; these efforts were halted by the [[Powder gangers]] revolt and the unsuccessful efforts to curb [[deathclaw]] population growth. However, the railroad system in the Core Region is still active.
+
As for civilian technology, they appear to have knowledge of irrigation (as apparent in the [[NCR Sharecropper Farms]]). They can also maintain some pre-War transportation, such as the monorail at [[Camp McCarran]]. The NCR were also working on an extensive railroad network in the [[New Vegas]] area into [[New California]]. The network used in the Mojave was used for transporting limestone from [[Quarry Junction]] to [[Boulder City]]; these efforts were halted by the [[Powder gangers]] revolt and the unsuccessful efforts to curb [[deathclaw]] population growth.
 
After annexing [[Vault City]], the NCR gained access to many new kinds of technology, such as energy weapons and technology such as the force field. Due to Vault City, the NCR can mass produce [[chems]] and [[stimpak]]s, as well as gaining the ability to perform radiation removal and sophisticated surgical procedures, including replacement of lost limbs, and organs via cloning and grafting armor plating to one's skeleton. Vault City also allows them to access the ability to make their own weapons, repair pre-War weapons, and make their own power armor.
 
   
 
==Currency==
 
==Currency==
Line 138: Line 137:
 
==Notes==
 
==Notes==
 
[[File:FB6 NCR flag.jpg|thumb|Avellone's flag of NCR]]
 
[[File:FB6 NCR flag.jpg|thumb|Avellone's flag of NCR]]
* In Chris Avellone's ''[[Fallout Bible 6]]'', a version of the NCR flag with one-headed bear, based on the old flag of the [[wikipedia:California Republic|California Republic]] is shown. It is inconsistent with ''[[Fallout 2]]'', where a two-headed bear can be clearly seen. The flag seen in ''[[Fallout: New Vegas]]'' is a combination of both versions, as it shows a two-headed bear, but the rest of the flag looks like it does in the ''[[Fallout Bible]]''.
+
*In Chris Avellone's ''[[Fallout Bible 6]]'', a version of the NCR flag with one-headed bear, based on the old flag of the [[wikipedia:California Republic|California Republic]] is shown. It is inconsistent with ''[[Fallout 2]]'', where a two-headed bear can be clearly seen. The flag seen in ''[[Fallout: New Vegas]]'' is a combination of both versions, as it shows a two-headed bear, but the rest of the flag looks like it does in the ''[[Fallout Bible]]''.
* [[Follows-Chalk]] believes that the NCR is a tribe called "Enseeyar".
+
*[[Follows-Chalk]] believes that the NCR is a tribe called "Enseeyar".
* [[Caesar]], founder of NCR's sworn enemies [[Caesar's Legion]], once lived near the [[Boneyard]] which would eventually become one of the states within the NCR.
+
*[[Caesar]], founder of NCR's sworn enemies [[Caesar's Legion]], once lived near the [[Boneyard]] which would eventually become one of the states within the NCR.
  +
*Much of the NCR's propaganda (viewable below) is inspired by that of the Allies from World War II.
   
 
==Vault City travel log==
 
==Vault City travel log==
Line 152: Line 152:
   
 
==Appearances==
 
==Appearances==
The New California Republic was first mentioned in the ''[[Fallout]]'' [[Fallout endings|end cutscenes]] for [[Shady Sands]] and it first appeared in ''[[Fallout 2]]'', and was to appear again in the canceled ''[[Van Buren]]'' project. In ''[[Fallout 3]]'', it is mentioned in a [[Citadel terminal entries|terminal]] of the [[Citadel]]. It appears once more in ''[[Fallout: New Vegas]]'' as one of the major factions fighting over the control of the [[Mojave Wasteland]].
+
The New California Republic was first mentioned in the ''[[Fallout]]'' [[Fallout endings|end cutscenes]] for [[Shady Sands]] and it first appeared in ''[[Fallout 2]]'', and was to appear again in the canceled ''[[Van Buren]]'' project. In ''[[Fallout 3]]'', it is mentioned in a [[Citadel terminal entries|terminal]] of the [[Citadel]]. It appears once more in ''[[Fallout: New Vegas]]'' as one of the major factions fighting over the control of the [[Mojave Wasteland]]. It also appears in [[Lonesome Road (add-on)|''Lonesome Road'']] and is mentioned in ''[[Dead Money]]'', ''[[Honest Hearts]]'', and [[Old World Blues (add-on)|''Old World Blues'']] by various characters.
   
 
==Gallery==
 
==Gallery==
Line 171: Line 171:
   
 
{{Navbox factions FNV}}
 
{{Navbox factions FNV}}
  +
{{Navbox factions VB}}
   
[[Category:New California Republic|*]]
+
[[Category:New California Republic| ]]
 
[[Category:Fallout 2 factions]]
 
[[Category:Fallout 2 factions]]
 
[[Category:Van Buren factions]]
 
[[Category:Van Buren factions]]
 
[[Category:Fallout: New Vegas factions]]
 
[[Category:Fallout: New Vegas factions]]
 
[[Category:Post-war countries]]
 
[[Category:Post-war countries]]
  +
[[Category:All Roads factions]]
   
 
[[de:Republik Neukalifornien]]
 
[[de:Republik Neukalifornien]]

Revision as of 21:25, 3 January 2015

 ... 
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FNV DMGametitle-FNV HH
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FNV DMGametitle-FNV HHGametitle-FNV OWBGametitle-FNV LRGametitle-VBGametitle-FBGametitle-AR
A safe people is a strong people.— President Tandi

New California[1] (officially the New California Republic, often abbreviated to NCR) is a large, democratic federation based in California, with holdings in Nevada, Oregon, Mexico (Baja) and along the Colorado River. The NCR emphasizes and claims to support a myriad of old world values, such as democracy, personal liberty, and the rule of law. It also strives to restore the general order of the wasteland, the improvement and development of infrastructure and economic systems, and a basic common peace between the people. Though appearing to be a benevolent entity of governance, the ability to control the land it claims to protect, the fidelity of those who live under their rule, and the widespread corruption within their political system has been questioned by many, without a clear response by the NCR themselves.

Background

The New California Republic was born from the remnants of the survivors of Vault 15 and the small walled community they founded, Shady Sands. Under the leadership of Aradesh, and with the assistance of the Vault Dweller (who saved Tandi, Aradesh's daughter and a future president of the NCR), the community prospered. Trade routes with other settlements allowed cultural exchange, and a movement to form a national entity gradually took root and won popular acceptance. In 2186, the town of Shady Sands changed its name to "New California Republic" and formed a trial council government to draft a constitution. Four more settlements joined the council, and in 2189 the NCR was voted into existence as a sprawling federation of five states: Shady Sands, Los Angeles, Maxson, The Hub, and Dayglow.

By post-apocalyptic standards, the NCR is a paragon of economic success and good ethical character: political enfranchisement, rule of law, a reasonable degree of physical security, and a standard of living better than mere subsistence are daily realities for its 700,000+ citizens.[citation needed] Currently, the NCR is in a state of transition, with rapid economic growth and a sea change in political leadership endangering its grand humanitarian ideals. Nowhere is this more evident than in the Mojave, where the occupation of Hoover Dam has improved access to electricity and water, but at the cost of straining its budget and embroiling its armed forces in a morally corrosive imperialist project.

The NCR government's aim is to annex New Vegas as the republic's newest state. While it already controls Hoover Dam, its treaty with Mr. House and the three families compels it to allot 5% of the dam’s electrical and water production to local use free of charge. Adding insult to injury, the NCR is locked into protecting New Vegas from invasion by Caesar's Legion even as it receives not one cap in tax revenue from the Strip's highly lucrative resort operations. NCR citizens in the Mojave have largely come here for economic reasons, whether as paid citizen soldiers or as prospectors and fortune-seekers.[2]

Society

The majority of the NCR populace is made up of farmers, travelling merchants and poor settlers seeking protection from the dangers of the post-apocalyptic world - a luxury usually only available to the rich and powerful. In exchange for their protection, the NCR classes them as a 'citizen' and collects taxes from them which is mostly used on the military to arm, train, and supply their troops. Citizenship can be given to entire settlements and put under NCR jurisdiction if requested, however this practice is controversial in the Mojave due to rumors of the NCR supposedly bullying weaker settlements and incorporating them against their will.

The NCR enforces strict rules upon their citizens and in their cities: crimes across the Mojave are typically punished by death.[3] Openly carrying arms, prostitution, gambling, and slavery are not permitted within NCR city limits. Persons found under the influence of alcohol or drugs will be arrested.[4] Despite government playing a large part in the daily lives of citizen, the NCR is not authoritarian and is generally liberal towards people who commit minor crimes.

Policing (both civilian and military) in the fringes of NCR territory and outside of it is usually of poor quality however - this is evident as off-duty NCR troopers that seek entertainment on The Strip can be witnessed drunk and hint to have been gambling or using prostitutes. A notable trait of the New California Republic, often to the annoyance of its citizens, is the government's tendency to be overly bureaucratic and giving power to those of an important background rather than by ability. As a lot of the power is invested in particular individuals in the cities back west, citizens at the frontier regions often feel like they are not listened to and are forgotten about.

Structure

FO02 NPC Tandi

Tandi, president of NCR in 2241.

The NCR is a democratic federation, modeling itself on the government of pre-War United States. The government is divided into three branches: legislative, executive and judicial. The legislative branch is the Congress, staffed by representatives elected by their states and senators, forming two houses: House of Representatives and the Senate. The Congressmen use a variety of titles: "Councilor," "Counselor," "Councilman," "Representative," and "Senator." In particular, the Hub (in its own obstinate way) prefers to call their representatives "Governors." The executive branch is the Republic council, headed by the President and Vice-President. The President and Vice-President are elected by NCR citizens, with advice from the Congress. Last, the judicial branch comprises courts and judges ruling in accordance with NCR's adapted version of American common law.

File:1966965-fo01 npc aradesh.png

Aradesh, first NCR president (2189-2196)

In theory, this is a sound and well-balanced system, but in practice every state tries to assert its independence and work toward furthering its own agenda. There is a great amount of friction between the states of Hub and Shady Sands, usually related to trade rights and caravan routes, while New Reno remains dominated by various criminal interests. Significant pressure is exerted upon the political and economic direction of the NCR by a variety of private interests: in particular, the brahmin barons whose wealth gives them great influence at the ballot box and whose needs are often placed first by officials seeking support in their political ambitions. With the armed forces, the Gun Runners gain special dispensation and influence as they are the primary contributor to NCR's weapon arsenal. Elsewhere, monopolies like the Crimson Caravan and similar trading families dominate the trade routes and use their wealth to gain influence with the NCR government and extort large amounts of money. Smaller competitors who are unable to compete with both the larger competition as well as the high taxes are inevitably muscled out.

The president is the biggest factor in deciding the course the Republic should take. For example, under Tandi (who served over ten terms as President; something Caesar mocks as indicative of monarchy rather than democracy), the NCR grew substantially, focusing its efforts upon rebuilding the pre-War infrastructure and restarting technological development. Conversely, while under Aaron Kimball, the NCR has become more imperialistic and expansive, overextending itself on multiple fronts in the process.

There is little to no sexism in the NCR (unlike many other factions in the wastes), most likely due to the community's origins in Vault 15 and Tandi's extended presidency. The republic has also shown little discrimination against ghouls and mutants, though many political analysts argue that this is because NCR has had limited contact with them (the NCR did have little contact with Necropolis or the Master's Army). Some of their Veteran Rangers are ghouls, however, and they accept ghouls into their army. In any event, some politicians use lingering anti-mutant sentiments to boost their popularity among voters.

There is a clear separation of church and state within the NCR. In particular, the NCR has resisted any attempts to canonize the Vault Dweller within its city limits (the statue outside the Hall of Congress being the only exception). Both Aradesh and Tandi found that politics and religion don't mix, a realization that was cemented when they gained more exposure to the people of the Hub and received visits from a few well-spoken members of the Followers of the Apocalypse. As long as there is no interaction between church and government, the NCR (past and present) allows any non-radical religious groups within their borders. Accordingly, the NCR are very tolerant of religion as long as its various assemblies don't participate in human sacrifice or indulge in dipping people into vats of Forced Evolutionary Virus, such as the Legion and the Master's Army.

States

(State) - (Capital) * indicates that the State and Capital have the same name.

Military

The NCR's military is composed of several Divisions, including special cavalry, marksmen, scouts and mechanized units. In addition, many of their major cities are protected and patrolled by heavily armed police officers. One of their Special Forces units consists of the New California Rangers, a select group that is pledged to protect the people of the Wastes much like the Texas Rangers of old. The Rangers are said to have numerous safehouses throughout the wastes, and they use these to strike at slavers outside of NCR territory (usually in the North). As expected, the two groups hate each other with a passion. NCR was also in the habit of establishing marshals in the major population centers in their territories, responsible for enforcing the laws of NCR throughout the Republic. Ghouls, super mutants, and humans were all known to serve in the NCR armed forces. The NCR gained access to a limited number of Vertibirds from their battle with the Enclave over Navarro, along with the Brotherhood of Steel.

Although diverse, the NCR military is mostly composed of their regular troopers who are characterized by their tan uniform, wide-brimmed helmet, goggles and armed with a standard service rifle. These soldiers are the image often associated with the NCR and are commonly seen in both pro and anti NCR propaganda.

Relations with the outside

Many people in the western wastelands have mixed feelings about the NCR. Some people strongly support the Republic's goals of spreading democracy and the rule of law, and others vehemently oppose their methods of "controlling" everything they come into contact with. With wastelanders who were used to having no more than a mayor or sheriff now suddenly being part of a complex political structure and having to pay taxes, some view it as a loss of the frontier lifestyles that once defined them. As the NCR's power and territory grew, it made progressively stronger enemies who would test the resolve of the Republic.

Under President Tandi, the NCR made slow but sustainable territorial expansion, allowing towns and other small communities, who were impressed by the principles of the NCR, to join of their own volition. While defending their borders from hostile raiders like the once legendary Vipers and Jackals, who would be ravaged by the NCR's military until they became broken shadows of their former glory. Eventually taming Southern California, these achievements would garner such respect for President Tandi that the people would come to adore her, and tribals outside the NCR's borders would refer to her as the "Great Mother".

Viewing the NCR's growth and success as a threat to their already stagnating power and influence, the Brotherhood of Steel would launch a military campaign with the goal of pacifying the NCR and reclaiming technology that they felt the NCR was not fully capable of understanding. After narrowly avoiding defeat in the early days of the war, the NCR would ultimately prevail and force the Brotherhood into retreat and hiding. The NCR had pushed back their strongest opponent yet, but at a cost. With the destruction of their gold reserves in the early days of the war, the Republic could not continue to fund their costly war with the Brotherhood for long, unless more revenue was acquired.

After the death of President Tandi, her successors would gradually change the direction of the NCR. Rapidly expanding the Republic's borders in every direction in a more imperialistic fashion, they sacrificed some of the NCR's principles and moral highground in the process. Now led by President Aaron Kimball, the NCR's expansion has led it to the Mojave Wasteland, where it would encounter the impressive city of New Vegas, and the even more promising Hoover Dam. However it would also encounter its greatest enemy to date, Caesar's Legion, across the Colorado River. Seeking to annex New Vegas and drooling over the prospects of the money that would flow back towards the Republic in taxes, they sent their army east.

The NCR initially had great success in the Mojave Wasteland, setting up several bases and even an embassy on The Strip. The front line of the new conflict between the NCR and Caesar's Legion moved towards the Colorado River. The Legion attacked the NCR with its full strength during the First Battle of Hoover Dam. The NCR was forced to retreat, but lured the Legion into a trap at Boulder City and was able to retake the Dam. After their defeat, the Legion regularly conducted raids on the west side of the Colorado, even creating permanent bases at Cottonwood Cove and sacking towns like Nipton and Nelson with little response from the NCR.

Known wars and military conflicts which the NCR was involved:

Technology

The NCR has access to a lot of pre-War technology. Standard NCR soldiers have service rifles along with standard pre-War and self-made combat armor. The NCR possesses Salvaged power armor acquired from engagements with the Brotherhood, but lack the training to use it. Instead, the servos in the joints are stripped out and an air-conditioning unit is installed in place of the power core, turning it into extremely heavy, but effective, armor. However, the NCR special forces, the NCR Ranger Veterans, use pre-War riot gear and armor. The weapons used by the Rangers include: anti-materiel rifle, Ranger Sequoia, hunting revolver, and brush gun, among others.

As for civilian technology, they appear to have knowledge of irrigation (as apparent in the NCR Sharecropper Farms). They can also maintain some pre-War transportation, such as the monorail at Camp McCarran. The NCR were also working on an extensive railroad network in the New Vegas area into New California. The network used in the Mojave was used for transporting limestone from Quarry Junction to Boulder City; these efforts were halted by the Powder gangers revolt and the unsuccessful efforts to curb deathclaw population growth.

Currency

The NCR created its own currency in the form of gold coins around the turn of the 22nd century. Bottle caps were useless at this time due to the gold reserves of the NCR. This changed when the Brotherhood of Steel destroyed the gold reserves in 2281. The NCR dollar devalued and the conversion rate lowered to 2.5 NCR dollars to one cap.

The common denotations of NCR currency are the $5, $20, and $100 bills. The $5 bill features a pictures of Aradesh and Shady Sands, the $20 bill features pictures of Seth and the NCR Ranger insignia, and the $100 bill features pictures of Tandi.

Fallout: New Vegas endings

This section is transcluded from Fallout: New Vegas endings. To change it, please edit the transcluded page.

Narrated by Ron Perlman

# Slide Voice-over narration In-game condition
1
NCR end slide 01
The New California Republic celebrated its second victory at Hoover Dam, establishing definitive control over the entire Mojave Wasteland. Soon after, they negotiated terms to annex The Strip, Freeside, and many surrounding communities. The Mojave Wasteland, at long last, had entirely fallen under the NCR's banner. Complete the endgame quest Eureka! for the NCR.

Notes

FB6 NCR flag

Avellone's flag of NCR

  • In Chris Avellone's Fallout Bible 6, a version of the NCR flag with one-headed bear, based on the old flag of the California Republic is shown. It is inconsistent with Fallout 2, where a two-headed bear can be clearly seen. The flag seen in Fallout: New Vegas is a combination of both versions, as it shows a two-headed bear, but the rest of the flag looks like it does in the Fallout Bible.
  • Follows-Chalk believes that the NCR is a tribe called "Enseeyar".
  • Caesar, founder of NCR's sworn enemies Caesar's Legion, once lived near the Boneyard which would eventually become one of the states within the NCR.
  • Much of the NCR's propaganda (viewable below) is inspired by that of the Allies from World War II.

Vault City travel log

New California Republic
  • New California Republic: The territories of NCR are located far to the south of Vault City. Trades mechanical equipment, gold, and various surplus products in exchange for Vault City medical technology. NCR has recently stepped up efforts to absorb Vault City as a border territory, so Vault Citizens should exercise extreme caution when traveling to NCR.
  • Population: Though a census has been conducted, we do not have access to the figures. NCR is believed to have many tens of thousands of people.
  • Government: President and a Congress.
  • Background radiation count: Current readings are unavailable.
  • Mutation rate: Varies amongst territories.Vault City travel log

Appearances

The New California Republic was first mentioned in the Fallout end cutscenes for Shady Sands and it first appeared in Fallout 2, and was to appear again in the canceled Van Buren project. In Fallout 3, it is mentioned in a terminal of the Citadel. It appears once more in Fallout: New Vegas as one of the major factions fighting over the control of the Mojave Wasteland. It also appears in Lonesome Road and is mentioned in Dead Money, Honest Hearts, and Old World Blues by various characters.

Gallery

References

  1. Fallout endings (Brotherhood of Steel, Khans, and Followers of the Apocalypse endings)
  2. Fallout: New Vegas Official Game Guide
  3. Fallout: New Vegas loading screen hints
  4. Sssign.msg, Fallout 2