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Nerves of Steel

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Nerves of Steel
Nerves of Steel
Broken Steel
requirementsLevel 26
Agility 7
ranks1
effectsIncreases the regeneration rate of Action Points
base idxx0011c2
Fallout: New Vegas
requirementsLevel 26
Agility 7
ranks1
effectsIncreases the regeneration rate of Action Points
base id000e2c49
 
Gametitle-FO3 BSGametitle-FNV
Gametitle-FO3 BSGametitle-FNV

Nerves of Steel is a perk added to Fallout 3 with the Broken Steel add-on. It also appears as a perk in Fallout: New Vegas.

It increases the regeneration rate of Action Points by 20%.[1]

Contents

NotesEdit

  • In Fallout 3, this perk may be less useful to those who have chosen the Grim Reaper's Sprint perk, as it fully restores Action Points when you kill an enemy in V.A.T.S. However, since some new enemies (such as super mutant overlords) in Broken Steel require multiple V.A.T.S. rounds to kill, players on harder difficulty levels, and players having few Action Points may wish to consider taking the script-edited version of Nerves of Steel.
  • In Fallout: New Vegas, this perk has become more useful, since Grim Reaper's Sprint only recovers 20 Action Points after killing an enemy in V.A.T.S..

Fallout: New VegasEdit

The perk was retooled in Fallout: New Vegas to make it far more effective than the lackluster version in Fallout 3. According to the New Vegas GECK, the perk now increases the regeneration rate of Action Points by +20% rather than a flat rate bonus.

BugsEdit

  • pcIcon pc xbox360Icon xbox360 It has been reported that the perk is non-functional in Fallout 3 on both the PC and Xbox 360 with the version 1.5 patch issued for Broken Steel, but this is inaccurate. While the perk does function, the increase in action point regeneration rate is extremely low (amounting to 1 additional AP per 10 seconds). [verified]
  • pcIcon pc If you don't equip a weapon, this perk will not take effect (PC patch 1.20.352, but made irrelevant due to future patch). [verified]

ReferencesEdit

  1. GameSpot interview with Alan Nanes

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