Nathan Purkeypile Edit History Talk1 15,662pages on this wiki Revision as of 00:58, March 18, 2012 by Jspoelstra (Talk | contribs) (diff) ← Older revision | Latest revision (diff) | Newer revision → (diff) DeveloperNathan PurkeypileBiographical dataother namesNate Purkeypiledate of birth?Involvement in Fallout seriesgamesFallout 3Point LookoutExternal linkshomepagePersonal websiteMobyGamesNathan Purkeypile Nathan "Nate" Purkeypile is a developer who worked on Fallout 3 as a world artist. His responsibilities on Fallout 3 were major locations, lighting and creating kits for the level design department to construct areas with[1]. Contents 1 Games credited 2 Employment history 3 Credits 3.1 Fallout series 3.2 Other work 4 External links 5 References Games credited BloodRayne 2 (2004) Aeon Flux (2005) Metroid Prime 3: Corruption (2007) Fallout 3 (2008) (world artist) Point Lookout (2009), Fallout 3 add-on Employment history FromToCompanyRole 2007PresentBethesda Softworks Credits Fallout series YearTitleCredited as/for 2008Fallout 3World Artist 2009Point LookoutWorld Artist Other work YearTitleCredited as/for ?? External links Developer diary: Character Playthroughs at Fallout 3 website Bethesda Blog: Inside the Vault - Nathan Purkeypile References ↑ Developer diary at official Fallout 3 website Related Categories Categories: Fallout 3 developersBethesda Softworks employeesArtists and animators