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This is a transcript for dialogue with Elijah.

Topics Edit

TOPIC TOPIC TEXT / PROMPT EMOTION RESPONSE TEXT #
GREETING GREETING Disgust 10 {Act 1 Start - Contemptuous, commanding} Are you listening? Good. From now on, when I talk, {emph} listen - and follow my instructions. {When player awakes in Villa, Elijah hologram materializes and speaks, like floating head in Wizard of Oz.} 1
Anger 10 Play stupid, play clever, make the mistake of saying "no?" That collar on your neck'll go off and take your head with it. {Slow, brutal, clear.} 2
GREETING Disgust 10 {Act 1 incomplete} You've returned. Why? Gather the three as I've instructed, then I will have more for you - {emph} not before. {When player awakes in Villa, Elijah hologram materializes and speaks, like floating head in Wizard of Oz.} 3
GREETING Happy 10 {Act 2 Start - Pleased} Good, well done... now, for the festivities, {colder} and your parts in all this. {AUDIO: Hologram Head at Fountain. Next instructions for Act 2 Gala: Initially pleased, then brutal, contemptuous, clear. Goal: Player = Good Dog.} 4
Disgust 10 The owner of the Sierra Madre... {disgusted, thinks this was an idiotic move} for whatever reason... keyed the Grand Opening to the Gala Event itself. {Irritated at this, this makes no sense to him as a scientist. It's what happens when you put fools in charge of things, grumble, grumble.} 5
Anger 10 It needs to be fired off in order for the casino doors to open. {Grumbles} As I've discovered, {emph} one person can't do it. 6
Neutral 50 So, get your team into position indicated on your Pip-Boy, then trigger it properly. {Firm.} 7
Neutral 50 You're so close now, don't let me down. {Beat} Otherwise, I'll have to rely on the {emph} next team. {Slightly less brutal in first sentence, then can't help himself for the second sentence and ends up resuming being a dick.} 8
GREETING Surprise 10 {Slight anticipation, he's not used to doing anything more than bark orders} You. You're in the vault... finally. {Slightly incredulous, rasping laugh, then quiet, almost reverent} After all this time. The Sierra Madre... mine. 9
Anger 10 {Becomes protective} Don't move, don't go into the vault. {Realizes what that means} And don't {emph} touch anything else... {cold} there may be more traps down there... {snarling, hates he has to wait} another security system. 10
GREETING Neutral 50 {Dismissive, authoritative, ending conversation.} Enough talking. 11
GREETING Neutral 50 {Snarling, frustrated} Whoever designed the Sierra Madre... their obsession with messing with frequencies and signals... 12
GREETING Anger 10 {TAUNT: Cold, final battle is imminent} I'm coming down - I'll meet you face to face at the vault entrance. {Warning} If you resist, I'll use the collar, even if it puts the vault at risk. 13
GREETING Neutral 10 {COMPLIANT IN CONTROL: Sense of entitlement, in control} I'm coming down - I'll meet you face to face at the vault entrance. {Warning} No tricks. If you prove troublesome, well... {smiles, slow} there's always the collar. 14
GREETING Anger 10 {ANGRY IN CONTROL: Cold, final battle is imminent} I'm coming down, forget the Sierra Madre security, I'll find you myself. {Warning} Try to break into the vault, I'll set off the collar. 15
GREETING Neutral 50 {Pauses, respects this, cautious} Curious? You must be. We have time, now that you've done your work. {To himself} And our interactions have been too one-sided, even for my tastes. 16
GREETING Neutral 50 {Takes a breath, resets tone} Ask! {Beat} You still have time. 17
GREETING Disgust 10 This is the place you need to go when everyone is in place. {Quiet} Until then... nothing more than a diseased view of the Sierra Madre. {Slight disgust for the casino, he only cares about it when it's about to be triggered. AUDIO: Hear this over a speaker.} 18
GREETING Happy 10 Can you hear me...? Damn transceivers... {To himself} let me link the collars to the speaker in the tower... then... there. {Anticipation, this is the big moment. AUDIO: Hear this over a speaker.} 19
NVDLC01ElijahAct2Introduction NVDLC01ElijahAct2Introduction Happy 10 {Pleased} Good, well done... now, for the festivities, {colder} and your parts in all this. {AUDIO: Hologram Head at Fountain. Next instructions for Act 2 Gala: Initially pleased, then brutal, contemptuous, clear. Goal: Player = Good Dog.} 20
Disgust 10 The owner of the Sierra Madre... {disgusted, thinks this was an idiotic move} for whatever reason... keyed the Grand Opening to the Gala Event itself. {Irritated at this, this makes no sense to him as a scientist. It's what happens when you put fools in charge of things, grumble, grumble.} 21
Anger 10 It needs to be fired off in order for the casino doors to open. {Grumbles} As I've discovered, {emph} one person can't do it. 22
Neutral 50 So, get your team in position indicated on your Pip-Boy, then trigger it properly. {Firm.} 23
Neutral 50 You're so close now, don't let me down. {Beat} Otherwise, I'll have to rely on the {emph} next team. {Slightly less brutal in first sentence, then can't help himself for the second sentence and ends up resuming being a dick.} 24
NVDLC01ElijahAudioLog01 NVDLC01ElijahAudioLog01 Disgust 10 {Contemptuous, commanding} Are you listening? From now on, when I talk to you, pay attention. {When player awakes in Villa, Elijah sends recorded messages with instructions, brutal, contemptuous, and clear. Goal: Player = Insect.} 25
Anger 10 I've left markers on your Pip-Boy - find the three other collars in town - 8, 12, and 14, get them to the Fountain. Obey me, and you can {emph} all go free. {Slow, brutal, clear.} 26
NVDLC01ElijahBarkCasinoGate NVDLC01ElijahBarkCasinoGate Neutral 50 This gate to the Sierra Madre's sealed, locked. For now. Do as I say, and it won't be locked for much longer. 27
NVDLC01ElijahBarkClinicSpeakers NVDLC01ElijahBarkClinicSpeakers Neutral 50 Damn speakers at end of hall - red light means they're shielded. Must be a way to shut them off somewhere else. 28
NVDLC01ElijahBarkCloud NVDLC01ElijahBarkCloud Neutral 50 Outside, you may notice your vision'll pulse, get dizzy. It's the Cloud. Eats your insides, slowly. Too much exposure, death. 29
NVDLC01ElijahBarkGalaChristine NVDLC01ElijahBarkGalaChristine Neutral 50 Get the mute down the elevator and into the Manual Override Chamber. 30
NVDLC01ElijahBarkGalaComplete NVDLC01ElijahBarkGalaComplete Neutral 50 I can hear the event firing off. Now get to the main gate of the Sierra Madre, quickly. 31
Neutral 50 Get there soon or the doors will seal, and you'll be trapped outside. 32
NVDLC01ElijahBarkGalaDean NVDLC01ElijahBarkGalaDean Neutral 50 You're at the Ghoul's Gala area... now, make him stay. 33
NVDLC01ElijahBarkGalaDog NVDLC01ElijahBarkGalaDog Neutral 50 You're at one of the Gala locations, you'll need to bring the mutant here. Only he has the strength to operate the levers, I've found. 34
NVDLC01ElijahBarkGalaPlayer NVDLC01ElijahBarkGalaPlayer Neutral 50 The bell tower. That's where you'll trigger the Gala Event. It's a ways up. I'm sure you'll find a way to climb up there. 35
Disgust 50 {Grumbling to himself} And once you get near the top... look for a ladder. It's easy to miss. 36
NVDLC01ElijahBarkGalaPlayer Disgust 50 {Grumbling to himself} And once you get near the top... look for a ladder. It's easy to miss. 37
NVDLC01ElijahBarkGhostPeople NVDLC01ElijahBarkGhostPeople Disgust 50 Watch out for the Villa inhabitants, they're... difficult to kill unless you chop them apart... if you can, blow them up or disintegrate them. 38
NVDLC01ElijahBarkHologram NVDLC01ElijahBarkHologram Neutral 50 Picking up an emitter signature - watch for security Holograms, dangerous. {Beat} Don't shoot them - attacking them is useless. 39
NVDLC01ElijahBarkMedical NVDLC01ElijahBarkMedical Neutral 50 Villa's comm speakers have aged poorly, like the Madre. Pre-War junk. The speakers emit a signal that'll set off your collar if you stay too long. 40
NVDLC01ElijahBarkMedical2 NVDLC01ElijahBarkMedical2 Neutral 50 There are damaged speakers, and shielded ones... the damaged ones you can destroy at range - don't get close, you {emph} can't switch them off like a radio. 41
NVDLC01ElijahBarkMojaveGate NVDLC01ElijahBarkMojaveGate Neutral 50 That's the way out - after you break into the Sierra Madre's vault. Try to leave, I'll set off your collar. 42
NVDLC01ElijahBarkPuestaGate NVDLC01ElijahBarkPuestaGate Neutral 50 Don't go through the gate to Puesta del Sol yet - gather the others first. 43
NVDLC01ElijahBarkResidential NVDLC01ElijahBarkResidential Neutral 50 Picking up signals near your location. Detonators. Watch for traps. 44
NVDLC01ElijahBarkSalidaGate NVDLC01ElijahBarkSalidaGate Neutral 50 Leave the Salida del Sol gate alone. You're not done with the Villa yet, so don't stray. 45
NVDLC01ElijahBarkSwitchingStation NVDLC01ElijahBarkSwitchingStation Neutral 50 There - the Switching Station. That's where you'll need to bring the mute. 46
NVDLC01ElijahCasinoReturn1 NVDLC01ElijahCasinoReturn1 Neutral 50 You've gotten one of the floors re-established, good... accessing the music archives now. Two more to go. {<AUDIO: Elijah speaking through main lobby speakers, same filter as NVDLC01ElijahMainCasinoIntro. Set speaker to Elijah for safety.>} 47
Neutral 50 {Curious, distant} Oh... it seems the casino has uninvited guests... the Villa inhabitants were pounding at the doors - now they've found a way inside. 48
Anger 10 {Cold, barking orders} Deal with them - and don't try and leave yourself, or I'll let the collar do its work. 49
NVDLC01ElijahCasinoReturn1 Neutral 50 {Curious, distant} Oh... it seems the casino has uninvited guests... the Villa inhabitants were pounding at the doors - now they've found a way inside. 50
NVDLC01ElijahCasinoReturn1 Anger 10 {Cold, barking orders} Deal with them - and don't try and leave yourself, or I'll let the collar do its work. 51
NVDLC01ElijahCasinoReturn2 NVDLC01ElijahCasinoReturn2 Happy 10 Another fragment... good. Almost have the entirety of what I need from the music archives. {<AUDIO: Elijah speaking through main lobby speakers, same filter as NVDLC01ElijahMainCasinoIntro. Set speaker to Elijah for safety.>} 52
Neutral 50 Once you have the last fragment, you can thread the archives together at the main floor terminal. 53
NVDLC01ElijahCasinoReturn2 Neutral 50 Once you have the last fragment, you can thread the archives together at the main floor terminal. 54
NVDLC01ElijahCasinoReturn3 NVDLC01ElijahCasinoReturn3 Neutral 50 You have the last fragment, that is all I need. Now... {<AUDIO: Elijah speaking through main lobby speakers, same filter as NVDLC01ElijahMainCasinoIntro. Set speaker to Elijah for safety.>} 55
NVDLC01ElijahCasinoReturn3 Neutral 50 Go to the main lobby terminal, thread the music sequence together. {<AUDIO: Elijah speaking through main lobby speakers, same filter as NVDLC01ElijahMainCasinoIntro. Set speaker to Elijah for safety.>} 56
NVDLC01ElijahCasinoReturnEnd NVDLC01ElijahCasinoReturnEnd Neutral 50 Now... back to the Suites. And we'll sing the lock open. {<AUDIO: Elijah speaking through main lobby speakers, same filter as NVDLC01ElijahMainCasinoIntro. Set speaker to Elijah for safety.>} 57
NVDLC01ElijahDialogueNVDLC01ElijahProxyOldTopic000 What are these Holograms? Neutral 50 {Thinking} Ghosts... they fill the Villa. {Beat} More in the Casino... much more. {AUDIO: Floating Hologram Head Projection at Fountain. } 58
Neutral 50 They carry out the functions the dead once did. They cannot be harmed... they only perform the same rote tasks until their power dies. 59
Neutral 50 They are of no consequence - except for the Security Holograms, the ones with the silhouettes of the armored Sierra Madre guards. 60
NVDLC01ElijahDialogueNVDLC01ElijahProxyOldTopic001 Why? Neutral 50 Most Holograms perform specific functions. The Security Holograms, ever since the bombs fell, now perform {emph} their function. {AUDIO: Floating Hologram Head Projection at Fountain. } 61
Anger 50 {Cold, serious} They will kill anyone they detect. {Frustrated} They are immune to guns, weapons, EMPs... even energy weapons. Still, they have limitations. 62
Neutral 50 Their design limits their field of view, enough to avoid detection. 63
Neutral 50 Each has an emitter - destroy or disable it, and they cease to be a threat. 64
Neutral 50 {Less authoritative here, more reflective/rueful} Still... at least {emph} they still work as intended. Other technology here is more of a threat to you... notably, the Villa's radios and speakers. 65
NVDLC01ElijahDialogueNVDLC01ElijahProxyTopic000 Who are you? Neutral 50 Someone who followed the call of the Sierra Madre, just as you did. Now that I've found it's more than a story... I intend to take what's inside. {AUDIO: Floating Hologram Head Projection at Fountain. } 66
Neutral 50 Maybe that's why you came. Why you followed the Pip-Boy here... and straight into one of my traps. {Beat, cold} Now, this is your reward. 67
NVDLC01ElijahDialogueNVDLC01ElijahProxyTopic001 How are you speaking to me? Neutral 50 {Slight contempt} Confused? {Cold} Don't be. I'm commandeering the hologram technology of the Villa. {AUDIO: Floating Hologram Head Projection at Fountain. } 68
Neutral 50 Numbers, equations, circuits... all can be controlled, provided there's a connection, and the knowledge to use it. 69
Neutral 50 This Villa, the casino... a treasure trove of such devices. The Holograms included. 70
NVDLC01ElijahDialogueNVDLC01ElijahProxyTopic003 Who are these people I'm gathering? Neutral 50 {Slower here, doesn't want to reveal too much} One is a trusted ally... obedient, collar or no, {to himself} although the collar helps. {Beat, dismissive/cruel} The other two... well, we'll have to see what the traps caught. {AUDIO: Floating Hologram Head Projection at Fountain. } 71
NVDLC01ElijahDialogueNVDLC01ElijahProxyTopic004 That's all I needed to know. Neutral 50 Then go. The Sierra Madre may wait... I will not. {AUDIO: Floating Hologram Head Projection at Fountain. } 72
NVDLC01ElijahDialogueNVDLC01ElijahTalkingActivatorTopic012 I've decided I'm not going to help you. Neutral 50 {Cold, imperious} When you came into the bunker, you saw a victim, their head blown off for disobedience. 73
Neutral 50 The city is filled with other stories, {emph} many such stories. Is "no" your choice? 74
NVDLC01ElijahDialogueNVDLC01ElijahTopic000 Collar? What are you talking about? Neutral 50 {Slow taunt, contempt of Pip-Boy} It's like that Pip-Boy on your wrist, except filled with explosives. {Smug, to himself} A little radio of the Old World, just needed some tuning. {Pip-Boy = Wrist tech that guides the player. AUDIO: Floating Hologram Head Projection at Fountain.} 75
Neutral 50 Do what I say, and the collar won't go off... refuse, try and run, {emph} disobey me? I'll kill you and find someone else. 76
Neutral 50 There's no escape from here until I let you go. {Quieter, threaten} The sooner you accept your {emph} situation, the better. 77
NVDLC01ElijahDialogueNVDLC01ElijahTopic001 What do you want? Neutral 50 {Imperious} That structure you see above the Fountain - the Sierra Madre Casino... {snide} you need to break inside. {Smile} A... heist. {Beat, to himself} Too many years in the making. {AUDIO: Floating Hologram Head Projection at Fountain.} 78
Neutral 50 {Beat, here's the catch} But to get inside, avoid its traps... you'll need to gather the team. {Beat, frustrated} As I've found, one cannot do it alone. 79
What do you want? Neutral 50 {Cold, clear, these are the "rules"} Around the Villa are three other collars like yours - Collar 8, 12, and 14. Find all three and get them here, to the Fountain. Then, we'll talk more. {AUDIO: Floating Hologram Head Projection at Fountain. } 80
Neutral 50 {Lower, warning} And should you get any ideas about killing each other and taking the treasure of the Sierra Madre for yourself - a warning. 81
Neutral 50 {Emph} All your collars are linked... one of you dies, you {emph} all die. If that's what it takes to make you cooperate, so be it. 82
NVDLC01ElijahDialogueNVDLC01ElijahTopic002 I'm not going to help you. Neutral 50 {Cold, imperious} When you came into the bunker, you saw a victim, their head blown off for disobedience. {AUDIO: Floating Hologram Head Projection at Fountain.} 83
Neutral 50 The city is filled with other stories, {emph} many such stories. Is "no" your choice? 84
NVDLC01ElijahDialogueNVDLC01ElijahTopic003 No, I'm not helping you. Disgust 20 {Finality, cold, presses the button} Then you are of no use to me. 85
NVDLC01ElijahDialogueNVDLC01ElijahTopic004 Is there any place safe to rest? Neutral 50 {Quicker, as if should be evident} Anywhere sheltered from the Cloud... inside buildings, tunnels... any place not exposed to the outside air. {AUDIO: Floating Hologram Head Projection at Fountain. } 86
Anger 10 Anything the Cloud has touched has preserved it one way or another... but only the Holograms in the Villa truly remain. 87
NVDLC01ElijahDialogueNVDLC01ElijahTopic006 What is this place? Neutral 50 {Amused} Unfamiliar with the legend of the Sierra Madre? {Cold, precise} The casino exists. You are one of the few who look upon it. {AUDIO: Floating Hologram Head Projection at Fountain. } 88
Neutral 50 Where you're standing is the Villa beneath the casino above. {Softer, more to himself} The wreckage... the Villa... lies in the shadow. 89
Disgust 10 {Irritated/grumbling throughout} The Villa is a dumping ground of failed construction... Pre-War junk that has aged poorly. 90
NVDLC01ElijahDialogueNVDLC01ElijahTopic007 How did I get here? Neutral 50 {Emph} I brought you here. {Beat} There are mechanisms in place once the traps across the Mojave are sprung. {AUDIO: Floating Hologram Head Projection at Fountain. } 91
Neutral 50 For now, your sole focus should be the Sierra Madre, and how to get inside. Until then, you won't leave alive. 92
NVDLC01ElijahDialogueNVDLC01ElijahTopic008 Is there anyone alive around here? Fear 5 {Lower, apprehensive... even he's concerned about these guys} Yes... the inhabitants... avoid them if you can, they are difficult to kill. {AUDIO: Floating Hologram Head Projection at Fountain. } 93
Neutral 50 {Be clear, slow in this second half, part of combat "rules"} Whatever has created them, bullets, explosions, energy... it can make them inert for a time, then they seem to crawl back up, restored. {Needs to be clear these guys will get back up, so slow clarity is important.} 94
Neutral 50 Perhaps it's the Cloud... perhaps something in their physiology. 95
NVDLC01ElijahDialogueNVDLC01ElijahTopic009 Why is my vision blurring? Neutral 50 It is the Cloud covering the Villa. The longer you are outside, the more its toxins seep into your system... through the lungs {emph} and the skin. {AUDIO: Floating Hologram Head Projection at Fountain. } 96
Neutral 50 It will eat at you the longer you are outside... so wherever you go, move fast, or you'll soon find yourself too weak to move. 97
Why is my vision blurring? Neutral 50 It is the Cloud that surrounds the Villa. It shouldn't prove lethal in the time you are here... prolonged exposure would be hazardous, however. {AUDIO: Floating Hologram Head Projection at Fountain. } 98
Why is my vision blurring? Neutral 50 {Cold, serious/warning} Fall asleep... and you will not wake up. {AUDIO: Floating Hologram Head Projection at Fountain. } 99
NVDLC01ElijahDialogueNVDLC01ElijahTopic010 Where is my gear? Anger 20 {Low anger, this is frustrating} The Sierra Madre has many... defenses, means of screening guests for illicit or dangerous items. Your arrival here, weaponless, was {emph} not my intention. {AUDIO: Floating Hologram Head Projection at Fountain. } 100
Neutral 50 The Casino, this Villa... it takes anything with even a trace of radioactivity, traces of unknown substances... and returns it home. The bunker. 101
Disgust 50 The process is automated, and the casino itself has other, similar "services." I was unable to find a workaround, except to send others in as tools. 102
NVDLC01ElijahDialogueNVDLC01ElijahTopic011 Will exposure kill me? Neutral 50 {Hardcore Only} No... while it will erode your health, {need to be clear, slow, here} it will only bring you to the point of death, no farther. At that point... {AUDIO: Floating Hologram Head Projection at Fountain. } 103
Will exposure kill me? Neutral 50 The air here is lethal only if you enter concentrated pockets of the Cloud. Too long inside one, you'll die, so be careful where you step. {AUDIO: Floating Hologram Head Projection at Fountain. } 104
Neutral 50 I've seen some survive concentration of the Cloud for short periods of time if healthy enough - others were too weak. 105
Disgust 50 Rebreathers, chemical suits... there is no protection against it, it decays all it touches. {Beat, slight anger} I've found fighting it useless. 106
NVDLC01ElijahDialogueNVDLC01ElijahTopic012 Radios and speakers? Neutral 50 {Building irritation} Yes, music was intended to be broadcast all over the Villa... over time, however, the radio signal has decayed and emits a different frequency. {AUDIO: Floating Hologram Head Projection at Fountain. } 107
Neutral 50 Speakers and radios interfere with the bomb collar frequency, and can trigger the detonators... prematurely. 108
Neutral 50 It is an unfortunate side effect, one I did not anticipate. I was unable to calibrate the collars to block the signals - so you'll have to make do. 109
NVDLC01ElijahDialogueNVDLC01ElijahTopic013 How did you get me here again? Neutral 50 Everyone asks that. {Emph} Should be asking how they plan on leaving. 110
Neutral 50 It only takes putting a collar on one to begin the chain. One with a collar may chain another. And that one, another. Had traps all over the wastes. 111
Neutral 50 The chain ends with the super mutant. Although with him... the collar wasn't even necessary. He only needed... guidance. 112
NVDLC01ElijahDialogueNVDLC01ElijahTopic014 What do you need me to do now? Neutral 50 Gather the three others needed for this job, return them here. After that, I'll have more instructions for you. {AUDIO: Floating Hologram Head Projection at Fountain. } 113
What do you need me to do now? Neutral 50 Take the others to their positions to trigger the Gala Event. After that, the doors of the Sierra Madre should open. {AUDIO: Floating Hologram Head Projection at Fountain. } 114
NVDLC01ElijahDialogueNVDLC01ElijahTopic016 All right. So find the other three people with bomb collars, bring them back here? Neutral 50 I've downloaded the instructions and markers on your Pip-Boy... in case you forget. {Beat, contempt} And yes, I have access to that device on your wrist. {AUDIO: Floating Hologram Head Projection at Fountain.} 115
Neutral 50 Get the other three here, after that... I'll have more instructions for you. 116
Neutral 50 Do this, I'll let you go. {Beat} I'll let {emph} all of you go. 117
NVDLC01ElijahDialogueNVDLC01ElijahTopic017 Where can I find him? Neutral 50 Travel West, toward the Villa Police Station - follow the radio frequency and the alarms. {AUDIO: Floating Hologram Head Projection at Fountain. } 118
Neutral 50 {Thinking, reflective} Although there's a great deal of interference at the source. Perhaps that's why I lost contact with him. 119
Neutral 50 No matter, aside from Collar 8, there should be weapons, armor at the police station. Go West, avoid the Villa inhabitants, bring the mutant back. 120
NVDLC01ElijahDialogueNVDLC01ElijahTopic021 How am I supposed to find them? Neutral 50 {Authoritative, contempt for RobCo tech} Your piece of RobCo trash will help you, I've ensured it. It can latch on to the signal of the collars... {AUDIO: Floating Hologram Head Projection at Fountain. } 121
Neutral 50 ...and tune into their frequencies. The bomb collars come with radios embedded in them. You can eavesdrop easily. 122
Neutral 50 It was part of their design... to listen in. They can even screen out white noise from the environment to allow greater monitoring. 123
NVDLC01ElijahDialogueNVDLC01ElijahTopic023 Any suggestions for who I should get first? Neutral 50 Yes... {Lower, dismissive, like talking about a mule} Collar 8, the FEV reject, the Super Mutant. He's docile, predictable, and provided he's not starving, should be easy to command. {AUDIO: Floating Hologram Head Projection at Fountain. } 124
Neutral 50 {Frowning, not sure why this is} I lost contact with him some time ago... probably after he dragged you here from the trap. Find him, he'll follow you, collar or no. 125
NVDLC01ElijahDialogueNVDLC01ElijahTopic025 What's FEV? Neutral 50 {Dismissive, throw away the line} A long story. FEV... a virus with an even longer story... it gave birth to the docile one, turned him into a Super Mutant long ago. {AUDIO: Floating Hologram Head Projection at Fountain. } 126
NVDLC01ElijahDialogueNVDLC01ElijahTopic026 Why would you do that? Neutral 50 {Theme of the game, clear, cold here} Because in some respects, breaking in to the Sierra Madre is easier than breaking human instinct. {Beat, explaining} Greed. {AUDIO: Floating Hologram Head Projection at Fountain. } 127
Neutral 50 The Villa is filled with corpses. Some killed by the dangers here, some by me. Others... turned on each other. 128
Neutral 50 Once they realized the Sierra Madre could be theirs, they cared nothing for their freedom... their survival... or each other. 129
NVDLC01ElijahDialogueNVDLC01ElijahTopic028 Are they all dead? Neutral 50 {Disgust, lower} The ones brought here live on only in what they've left behind, their marks - graffiti on the walls. And victims they've killed. {AUDIO: Floating Hologram Head Projection at Fountain. } 130
Neutral 50 Some tried to help... left supplies and healing for others who came. Their reward? They were tracked down, killed by others with baser instincts. 131
Neutral 50 Some of these murderers went as far as to leave traps behind them... turning markers for help into deathtraps for anyone following them. 132
Neutral 50 It killed some of them when they forgot where the traps lay... or when they desperately needed the assistance they had cut others off from. 133
NVDLC01ElijahDialogueNVDLC01ElijahTopic029 How many of these victims did you bring here? Neutral 50 {Sharp, frustrated} Too many. {Slower, more frustrated} This place is dangerous... and its quarantine measures, its hazards... have claimed many. Failures upon failures. {AUDIO: Floating Hologram Head Projection at Fountain. } 134
Neutral 50 Do you think I wanted to place collars on you to ensure compliance? No... if robots could have done this, I would've sent them. 135
Neutral 50 The Sierra Madre is a complicated lock. Cracking it open requires human hands. 136
NVDLC01ElijahDialogueNVDLC01ElijahTopic030 Where is my gear? Anger 20 {Low anger, this is frustrating} The Sierra Madre has many... defenses, means of screening guests for illicit or dangerous items. Your arrival here, weaponless, was {emph} not my intention. {AUDIO: Floating Hologram Head Projection at Fountain. } 137
Neutral 50 {Irritated, then slow, final in end} The Casino, this Villa... it takes anything with even a trace of radioactivity, traces of unknown substances... and returns it home. The bunker. 138
Disgust 50 {Matter of fact} The process is automated, and the casino itself has other, similar "services." I was unable to find a workaround, except to send others in as tools. 139
Neutral 50 Still... I have not left you defenseless, and the Sierra Madre's security in some respects, can help you if you are resourceful enough. 140
NVDLC01ElijahDialogueNVDLC01ElijahTopic031 What do you mean? Neutral 50 {Less superior, more didactic in this} This place is well-preserved. Few who came here ever returned. All of the treasures of the Old World lie scattered about, virtually untouched. {AUDIO: Floating Hologram Head Projection at Fountain. } 141
Neutral 50 Search, hunt... craft what you can from what you find. The trash of the Pre-War era can keep you alive - food, knives, more. Use them. 142
Neutral 50 Even the Villa's toxins... and the residue it leaves behind... can be shaped into tools and weapons. Gather it as well. 143
Neutral 50 Also... there is one more thing in your possession, a rifle that will keep you alive, as surely as the collar will. 144
NVDLC01ElijahDialogueNVDLC01ElijahTopic032 What is this rifle? Disgust 10 {Precise, then superior} It is a Holorifle, a weapon I constructed when I arrived... I have since made superior models - and modifications. {AUDIO: Floating Hologram Head Projection at Fountain. } 145
Disgust 10 {Dismissive} For now, that tool will have to do until you find other weapons... {warning} and I suggest you do, the Holorifle's ammo is limited. 146
Neutral 50 Still, it should serve well enough. I fashioned it from the Holograms of the Villa {beat} and used it against the Villa's... living inhabitants. 147
NVDLC01ElijahDialogueNVDLC01ElijahTopic059 You've got a lot to answer for. Disgust 10 {Scoffs} Do I? For what? {emph} Your greed? Curiosity? {Snorts} You came here on your own, no one held a gun to your head. 148
Disgust 10 {Sneering} I've seen your Pip-Boy archives, your map markers and notes - you picked up the Sierra Madre signal just as I did, you couldn't resist. 149
Anger 10 {Vicious, judgmental} So if you feel {emph} I have a lot to answer for... no, the blame isn't on {emph} my shoulders. {To himself} Might as well have put the collar on yourself. 150
NVDLC01ElijahDialogueNVDLC01ElijahTopic060 Still hiding behind images and screens, I see. Anger 10 {Short, brutal} Hiding? Hardly. Trapped. 151
Neutral 50 {Superior, dismissive} You think you were the first one to unlock the casino door? No, I did it... with other hands, other bodies. {To himself} After that, the casino wouldn't let go. {Telling the player his accomplishments weren't worth shit.} 152
Happy 10 {Thinking, a little haunted} Once I was locked in, no way out... {smiles at his own cleverness} until your Pip-Boy signal came to life in the Villa. Then... then, uh, things changed. And here you are. 153
NVDLC01ElijahDialogueNVDLC01ElijahTopic061 How did you access my Pip-Boy? Disgust 10 {Snorts, contemptuous} You speak as if your fingers have never touched the keys of a RobCo terminal. No machine is foolproof, they are designed to obey us. 154
Neutral 50 {Superior, lording it over the player} The Pip-Boy's operating system has vulnerabilities... {emph} advantages to those who've studied its construction, even superficially. 155
Disgust 10 {Contempt} It's just a machine, though. Its real vulnerability is who wears it. And that's how {emph} you were caught. 156
NVDLC01ElijahDialogueNVDLC01ElijahTopic062 What do you mean? Disgust 10 That thing on your wrist - it's a convenience. It tells you where to go, what to do, dulls your brain. 157
Disgust 10 It may have helped you find the Sierra Madre broadcast, but it's just as much a crutch today as it was in the Old World. 158
NVDLC01ElijahDialogueNVDLC01ElijahTopic063 You sure needed it to escape. Disgust 20 Proud that you have one? {Beat} I can hear the superiority. 159
NVDLC01ElijahDialogueNVDLC01ElijahTopic066 Where did you get the collars? Neutral 50 The collars. {Frowns, snorts, sarcasm in middle} They're Pre-War tech, I suspect this great land had... compliance issues before the war. 160
Neutral 50 {Frowns, more matter-of-fact} It's one of a series of models. The one on your neck? Special, easier to make adjustments. {gets disgusted} Unreliable in other ways, notably radio interference. 161
NVDLC01ElijahDialogueNVDLC01ElijahTopic067 If they're Pre-War tech, where did you get them? Neutral 50 {Thinking back} A place far from here, called the Big Empty. {Beat, to himself} Almost didn't make it out. 162
Neutral 50 Were two others there... a woman. And a man, a courier. {Frowns} The woman was familiar... the other... I don't know what happened to him. 163
NVDLC01ElijahDialogueNVDLC01ElijahTopic068 I've never heard of the place you're talking about. Neutral 50 {Frowns, still thinking about an unpleasant memory} Big Empty's a treasure box, a scientific graveyard of Old World misery. Like the Sierra Madre... there's treasures there, sleeping. {Under his breath, slightly fearful} Some, awake. 164
Neutral 50 The Holorifle, the Saturnite alloy... the hologram technology, hibernation chambers, Securitrons, the collars... 165
Disgust 20 ...even the suits attached to those things stalking the Villa... that's only the surface of what's there. {Beat, re-focuses} Right now, the Sierra Madre is what I want. 166
NVDLC01ElijahDialogueNVDLC01ElijahTopic069 What do you want from the Sierra Madre? Neutral 50 {Cold, echoing the player} What do I want. Weapons. Security. A citadel of my own. 167
Neutral 50 The Madre's {emph} all these things. It's a fortress and a weapon. {Derisive} A chance... to... "begin again." 168
Neutral 50 Once I unlock its archives, I can carve the Mojave into any shape I choose. 169
NVDLC01ElijahDialogueNVDLC01ElijahTopic071 I don't understand how an Old World casino helps you do any of that. Neutral 50 The Cloud is unique in my travels. Its proximity to the Sierra Madre isn't a coincidence. 170
Neutral 50 Right now it protects this casino, preserves it. {Beat} It can be used to preserve other Old World relics - and cleanse them, at the same time. {Suggesting the toxic cloud could be harnessed as a weapon.} 171
Neutral 50 And as much as I've researched hologram technology, the Big Empty facility was clear - only the Sierra Madre got Holograms working... properly. 172
NVDLC01ElijahDialogueNVDLC01ElijahTopic072 Properly? Are you kidding me? Neutral 50 The Holograms here kill trespassers. That's what I want. Dump one of those emitters in the middle of {emph} any battle, there's no defense. 173
Neutral 50 {Starts rambling a bit, to himself} It's like holding light in your hands. Can't fight it... only watch it burn. {Frowns} Just one is a portable army. Arm it - anyone stands against you, dies. 174
NVDLC01ElijahDialogueNVDLC01ElijahTopic074 If you secure that, that's all you want? Neutral 50 No, there is one last thing I want from the Sierra Madre. Its bounty. The machines that fill its streets, its corridors. 175
Neutral 50 They provide, provide almost anything. Perhaps in the Pre-War era, they were commonplace, things to dismiss. 176
Neutral 50 Now, they are far more valuable. You know it. {Derisive} They helped keep you alive. 177
NVDLC01ElijahDialogueNVDLC01ElijahTopic075 You're Veronica's mentor. The Elder who lost HELIOS One. Neutral 50 {Remembering, didn't think this was a possibility} Veronica... she... survived HELIOS. {Nods} She would. Resourceful. 178
Neutral 50 As for "losing" HELIOS One... that was the only outcome, aside from retreat. {Thinking back, sneering, frustrated} NCR, swarming like ants over Old World relics... Hoover Dam... HELIOS... 179
Anger 20 {Spits this out} I won't let those... children seize anything else. Hardin... McNamara... can't stop them... won't. {Slow, evil} So {emph} I will, with the Old World as my weapons. 180
NVDLC01ElijahDialogueNVDLC01ElijahTopic076 I can't argue that. Neutral 50 Sources of food, supplies... medical assistance, ammo... make more collars, even print currency. {To himself} Make a nation. 181
Neutral 50 The Cloud allows me to wipe the slate clean. Collars ensure cooperation. Holograms - defense. The Vending Machines provide... everything else. 182
Neutral 50 The Sierra Madre can kill nations and build them, using its technology with the right applications. 183
NVDLC01ElijahDialogueNVDLC01ElijahTopic078 You want to attack NCR? All of NCR? Neutral 50 Attack? No, not attack them. {Cold, deadpan, quiet} Wipe the slate clean. Make the Mojave like it was meant to be... undisturbed by man. {Watching this play out in his head. Dreaming of war, victory, tinge of quiet, determined madness.} 184
Neutral 50 I'll send the Cloud, the Holograms. Bring ruin in my hands until only I stand atop the HELIOS One tower again. {Watching this play out in his head. Dreaming of war, victory, tinge of quiet, determined madness.} 185
Anger 10 I'll scour Hoover Dam with the Cloud, rain its walls with spears from the sun... with an army of Old World ghosts behind me, Holograms all. {Watching this play out in his head. Dreaming of war, victory, tinge of quiet, determined madness.} 186
Anger 10 I'll kill them until it's only me, me alone... in a quiet world. {To himself} In a world that's nothing like what happened at HELIOS One. {Quiet madness rolls to a near-quiet end.} 187
NVDLC01ElijahDialogueNVDLC01ElijahTopic079 [NCR] If you want to kill NCR, that's fine with me. Neutral 50 {Frowns} I've read your Pip-Boy. Seen what you've done... 188
Neutral 50 If you wish to end them... I could use someone like you. Resourceful. Uncompromising. NCR has many soldiers... many citizens. 189
NVDLC01ElijahDialogueNVDLC01ElijahTopic080 I don't care about the Republic, they're yours to kill. Anger 20 {Snaps at player} I know that. Their days were numbered since they occupied Hoover Dam. 190
NVDLC01ElijahDialogueNVDLC01ElijahTopic081 Then we better get to killing them. Neutral 50 Hnh. Perhaps... perhaps I was too quick to put a collar on a potential ally. 191
Neutral 50 Very well. I'll come down... and show you what the Sierra Madre has in store. 192
NVDLC01ElijahDialogueNVDLC01ElijahTopic082 How did you find out about the Sierra Madre? Neutral 50 {Uneasy, reluctant, remembering his failure on the field of battle} It started with... a setback. Fires, blood, beneath the sun... a sun so close you could touch it. {Elijah's losing it a bit, remembering his defeat at HELIOS One, a solar power station where he tried to use the sun as a weapon.} 193
Neutral 50 {Beat} Moments like that, however, failures... can provide the brightest clarity. 194
NVDLC01ElijahDialogueNVDLC01ElijahTopic083 You're nothing more than a killer that aspires to mass murder. Neutral 50 {Frowns} You think I'm a murderer. If I was, I'd have set off your collar long ago... {getting on the teacher pedestal here} the collar ensures compliance, encourages... cooperation. 195
Neutral 50 Think about it. Would you truly have gotten into the casino without those collars? No, human nature is against us, always. 196
Neutral 50 {Scoffs, actually cuts the superior act for a bit, he wants to share this} Did you know... did you know that I had to keep adjusting the collars, keep changing the rules to make this moment possible? 197
NVDLC01ElijahDialogueNVDLC01ElijahTopic084 What are you talking about? Disgust 10 {Disgusted} Every time, even with collars clutched at their necks... they would betray each other, kill each other, to get inside the Sierra Madre. 198
Neutral 50 It... it was insanity. {Gets progressively madder here, frustrated} They could've had it all, it was so close. And... and they kept turning on each other, again and again. 199
Neutral 50 Cracking the Sierra Madre was difficult... but cracking greed, that was more difficult. So the dead man's switches went in. 200
NVDLC01ElijahDialogueNVDLC01ElijahTopic085 So you answered madness with madness? Neutral 50 When your life is tied to another's, sacrifice and cooperation - they can be conditioned, learned, and you can focus on the matter at hand. 201
Neutral 50 Greed can be beaten. Contained. Controlled. {Beat} You know it better than anyone... or I hope you do. It doesn't matter. 202
NVDLC01ElijahDialogueNVDLC01ElijahTopic087 I'm sick of talking to some image on a screen. If you're going to come down, do it. Neutral 50 {Slight reluctance} No. I am not going to take the chance while I'm so close... not this close, no. Not again... I can wait... afford to be careful. {He wants to come down, his logical half is fighting with his greed.} 203
Neutral 50 You... you're locked down there. This is the only entrance, and I have free rein of the Sierra Madre. I have time... more than you. 204
Neutral 50 {Cold} Besides, there might be more traps. I'll send more scouts in... yes, others. {Suspicious, ends on downnote} You're... resourceful, don't want to leave anything more to chance. 205
NVDLC01ElijahDialogueNVDLC01ElijahTopic089 How did you get me here? Neutral 50 Everyone asks that. {Emph} Should be asking how they plan on leaving. 206
Neutral 50 It only takes putting a collar on one to begin the chain. One with a collar may chain another. And that one, another. Had traps all over the wastes. 207
Neutral 50 The chain ends with the super mutant. Although with him... the collar wasn't even necessary. He only needed... guidance. 208
NVDLC01ElijahDialogueNVDLC01ElijahTopic090 So someone else with a collar placed one on me? Who? Neutral 50 The mutant. Heh! He swallowed one of the collars... after that, he was mine. The collar wasn't even necessary. 209
Neutral 50 All his kind, they exist to be given orders. They're soldiers - simple, stupid. I ask him to fetch, he did... even without the threat of death. 210
Neutral 50 Even when I stopped speaking to him, he continued to leave the Villa, gather victims from the mantraps, out of habit. 211
Neutral 50 He must have found you in one of them. If so, he's probably forgotten - he only remembers my voice. 212
Neutral 50 He put the collar on you, dragged you here, because he doesn't know any better. It's in his nature, greedy and child-like. 213
NVDLC01ElijahDialogueNVDLC01ElijahTopic091 If Dog put a collar on me, why didn't he say so? Neutral 50 Dog? Hnh. Appropriate. It's what I called him. {Beat} You've met him. You know why he forgot - his brain was ruined by FEV, his memory, wreckage. 214
Neutral 50 He may know the way back, somewhere, deep down. I doubt it. He tracks by smell and instinct. Still, he could be trained. 215
NVDLC01ElijahDialogueNVDLC01ElijahTopic092 What happened to my gear? Neutral 50 It lies in the bunker - or whatever mantrap caught you. It's the Sierra Madre, its security systems strip guests to their garments. 216
Neutral 50 It has... prejudices against outside material, "contraband." Almost anything with a radiation signature. 217
Neutral 50 The New Vegas casinos do the same thing, manually. {Raises an eyebrow} Although preventing bloodshed, not radiation poisoning, is their main concern. 218
NVDLC01ElijahDialogueNVDLC01ElijahTopic093 Do you know how to get out of here? Neutral 50 Of course. I walked all this way. {Lies} If you're worried... I'll give you a map back - or show you the way out when this is all over. 219
NVDLC01ElijahDialogueNVDLC01ElijahTopic094 So the casino stripped me of my gear? Neutral 50 The Villa did, as an extension of the casino, yes - and then sent it back to the owner's residence. Here, "begin again" is more than a slogan. 220
NVDLC01ElijahDialogueNVDLC01ElijahTopic095 I don't believe you. Neutral 50 You think I wanted to send you here without weapons, healing? No, the Sierra Madre lays you bare, strips and stores all your worldly possessions... 221
Neutral 50 ...it's automated to move things as the builder saw fit, Sinclair - even the guests. It's what divided your team, me, assigned us to "our floors." 222
Neutral 50 No contraband, nothing foreign in his paradise - even common Pre-War vending machines were banned from the Villa. 223
NVDLC01ElijahDialogueNVDLC01ElijahTopic097 Unless you come down here, I'll destroy the vault, everything in it. Neutral 50 {Slow} No... I don't think so. It'd most likely trigger other security measures... if you hurt the Vault at all. 224
Neutral 50 The builder of the casino built it to last - the Sierra Madre withstood the {emph} war. I'm sure the Vault is protected as well. 225
Neutral 50 Besides, you wouldn't have followed the signal if you didn't want this place's secrets for your own. You're curious... past the threats. 226
NVDLC01ElijahDialogueNVDLC01ElijahTopic098 I'm not interested in the vault, I only want to leave. Neutral 50 {Slow} Then all you need to do is wait, be patient. {sneering} Hnh... you may be down there for a while. {To himself} Just as I was, trapped inside the casino. 227
Disgust 20 {Snaps} Consider this punishment for following the Sierra Madre signal in the first place. {Condescending} So eager to rush ahead... now, enjoy your reward. 228
NVDLC01ElijahDialogueNVDLC01ElijahTopic099 Then I'll find a way to unlock the secrets of this vault, take them for myself. Anger 10 {Slow} You've gotten far. Any farther, try to breach the vault, you'll become a corpse. 229
Anger 20 {Snarling} What's inside is mine. Anyone else touches it... tries to take it from me... they'll answer for it. 230
NVDLC01ElijahDialogueNVDLC01ElijahTopic100 We'll see how "protected" the Vault is when I detonate this collar. Surprise 10 [SUCCEEDED] The collar? Even if you could trigger it... {scoffs} no, you'd die. 231
I... I'm pretty sure I can do some damage down here. Somehow. Neutral 50 {Failure Result} [FAILED] {Contempt} Really? No, I don't think so. I can afford to wait, and your threats... meaningless. {Player threatened to blow up the vault and failed to convince Elijah through poor wording.} 232
NVDLC01ElijahDialogueNVDLC01ElijahTopic101 Sounds like I'm dead anyway, the way you're talking. Neutral 50 {Imperious, as if thinking it over} Kill yourself, and you decide this now. I can shut down your signal, prevent the collar from going off. 233
NVDLC01ElijahDialogueNVDLC01ElijahTopic105 Between floors? I don't think so. Surprise 10 [SUCCEEDED] Huh... {Beat, realizing he's been outfoxed} clever. 234
You... you don't have any way to transmit down here. Neutral 50 [FAILED] {Contempt} Really? No, I don't think so. I can afford to wait, and your threats... meaningless. {Player threatened to blow up the vault and failed to convince Elijah through poor wording.} 235
NVDLC01ElijahDialogueNVDLC01ElijahTopic108 Forget the Vault. The elevator's only a single control box. Surprise 10 [SUCCEEDED] {Frowns} The elevator. {Testing the player} Then you'd be trapped for certain, no probability of escape. 236
I'll trash the electronics, the vault wiring, maybe. Disgust 20 [FAILED] {Sarcasm} The vault would be as shielded against vandalism just as the casino itself was. No... any damage you could cause would be minimal. {Sarcastic, because he's using the intercom now, and can use the Pip-Boy to access the player.} 237
NVDLC01ElijahDialogueNVDLC01ElijahTopic109 All it takes is destroying a single terminal or holotape. Neutral 50 {Success Result} [SUCCEEDED] You might destroy access to the data... not the data itself. Besides, there would be safeguards in place. 238
Wait until I get my hands on the computers, we'll see. Neutral 50 [FAILED] There's nothing you can do that I cannot undo... or recover. {Coldly smug} And I have the time now, thanks to you. 239
NVDLC01ElijahDialogueNVDLC01ElijahTopic111 Maybe too many safeguards, as you've discovered already. Neutral 50 {Snorts} But, you recognize the value of what's down there. You would no sooner destroy what's inside the Sierra Madre than destroy yourself. 240
Maybe too many safeguards, as you've discovered already. Neutral 50 {Snarling} Persist in threatening me... or the Sierra Madre's secrets, you're of no use to me, I'll set off your collar now. 241
NVDLC01ElijahDialogueNVDLC01ElijahTopic115 There's noticeable lag of several seconds for the collar to go off - and a warning. Neutral 50 {DUPE} [SUCCEEDED] Huh... {Beat, realizing he's been outfoxed} clever. 242
Um... are you sure of the frequency? Neutral 50 [FAILED] Quite certain. How you managed to come all this way amazes me - {to himself} perhaps it was luck. 243
NVDLC01ElijahDialogueNVDLC01ElijahTopic116 I'll clip the wires to this intercom, then the Pip-Boy. Surprise 10 {DUPE} [SUCCEEDED] Huh... {Beat, realizing he's been outfoxed} clever. 244
Well... then you'd need some way of transmitting that, right? Disgust 20 [FAILED] {Sarcasm} Indeed... and how {emph} would I reach you, let alone {emph} speak to you. {Shakes head} Perhaps you're not as resourceful as I suspected. {Sarcastic, because he's using the intercom now, and can use the Pip-Boy to access the player.} 245
NVDLC01ElijahDialogueNVDLC01ElijahTopic118 If that's what it takes to fix this, that's fine with me. Neutral 50 Even... even if you damaged the mechanism... there's a chance of repairing it. {Chewing it over, slowly} It might take years... but it's possible. 246
NVDLC01ElijahDialogueNVDLC01ElijahTopic121 You've already waited too long for this moment, there's no need to wait any longer. Neutral 50 [SUCCEEDED] {Hesitant, but tempted, to himself} I've lost much in the past by... falling to my instincts. This time... {rallies} this time will be different. 247
What can I say to convince you I just want to go? Neutral 50 [FAILED] Silence and patience will convince me. I'll come for you, in time. Irritate me, and I'll silence you forever. 248
NVDLC01ElijahDialogueNVDLC01ElijahTopic122 You followed the signal, too. You want what's down here, I want out. Let's deal. Neutral 50 [SUCCEEDED] {Hesitant, but tempted, to himself} That signal... that siren's call... lured me in, yes. And being trapped in the Sierra Madre, perhaps forever... 249
Neutral 50 That has made me more - cautious. I have my freedom, access to the bottom of the casino, and you, under my control. {dismissive} Heh... I can wait. 250
Look, let me out, you get in the vault, we're both happy. Neutral 50 [FAILED] If you want to appease me, then do so in silence. I'll come for you, in time. Irritate me, and I'll silence you forever. 251
NVDLC01ElijahDialogueNVDLC01ElijahTopic123 You're right, it will be different - has been different. Neutral 50 {Reluctant} True... the collars... have worked better than I'd hoped. With adjustments. 252
Neutral 50 Still... I'm not eager to leap into another trap - the Sierra Madre's or yours. This experience has taught me human nature is... unreliable. 253
Neutral 50 You say your freedom is important to you - so did the others that fill the Villa, before they turned on each other. 254
NVDLC01ElijahDialogueNVDLC01ElijahTopic126 The collar's done its work, or we wouldn't be at this point. Neutral 50 [SUCCEEDED] {Hesitant, but tempted, to himself} Hnh. The collars... yes. Technology solves so many ills. 255
But... look, I want to cooperate, all right? Come down. Neutral 50 [FAILED] Enough talking, save your energy. You'll be down there for a while. 256
NVDLC01ElijahDialogueNVDLC01ElijahTopic127 Greed implies you want more than you deserve. You've earned this. Neutral 50 [SUCCEEDED] {Hesitant, tempted, to himself} I... I {emph} have earned it, fought for it. {Beat} Paid for it in blood, mine, others - countless times. 257
No traps, just a trade, you and the vault, me and the exit. Neutral 50 [FAILED] {Snorts} Let you go? To crawl back to whatever caravan whore spawned you? No, she was perhaps more talented in {emph} deals than you. 258
NVDLC01ElijahDialogueNVDLC01ElijahTopic128 You're right, you have everything - except the vault. Neutral 50 If you seek to goad me... impatience and greed led {emph} you here, not me, it doesn't control me as it does you. 259
Neutral 50 I won't fall prey to another trap - either the Sierra Madre, or yours. There is no trust between us, and there will be no trades, either. 260
NVDLC01ElijahDialogueNVDLC01ElijahTopic132 I already managed to unlock the elevator and get down here before you. Better hurry. Neutral 50 [SUCCEEDED] {Snarling} This casino isn't some caravan safe. And the lock that secures the Sierra Madre vault doesn't hold all its secrets. 261
If it has a lock... and it should... I can pick it. Somehow. Neutral 50 [FAILED] Take all the time you need. {Disgust} I suspect the Sierra Madre is more than proof against bobby pins and crowbars. 262
NVDLC01ElijahDialogueNVDLC01ElijahTopic133 You'd have to find me first. The Sierra Madre basement's bigger than you'd expect. Neutral 50 [SUCCEEDED] {Hesitant, but tempted, to himself} Hiding in the Sierra Madre... an interesting thought. {Under his breath} I'd come to see it more as a prison. 263
Neutral 50 Hide, flee... it doesn't matter. The Sierra Madre is patient. I can be as well. You won't get any farther inside, and you won't escape my sight. 264
As long as you can find me, you mean. Neutral 50 [FAILED] As long as you're wearing that collar, you're not far from me. A press of a button, and I'll find you - I'll just listen for the explosion. 265
NVDLC01ElijahDialogueNVDLC01ElijahTopic136 So there is a lock? Good. Wasn't sure until you said so. Neutral 50 Find a way inside - you can try. The Sierra Madre is a patient thing, and it has outlasted many who've come to its doors. 266
Neutral 50 The punishment often equals the reward for those without the foresight to see what's in store. I'll let you test the security, see how you stand up. 267
NVDLC01ElijahDialogueNVDLC01ElijahTopic137 You know the Sierra Madre's a huge combination lock. Me? I've almost cracked it. Neutral 50 [SUCCEEDED] {Snarling} I've had enough... enough of others {emph} stealing from me. 268
Yeah... well... I'll pick this lock, no matter how tough. Neutral 50 {DUPE} [FAILED] Take all the time you need. {Disgust} I suspect the Sierra Madre is more than proof against bobby pins and crowbars. 269
NVDLC01ElijahDialogueNVDLC01ElijahTopic138 I've gotten past everything the Sierra Madre's thrown at me. You're no different. Neutral 50 {DUPE} [SUCCEEDED] {Snarling} I've had enough... enough of others {emph} stealing from me. 270
Foresight, whatever it is, won't help you spot me. Neutral 50 {DUPE} [FAILED] As long as you're wearing that collar, you're not far from me. A press of a button, and I'll find you - I'll just listen for the explosion. 271
NVDLC01ElijahDialogueNVDLC01ElijahTopic139 If you want me to wait, I'll cooperate. The Sierra Madre doesn't matter to me. Neutral 50 {Hears the surrender in the player's voice} Hmm... compliance. Good. The others... fought, argued. If they had only obeyed... 272
Neutral 50 {Calmer, proud} I see the collar has done its work, I can hear it in your voice. {Cold, should imply that he's going to murder the player} Stand and wait outside the Vault, where I can see you from the elevator. 273
NVDLC01ElijahDialogueNVDLC01ElijahTopic142 What happened next? Neutral 50 After that... I wandered, alone. Saw the storms of the Divide, walked among the Ciphers of the West. {Beat} Traveled to the Big Empty. 274
Neutral 50 {Eyes stare off in the distance, remembering a powerful moment} I heard the signal. The woman's voice, the Sierra Madre, promising a chance to begin again, reverse my fortunes. {Tries to blow off the slogan, fails because he believes} All... nonsense. 275
Neutral 50 {Quiet, since the fact he followed it means he didn't believe it was nonsense at all} I tracked the signal. Came here, scouted the city... using other hands. Kept dying on me, killing each other. You - you got the farthest of all. 276
NVDLC01ElijahKitchenArrivalTopic01 NVDLC01ElijahKitchenArrivalTopic01 Disgust 20 Hurry up and deal with the FEV reject, he's of no use to us. {FEV is Forced Evolutionary Virus acronym, Elijah should say it flippantly, like everyone should know what it is.} 277
NVDLC01ElijahKitchenArrivalTopic02 NVDLC01ElijahKitchenArrivalTopic02 Neutral 50 Must be a back entrance to the kitchen - check the main casino side corridors. Find it. 278
NVDLC01ElijahKitchenCollarTriggerTopic01 NVDLC01ElijahKitchenCollarTriggerTopic01 Neutral 50 Now get out, before your collar blows! 279
NVDLC01ElijahKitchenGasTopic01 NVDLC01ElijahKitchenGasTopic01 Anger 50 That idiot's opened the gas valves! A single spark - or he sets off his collar, the casino's going to burn. Us along with him. 280
NVDLC01ElijahKitchenGasTopic02 NVDLC01ElijahKitchenGasTopic02 Anger 50 Shut off the gas valves, or that idiot'll kill us all. 281
NVDLC01ElijahKitchenGasTopic03 NVDLC01ElijahKitchenGasTopic03 Neutral 50 Don't let him spot you! If he does, talk him down before he has a chance to ignite the gas. 282
NVDLC01ElijahMainCasinoFloorBackIntro NVDLC01ElijahMainCasinoBackIntro Neutral 50 {AUDIO: Blend of whispering and creepy recordings play.} {<AUDIO: Old recordings, like in main casino floor.>} 283
NVDLC01ElijahMainCasinoBackIntro Neutral 50 This is the past you're walking through. Few have ever seen it. No one else ever will. {<AUDIO: Elijah speaking through back casino on main floor, similar filter as NVDLC01ElijahMainCasinoIntro and uses same as MainCasinoFloorPowerOn.>} 284
NVDLC01ElijahMainCasinoBackIntro Neutral 50 {Under his breath} I worked hard to get here, it'll give me what I need before I leave. And it'll always welcome me back. {<AUDIO: Elijah speaking through back casino on main floor, similar filter as NVDLC01ElijahMainCasinoIntro and uses same as MainCasinoFloorPowerOn.>} 285
NVDLC01ElijahMainCasinoBackIntro Anger 10 {Slow, angry} Now... look for a way to wake this ghost up, remind it it's got guests. {<AUDIO: Elijah speaking through back casino on main floor, similar filter as NVDLC01ElijahMainCasinoIntro and uses same as MainCasinoFloorPowerOn.>} 286
NVDLC01ElijahMainCasinoBackIntro Neutral 50 {Brief crackling intro as Elijah accesses the back floor casino speakers when player first enters.} {<AUDIO: Elijah + speakers in *back* casino, main floor, similar filter as NVDLC01ElijahMainCasinoIntro, same as MainCasinoFloorPowerOn.>} 287
NVDLC01ElijahMainCasinoFloorPowerOn NVDLC01ElijahMainCasinoPowerOn Neutral 50 {Pleased, checking readouts} You woke it up... good. Emitter frequencies... lighting up everywhere... {<AUDIO: Elijah speaking through back casino floor speakers, same filter as NVDLC01ElijahMainCasinoFloorBackIntro as well.>} 288
NVDLC01ElijahMainCasinoPowerOn Neutral 50 {AUDIO: Blend of whispering and creepy recordings play.} {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there.>} 289
NVDLC01ElijahMainCasinoPowerOn Neutral 50 {Under his breath, commenting on old recordings that came to life, interfering with signal} Damn recordings... dead echoes in the frequencies... {<AUDIO: Elijah speaking through back casino floor speakers, same filter as NVDLC01ElijahMainCasinoFloorBackIntro as well.>} 290
NVDLC01ElijahMainCasinoPowerOn Neutral 50 Casino's security is shutting down... opening up its vendor and gambling programs in the back casino... {rueful} Heh! Still might be something for sale. {<AUDIO: Elijah speaking through back casino floor speakers, same filter as NVDLC01ElijahMainCasinoFloorBackIntro as well.>} 291
NVDLC01ElijahMainCasinoPowerOn Neutral 50 {Slightly curious, want to encourage exploration of back} Maybe something can help you now - security's shut down. After you're done looking around, head to the lobby, and we'll deal with your... friends. {<AUDIO: Elijah speaking through back casino floor speakers, same filter as NVDLC01ElijahMainCasinoFloorBackIntro as well.>} 292
NVDLC01ElijahMainCasinoPowerOn Neutral 50 {Brief calibrating noise as Elijah uses the speakers in the main floor's back casino again, going to congratulate player.} {<AUDIO: Elijah speaking through back casino floor speakers, same filter as NVDLC01ElijahMainCasinoFloorBackIntro as well.>} 293
NVDLC01ElijahMainCasinoIntro NVDLC01ElijahMainCasinoIntro Neutral 50 {Crackling, screeching as Elijah calibrates the speakers in the main casino floor again. Note that Elijah isn't speaking in this line, marked him as Speaker for safety, however.} {<AUDIO: Elijah speaking through main lobby speakers, same filter as NVDLC01ElijahMainCasinoFloorIntro.>} 294
NVDLC01ElijahMainCasinoIntro Anger 10 {Imperious, slight urgency, then pleased.} You inside. Can you hear me? {As if studying monitors} Power's fluctuating... emergency power. {Confirmed} Oh! You {emph} are in. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there.>} 295
NVDLC01ElijahMainCasinoIntro Disgust 10 {Slight contempt, dismissive} Good... thought that might be the end of you. {Beat} Unfortunately, your... "friends" also found their way here. Knocked unconscious... just like you. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there.>} 296
NVDLC01ElijahMainCasinoIntro Disgust 10 {Slight contempt, dismissive} Wondering what happened? You were hit by casino security. Detects anything foreign - radioactive, it subdues the "visitor," moves them if needed. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there.>} 297
NVDLC01ElijahMainCasinoIntro Neutral 50 {Trying to figure out echoes on the line} Hnh... getting interference from old recordings... the guests who were trapped here... eh, shut that noise off... {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there.>} 298
NVDLC01ElijahMainCasinoIntro Disgust 10 {Slight contempt, dismissive} Looks like the casino moved your "friends" around once inside... might be useful. Or not. {Beat} Wonder if they came to help or kill you. Still... {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there.>} 299
NVDLC01ElijahMainCasinoIntro Neutral 50 My signal should work through the speakers, now that you're inside. {smiling, a little eager} Heh, heh! Welcome to the Sierra Madre, in all its glory. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there.>} 300
NVDLC01ElijahMainCasinoIntro Neutral 50 {Sneering, emph} This is what the Old World stood for, even with bombs about to rain down on them. Now look at it. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there.>} 301
NVDLC01ElijahMainCasinoIntro Neutral 50 Beautiful... now its guests are all dead. {A little quieter} Better this way. Quiet. {Under his breath} How the Mojave should be. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there.>} 302
NVDLC01ElijahMainCasinoIntro Neutral 50 {Going into instruction mode} Now - with the casino sleeping, it's got places closed off - won't let you go yet. We'll get there, trust me, just need to wake it up. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there.>} 303
NVDLC01ElijahRadioPolice NVDLC01ElijahRadioPolice Neutral 50 Speakers and radios interfere with the bomb collar frequency, and can trigger the detonators... prematurely. 304
NVDLC01ElijahRadioPolice Neutral 50 It is an unfortunate side effect, one I did not anticipate. I was unable to calibrate the collars to block the signals - so you'll have to make do. 305
NVDLC01ElijahRestofCasinoOpen NVDLC01ElijahRestofCasinoOpen Neutral 50 {Brief crackling as Elijah calibrates the speakers in the main casino floor again to inform player rest of casino is open.} {<AUDIO: Elijah speaking through main lobby speakers, same filter as NVDLC01ElijahMainCasinoIntro. Set speaker to Elijah for safety.>} 306
NVDLC01ElijahRestofCasinoOpen Neutral 50 {Going into instruction mode} Casino's woken up, paying attention to us. Good. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>} 307
NVDLC01ElijahRestofCasinoOpen Neutral 50 {Delivered as a question, slight taunt} Wondering what happened to your team...? Looks like they got moved to other floors. {Beat, to himself} Interesting, maybe that's why... hmmm, yes... yes. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>} 308
NVDLC01ElijahRestofCasinoOpen Neutral 50 Perhaps the casino recognized specific guests... or guests with a voice or look close enough for them to be... assigned to that floor. We'll see. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>} 309
NVDLC01ElijahRestofCasinoOpen Neutral 50 {Slight frustration} Had hoped with the power restored, the systems would fully awaken... {more frustration, this needs to be clear} especially the sound archives. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>} 310
NVDLC01ElijahRestofCasinoOpen Neutral 50 {Frustration} But no... your teammates' collars on each floor are interfering with the systems. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>} 311
NVDLC01ElijahRestofCasinoOpen Neutral 50 It's the white noise filters embedded in their construction... they're blocking the casino speakers, the music. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>} 312
NVDLC01ElijahRestofCasinoOpen Neutral 50 You'll need to recalibrate... or destroy... each collar. To do that, you need to get close, re-set the signal - or blow their heads off. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>} 313
NVDLC01ElijahRestofCasinoOpen Neutral 50 I'll leave the choice up to you - my preference? End them now. {Cold, throw away line} They're of no use. 314
NVDLC01ElijahRestofCasinoOpen Disgust 10 {Throws line away} After all, it's safe to kill them now, provided you make it quick. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>} 315
NVDLC01ElijahRestofCasinoOpen Disgust 10 {Pissed at building's architecture and how it's hindering him} You see, the collars don't work inside the Sierra Madre... well, between floors. Else, I'd set off the collars, be done with it. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>} 316
NVDLC01ElijahRestofCasinoOpen Disgust 10 So find them, deal with them, as long as you're fast and can get off the floor after killing them. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>} 317
NVDLC01ElijahRestofCasinoOpen Disgust 10 The floors... whatever they lined this place with, interferes with the collar frequency... so if you kill them, you should have {emph} some time to run. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>} 318
NVDLC01ElijahRestofCasinoOpen Disgust 10 {To himself} Uh... just not sure how long, may not be consistent. More... less... whatever, it doesn't matter. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>} 319
NVDLC01ElijahRestofCasinoOpen Neutral 50 {Firm} What we need is in the basement, we need to go to the top first and ride our fortunes down. {Cold, emph} After we deal with your team on the other floors. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>} 320
NVDLC01ElijahSuitesArrivalTopic01 NVDLC01ElijahSuitesArrivalTopic01 Neutral 50 Find the mute and deal with her. She's somewhere on this floor. 321
NVDLC01ElijahSuitesArrivalTopic02 NVDLC01ElijahSuitesArrivalTopic02 Neutral 50 Floor's buzzing with emitter signatures. Watch out for Holograms. 322
NVDLC01ElijahSuitesCollarTriggerTopic01 NVDLC01ElijahSuitesCollarTriggerTopic01 Neutral 50 Your collar's ticking. Get out of that floor! 323
NVDLC01ElijahSuitesElevatorLockTopic01 NVDLC01ElijahSuitesElevatorLockTopic01 Neutral 50 The elevator to the casino vault is locked, find a way to open it. 324
NVDLC01ElijahSuitesElevatorLockTopic02 NVDLC01ElijahSuitesElevatorLockTopic02 Neutral 50 The door to the vault is voice-activated. Which means we need the starlet's voice. Or recordings of it. 325
NVDLC01ElijahTheaterArrivalTopic01 NVDLC01ElijahTheaterArrivalTopic01 Neutral 50 If that Ghoul's still alive... correct that. Or break him. 326
NVDLC01ElijahTheaterBackstageDoorTopic01 NVDLC01ElijahTheaterBackstageDoorTopic01 Neutral 50 Door's sealed. Must be a key to the backstage. Hunt for it. 327
NVDLC01ElijahTheaterCollarTriggerTopic01 NVDLC01ElijahTheaterCollarTriggerTopic01 Neutral 50 Get to the door before the collar explodes, move! 328
NVDLC01ElijahTheaterDealWithDeanTopic01 NVDLC01ElijahTheaterDealWithDeanTopic01 Neutral 50 Now, deal with the Ghoul. This has gone on long enough. 329
NVDLC01ElijahVaultCombatBarkTopic01 NVDLC01ElijahVaultCombatBarkTopic01 Disgust 20 {Elijah taunts you, during combat scene against him, or the sentry turrets of the Vault} Time is against you. It always was. {Cold, as if watching a lab rat slowly choke to death.} 330
NVDLC01ElijahVaultCombatBarkTopic02 NVDLC01ElijahVaultCombatBarkTopic02 Neutral 50 {Elijah taunts you, during combat scene against him, or the sentry turrets of the Vault} Struggle all you want... the Sierra Madre will be your grave. 331
NVDLC01ElijahVaultCombatBarkTopic03 NVDLC01ElijahVaultCombatBarkTopic03 Neutral 50 {Elijah taunts you, during combat scene against him, or the sentry turrets of the Vault} I'm not without weapons of my own... let me show you. 332
NVDLC01ElijahVaultCombatBarkTopic04 NVDLC01ElijahVaultCombatBarkTopic04 Neutral 50 {Elijah taunts you, during combat scene against him, or the sentry turrets of the Vault} You came all this way... but you lost as soon as you arrived here. 333
NVDLC01ElijahVaultDiesTopic01 NVDLC01ElijahVaultDiesTopic01 Anger 20 {Elijah's dying - he curses you, and collapses in agony.} Think you've won? You've won {emph} nothing. {Spits this out.} 334
NVDLC01ElijahVaultPlayerCollarTopic01 NVDLC01ElijahVaultPlayerCollarTopic01 Anger 20 {Elijah's furious about fallen for a trap & vengefully sets bomb collar tick - 10 seconds to get out at the end of this line.} You think you've outsmarted me? You can't get away. You're the one on a leash, you always were. {Initially angry because the player has outsmarted him, then cold and executioner style in the second half as he sets the bomb collar to go boom.} 335
NVDLC01ElijahVaultPlayerCollarTopic02 NVDLC01ElijahVaultPlayerCollarTopic02 Anger 10 {Cold, steady, menacing} Think you can escape? No, that hand on your throat is mine, always was. 336
NVDLC01ElijahVaultPlayerCollarTopic03 NVDLC01ElijahVaultPlayerCollarTopic03 Anger 10 {Snarling, player's making good time} You won't get out. {Beat, ominous} I'll bring the whole Sierra Madre down on you, bury you here with {emph} all the others. {Player's running out of the Vault, making good time, Elijah's anger is building.} 337
NVDLC01ElijahVaultPlayerCollarTopic04 NVDLC01ElijahVaultPlayerCollarTopic04 Anger 20 {Rage} You think you've escaped?! You can't outrun me, you were always under my control! Do you hear me?! {Beat, takes it up a notch} Do you hear me?! {<Near the Vault's elevator, Elijah tries to cut off the player's escape. Blind with rage.} 338
NVDLC01ElijahVaultSentryDownTopic01 NVDLC01ElijahVaultSentryDownTopic01 Neutral 50 Pre-War tech... so easy to control, just like your Pip-Boy. Turrets, Holograms, they're all just toys. {Elijah gloats in seeing you fight the Vault's turrets, and comments on how you can't possibly defeat all sentries} 339
NVDLC01ElijahVaultSentryDownTopic02 NVDLC01ElijahVaultSentryDownTopic02 Anger 20 {Irritated, under his breath, player's putting up a fight} Don't have {emph} time for this. {Elijah impatiently waiting to see you die by Vault security sentries, player's getting under his skin.} 340
NVDLC01ElijahVaultSentryDownTopic03 NVDLC01ElijahVaultSentryDownTopic03 Anger 20 {Snarls, pissed} Aaah... Pre-War {emph} junk. I'll put you down myself. {Elijah's patience runs out - he realizes he must kill you before you destroy the Vault's security sentries. He charges into the Vault after this bark} 341
NVDLC01ElijahVaultTrappedTopic01 NVDLC01ElijahVaultTrappedTopic01 Surprise 5 {Slight surprise} Eh? What's this. {Elijah triggers the Vault's security system - he doesn't fully realize yet what he did, turns to the now sealed force-fields, puzzled} 342
NVDLC01ElijahVaultTrappedTopic02 NVDLC01ElijahVaultTrappedTopic02 Surprise 5 Alarms... what... {snarls, realizes he's been set up, emph} you. Think you can run, think you can trick {emph} me? {Curious, then realization, anger. Elijah notices alarms beeping, then realizes what's happening. He curses, and taunts you about trying to trick him.} 343
NVDLC01ElijahVaultTrappedTopic03 NVDLC01ElijahVaultTrappedTopic03 Anger 20 {Furious, determined, as he starts running programs} This entire structure is mine to command. Security... weapons... all this technology - mine. {Beat, evil and pleased} Now - you die. {First two sentences, muttering to himself as he's working/typing on his wrist-computer - the second part, to the player, should be louder, directed, } 344
NVDLC01ElijahVaultTrappedTopic04 NVDLC01ElijahVaultTrappedTopic04 Anger 20 {Cold} You think you've escaped... no. No, you were never out of reach... my hand was always around your neck. {Elijah realizes that player is beyond reach. Triggers player's bomb collar.} 345
NVDLC01ElijahVaultTrapsPlayerTopic01 NVDLC01ElijahVaultTrapsPlayerTopic01 Disgust 20 {Contemptuous, superior} Staying in the Vault? Think it'll protect you? No... I don't think so. {Elijah notices you before entering the Vault area proper, and comments on being prepared for anything, that you're insignificant to him.} 346
NVDLC01ElijahVaultTrapsPlayerTopic02 NVDLC01ElijahVaultTrapsPlayerTopic02 Neutral 50 {Contemptuous, superior} I'll have the Sierra Madre kill you for me. {Beat, then slower, more menacing} You can't beat all the casino's defenses... it's only a matter of time now. {Elijah activates Vault security systems, believe he's in control.} 347
NVDLC01ElijahVaultTrapsPlayerTopic03 NVDLC01ElijahVaultTrapsPlayerTopic03 Anger 20 {Snarls, impatience breaking through} Did you {emph} really think you could steal from me? {Beat, cold, slower} The Sierra Madre is {emph} mine. {Elijah remarks that's just a matter of small time before he gets what he wants, that he can't be stopped.} 348
NVDLC01EndingFinale NVDLC01EndingFinale Neutral 50 {Narration, echoes the beginning, but it's somber, not as bitter} You've heard of the Sierra Madre Casino. {This plays during the end credits. It repeats the intro movie, in a different tone, now that the story is over and the truth is out.} 349
Neutral 50 {Narration, somber} We all have, the legend, the curses. {Somber} Some foolishness about it lying in the middle of a City of Dead. {Elijah has come to terms with what drove him to the city, sounds resolved to his fate.} 350
Neutral 50 {Narration} A city of ghosts. Buried beneath a blood-red cloud... a bright, shining monument luring treasure hunters to their doom. 351
Neutral 50 {Narration, a little quieter in this line} An illusion that you can begin again, change your fortunes. {Reflects a bit here, wasn't an illusion, it was the truth.} 352
Neutral 50 {Narration, slow, defeated, reflecting} Finding it, though, that's not the hard part. 353
Neutral 50 {Narration, the grand finale, downnote - this is the last sentence of the story} It's letting go. {Last sentence of the DLC, this is the period at the end of the epilogue, close the book.} 354
NVDLC01EndingFinaleAllDead NVDLC01EndingFinaleAllDead Neutral 50 {Elijah - DUPE: Narration, echoes the beginning, but it's somber, not as bitter} You've heard of the Sierra Madre Casino. 355
Neutral 50 {Christine - Narration, somber} We all have, the legend, the curses. {Christine is speaking one of the lines of an end narration, like "Breakfast Club" end credits.} 356
Neutral 50 {Dean - Narration, somber} Some foolishness about it lying in the middle of a City of Dead. {Dean, throws the line away, bitter - is speaking one of the lines of an end narration, like "Breakfast Club" end credits.} 357
Neutral 50 {Dog - Narration} A city of ghosts. {Quiet, slightly reverent. Dog is speaking one of the lines of an end narration, like "Breakfast Club" end credits.} 358
Neutral 50 {God - Narration} Beneath a blood-red cloud... {God is speaking one of the end lines of the narration, like "Breakfast Club" end credits.} 359
Neutral 50 {Dean - Narration} ...a bright, shining monument, reaching out, luring treasure hunters to their doom. An illusion. {Dismissive. Still doing the Breakfast Club End Credits thing.} 360
Neutral 50 {Christine - Narration} A promise that you can change your fortunes. Begin again. {Quiet, spoken like she believes this. Still doing Breakfast Club end credits thing.} 361
Neutral 50 {Elijah - DUPE: Narration, slow, defeated, reflecting} Finding it, though, that's not the hard part. 362
Neutral 50 {Elijah - DUPE: Narration, the grand finale, downnote - this is the last sentence of the story} It's letting go. 363
Neutral 50 {Dean - Narration, the grand finale, downnote - this is the last sentence of the story} It's letting go. 364
Neutral 50 {Christine - Narration, the grand finale, downnote - this is the last sentence of the story} It's letting go. 365
Neutral 50 {Dog - Narration, the grand finale, downnote - this is the last sentence of the story} It's letting go. 366
Neutral 50 {God - Narration, the grand finale, downnote - this is the last sentence of the story} It's letting go. 367
NVDLC01EndingIntroElijah NVDLC01EndingIntroElijah Neutral 50 {Narration} You've heard stories of the Sierra Madre Casino. {Beat} We all have. 368
Neutral 50 {Narration} This story's different than the others. It's all in promise of beginnings. {Beat} And the ending. {This line leads in to the other narrations folks do.} 369
NVDLC01EndingPlayerElijahTeam NVDLC01EndingPlayerElijahTeam Neutral 50 {DUPE: Narration} In the years that followed, the legend of the Sierra Madre faded, and there were no... {emph} new visitors to the city. 370
Neutral 50 {DUPE: Narration} Years later, when a mysterious blood red cloud began to roll across the Mojave, then West toward the Republic, no one knew where it had come from. 371
Neutral 50 {DUPE: Narration} Only that it brought death in its wake. Attempts to find the source of the toxic cloud failed. 372
Neutral 50 {Narration} The Mojave was cut off. Through the Cloud, lights were seen from HELIOS One. 373
Neutral 50 {Narration} There were stories of ghosts immune to gunfire, who struck down anyone they saw with rays of light. 374
Neutral 50 {Narration} The last chapter of the Mojave came when a modified REPCONN rocket struck Hoover Dam, releasing a blood-red cloud, killing all stationed there. 375
Neutral 50 {Narration} All attempts to penetrate the Cloud and re-take the Dam failed, and both the NCR and Legion finally turned away from it, citing the place as cursed. 376
Neutral 50 {Narration} In the years that followed, communities across the West began to die as traces of the Cloud began to drift over lands held by the NCR. 377
Neutral 50 {Narration} Only two remained alive in the depths of the Cloud, at the Sierra Madre, waiting for their new world to begin again. {Draw this dark ending to a close. The player and Elijah declared war on a nation, and using the Sierra Madre, won.} 378
NVDLC01GalaEventActivate NVDLC01GalaEventActivate Disgust 10 This is the place you need to go when everyone is in place. {Quiet} Until then... nothing more than a diseased view of the Sierra Madre. {Slight disgust for the casino, he only cares about it when it's about to be triggered. AUDIO: Hear this over a speaker.} 379
NVDLC01GalaEventActivate Happy 10 Can you hear me...? Damn transceivers... {To himself} let me link the collars to the speaker in the tower... then... there. {Anticipation, this is the big moment. AUDIO: Hear this over a speaker.} 380
NVDLC01GalaEventQuestNVDLC01DeanTopic001 I'm ready. Everyone - trigger the event. Disgust 10 {Slight expectation} Finally. {Beat, slightly expectant} Now, the gates will open. And so will the skies. {Slight disgust for the casino, he only cares about it when it's about to be triggered. AUDIO: Hear this over a speaker.} 381
NVDLC01IntroDLC01 NVDLC01IntroDLC01 Neutral 50 {Do Not Record - NVDLC01 Slide} 382
NVDLC01IntroEnd NVDLC01IntroEnd Neutral 50 {Downnote, wrapping up} It's letting go. 383
NVDLC01IntroFNV NVDLC01IntroFNV Neutral 50 {Do Not Record - Fallout New Vegas} 384
NVDLC01IntroSlide01 NVDLC01IntroStart Neutral 50 You've heard of the Sierra Madre Casino. 385
NVDLC01IntroSlide02 NVDLC01IntroSlide02 Neutral 50 {Slight sneer, hates these rumor stories, when he knows the truth} We all have, the legend, the curses. 386
NVDLC01IntroSlide03 NVDLC01IntroSlide03 Neutral 50 {Sneer continues} Foolishness about it lying in the middle of the City of the Dead, buried beneath a blood-red cloud. 387
NVDLC01IntroSlide04 NVDLC01IntroSlide04 Neutral 50 {beat} A bright, shining monument luring treasure hunters to their doom. 388
NVDLC01IntroSlide05 NVDLC01IntroSlide05 Neutral 50 It was built before the War, a tower of gold and lights, where fortunes could be gained and lost... 389
NVDLC01IntroSlide06 NVDLC01IntroSlide06 Neutral 50 ... a monument to wealth. 390
NVDLC01IntroSlide07 NVDLC01IntroSlide07 Neutral 50 The world's most famous stars and entertainers were invited to its Grand Opening. 391
NVDLC01IntroSlide08 NVDLC01IntroSlide08 Neutral 50 {Disgust} An invitation was a sign of... exclusiveness. 392
NVDLC01IntroSlide09 NVDLC01IntroSlide09 Neutral 50 {Sarcastic, slight bitterness} The opening was supposed to symbolize a road to a brighter future, not just for the world... 393
NVDLC01IntroSlide10 NVDLC01IntroSlide10 Neutral 50 ... but for {Elijah is thinking of himself when he says "all"} all who came to its doors. 394
NVDLC01IntroSlide11 NVDLC01IntroSlide11 Neutral 50 {Quiet, to himself} A chance for anyone to begin again. 395
NVDLC01IntroSlide12 NVDLC01IntroSlide12 Neutral 50 Except - the Sierra Madre never opened. 396
NVDLC01IntroSlide13 NVDLC01IntroSlide13 Neutral 50 {Bitter} The war froze it in time, like a big flashbulb going off. {Slow, bitter, downnote} The Grand Opening - one big ending of humanity. 397
NVDLC01IntroSlide14 NVDLC01IntroSlide14 Neutral 50 It's still out there, in the Wastes, preserved, just waiting for someone to crack it open. {Slow, "it" = Sierra Madre} But getting to it. {Beat} That's not the hard part. 398

Radio Edit

TOPIC TOPIC TEXT / PROMPT EMOTION RESPONSE TEXT #
NVDLC01RadioElijahAct1 (743.00Hz ULF radio signal, Act I) NVDLC01RadioElijahAct1 Anger 5 {Himself} Still can't figure out why I lost the signals... {All of Elijah's Act 1 messages are spoken as if he's talking to himself, the player is eavesdropping on him.} 399
NVDLC01RadioElijahAct1 Disgust 5 There's no reason why it could have gone wrong, had it all planned out... {Snorts, pissed} maybe it was the curse of the Sierra Madre. {All of Elijah's Act 1 messages are spoken as if he's talking to himself, the player is eavesdropping on him.} 400
NVDLC01RadioElijahAct1 Pained 5 {Coughs a bit, clears his throat.} Damn Cloud still in my lungs, rattling around. {All of Elijah's Act 1 messages are spoken as if he's talking to himself, the player is eavesdropping on him.} 401
NVDLC01RadioElijahAct1 Anger 5 <AUDIO: Clatter of wrench dropping>{Dropped a wrench on the ground} Dammit, get back here. {All of Elijah's Act 1 messages are spoken as if he's talking to himself, the player is eavesdropping on him.} 402
NVDLC01RadioElijahAct1 Anger 5 {Mumbling to himself, as if working on something and trying to re-wire a circuit.} {All of Elijah's Act 1 messages are spoken as if he's talking to himself, the player is eavesdropping on him.} 403
NVDLC01RadioElijahAct1 Anger 5 Good thing I installed radios in the collars, Pip-Boy's letting me pick them up. {All of Elijah's Act 1 messages are spoken as if he's talking to himself, the player is eavesdropping on him.} 404
NVDLC01RadioElijahAct1 Neutral 50 What the hell is 21 doing now... hnh. {All of Elijah's Act 1 messages are spoken as if he's talking to himself, the player is eavesdropping on him.} 405
NVDLC01RadioElijahAct1 Anger 5 {Irritated, judgmental} Fool better not decide to sleep. Vitals go down, I'll get someone else to do this job. {All of Elijah's Act 1 messages are spoken as if he's talking to himself, the player is eavesdropping on him.} 406
NVDLC01RadioElijahAct1 Pained 5 Unnn... sitting too long. Damn arthritis. {All of Elijah's Act 1 messages are spoken as if he's talking to himself, the player is eavesdropping on him.} 407
NVDLC01RadioElijahAct1 Neutral 50 Come too far to go back now. Too far. {All of Elijah's Act 1 messages are spoken as if he's talking to himself, the player is eavesdropping on him.} 408
NVDLC01RadioElijahAct1 Anger 10 Hnh. Going to wipe the slate clean. Kimball, the Republic... Hardin, McNamara, my "brothers." Then I'll head back West. {All of Elijah's Act 1 messages are spoken as if he's talking to himself, the player is eavesdropping on him.} 409
NVDLC01RadioElijahAct1 Neutral 50 Better loop some instructions in case something happens. {All of Elijah's Act 1 messages are spoken as if he's talking to himself, the player is eavesdropping on him.} 410
NVDLC01RadioElijahAct1 Anger 5 Going to get inside this place if it's the last thing I do. {All of Elijah's Act 1 messages are spoken as if he's talking to himself, the player is eavesdropping on him.} 411
NVDLC01RadioElijahAct1 Anger 5 Running out of volunteers. Last ones couldn't see beyond their own greed. {All of Elijah's Act 1 messages are spoken as if he's talking to himself, the player is eavesdropping on him.} 412
NVDLC01RadioElijahAct1 Anger 5 If only people would do what I say, wouldn't need these damn collars to keep them in line. Keep going for each other's throats like dogs. {All of Elijah's Act 1 messages are spoken as if he's talking to himself, the player is eavesdropping on him.} 413
NVDLC01RadioElijahAct1 Anger 5 Wish I... still had that damn Holorifle. Spent forever making it... need to find it when this is all done. {All of Elijah's Act 1 messages are spoken as if he's talking to himself, the player is eavesdropping on him.} 414
NVDLC01RadioElijahAct2 (743.00Hz ULF radio signal, Act II) NVDLC01RadioElijahAct2 Surprise 5 {SCRIPT: Gala Event has fired} What the hell was that? {Elijah's still speaking to himself, but the Gala Event went off and something happened, so he's getting interested.} 415
NVDLC01RadioElijahAct2 Surprise 5 {SCRIPT: Gala Event has fired} The Gala Event... finally. Probably wake up half the things in town. {Elijah's still speaking to himself, but the Gala Event went off and something happened, so he's getting interested.} 416
NVDLC01RadioElijahAct2 Happy 5 {SCRIPT: Gala Event has fired} Power's fluctuating in here... getting some systems waking up, good, good. {Elijah's still speaking to himself, but the Gala Event went off and something happened, so he's getting interested.} 417
NVDLC01RadioElijahAct2 Happy 5 {SCRIPT: Gala Event has fired} Now all they have to do is just get here. Tired of waiting. {Elijah's still speaking to himself, but the Gala Event went off and something happened, so he's getting interested.} 418
NVDLC01RadioElijahAct2 Anger 5 {SCRIPT: Gala Event has fired, urgency here} Hurry... hurry... you just need to get inside, I'll handle the rest. Come on, you fools. {Elijah's still speaking to himself, but the Gala Event went off and something happened, so he's getting interested.} 419
NVDLC01RadioElijahAct2 Anger 5 {SCRIPT: Gala Event has fired, urgency here} Not far now... soon, the Sierra Madre's mine. Doors won't hold open forever... just like the last time. Come on. {Elijah's still speaking to himself, but the Gala Event went off and something happened, so he's getting interested.} 420
NVDLC01RadioElijahAct2 Happy 5 All right, now everything's coming together... {All of Elijah's Act 2 messages are spoken as if he's talking to himself, the player is eavesdropping on him. (Same as Act 1)} 421
NVDLC01RadioElijahAct2 Happy 5 Just need to keep their gears turning a little while longer... {All of Elijah's Act 2 messages are spoken as if he's talking to himself, the player is eavesdropping on him. (Same as Act 1)} 422
NVDLC01RadioElijahAct2 Neutral 5 {Grunts} Can't believe this old Pip-Boy saved me. {Beat, under his breath} Even if it led me to that damn signal in the first place. {All of Elijah's Act 2 messages are spoken as if he's talking to himself, the player is eavesdropping on him. (Same as Act 1)} 423
NVDLC01RadioElijahAct2 Neutral 5 Good thing the new recruit had a Pip-Boy, too, probably stole it from a Vault 21 dweller. {Beat} Still, a thief's just what I need for this. {All of Elijah's Act 2 messages are spoken as if he's talking to himself, the player is eavesdropping on him. (Same as Act 1)} 424
NVDLC01RadioElijahAct2 Disgust 5 If only the others would've obeyed orders half as well as this one... should have thought of linking the collars together the first few times. {All of Elijah's Act 2 messages are spoken as if he's talking to himself, the player is eavesdropping on him. (Same as Act 1)} 425
NVDLC01RadioElijahAct2 Neutral 5 Good thing I can still hook into the Villa speakers by remote... {All of Elijah's Act 2 messages are spoken as if he's talking to himself, the player is eavesdropping on him. (Same as Act 1)} 426
NVDLC01RadioElijahAct2 Disgust 5 Damn Hologram tech. Worthless as security... better as weapons. {All of Elijah's Act 2 messages are spoken as if he's talking to himself, the player is eavesdropping on him. (Same as Act 1)} 427
NVDLC01RadioElijahAct2 Anger 10 What the hell are they doing out there. Hurry up, you idiots, I don't have a few more years to waste. {All of Elijah's Act 2 messages are spoken as if he's talking to himself, the player is eavesdropping on him. (Same as Act 1)} 428
NVDLC01RadioElijahAct2 Disgust 5 Outwitted by doors. Hermetically sealed doors don't protect anyone, all they do is seal us in. {All of Elijah's Act 2 messages are spoken as if he's talking to himself, the player is eavesdropping on him. (Same as Act 1)} 429
NVDLC01RadioElijahAct2 Disgust 5 {Frustrated, grumbling} Why the owner tied all of this to the Gala Event, insanity... backwards thinking, having a {emph} festival be your key. No wonder the bombs fell. {All of Elijah's Act 2 messages are spoken as if he's talking to himself, the player is eavesdropping on him. (Same as Act 1)} 430
NVDLC01RadioElijahAct3 (743.00Hz ULF radio signal, Act III) NVDLC01RadioElijahAct3 Neutral 5 Can you hear me? Signal should be stronger in here. I'll set this on loop... {warning to player} just in case I need to step away for a moment. {Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.} 431
NVDLC01RadioElijahAct3 Neutral 5 When the bombs hit, this casino sealed up like an Emperor's tomb. If you don't know what that means, never mind, it means we're trapped. {Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.} 432
NVDLC01RadioElijahAct3 Neutral 50 So - get the power running to the main floor. That'll open the elevators and unlock the doors. {Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.} 433
NVDLC01RadioElijahAct3 Disgust 5 {Mutters, detour to himself} The ones that didn't strip their gears when they locked into place, Old World junk. Shoddy workmanship. {Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.} 434
NVDLC01RadioElijahAct3 Neutral 5 Once the power's on, then I'll tell you your next steps. Just get this part done, and then listen. {Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.} 435
NVDLC01RadioElijahAct3 Neutral 5 If you're wondering where your crew is, well... the casino saw them as guests. Which means they all got assigned to their floor. {Frowns} Just like mine. {Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.} 436
NVDLC01RadioElijahAct3 Disgust 5 Don't worry about them, they're of no use if you can't get the power running. {Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.} 437
NVDLC01RadioElijahAct3 Neutral 5 All I need is you for the rest of this. Which means we just need to deal with them, one by one, and then the Vault's... {backstabbing implication, he's not going to share} ours. {Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.} 438
NVDLC01RadioElijahAct3 Happy 5 {SCRIPT: Power's on in Main Floor} Ha! You got the power on, excellent. {Pleased} You were quite a find, glad my trap in the desert caught you before time ran out. {Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.} 439
NVDLC01RadioElijahAct3 Disgust 5 {SCRIPT: Power's on in Main Floor} And also glad you didn't come across this place first, might have plundered it first... can't have that. Like at HELIOS. And Hoover Dam. {Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.} 440
NVDLC01RadioElijahAct3 Neutral 5 {SCRIPT: Power's on in Main Floor} All right, setting this on repeat in case you're some idiot-savant braincase and need the reminder... {Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.} 441
NVDLC01RadioElijahAct3 Happy 5 {SCRIPT: Power's on in Main Floor} So, my greedy friend, we've got some unfinished business. I'm not one to share, and there's loose ends we need to wrap up first. {Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.} 442
NVDLC01RadioElijahAct3 Neutral 5 {SCRIPT: Power's on in Main Floor} The rest of your team is on different floors. They got assigned there, ushered there based on the casino's records as to the best "fit." {Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.} 443
NVDLC01RadioElijahAct3 Disgust 5 {SCRIPT: Power's on in Main Floor} Don't ask me how, Pre-War {emph, disgust at "casino"} casino security and escort systems aren't my specialty. {Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.} 444
NVDLC01RadioElijahAct3 Disgust 5 {SCRIPT: Power's on in Main Floor} Go to each floor, and kill them. I don't need them anymore... well, now that you're here. {Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.} 445
NVDLC01RadioElijahAct3 Disgust 5 {SCRIPT: Power's on in Main Floor} We don't need anyone... except each other. Together, we'll crack the Sierra Madre, and we can both leave this place behind. {Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.} 446
NVDLC01RadioElijahAct3 Disgust 5 {SCRIPT: Dealt with Everyone} Now... if anything about our little heist went smoothly, you'd go to the Vault... {irritated} except it's locked by some code I'm not familiar with. {Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.} 447
NVDLC01RadioElijahAct3 Anger 5 {SCRIPT: Dealt with Everyone} The door to the casino vault is hidden in the Executive Suites, without the means to unlock it, it's useless. {Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.} 448
NVDLC01RadioElijahAct3 Neutral 5 {SCRIPT: Dealt with Everyone} Find a way to open it, bypass the code, then we'll talk. {Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.} 449
NVDLC01RadioElijahAct3 Surprise 5 {SCRIPT: Elevator Door Unlocked} You did it... a voice lock. Why would he have done that? Uh! Never mind. {Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.} 450
NVDLC01RadioElijahAct3 Surprise 5 {SCRIPT: Elevator Door Unlocked} Now I just need you to go below, look around. See if there's any {emph} other surprises down there. {Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.} 451
NVDLC01RadioElijahAct3 Surprise 5 {SCRIPT: Elevator Door Unlocked} I'll be along once you've found the Vault. No need risking myself just yet. {Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.} 452
NVDLC01RadioElijahAct3 Neutral 5 {Wild Wasteland only} End of line. {Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.} 453
NVDLC01RadioElijahDetonateCollar NVDLC01RadioElijahDetonateCollar Neutral 50 {Player attacked a companion} I warned you to cooperate. Now I'll have to begin again. 454
NVDLC01RadioElijahEnd (743.00Hz ULF, Elijah trapped) NVDLC01RadioElijahEnd Fear 10 {Ragged breathing, loop, trapped in Vault, alone} {This radio plays after Elijah is trapped in the Vault by PC (PC should be pleased). This is the second line of 3 line loop.} 455
NVDLC01RadioElijahEnd Fear 10 {Deep ragged breath, then... loop back to "Fainter"} {This radio plays after Elijah is trapped in the Vault by PC (PC should be pleased). Elijah pleas, fades, and this is last line of loop.} 456
NVDLC01RadioElijahEnd Fear 10 {Weaker} When you die, I'll be waiting... {This radio plays after Elijah is trapped in the Vault by PC (PC should be pleased). Elijah pleas, fades, and this is last line of loop.} 457
NVDLC01RadioElijahEnd Anger 10 {Slow chuckle on the radio, uneasy undercurrent} Heh... now, come on, you open up. {Colder, angrier} Open up, damn you. {This radio msg plays after Elijah is trapped in the Vault by PC (PC should be pleased). Elijah pleas, fades, and last 3 lines of this sequence loop.} 458
NVDLC01RadioElijahEnd Anger 10 Open the vault... {trying to make a deal} I can make it worth your while, {now angry} think about what you're throwing away. {Trying to bait player, make a deal} I have other weapons, other technology I can share with you. {This radio msg plays after Elijah is trapped in the Vault by PC (PC should be pleased). Elijah pleas, fades, and last 3 lines of this sequence loop.} 459
NVDLC01RadioElijahEnd Neutral 50 {Low, trying to greed player with lure of other treasures} And the Big Empty... I know the way there. I know some of its secrets... if... {Big Empty = Another place of buried treasures in Fallout, like the Sierra Madre.} 460
NVDLC01RadioElijahEnd Fear 10 {Backpedals} The collars... the collars were a mistake, I see that now. Why would I kill you? After {emph} all you've done... after all {emph} we've done together. {This radio msg plays after Elijah is trapped in the Vault by PC (PC should be pleased). Elijah pleas, fades, and last 3 lines of this sequence loop.} 461
NVDLC01RadioElijahEnd Anger 10 {Challenging, hates being ignored} Are you listening to me?! {This radio msg plays after Elijah is trapped in the Vault by PC (PC should be pleased). Elijah pleas, fades, and last 3 lines of this sequence loop.} 462
NVDLC01RadioElijahEnd Neutral 50 {Looking around, reverent, quiet} Everything down here... I swear... so much you could use, you could rule the wastes with what's down here... {At this point, Elijah is saying "you," really is thinking about what -he- could do with it all.} 463
NVDLC01RadioElijahEnd Neutral 50 ...make your own army, re-shape the world, and if others disagree... put {emph} collars on them, I can show you how. {This radio plays after Elijah is trapped in the Vault by PC (PC should be pleased). Elijah pleas, fades, and last 3 lines of this sequence loop.} 464
NVDLC01RadioElijahEnd Anger 10 {Anger/fear} Don't you leave me here. You can't do this to me. {Coughs, wheezing} {This radio plays after Elijah is trapped in the Vault by PC (PC should be pleased). Elijah pleas, fades, and last 3 lines of this sequence loop.} 465
NVDLC01RadioElijahEnd Fear 10 Eh? Getting dark in here. Machine... machine's losing power, no. I still have Pip-Boy light... maybe... maybe... no, no, that doesn't work. {<AUDIO: Depowering noise of Vault shutting down.>Elijah starts fumbling with his wrist-flashlight as things go dark...} 466
NVDLC01RadioElijahEnd Fear 10 {Scratching on metal, clawing for door, quiet, to himself} Where... where is the door. Can't find the door. {<AUDIO: Scratching on metal, as if clawing at door.> Elijah is fumbling in the dark, talking to himself.} 467
NVDLC01RadioElijahEnd Anger 10 {Rasping breath, to himself} Calm, been in worse situations... find a way out... {vicious, last part is threat} somehow, then find that Courier... {Find that courier in the sense of killing them.} 468
NVDLC01RadioElijahEnd Neutral 50 {Running through options, to himself} Maybe Veronica... no... no, she thinks I'm dead. {Veronica = His foster daughter, thinking about who could come rescue him.} 469
NVDLC01RadioElijahEnd Neutral 50 {Himself} Must be someone... maybe that {emph} other courier, one with the flag on his back... maybe... no... no, said he'd never come to the Sierra Madre... {This radio plays after Elijah is trapped in the Vault by PC (PC should be pleased). Elijah pleas, fades, and last 3 lines of this sequence loop.} 470
NVDLC01RadioElijahEnd Fear 10 No way out. {Beat, frustration} Can't... can't end like this. {This radio plays after Elijah is trapped in the Vault by PC (PC should be pleased). Elijah pleas, fades, and last 3 lines of this sequence loop.} 471
NVDLC01RadioElijahEnd Anger 20 {Cold, firm, addressed to the player as his final words} You. I know you can hear me. When you die, Courier... I'll be waiting. Your grave's going look just like this vault. {This radio plays after Elijah is trapped in the Vault by PC (PC should be pleased). Elijah pleas, fades, and last 3 lines of this sequence loop.} 472
NVDLC01RadioElijahEnd Anger 10 {Cold, quiet, hissing whisper} When you die... I'll be waiting here... at the Sierra Madre. {Faint, quiet, as if dying} Waiting. {This radio plays after Elijah is trapped in the Vault by PC (PC should be pleased). This is the first line of the loop.} 473

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