TOPIC
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TOPIC TEXT / PROMPT
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EMOTION
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RESPONSE TEXT
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#
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GREETING
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GREETING
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Disgust 10
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{Act 1 Start - Contemptuous, commanding} Are you listening? Good. From now on, when I talk, {emph} listen - and follow my instructions. {When player awakes in Villa, Elijah hologram materializes and speaks, like floating head in Wizard of Oz.}
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1
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Anger 10
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Play stupid, play clever, make the mistake of saying "no?" That collar on your neck'll go off and take your head with it. {Slow, brutal, clear.}
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2
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GREETING
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Disgust 10
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{Act 1 incomplete} You've returned. Why? Gather the three as I've instructed, then I will have more for you - {emph} not before. {When player awakes in Villa, Elijah hologram materializes and speaks, like floating head in Wizard of Oz.}
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3
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GREETING
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Happy 10
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{Act 2 Start - Pleased} Good, well done... now, for the festivities, {colder} and your parts in all this. {AUDIO: Hologram Head at Fountain. Next instructions for Act 2 Gala: Initially pleased, then brutal, contemptuous, clear. Goal: Player = Good Dog.}
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4
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Disgust 10
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The owner of the Sierra Madre... {disgusted, thinks this was an idiotic move} for whatever reason... keyed the Grand Opening to the Gala Event itself. {Irritated at this, this makes no sense to him as a scientist. It's what happens when you put fools in charge of things, grumble, grumble.}
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5
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Anger 10
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It needs to be fired off in order for the casino doors to open. {Grumbles} As I've discovered, {emph} one person can't do it.
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6
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Neutral 50
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So, get your team into position indicated on your Pip-Boy, then trigger it properly. {Firm.}
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7
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Neutral 50
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You're so close now, don't let me down. {Beat} Otherwise, I'll have to rely on the {emph} next team. {Slightly less brutal in first sentence, then can't help himself for the second sentence and ends up resuming being a dick.}
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8
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GREETING
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Surprise 10
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{Slight anticipation, he's not used to doing anything more than bark orders} You. You're in the vault... finally. {Slightly incredulous, rasping laugh, then quiet, almost reverent} After all this time. The Sierra Madre... mine.
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9
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Anger 10
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{Becomes protective} Don't move, don't go into the vault. {Realizes what that means} And don't {emph} touch anything else... {cold} there may be more traps down there... {snarling, hates he has to wait} another security system.
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10
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GREETING
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Neutral 50
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{Dismissive, authoritative, ending conversation.} Enough talking.
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11
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GREETING
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Neutral 50
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{Snarling, frustrated} Whoever designed the Sierra Madre... their obsession with messing with frequencies and signals...
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12
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GREETING
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Anger 10
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{TAUNT: Cold, final battle is imminent} I'm coming down - I'll meet you face to face at the vault entrance. {Warning} If you resist, I'll use the collar, even if it puts the vault at risk.
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13
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GREETING
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Neutral 10
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{COMPLIANT IN CONTROL: Sense of entitlement, in control} I'm coming down - I'll meet you face to face at the vault entrance. {Warning} No tricks. If you prove troublesome, well... {smiles, slow} there's always the collar.
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14
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GREETING
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Anger 10
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{ANGRY IN CONTROL: Cold, final battle is imminent} I'm coming down, forget the Sierra Madre security, I'll find you myself. {Warning} Try to break into the vault, I'll set off the collar.
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15
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GREETING
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Neutral 50
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{Pauses, respects this, cautious} Curious? You must be. We have time, now that you've done your work. {To himself} And our interactions have been too one-sided, even for my tastes.
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16
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GREETING
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Neutral 50
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{Takes a breath, resets tone} Ask! {Beat} You still have time.
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17
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GREETING
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Disgust 10
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This is the place you need to go when everyone is in place. {Quiet} Until then... nothing more than a diseased view of the Sierra Madre. {Slight disgust for the casino, he only cares about it when it's about to be triggered. AUDIO: Hear this over a speaker.}
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18
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GREETING
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Happy 10
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Can you hear me...? Damn transceivers... {To himself} let me link the collars to the speaker in the tower... then... there. {Anticipation, this is the big moment. AUDIO: Hear this over a speaker.}
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19
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NVDLC01ElijahAct2Introduction
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NVDLC01ElijahAct2Introduction
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Happy 10
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{Pleased} Good, well done... now, for the festivities, {colder} and your parts in all this. {AUDIO: Hologram Head at Fountain. Next instructions for Act 2 Gala: Initially pleased, then brutal, contemptuous, clear. Goal: Player = Good Dog.}
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20
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Disgust 10
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The owner of the Sierra Madre... {disgusted, thinks this was an idiotic move} for whatever reason... keyed the Grand Opening to the Gala Event itself. {Irritated at this, this makes no sense to him as a scientist. It's what happens when you put fools in charge of things, grumble, grumble.}
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21
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Anger 10
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It needs to be fired off in order for the casino doors to open. {Grumbles} As I've discovered, {emph} one person can't do it.
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22
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Neutral 50
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So, get your team in position indicated on your Pip-Boy, then trigger it properly. {Firm.}
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23
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Neutral 50
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You're so close now, don't let me down. {Beat} Otherwise, I'll have to rely on the {emph} next team. {Slightly less brutal in first sentence, then can't help himself for the second sentence and ends up resuming being a dick.}
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24
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NVDLC01ElijahAudioLog01
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NVDLC01ElijahAudioLog01
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Disgust 10
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{Contemptuous, commanding} Are you listening? From now on, when I talk to you, pay attention. {When player awakes in Villa, Elijah sends recorded messages with instructions, brutal, contemptuous, and clear. Goal: Player = Insect.}
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25
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Anger 10
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I've left markers on your Pip-Boy - find the three other collars in town - 8, 12, and 14, get them to the Fountain. Obey me, and you can {emph} all go free. {Slow, brutal, clear.}
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26
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NVDLC01ElijahBarkCasinoGate
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NVDLC01ElijahBarkCasinoGate
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Neutral 50
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This gate to the Sierra Madre's sealed, locked. For now. Do as I say, and it won't be locked for much longer.
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27
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NVDLC01ElijahBarkClinicSpeakers
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NVDLC01ElijahBarkClinicSpeakers
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Neutral 50
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Damn speakers at end of hall - red light means they're shielded. Must be a way to shut them off somewhere else.
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28
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NVDLC01ElijahBarkCloud
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NVDLC01ElijahBarkCloud
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Neutral 50
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Outside, you may notice your vision'll pulse, get dizzy. It's the Cloud. Eats your insides, slowly. Too much exposure, death.
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29
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NVDLC01ElijahBarkGalaChristine
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NVDLC01ElijahBarkGalaChristine
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Neutral 50
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Get the mute down the elevator and into the Manual Override Chamber.
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30
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NVDLC01ElijahBarkGalaComplete
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NVDLC01ElijahBarkGalaComplete
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Neutral 50
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I can hear the event firing off. Now get to the main gate of the Sierra Madre, quickly.
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31
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Neutral 50
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Get there soon or the doors will seal, and you'll be trapped outside.
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32
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NVDLC01ElijahBarkGalaDean
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NVDLC01ElijahBarkGalaDean
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Neutral 50
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You're at the Ghoul's Gala area... now, make him stay.
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33
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NVDLC01ElijahBarkGalaDog
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NVDLC01ElijahBarkGalaDog
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Neutral 50
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You're at one of the Gala locations, you'll need to bring the mutant here. Only he has the strength to operate the levers, I've found.
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34
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NVDLC01ElijahBarkGalaPlayer
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NVDLC01ElijahBarkGalaPlayer
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Neutral 50
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The bell tower. That's where you'll trigger the Gala Event. It's a ways up. I'm sure you'll find a way to climb up there.
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35
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Disgust 50
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{Grumbling to himself} And once you get near the top... look for a ladder. It's easy to miss.
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36
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NVDLC01ElijahBarkGalaPlayer
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Disgust 50
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{Grumbling to himself} And once you get near the top... look for a ladder. It's easy to miss.
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37
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NVDLC01ElijahBarkGhostPeople
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NVDLC01ElijahBarkGhostPeople
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Disgust 50
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Watch out for the Villa inhabitants, they're... difficult to kill unless you chop them apart... if you can, blow them up or disintegrate them.
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38
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NVDLC01ElijahBarkHologram
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NVDLC01ElijahBarkHologram
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Neutral 50
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Picking up an emitter signature - watch for security Holograms, dangerous. {Beat} Don't shoot them - attacking them is useless.
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39
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NVDLC01ElijahBarkMedical
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NVDLC01ElijahBarkMedical
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Neutral 50
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Villa's comm speakers have aged poorly, like the Madre. Pre-War junk. The speakers emit a signal that'll set off your collar if you stay too long.
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40
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NVDLC01ElijahBarkMedical2
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NVDLC01ElijahBarkMedical2
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Neutral 50
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There are damaged speakers, and shielded ones... the damaged ones you can destroy at range - don't get close, you {emph} can't switch them off like a radio.
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41
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NVDLC01ElijahBarkMojaveGate
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NVDLC01ElijahBarkMojaveGate
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Neutral 50
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That's the way out - after you break into the Sierra Madre's vault. Try to leave, I'll set off your collar.
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42
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NVDLC01ElijahBarkPuestaGate
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NVDLC01ElijahBarkPuestaGate
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Neutral 50
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Don't go through the gate to Puesta del Sol yet - gather the others first.
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43
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NVDLC01ElijahBarkResidential
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NVDLC01ElijahBarkResidential
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Neutral 50
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Picking up signals near your location. Detonators. Watch for traps.
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44
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NVDLC01ElijahBarkSalidaGate
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NVDLC01ElijahBarkSalidaGate
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Neutral 50
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Leave the Salida del Sol gate alone. You're not done with the Villa yet, so don't stray.
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45
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NVDLC01ElijahBarkSwitchingStation
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NVDLC01ElijahBarkSwitchingStation
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Neutral 50
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There - the Switching Station. That's where you'll need to bring the mute.
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46
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NVDLC01ElijahCasinoReturn1
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NVDLC01ElijahCasinoReturn1
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Neutral 50
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You've gotten one of the floors re-established, good... accessing the music archives now. Two more to go. {<AUDIO: Elijah speaking through main lobby speakers, same filter as NVDLC01ElijahMainCasinoIntro. Set speaker to Elijah for safety.>}
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47
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Neutral 50
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{Curious, distant} Oh... it seems the casino has uninvited guests... the Villa inhabitants were pounding at the doors - now they've found a way inside.
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48
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Anger 10
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{Cold, barking orders} Deal with them - and don't try and leave yourself, or I'll let the collar do its work.
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49
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NVDLC01ElijahCasinoReturn1
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Neutral 50
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{Curious, distant} Oh... it seems the casino has uninvited guests... the Villa inhabitants were pounding at the doors - now they've found a way inside.
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50
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NVDLC01ElijahCasinoReturn1
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Anger 10
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{Cold, barking orders} Deal with them - and don't try and leave yourself, or I'll let the collar do its work.
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51
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NVDLC01ElijahCasinoReturn2
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NVDLC01ElijahCasinoReturn2
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Happy 10
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Another fragment... good. Almost have the entirety of what I need from the music archives. {<AUDIO: Elijah speaking through main lobby speakers, same filter as NVDLC01ElijahMainCasinoIntro. Set speaker to Elijah for safety.>}
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52
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Neutral 50
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Once you have the last fragment, you can thread the archives together at the main floor terminal.
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53
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NVDLC01ElijahCasinoReturn2
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Neutral 50
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Once you have the last fragment, you can thread the archives together at the main floor terminal.
|
54
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NVDLC01ElijahCasinoReturn3
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NVDLC01ElijahCasinoReturn3
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Neutral 50
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You have the last fragment, that is all I need. Now... {<AUDIO: Elijah speaking through main lobby speakers, same filter as NVDLC01ElijahMainCasinoIntro. Set speaker to Elijah for safety.>}
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55
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NVDLC01ElijahCasinoReturn3
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Neutral 50
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Go to the main lobby terminal, thread the music sequence together. {<AUDIO: Elijah speaking through main lobby speakers, same filter as NVDLC01ElijahMainCasinoIntro. Set speaker to Elijah for safety.>}
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56
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NVDLC01ElijahCasinoReturnEnd
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NVDLC01ElijahCasinoReturnEnd
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Neutral 50
|
Now... back to the Suites. And we'll sing the lock open. {<AUDIO: Elijah speaking through main lobby speakers, same filter as NVDLC01ElijahMainCasinoIntro. Set speaker to Elijah for safety.>}
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57
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NVDLC01ElijahDialogueNVDLC01ElijahProxyOldTopic000
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What are these Holograms?
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Neutral 50
|
{Thinking} Ghosts... they fill the Villa. {Beat} More in the Casino... much more. {AUDIO: Floating Hologram Head Projection at Fountain. }
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58
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Neutral 50
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They carry out the functions the dead once did. They cannot be harmed... they only perform the same rote tasks until their power dies.
|
59
|
Neutral 50
|
They are of no consequence - except for the Security Holograms, the ones with the silhouettes of the armored Sierra Madre guards.
|
60
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NVDLC01ElijahDialogueNVDLC01ElijahProxyOldTopic001
|
Why?
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Neutral 50
|
Most Holograms perform specific functions. The Security Holograms, ever since the bombs fell, now perform {emph} their function. {AUDIO: Floating Hologram Head Projection at Fountain. }
|
61
|
Anger 50
|
{Cold, serious} They will kill anyone they detect. {Frustrated} They are immune to guns, weapons, EMPs... even energy weapons. Still, they have limitations.
|
62
|
Neutral 50
|
Their design limits their field of view, enough to avoid detection.
|
63
|
Neutral 50
|
Each has an emitter - destroy or disable it, and they cease to be a threat.
|
64
|
Neutral 50
|
{Less authoritative here, more reflective/rueful} Still... at least {emph} they still work as intended. Other technology here is more of a threat to you... notably, the Villa's radios and speakers.
|
65
|
NVDLC01ElijahDialogueNVDLC01ElijahProxyTopic000
|
Who are you?
|
Neutral 50
|
Someone who followed the call of the Sierra Madre, just as you did. Now that I've found it's more than a story... I intend to take what's inside. {AUDIO: Floating Hologram Head Projection at Fountain. }
|
66
|
Neutral 50
|
Maybe that's why you came. Why you followed the Pip-Boy here... and straight into one of my traps. {Beat, cold} Now, this is your reward.
|
67
|
NVDLC01ElijahDialogueNVDLC01ElijahProxyTopic001
|
How are you speaking to me?
|
Neutral 50
|
{Slight contempt} Confused? {Cold} Don't be. I'm commandeering the hologram technology of the Villa. {AUDIO: Floating Hologram Head Projection at Fountain. }
|
68
|
Neutral 50
|
Numbers, equations, circuits... all can be controlled, provided there's a connection, and the knowledge to use it.
|
69
|
Neutral 50
|
This Villa, the casino... a treasure trove of such devices. The Holograms included.
|
70
|
NVDLC01ElijahDialogueNVDLC01ElijahProxyTopic003
|
Who are these people I'm gathering?
|
Neutral 50
|
{Slower here, doesn't want to reveal too much} One is a trusted ally... obedient, collar or no, {to himself} although the collar helps. {Beat, dismissive/cruel} The other two... well, we'll have to see what the traps caught. {AUDIO: Floating Hologram Head Projection at Fountain. }
|
71
|
NVDLC01ElijahDialogueNVDLC01ElijahProxyTopic004
|
That's all I needed to know.
|
Neutral 50
|
Then go. The Sierra Madre may wait... I will not. {AUDIO: Floating Hologram Head Projection at Fountain. }
|
72
|
NVDLC01ElijahDialogueNVDLC01ElijahTalkingActivatorTopic012
|
I've decided I'm not going to help you.
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Neutral 50
|
{Cold, imperious} When you came into the bunker, you saw a victim, their head blown off for disobedience.
|
73
|
Neutral 50
|
The city is filled with other stories, {emph} many such stories. Is "no" your choice?
|
74
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic000
|
Collar? What are you talking about?
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Neutral 50
|
{Slow taunt, contempt of Pip-Boy} It's like that Pip-Boy on your wrist, except filled with explosives. {Smug, to himself} A little radio of the Old World, just needed some tuning. {Pip-Boy = Wrist tech that guides the player. AUDIO: Floating Hologram Head Projection at Fountain.}
|
75
|
Neutral 50
|
Do what I say, and the collar won't go off... refuse, try and run, {emph} disobey me? I'll kill you and find someone else.
|
76
|
Neutral 50
|
There's no escape from here until I let you go. {Quieter, threaten} The sooner you accept your {emph} situation, the better.
|
77
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic001
|
What do you want?
|
Neutral 50
|
{Imperious} That structure you see above the Fountain - the Sierra Madre Casino... {snide} you need to break inside. {Smile} A... heist. {Beat, to himself} Too many years in the making. {AUDIO: Floating Hologram Head Projection at Fountain.}
|
78
|
Neutral 50
|
{Beat, here's the catch} But to get inside, avoid its traps... you'll need to gather the team. {Beat, frustrated} As I've found, one cannot do it alone.
|
79
|
What do you want?
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Neutral 50
|
{Cold, clear, these are the "rules"} Around the Villa are three other collars like yours - Collar 8, 12, and 14. Find all three and get them here, to the Fountain. Then, we'll talk more. {AUDIO: Floating Hologram Head Projection at Fountain. }
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80
|
Neutral 50
|
{Lower, warning} And should you get any ideas about killing each other and taking the treasure of the Sierra Madre for yourself - a warning.
|
81
|
Neutral 50
|
{Emph} All your collars are linked... one of you dies, you {emph} all die. If that's what it takes to make you cooperate, so be it.
|
82
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic002
|
I'm not going to help you.
|
Neutral 50
|
{Cold, imperious} When you came into the bunker, you saw a victim, their head blown off for disobedience. {AUDIO: Floating Hologram Head Projection at Fountain.}
|
83
|
Neutral 50
|
The city is filled with other stories, {emph} many such stories. Is "no" your choice?
|
84
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic003
|
No, I'm not helping you.
|
Disgust 20
|
{Finality, cold, presses the button} Then you are of no use to me.
|
85
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic004
|
Is there any place safe to rest?
|
Neutral 50
|
{Quicker, as if should be evident} Anywhere sheltered from the Cloud... inside buildings, tunnels... any place not exposed to the outside air. {AUDIO: Floating Hologram Head Projection at Fountain. }
|
86
|
Anger 10
|
Anything the Cloud has touched has preserved it one way or another... but only the Holograms in the Villa truly remain.
|
87
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic006
|
What is this place?
|
Neutral 50
|
{Amused} Unfamiliar with the legend of the Sierra Madre? {Cold, precise} The casino exists. You are one of the few who look upon it. {AUDIO: Floating Hologram Head Projection at Fountain. }
|
88
|
Neutral 50
|
Where you're standing is the Villa beneath the casino above. {Softer, more to himself} The wreckage... the Villa... lies in the shadow.
|
89
|
Disgust 10
|
{Irritated/grumbling throughout} The Villa is a dumping ground of failed construction... Pre-War junk that has aged poorly.
|
90
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic007
|
How did I get here?
|
Neutral 50
|
{Emph} I brought you here. {Beat} There are mechanisms in place once the traps across the Mojave are sprung. {AUDIO: Floating Hologram Head Projection at Fountain. }
|
91
|
Neutral 50
|
For now, your sole focus should be the Sierra Madre, and how to get inside. Until then, you won't leave alive.
|
92
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic008
|
Is there anyone alive around here?
|
Fear 5
|
{Lower, apprehensive... even he's concerned about these guys} Yes... the inhabitants... avoid them if you can, they are difficult to kill. {AUDIO: Floating Hologram Head Projection at Fountain. }
|
93
|
Neutral 50
|
{Be clear, slow in this second half, part of combat "rules"} Whatever has created them, bullets, explosions, energy... it can make them inert for a time, then they seem to crawl back up, restored. {Needs to be clear these guys will get back up, so slow clarity is important.}
|
94
|
Neutral 50
|
Perhaps it's the Cloud... perhaps something in their physiology.
|
95
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic009
|
Why is my vision blurring?
|
Neutral 50
|
It is the Cloud covering the Villa. The longer you are outside, the more its toxins seep into your system... through the lungs {emph} and the skin. {AUDIO: Floating Hologram Head Projection at Fountain. }
|
96
|
Neutral 50
|
It will eat at you the longer you are outside... so wherever you go, move fast, or you'll soon find yourself too weak to move.
|
97
|
Why is my vision blurring?
|
Neutral 50
|
It is the Cloud that surrounds the Villa. It shouldn't prove lethal in the time you are here... prolonged exposure would be hazardous, however. {AUDIO: Floating Hologram Head Projection at Fountain. }
|
98
|
Why is my vision blurring?
|
Neutral 50
|
{Cold, serious/warning} Fall asleep... and you will not wake up. {AUDIO: Floating Hologram Head Projection at Fountain. }
|
99
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic010
|
Where is my gear?
|
Anger 20
|
{Low anger, this is frustrating} The Sierra Madre has many... defenses, means of screening guests for illicit or dangerous items. Your arrival here, weaponless, was {emph} not my intention. {AUDIO: Floating Hologram Head Projection at Fountain. }
|
100
|
Neutral 50
|
The Casino, this Villa... it takes anything with even a trace of radioactivity, traces of unknown substances... and returns it home. The bunker.
|
101
|
Disgust 50
|
The process is automated, and the casino itself has other, similar "services." I was unable to find a workaround, except to send others in as tools.
|
102
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic011
|
Will exposure kill me?
|
Neutral 50
|
{Hardcore Only} No... while it will erode your health, {need to be clear, slow, here} it will only bring you to the point of death, no farther. At that point... {AUDIO: Floating Hologram Head Projection at Fountain. }
|
103
|
Will exposure kill me?
|
Neutral 50
|
The air here is lethal only if you enter concentrated pockets of the Cloud. Too long inside one, you'll die, so be careful where you step. {AUDIO: Floating Hologram Head Projection at Fountain. }
|
104
|
Neutral 50
|
I've seen some survive concentration of the Cloud for short periods of time if healthy enough - others were too weak.
|
105
|
Disgust 50
|
Rebreathers, chemical suits... there is no protection against it, it decays all it touches. {Beat, slight anger} I've found fighting it useless.
|
106
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic012
|
Radios and speakers?
|
Neutral 50
|
{Building irritation} Yes, music was intended to be broadcast all over the Villa... over time, however, the radio signal has decayed and emits a different frequency. {AUDIO: Floating Hologram Head Projection at Fountain. }
|
107
|
Neutral 50
|
Speakers and radios interfere with the bomb collar frequency, and can trigger the detonators... prematurely.
|
108
|
Neutral 50
|
It is an unfortunate side effect, one I did not anticipate. I was unable to calibrate the collars to block the signals - so you'll have to make do.
|
109
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic013
|
How did you get me here again?
|
Neutral 50
|
Everyone asks that. {Emph} Should be asking how they plan on leaving.
|
110
|
Neutral 50
|
It only takes putting a collar on one to begin the chain. One with a collar may chain another. And that one, another. Had traps all over the wastes.
|
111
|
Neutral 50
|
The chain ends with the super mutant. Although with him... the collar wasn't even necessary. He only needed... guidance.
|
112
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic014
|
What do you need me to do now?
|
Neutral 50
|
Gather the three others needed for this job, return them here. After that, I'll have more instructions for you. {AUDIO: Floating Hologram Head Projection at Fountain. }
|
113
|
What do you need me to do now?
|
Neutral 50
|
Take the others to their positions to trigger the Gala Event. After that, the doors of the Sierra Madre should open. {AUDIO: Floating Hologram Head Projection at Fountain. }
|
114
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic016
|
All right. So find the other three people with bomb collars, bring them back here?
|
Neutral 50
|
I've downloaded the instructions and markers on your Pip-Boy... in case you forget. {Beat, contempt} And yes, I have access to that device on your wrist. {AUDIO: Floating Hologram Head Projection at Fountain.}
|
115
|
Neutral 50
|
Get the other three here, after that... I'll have more instructions for you.
|
116
|
Neutral 50
|
Do this, I'll let you go. {Beat} I'll let {emph} all of you go.
|
117
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic017
|
Where can I find him?
|
Neutral 50
|
Travel West, toward the Villa Police Station - follow the radio frequency and the alarms. {AUDIO: Floating Hologram Head Projection at Fountain. }
|
118
|
Neutral 50
|
{Thinking, reflective} Although there's a great deal of interference at the source. Perhaps that's why I lost contact with him.
|
119
|
Neutral 50
|
No matter, aside from Collar 8, there should be weapons, armor at the police station. Go West, avoid the Villa inhabitants, bring the mutant back.
|
120
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic021
|
How am I supposed to find them?
|
Neutral 50
|
{Authoritative, contempt for RobCo tech} Your piece of RobCo trash will help you, I've ensured it. It can latch on to the signal of the collars... {AUDIO: Floating Hologram Head Projection at Fountain. }
|
121
|
Neutral 50
|
...and tune into their frequencies. The bomb collars come with radios embedded in them. You can eavesdrop easily.
|
122
|
Neutral 50
|
It was part of their design... to listen in. They can even screen out white noise from the environment to allow greater monitoring.
|
123
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic023
|
Any suggestions for who I should get first?
|
Neutral 50
|
Yes... {Lower, dismissive, like talking about a mule} Collar 8, the FEV reject, the Super Mutant. He's docile, predictable, and provided he's not starving, should be easy to command. {AUDIO: Floating Hologram Head Projection at Fountain. }
|
124
|
Neutral 50
|
{Frowning, not sure why this is} I lost contact with him some time ago... probably after he dragged you here from the trap. Find him, he'll follow you, collar or no.
|
125
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic025
|
What's FEV?
|
Neutral 50
|
{Dismissive, throw away the line} A long story. FEV... a virus with an even longer story... it gave birth to the docile one, turned him into a Super Mutant long ago. {AUDIO: Floating Hologram Head Projection at Fountain. }
|
126
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic026
|
Why would you do that?
|
Neutral 50
|
{Theme of the game, clear, cold here} Because in some respects, breaking in to the Sierra Madre is easier than breaking human instinct. {Beat, explaining} Greed. {AUDIO: Floating Hologram Head Projection at Fountain. }
|
127
|
Neutral 50
|
The Villa is filled with corpses. Some killed by the dangers here, some by me. Others... turned on each other.
|
128
|
Neutral 50
|
Once they realized the Sierra Madre could be theirs, they cared nothing for their freedom... their survival... or each other.
|
129
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic028
|
Are they all dead?
|
Neutral 50
|
{Disgust, lower} The ones brought here live on only in what they've left behind, their marks - graffiti on the walls. And victims they've killed. {AUDIO: Floating Hologram Head Projection at Fountain. }
|
130
|
Neutral 50
|
Some tried to help... left supplies and healing for others who came. Their reward? They were tracked down, killed by others with baser instincts.
|
131
|
Neutral 50
|
Some of these murderers went as far as to leave traps behind them... turning markers for help into deathtraps for anyone following them.
|
132
|
Neutral 50
|
It killed some of them when they forgot where the traps lay... or when they desperately needed the assistance they had cut others off from.
|
133
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic029
|
How many of these victims did you bring here?
|
Neutral 50
|
{Sharp, frustrated} Too many. {Slower, more frustrated} This place is dangerous... and its quarantine measures, its hazards... have claimed many. Failures upon failures. {AUDIO: Floating Hologram Head Projection at Fountain. }
|
134
|
Neutral 50
|
Do you think I wanted to place collars on you to ensure compliance? No... if robots could have done this, I would've sent them.
|
135
|
Neutral 50
|
The Sierra Madre is a complicated lock. Cracking it open requires human hands.
|
136
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic030
|
Where is my gear?
|
Anger 20
|
{Low anger, this is frustrating} The Sierra Madre has many... defenses, means of screening guests for illicit or dangerous items. Your arrival here, weaponless, was {emph} not my intention. {AUDIO: Floating Hologram Head Projection at Fountain. }
|
137
|
Neutral 50
|
{Irritated, then slow, final in end} The Casino, this Villa... it takes anything with even a trace of radioactivity, traces of unknown substances... and returns it home. The bunker.
|
138
|
Disgust 50
|
{Matter of fact} The process is automated, and the casino itself has other, similar "services." I was unable to find a workaround, except to send others in as tools.
|
139
|
Neutral 50
|
Still... I have not left you defenseless, and the Sierra Madre's security in some respects, can help you if you are resourceful enough.
|
140
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic031
|
What do you mean?
|
Neutral 50
|
{Less superior, more didactic in this} This place is well-preserved. Few who came here ever returned. All of the treasures of the Old World lie scattered about, virtually untouched. {AUDIO: Floating Hologram Head Projection at Fountain. }
|
141
|
Neutral 50
|
Search, hunt... craft what you can from what you find. The trash of the Pre-War era can keep you alive - food, knives, more. Use them.
|
142
|
Neutral 50
|
Even the Villa's toxins... and the residue it leaves behind... can be shaped into tools and weapons. Gather it as well.
|
143
|
Neutral 50
|
Also... there is one more thing in your possession, a rifle that will keep you alive, as surely as the collar will.
|
144
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic032
|
What is this rifle?
|
Disgust 10
|
{Precise, then superior} It is a Holorifle, a weapon I constructed when I arrived... I have since made superior models - and modifications. {AUDIO: Floating Hologram Head Projection at Fountain. }
|
145
|
Disgust 10
|
{Dismissive} For now, that tool will have to do until you find other weapons... {warning} and I suggest you do, the Holorifle's ammo is limited.
|
146
|
Neutral 50
|
Still, it should serve well enough. I fashioned it from the Holograms of the Villa {beat} and used it against the Villa's... living inhabitants.
|
147
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic059
|
You've got a lot to answer for.
|
Disgust 10
|
{Scoffs} Do I? For what? {emph} Your greed? Curiosity? {Snorts} You came here on your own, no one held a gun to your head.
|
148
|
Disgust 10
|
{Sneering} I've seen your Pip-Boy archives, your map markers and notes - you picked up the Sierra Madre signal just as I did, you couldn't resist.
|
149
|
Anger 10
|
{Vicious, judgmental} So if you feel {emph} I have a lot to answer for... no, the blame isn't on {emph} my shoulders. {To himself} Might as well have put the collar on yourself.
|
150
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic060
|
Still hiding behind images and screens, I see.
|
Anger 10
|
{Short, brutal} Hiding? Hardly. Trapped.
|
151
|
Neutral 50
|
{Superior, dismissive} You think you were the first one to unlock the casino door? No, I did it... with other hands, other bodies. {To himself} After that, the casino wouldn't let go. {Telling the player his accomplishments weren't worth shit.}
|
152
|
Happy 10
|
{Thinking, a little haunted} Once I was locked in, no way out... {smiles at his own cleverness} until your Pip-Boy signal came to life in the Villa. Then... then, uh, things changed. And here you are.
|
153
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic061
|
How did you access my Pip-Boy?
|
Disgust 10
|
{Snorts, contemptuous} You speak as if your fingers have never touched the keys of a RobCo terminal. No machine is foolproof, they are designed to obey us.
|
154
|
Neutral 50
|
{Superior, lording it over the player} The Pip-Boy's operating system has vulnerabilities... {emph} advantages to those who've studied its construction, even superficially.
|
155
|
Disgust 10
|
{Contempt} It's just a machine, though. Its real vulnerability is who wears it. And that's how {emph} you were caught.
|
156
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic062
|
What do you mean?
|
Disgust 10
|
That thing on your wrist - it's a convenience. It tells you where to go, what to do, dulls your brain.
|
157
|
Disgust 10
|
It may have helped you find the Sierra Madre broadcast, but it's just as much a crutch today as it was in the Old World.
|
158
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic063
|
You sure needed it to escape.
|
Disgust 20
|
Proud that you have one? {Beat} I can hear the superiority.
|
159
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic066
|
Where did you get the collars?
|
Neutral 50
|
The collars. {Frowns, snorts, sarcasm in middle} They're Pre-War tech, I suspect this great land had... compliance issues before the war.
|
160
|
Neutral 50
|
{Frowns, more matter-of-fact} It's one of a series of models. The one on your neck? Special, easier to make adjustments. {gets disgusted} Unreliable in other ways, notably radio interference.
|
161
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic067
|
If they're Pre-War tech, where did you get them?
|
Neutral 50
|
{Thinking back} A place far from here, called the Big Empty. {Beat, to himself} Almost didn't make it out.
|
162
|
Neutral 50
|
Were two others there... a woman. And a man, a courier. {Frowns} The woman was familiar... the other... I don't know what happened to him.
|
163
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic068
|
I've never heard of the place you're talking about.
|
Neutral 50
|
{Frowns, still thinking about an unpleasant memory} Big Empty's a treasure box, a scientific graveyard of Old World misery. Like the Sierra Madre... there's treasures there, sleeping. {Under his breath, slightly fearful} Some, awake.
|
164
|
Neutral 50
|
The Holorifle, the Saturnite alloy... the hologram technology, hibernation chambers, Securitrons, the collars...
|
165
|
Disgust 20
|
...even the suits attached to those things stalking the Villa... that's only the surface of what's there. {Beat, re-focuses} Right now, the Sierra Madre is what I want.
|
166
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic069
|
What do you want from the Sierra Madre?
|
Neutral 50
|
{Cold, echoing the player} What do I want. Weapons. Security. A citadel of my own.
|
167
|
Neutral 50
|
The Madre's {emph} all these things. It's a fortress and a weapon. {Derisive} A chance... to... "begin again."
|
168
|
Neutral 50
|
Once I unlock its archives, I can carve the Mojave into any shape I choose.
|
169
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic071
|
I don't understand how an Old World casino helps you do any of that.
|
Neutral 50
|
The Cloud is unique in my travels. Its proximity to the Sierra Madre isn't a coincidence.
|
170
|
Neutral 50
|
Right now it protects this casino, preserves it. {Beat} It can be used to preserve other Old World relics - and cleanse them, at the same time. {Suggesting the toxic cloud could be harnessed as a weapon.}
|
171
|
Neutral 50
|
And as much as I've researched hologram technology, the Big Empty facility was clear - only the Sierra Madre got Holograms working... properly.
|
172
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic072
|
Properly? Are you kidding me?
|
Neutral 50
|
The Holograms here kill trespassers. That's what I want. Dump one of those emitters in the middle of {emph} any battle, there's no defense.
|
173
|
Neutral 50
|
{Starts rambling a bit, to himself} It's like holding light in your hands. Can't fight it... only watch it burn. {Frowns} Just one is a portable army. Arm it - anyone stands against you, dies.
|
174
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic074
|
If you secure that, that's all you want?
|
Neutral 50
|
No, there is one last thing I want from the Sierra Madre. Its bounty. The machines that fill its streets, its corridors.
|
175
|
Neutral 50
|
They provide, provide almost anything. Perhaps in the Pre-War era, they were commonplace, things to dismiss.
|
176
|
Neutral 50
|
Now, they are far more valuable. You know it. {Derisive} They helped keep you alive.
|
177
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic075
|
You're Veronica's mentor. The Elder who lost HELIOS One.
|
Neutral 50
|
{Remembering, didn't think this was a possibility} Veronica... she... survived HELIOS. {Nods} She would. Resourceful.
|
178
|
Neutral 50
|
As for "losing" HELIOS One... that was the only outcome, aside from retreat. {Thinking back, sneering, frustrated} NCR, swarming like ants over Old World relics... Hoover Dam... HELIOS...
|
179
|
Anger 20
|
{Spits this out} I won't let those... children seize anything else. Hardin... McNamara... can't stop them... won't. {Slow, evil} So {emph} I will, with the Old World as my weapons.
|
180
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic076
|
I can't argue that.
|
Neutral 50
|
Sources of food, supplies... medical assistance, ammo... make more collars, even print currency. {To himself} Make a nation.
|
181
|
Neutral 50
|
The Cloud allows me to wipe the slate clean. Collars ensure cooperation. Holograms - defense. The Vending Machines provide... everything else.
|
182
|
Neutral 50
|
The Sierra Madre can kill nations and build them, using its technology with the right applications.
|
183
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic078
|
You want to attack NCR? All of NCR?
|
Neutral 50
|
Attack? No, not attack them. {Cold, deadpan, quiet} Wipe the slate clean. Make the Mojave like it was meant to be... undisturbed by man. {Watching this play out in his head. Dreaming of war, victory, tinge of quiet, determined madness.}
|
184
|
Neutral 50
|
I'll send the Cloud, the Holograms. Bring ruin in my hands until only I stand atop the HELIOS One tower again. {Watching this play out in his head. Dreaming of war, victory, tinge of quiet, determined madness.}
|
185
|
Anger 10
|
I'll scour Hoover Dam with the Cloud, rain its walls with spears from the sun... with an army of Old World ghosts behind me, Holograms all. {Watching this play out in his head. Dreaming of war, victory, tinge of quiet, determined madness.}
|
186
|
Anger 10
|
I'll kill them until it's only me, me alone... in a quiet world. {To himself} In a world that's nothing like what happened at HELIOS One. {Quiet madness rolls to a near-quiet end.}
|
187
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic079
|
[NCR] If you want to kill NCR, that's fine with me.
|
Neutral 50
|
{Frowns} I've read your Pip-Boy. Seen what you've done...
|
188
|
Neutral 50
|
If you wish to end them... I could use someone like you. Resourceful. Uncompromising. NCR has many soldiers... many citizens.
|
189
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic080
|
I don't care about the Republic, they're yours to kill.
|
Anger 20
|
{Snaps at player} I know that. Their days were numbered since they occupied Hoover Dam.
|
190
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic081
|
Then we better get to killing them.
|
Neutral 50
|
Hnh. Perhaps... perhaps I was too quick to put a collar on a potential ally.
|
191
|
Neutral 50
|
Very well. I'll come down... and show you what the Sierra Madre has in store.
|
192
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic082
|
How did you find out about the Sierra Madre?
|
Neutral 50
|
{Uneasy, reluctant, remembering his failure on the field of battle} It started with... a setback. Fires, blood, beneath the sun... a sun so close you could touch it. {Elijah's losing it a bit, remembering his defeat at HELIOS One, a solar power station where he tried to use the sun as a weapon.}
|
193
|
Neutral 50
|
{Beat} Moments like that, however, failures... can provide the brightest clarity.
|
194
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic083
|
You're nothing more than a killer that aspires to mass murder.
|
Neutral 50
|
{Frowns} You think I'm a murderer. If I was, I'd have set off your collar long ago... {getting on the teacher pedestal here} the collar ensures compliance, encourages... cooperation.
|
195
|
Neutral 50
|
Think about it. Would you truly have gotten into the casino without those collars? No, human nature is against us, always.
|
196
|
Neutral 50
|
{Scoffs, actually cuts the superior act for a bit, he wants to share this} Did you know... did you know that I had to keep adjusting the collars, keep changing the rules to make this moment possible?
|
197
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic084
|
What are you talking about?
|
Disgust 10
|
{Disgusted} Every time, even with collars clutched at their necks... they would betray each other, kill each other, to get inside the Sierra Madre.
|
198
|
Neutral 50
|
It... it was insanity. {Gets progressively madder here, frustrated} They could've had it all, it was so close. And... and they kept turning on each other, again and again.
|
199
|
Neutral 50
|
Cracking the Sierra Madre was difficult... but cracking greed, that was more difficult. So the dead man's switches went in.
|
200
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic085
|
So you answered madness with madness?
|
Neutral 50
|
When your life is tied to another's, sacrifice and cooperation - they can be conditioned, learned, and you can focus on the matter at hand.
|
201
|
Neutral 50
|
Greed can be beaten. Contained. Controlled. {Beat} You know it better than anyone... or I hope you do. It doesn't matter.
|
202
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic087
|
I'm sick of talking to some image on a screen. If you're going to come down, do it.
|
Neutral 50
|
{Slight reluctance} No. I am not going to take the chance while I'm so close... not this close, no. Not again... I can wait... afford to be careful. {He wants to come down, his logical half is fighting with his greed.}
|
203
|
Neutral 50
|
You... you're locked down there. This is the only entrance, and I have free rein of the Sierra Madre. I have time... more than you.
|
204
|
Neutral 50
|
{Cold} Besides, there might be more traps. I'll send more scouts in... yes, others. {Suspicious, ends on downnote} You're... resourceful, don't want to leave anything more to chance.
|
205
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic089
|
How did you get me here?
|
Neutral 50
|
Everyone asks that. {Emph} Should be asking how they plan on leaving.
|
206
|
Neutral 50
|
It only takes putting a collar on one to begin the chain. One with a collar may chain another. And that one, another. Had traps all over the wastes.
|
207
|
Neutral 50
|
The chain ends with the super mutant. Although with him... the collar wasn't even necessary. He only needed... guidance.
|
208
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic090
|
So someone else with a collar placed one on me? Who?
|
Neutral 50
|
The mutant. Heh! He swallowed one of the collars... after that, he was mine. The collar wasn't even necessary.
|
209
|
Neutral 50
|
All his kind, they exist to be given orders. They're soldiers - simple, stupid. I ask him to fetch, he did... even without the threat of death.
|
210
|
Neutral 50
|
Even when I stopped speaking to him, he continued to leave the Villa, gather victims from the mantraps, out of habit.
|
211
|
Neutral 50
|
He must have found you in one of them. If so, he's probably forgotten - he only remembers my voice.
|
212
|
Neutral 50
|
He put the collar on you, dragged you here, because he doesn't know any better. It's in his nature, greedy and child-like.
|
213
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic091
|
If Dog put a collar on me, why didn't he say so?
|
Neutral 50
|
Dog? Hnh. Appropriate. It's what I called him. {Beat} You've met him. You know why he forgot - his brain was ruined by FEV, his memory, wreckage.
|
214
|
Neutral 50
|
He may know the way back, somewhere, deep down. I doubt it. He tracks by smell and instinct. Still, he could be trained.
|
215
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic092
|
What happened to my gear?
|
Neutral 50
|
It lies in the bunker - or whatever mantrap caught you. It's the Sierra Madre, its security systems strip guests to their garments.
|
216
|
Neutral 50
|
It has... prejudices against outside material, "contraband." Almost anything with a radiation signature.
|
217
|
Neutral 50
|
The New Vegas casinos do the same thing, manually. {Raises an eyebrow} Although preventing bloodshed, not radiation poisoning, is their main concern.
|
218
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic093
|
Do you know how to get out of here?
|
Neutral 50
|
Of course. I walked all this way. {Lies} If you're worried... I'll give you a map back - or show you the way out when this is all over.
|
219
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic094
|
So the casino stripped me of my gear?
|
Neutral 50
|
The Villa did, as an extension of the casino, yes - and then sent it back to the owner's residence. Here, "begin again" is more than a slogan.
|
220
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic095
|
I don't believe you.
|
Neutral 50
|
You think I wanted to send you here without weapons, healing? No, the Sierra Madre lays you bare, strips and stores all your worldly possessions...
|
221
|
Neutral 50
|
...it's automated to move things as the builder saw fit, Sinclair - even the guests. It's what divided your team, me, assigned us to "our floors."
|
222
|
Neutral 50
|
No contraband, nothing foreign in his paradise - even common Pre-War vending machines were banned from the Villa.
|
223
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic097
|
Unless you come down here, I'll destroy the vault, everything in it.
|
Neutral 50
|
{Slow} No... I don't think so. It'd most likely trigger other security measures... if you hurt the Vault at all.
|
224
|
Neutral 50
|
The builder of the casino built it to last - the Sierra Madre withstood the {emph} war. I'm sure the Vault is protected as well.
|
225
|
Neutral 50
|
Besides, you wouldn't have followed the signal if you didn't want this place's secrets for your own. You're curious... past the threats.
|
226
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic098
|
I'm not interested in the vault, I only want to leave.
|
Neutral 50
|
{Slow} Then all you need to do is wait, be patient. {sneering} Hnh... you may be down there for a while. {To himself} Just as I was, trapped inside the casino.
|
227
|
Disgust 20
|
{Snaps} Consider this punishment for following the Sierra Madre signal in the first place. {Condescending} So eager to rush ahead... now, enjoy your reward.
|
228
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic099
|
Then I'll find a way to unlock the secrets of this vault, take them for myself.
|
Anger 10
|
{Slow} You've gotten far. Any farther, try to breach the vault, you'll become a corpse.
|
229
|
Anger 20
|
{Snarling} What's inside is mine. Anyone else touches it... tries to take it from me... they'll answer for it.
|
230
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic100
|
We'll see how "protected" the Vault is when I detonate this collar.
|
Surprise 10
|
[SUCCEEDED] The collar? Even if you could trigger it... {scoffs} no, you'd die.
|
231
|
I... I'm pretty sure I can do some damage down here. Somehow.
|
Neutral 50
|
{Failure Result} [FAILED] {Contempt} Really? No, I don't think so. I can afford to wait, and your threats... meaningless. {Player threatened to blow up the vault and failed to convince Elijah through poor wording.}
|
232
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic101
|
Sounds like I'm dead anyway, the way you're talking.
|
Neutral 50
|
{Imperious, as if thinking it over} Kill yourself, and you decide this now. I can shut down your signal, prevent the collar from going off.
|
233
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic105
|
Between floors? I don't think so.
|
Surprise 10
|
[SUCCEEDED] Huh... {Beat, realizing he's been outfoxed} clever.
|
234
|
You... you don't have any way to transmit down here.
|
Neutral 50
|
[FAILED] {Contempt} Really? No, I don't think so. I can afford to wait, and your threats... meaningless. {Player threatened to blow up the vault and failed to convince Elijah through poor wording.}
|
235
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic108
|
Forget the Vault. The elevator's only a single control box.
|
Surprise 10
|
[SUCCEEDED] {Frowns} The elevator. {Testing the player} Then you'd be trapped for certain, no probability of escape.
|
236
|
I'll trash the electronics, the vault wiring, maybe.
|
Disgust 20
|
[FAILED] {Sarcasm} The vault would be as shielded against vandalism just as the casino itself was. No... any damage you could cause would be minimal. {Sarcastic, because he's using the intercom now, and can use the Pip-Boy to access the player.}
|
237
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic109
|
All it takes is destroying a single terminal or holotape.
|
Neutral 50
|
{Success Result} [SUCCEEDED] You might destroy access to the data... not the data itself. Besides, there would be safeguards in place.
|
238
|
Wait until I get my hands on the computers, we'll see.
|
Neutral 50
|
[FAILED] There's nothing you can do that I cannot undo... or recover. {Coldly smug} And I have the time now, thanks to you.
|
239
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic111
|
Maybe too many safeguards, as you've discovered already.
|
Neutral 50
|
{Snorts} But, you recognize the value of what's down there. You would no sooner destroy what's inside the Sierra Madre than destroy yourself.
|
240
|
Maybe too many safeguards, as you've discovered already.
|
Neutral 50
|
{Snarling} Persist in threatening me... or the Sierra Madre's secrets, you're of no use to me, I'll set off your collar now.
|
241
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic115
|
There's noticeable lag of several seconds for the collar to go off - and a warning.
|
Neutral 50
|
{DUPE} [SUCCEEDED] Huh... {Beat, realizing he's been outfoxed} clever.
|
242
|
Um... are you sure of the frequency?
|
Neutral 50
|
[FAILED] Quite certain. How you managed to come all this way amazes me - {to himself} perhaps it was luck.
|
243
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic116
|
I'll clip the wires to this intercom, then the Pip-Boy.
|
Surprise 10
|
{DUPE} [SUCCEEDED] Huh... {Beat, realizing he's been outfoxed} clever.
|
244
|
Well... then you'd need some way of transmitting that, right?
|
Disgust 20
|
[FAILED] {Sarcasm} Indeed... and how {emph} would I reach you, let alone {emph} speak to you. {Shakes head} Perhaps you're not as resourceful as I suspected. {Sarcastic, because he's using the intercom now, and can use the Pip-Boy to access the player.}
|
245
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic118
|
If that's what it takes to fix this, that's fine with me.
|
Neutral 50
|
Even... even if you damaged the mechanism... there's a chance of repairing it. {Chewing it over, slowly} It might take years... but it's possible.
|
246
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic121
|
You've already waited too long for this moment, there's no need to wait any longer.
|
Neutral 50
|
[SUCCEEDED] {Hesitant, but tempted, to himself} I've lost much in the past by... falling to my instincts. This time... {rallies} this time will be different.
|
247
|
What can I say to convince you I just want to go?
|
Neutral 50
|
[FAILED] Silence and patience will convince me. I'll come for you, in time. Irritate me, and I'll silence you forever.
|
248
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic122
|
You followed the signal, too. You want what's down here, I want out. Let's deal.
|
Neutral 50
|
[SUCCEEDED] {Hesitant, but tempted, to himself} That signal... that siren's call... lured me in, yes. And being trapped in the Sierra Madre, perhaps forever...
|
249
|
Neutral 50
|
That has made me more - cautious. I have my freedom, access to the bottom of the casino, and you, under my control. {dismissive} Heh... I can wait.
|
250
|
Look, let me out, you get in the vault, we're both happy.
|
Neutral 50
|
[FAILED] If you want to appease me, then do so in silence. I'll come for you, in time. Irritate me, and I'll silence you forever.
|
251
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic123
|
You're right, it will be different - has been different.
|
Neutral 50
|
{Reluctant} True... the collars... have worked better than I'd hoped. With adjustments.
|
252
|
Neutral 50
|
Still... I'm not eager to leap into another trap - the Sierra Madre's or yours. This experience has taught me human nature is... unreliable.
|
253
|
Neutral 50
|
You say your freedom is important to you - so did the others that fill the Villa, before they turned on each other.
|
254
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic126
|
The collar's done its work, or we wouldn't be at this point.
|
Neutral 50
|
[SUCCEEDED] {Hesitant, but tempted, to himself} Hnh. The collars... yes. Technology solves so many ills.
|
255
|
But... look, I want to cooperate, all right? Come down.
|
Neutral 50
|
[FAILED] Enough talking, save your energy. You'll be down there for a while.
|
256
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic127
|
Greed implies you want more than you deserve. You've earned this.
|
Neutral 50
|
[SUCCEEDED] {Hesitant, tempted, to himself} I... I {emph} have earned it, fought for it. {Beat} Paid for it in blood, mine, others - countless times.
|
257
|
No traps, just a trade, you and the vault, me and the exit.
|
Neutral 50
|
[FAILED] {Snorts} Let you go? To crawl back to whatever caravan whore spawned you? No, she was perhaps more talented in {emph} deals than you.
|
258
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic128
|
You're right, you have everything - except the vault.
|
Neutral 50
|
If you seek to goad me... impatience and greed led {emph} you here, not me, it doesn't control me as it does you.
|
259
|
Neutral 50
|
I won't fall prey to another trap - either the Sierra Madre, or yours. There is no trust between us, and there will be no trades, either.
|
260
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic132
|
I already managed to unlock the elevator and get down here before you. Better hurry.
|
Neutral 50
|
[SUCCEEDED] {Snarling} This casino isn't some caravan safe. And the lock that secures the Sierra Madre vault doesn't hold all its secrets.
|
261
|
If it has a lock... and it should... I can pick it. Somehow.
|
Neutral 50
|
[FAILED] Take all the time you need. {Disgust} I suspect the Sierra Madre is more than proof against bobby pins and crowbars.
|
262
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic133
|
You'd have to find me first. The Sierra Madre basement's bigger than you'd expect.
|
Neutral 50
|
[SUCCEEDED] {Hesitant, but tempted, to himself} Hiding in the Sierra Madre... an interesting thought. {Under his breath} I'd come to see it more as a prison.
|
263
|
Neutral 50
|
Hide, flee... it doesn't matter. The Sierra Madre is patient. I can be as well. You won't get any farther inside, and you won't escape my sight.
|
264
|
As long as you can find me, you mean.
|
Neutral 50
|
[FAILED] As long as you're wearing that collar, you're not far from me. A press of a button, and I'll find you - I'll just listen for the explosion.
|
265
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic136
|
So there is a lock? Good. Wasn't sure until you said so.
|
Neutral 50
|
Find a way inside - you can try. The Sierra Madre is a patient thing, and it has outlasted many who've come to its doors.
|
266
|
Neutral 50
|
The punishment often equals the reward for those without the foresight to see what's in store. I'll let you test the security, see how you stand up.
|
267
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic137
|
You know the Sierra Madre's a huge combination lock. Me? I've almost cracked it.
|
Neutral 50
|
[SUCCEEDED] {Snarling} I've had enough... enough of others {emph} stealing from me.
|
268
|
Yeah... well... I'll pick this lock, no matter how tough.
|
Neutral 50
|
{DUPE} [FAILED] Take all the time you need. {Disgust} I suspect the Sierra Madre is more than proof against bobby pins and crowbars.
|
269
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic138
|
I've gotten past everything the Sierra Madre's thrown at me. You're no different.
|
Neutral 50
|
{DUPE} [SUCCEEDED] {Snarling} I've had enough... enough of others {emph} stealing from me.
|
270
|
Foresight, whatever it is, won't help you spot me.
|
Neutral 50
|
{DUPE} [FAILED] As long as you're wearing that collar, you're not far from me. A press of a button, and I'll find you - I'll just listen for the explosion.
|
271
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic139
|
If you want me to wait, I'll cooperate. The Sierra Madre doesn't matter to me.
|
Neutral 50
|
{Hears the surrender in the player's voice} Hmm... compliance. Good. The others... fought, argued. If they had only obeyed...
|
272
|
Neutral 50
|
{Calmer, proud} I see the collar has done its work, I can hear it in your voice. {Cold, should imply that he's going to murder the player} Stand and wait outside the Vault, where I can see you from the elevator.
|
273
|
NVDLC01ElijahDialogueNVDLC01ElijahTopic142
|
What happened next?
|
Neutral 50
|
After that... I wandered, alone. Saw the storms of the Divide, walked among the Ciphers of the West. {Beat} Traveled to the Big Empty.
|
274
|
Neutral 50
|
{Eyes stare off in the distance, remembering a powerful moment} I heard the signal. The woman's voice, the Sierra Madre, promising a chance to begin again, reverse my fortunes. {Tries to blow off the slogan, fails because he believes} All... nonsense.
|
275
|
Neutral 50
|
{Quiet, since the fact he followed it means he didn't believe it was nonsense at all} I tracked the signal. Came here, scouted the city... using other hands. Kept dying on me, killing each other. You - you got the farthest of all.
|
276
|
NVDLC01ElijahKitchenArrivalTopic01
|
NVDLC01ElijahKitchenArrivalTopic01
|
Disgust 20
|
Hurry up and deal with the FEV reject, he's of no use to us. {FEV is Forced Evolutionary Virus acronym, Elijah should say it flippantly, like everyone should know what it is.}
|
277
|
NVDLC01ElijahKitchenArrivalTopic02
|
NVDLC01ElijahKitchenArrivalTopic02
|
Neutral 50
|
Must be a back entrance to the kitchen - check the main casino side corridors. Find it.
|
278
|
NVDLC01ElijahKitchenCollarTriggerTopic01
|
NVDLC01ElijahKitchenCollarTriggerTopic01
|
Neutral 50
|
Now get out, before your collar blows!
|
279
|
NVDLC01ElijahKitchenGasTopic01
|
NVDLC01ElijahKitchenGasTopic01
|
Anger 50
|
That idiot's opened the gas valves! A single spark - or he sets off his collar, the casino's going to burn. Us along with him.
|
280
|
NVDLC01ElijahKitchenGasTopic02
|
NVDLC01ElijahKitchenGasTopic02
|
Anger 50
|
Shut off the gas valves, or that idiot'll kill us all.
|
281
|
NVDLC01ElijahKitchenGasTopic03
|
NVDLC01ElijahKitchenGasTopic03
|
Neutral 50
|
Don't let him spot you! If he does, talk him down before he has a chance to ignite the gas.
|
282
|
NVDLC01ElijahMainCasinoFloorBackIntro
|
NVDLC01ElijahMainCasinoBackIntro
|
Neutral 50
|
{AUDIO: Blend of whispering and creepy recordings play.} {<AUDIO: Old recordings, like in main casino floor.>}
|
283
|
NVDLC01ElijahMainCasinoBackIntro
|
Neutral 50
|
This is the past you're walking through. Few have ever seen it. No one else ever will. {<AUDIO: Elijah speaking through back casino on main floor, similar filter as NVDLC01ElijahMainCasinoIntro and uses same as MainCasinoFloorPowerOn.>}
|
284
|
NVDLC01ElijahMainCasinoBackIntro
|
Neutral 50
|
{Under his breath} I worked hard to get here, it'll give me what I need before I leave. And it'll always welcome me back. {<AUDIO: Elijah speaking through back casino on main floor, similar filter as NVDLC01ElijahMainCasinoIntro and uses same as MainCasinoFloorPowerOn.>}
|
285
|
NVDLC01ElijahMainCasinoBackIntro
|
Anger 10
|
{Slow, angry} Now... look for a way to wake this ghost up, remind it it's got guests. {<AUDIO: Elijah speaking through back casino on main floor, similar filter as NVDLC01ElijahMainCasinoIntro and uses same as MainCasinoFloorPowerOn.>}
|
286
|
NVDLC01ElijahMainCasinoBackIntro
|
Neutral 50
|
{Brief crackling intro as Elijah accesses the back floor casino speakers when player first enters.} {<AUDIO: Elijah + speakers in *back* casino, main floor, similar filter as NVDLC01ElijahMainCasinoIntro, same as MainCasinoFloorPowerOn.>}
|
287
|
NVDLC01ElijahMainCasinoFloorPowerOn
|
NVDLC01ElijahMainCasinoPowerOn
|
Neutral 50
|
{Pleased, checking readouts} You woke it up... good. Emitter frequencies... lighting up everywhere... {<AUDIO: Elijah speaking through back casino floor speakers, same filter as NVDLC01ElijahMainCasinoFloorBackIntro as well.>}
|
288
|
NVDLC01ElijahMainCasinoPowerOn
|
Neutral 50
|
{AUDIO: Blend of whispering and creepy recordings play.} {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there.>}
|
289
|
NVDLC01ElijahMainCasinoPowerOn
|
Neutral 50
|
{Under his breath, commenting on old recordings that came to life, interfering with signal} Damn recordings... dead echoes in the frequencies... {<AUDIO: Elijah speaking through back casino floor speakers, same filter as NVDLC01ElijahMainCasinoFloorBackIntro as well.>}
|
290
|
NVDLC01ElijahMainCasinoPowerOn
|
Neutral 50
|
Casino's security is shutting down... opening up its vendor and gambling programs in the back casino... {rueful} Heh! Still might be something for sale. {<AUDIO: Elijah speaking through back casino floor speakers, same filter as NVDLC01ElijahMainCasinoFloorBackIntro as well.>}
|
291
|
NVDLC01ElijahMainCasinoPowerOn
|
Neutral 50
|
{Slightly curious, want to encourage exploration of back} Maybe something can help you now - security's shut down. After you're done looking around, head to the lobby, and we'll deal with your... friends. {<AUDIO: Elijah speaking through back casino floor speakers, same filter as NVDLC01ElijahMainCasinoFloorBackIntro as well.>}
|
292
|
NVDLC01ElijahMainCasinoPowerOn
|
Neutral 50
|
{Brief calibrating noise as Elijah uses the speakers in the main floor's back casino again, going to congratulate player.} {<AUDIO: Elijah speaking through back casino floor speakers, same filter as NVDLC01ElijahMainCasinoFloorBackIntro as well.>}
|
293
|
NVDLC01ElijahMainCasinoIntro
|
NVDLC01ElijahMainCasinoIntro
|
Neutral 50
|
{Crackling, screeching as Elijah calibrates the speakers in the main casino floor again. Note that Elijah isn't speaking in this line, marked him as Speaker for safety, however.} {<AUDIO: Elijah speaking through main lobby speakers, same filter as NVDLC01ElijahMainCasinoFloorIntro.>}
|
294
|
NVDLC01ElijahMainCasinoIntro
|
Anger 10
|
{Imperious, slight urgency, then pleased.} You inside. Can you hear me? {As if studying monitors} Power's fluctuating... emergency power. {Confirmed} Oh! You {emph} are in. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there.>}
|
295
|
NVDLC01ElijahMainCasinoIntro
|
Disgust 10
|
{Slight contempt, dismissive} Good... thought that might be the end of you. {Beat} Unfortunately, your... "friends" also found their way here. Knocked unconscious... just like you. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there.>}
|
296
|
NVDLC01ElijahMainCasinoIntro
|
Disgust 10
|
{Slight contempt, dismissive} Wondering what happened? You were hit by casino security. Detects anything foreign - radioactive, it subdues the "visitor," moves them if needed. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there.>}
|
297
|
NVDLC01ElijahMainCasinoIntro
|
Neutral 50
|
{Trying to figure out echoes on the line} Hnh... getting interference from old recordings... the guests who were trapped here... eh, shut that noise off... {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there.>}
|
298
|
NVDLC01ElijahMainCasinoIntro
|
Disgust 10
|
{Slight contempt, dismissive} Looks like the casino moved your "friends" around once inside... might be useful. Or not. {Beat} Wonder if they came to help or kill you. Still... {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there.>}
|
299
|
NVDLC01ElijahMainCasinoIntro
|
Neutral 50
|
My signal should work through the speakers, now that you're inside. {smiling, a little eager} Heh, heh! Welcome to the Sierra Madre, in all its glory. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there.>}
|
300
|
NVDLC01ElijahMainCasinoIntro
|
Neutral 50
|
{Sneering, emph} This is what the Old World stood for, even with bombs about to rain down on them. Now look at it. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there.>}
|
301
|
NVDLC01ElijahMainCasinoIntro
|
Neutral 50
|
Beautiful... now its guests are all dead. {A little quieter} Better this way. Quiet. {Under his breath} How the Mojave should be. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there.>}
|
302
|
NVDLC01ElijahMainCasinoIntro
|
Neutral 50
|
{Going into instruction mode} Now - with the casino sleeping, it's got places closed off - won't let you go yet. We'll get there, trust me, just need to wake it up. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there.>}
|
303
|
NVDLC01ElijahRadioPolice
|
NVDLC01ElijahRadioPolice
|
Neutral 50
|
Speakers and radios interfere with the bomb collar frequency, and can trigger the detonators... prematurely.
|
304
|
NVDLC01ElijahRadioPolice
|
Neutral 50
|
It is an unfortunate side effect, one I did not anticipate. I was unable to calibrate the collars to block the signals - so you'll have to make do.
|
305
|
NVDLC01ElijahRestofCasinoOpen
|
NVDLC01ElijahRestofCasinoOpen
|
Neutral 50
|
{Brief crackling as Elijah calibrates the speakers in the main casino floor again to inform player rest of casino is open.} {<AUDIO: Elijah speaking through main lobby speakers, same filter as NVDLC01ElijahMainCasinoIntro. Set speaker to Elijah for safety.>}
|
306
|
NVDLC01ElijahRestofCasinoOpen
|
Neutral 50
|
{Going into instruction mode} Casino's woken up, paying attention to us. Good. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>}
|
307
|
NVDLC01ElijahRestofCasinoOpen
|
Neutral 50
|
{Delivered as a question, slight taunt} Wondering what happened to your team...? Looks like they got moved to other floors. {Beat, to himself} Interesting, maybe that's why... hmmm, yes... yes. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>}
|
308
|
NVDLC01ElijahRestofCasinoOpen
|
Neutral 50
|
Perhaps the casino recognized specific guests... or guests with a voice or look close enough for them to be... assigned to that floor. We'll see. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>}
|
309
|
NVDLC01ElijahRestofCasinoOpen
|
Neutral 50
|
{Slight frustration} Had hoped with the power restored, the systems would fully awaken... {more frustration, this needs to be clear} especially the sound archives. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>}
|
310
|
NVDLC01ElijahRestofCasinoOpen
|
Neutral 50
|
{Frustration} But no... your teammates' collars on each floor are interfering with the systems. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>}
|
311
|
NVDLC01ElijahRestofCasinoOpen
|
Neutral 50
|
It's the white noise filters embedded in their construction... they're blocking the casino speakers, the music. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>}
|
312
|
NVDLC01ElijahRestofCasinoOpen
|
Neutral 50
|
You'll need to recalibrate... or destroy... each collar. To do that, you need to get close, re-set the signal - or blow their heads off. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>}
|
313
|
NVDLC01ElijahRestofCasinoOpen
|
Neutral 50
|
I'll leave the choice up to you - my preference? End them now. {Cold, throw away line} They're of no use.
|
314
|
NVDLC01ElijahRestofCasinoOpen
|
Disgust 10
|
{Throws line away} After all, it's safe to kill them now, provided you make it quick. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>}
|
315
|
NVDLC01ElijahRestofCasinoOpen
|
Disgust 10
|
{Pissed at building's architecture and how it's hindering him} You see, the collars don't work inside the Sierra Madre... well, between floors. Else, I'd set off the collars, be done with it. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>}
|
316
|
NVDLC01ElijahRestofCasinoOpen
|
Disgust 10
|
So find them, deal with them, as long as you're fast and can get off the floor after killing them. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>}
|
317
|
NVDLC01ElijahRestofCasinoOpen
|
Disgust 10
|
The floors... whatever they lined this place with, interferes with the collar frequency... so if you kill them, you should have {emph} some time to run. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>}
|
318
|
NVDLC01ElijahRestofCasinoOpen
|
Disgust 10
|
{To himself} Uh... just not sure how long, may not be consistent. More... less... whatever, it doesn't matter. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>}
|
319
|
NVDLC01ElijahRestofCasinoOpen
|
Neutral 50
|
{Firm} What we need is in the basement, we need to go to the top first and ride our fortunes down. {Cold, emph} After we deal with your team on the other floors. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>}
|
320
|
NVDLC01ElijahSuitesArrivalTopic01
|
NVDLC01ElijahSuitesArrivalTopic01
|
Neutral 50
|
Find the mute and deal with her. She's somewhere on this floor.
|
321
|
NVDLC01ElijahSuitesArrivalTopic02
|
NVDLC01ElijahSuitesArrivalTopic02
|
Neutral 50
|
Floor's buzzing with emitter signatures. Watch out for Holograms.
|
322
|
NVDLC01ElijahSuitesCollarTriggerTopic01
|
NVDLC01ElijahSuitesCollarTriggerTopic01
|
Neutral 50
|
Your collar's ticking. Get out of that floor!
|
323
|
NVDLC01ElijahSuitesElevatorLockTopic01
|
NVDLC01ElijahSuitesElevatorLockTopic01
|
Neutral 50
|
The elevator to the casino vault is locked, find a way to open it.
|
324
|
NVDLC01ElijahSuitesElevatorLockTopic02
|
NVDLC01ElijahSuitesElevatorLockTopic02
|
Neutral 50
|
The door to the vault is voice-activated. Which means we need the starlet's voice. Or recordings of it.
|
325
|
NVDLC01ElijahTheaterArrivalTopic01
|
NVDLC01ElijahTheaterArrivalTopic01
|
Neutral 50
|
If that Ghoul's still alive... correct that. Or break him.
|
326
|
NVDLC01ElijahTheaterBackstageDoorTopic01
|
NVDLC01ElijahTheaterBackstageDoorTopic01
|
Neutral 50
|
Door's sealed. Must be a key to the backstage. Hunt for it.
|
327
|
NVDLC01ElijahTheaterCollarTriggerTopic01
|
NVDLC01ElijahTheaterCollarTriggerTopic01
|
Neutral 50
|
Get to the door before the collar explodes, move!
|
328
|
NVDLC01ElijahTheaterDealWithDeanTopic01
|
NVDLC01ElijahTheaterDealWithDeanTopic01
|
Neutral 50
|
Now, deal with the Ghoul. This has gone on long enough.
|
329
|
NVDLC01ElijahVaultCombatBarkTopic01
|
NVDLC01ElijahVaultCombatBarkTopic01
|
Disgust 20
|
{Elijah taunts you, during combat scene against him, or the sentry turrets of the Vault} Time is against you. It always was. {Cold, as if watching a lab rat slowly choke to death.}
|
330
|
NVDLC01ElijahVaultCombatBarkTopic02
|
NVDLC01ElijahVaultCombatBarkTopic02
|
Neutral 50
|
{Elijah taunts you, during combat scene against him, or the sentry turrets of the Vault} Struggle all you want... the Sierra Madre will be your grave.
|
331
|
NVDLC01ElijahVaultCombatBarkTopic03
|
NVDLC01ElijahVaultCombatBarkTopic03
|
Neutral 50
|
{Elijah taunts you, during combat scene against him, or the sentry turrets of the Vault} I'm not without weapons of my own... let me show you.
|
332
|
NVDLC01ElijahVaultCombatBarkTopic04
|
NVDLC01ElijahVaultCombatBarkTopic04
|
Neutral 50
|
{Elijah taunts you, during combat scene against him, or the sentry turrets of the Vault} You came all this way... but you lost as soon as you arrived here.
|
333
|
NVDLC01ElijahVaultDiesTopic01
|
NVDLC01ElijahVaultDiesTopic01
|
Anger 20
|
{Elijah's dying - he curses you, and collapses in agony.} Think you've won? You've won {emph} nothing. {Spits this out.}
|
334
|
NVDLC01ElijahVaultPlayerCollarTopic01
|
NVDLC01ElijahVaultPlayerCollarTopic01
|
Anger 20
|
{Elijah's furious about fallen for a trap & vengefully sets bomb collar tick - 10 seconds to get out at the end of this line.} You think you've outsmarted me? You can't get away. You're the one on a leash, you always were. {Initially angry because the player has outsmarted him, then cold and executioner style in the second half as he sets the bomb collar to go boom.}
|
335
|
NVDLC01ElijahVaultPlayerCollarTopic02
|
NVDLC01ElijahVaultPlayerCollarTopic02
|
Anger 10
|
{Cold, steady, menacing} Think you can escape? No, that hand on your throat is mine, always was.
|
336
|
NVDLC01ElijahVaultPlayerCollarTopic03
|
NVDLC01ElijahVaultPlayerCollarTopic03
|
Anger 10
|
{Snarling, player's making good time} You won't get out. {Beat, ominous} I'll bring the whole Sierra Madre down on you, bury you here with {emph} all the others. {Player's running out of the Vault, making good time, Elijah's anger is building.}
|
337
|
NVDLC01ElijahVaultPlayerCollarTopic04
|
NVDLC01ElijahVaultPlayerCollarTopic04
|
Anger 20
|
{Rage} You think you've escaped?! You can't outrun me, you were always under my control! Do you hear me?! {Beat, takes it up a notch} Do you hear me?! {<Near the Vault's elevator, Elijah tries to cut off the player's escape. Blind with rage.}
|
338
|
NVDLC01ElijahVaultSentryDownTopic01
|
NVDLC01ElijahVaultSentryDownTopic01
|
Neutral 50
|
Pre-War tech... so easy to control, just like your Pip-Boy. Turrets, Holograms, they're all just toys. {Elijah gloats in seeing you fight the Vault's turrets, and comments on how you can't possibly defeat all sentries}
|
339
|
NVDLC01ElijahVaultSentryDownTopic02
|
NVDLC01ElijahVaultSentryDownTopic02
|
Anger 20
|
{Irritated, under his breath, player's putting up a fight} Don't have {emph} time for this. {Elijah impatiently waiting to see you die by Vault security sentries, player's getting under his skin.}
|
340
|
NVDLC01ElijahVaultSentryDownTopic03
|
NVDLC01ElijahVaultSentryDownTopic03
|
Anger 20
|
{Snarls, pissed} Aaah... Pre-War {emph} junk. I'll put you down myself. {Elijah's patience runs out - he realizes he must kill you before you destroy the Vault's security sentries. He charges into the Vault after this bark}
|
341
|
NVDLC01ElijahVaultTrappedTopic01
|
NVDLC01ElijahVaultTrappedTopic01
|
Surprise 5
|
{Slight surprise} Eh? What's this. {Elijah triggers the Vault's security system - he doesn't fully realize yet what he did, turns to the now sealed force-fields, puzzled}
|
342
|
NVDLC01ElijahVaultTrappedTopic02
|
NVDLC01ElijahVaultTrappedTopic02
|
Surprise 5
|
Alarms... what... {snarls, realizes he's been set up, emph} you. Think you can run, think you can trick {emph} me? {Curious, then realization, anger. Elijah notices alarms beeping, then realizes what's happening. He curses, and taunts you about trying to trick him.}
|
343
|
NVDLC01ElijahVaultTrappedTopic03
|
NVDLC01ElijahVaultTrappedTopic03
|
Anger 20
|
{Furious, determined, as he starts running programs} This entire structure is mine to command. Security... weapons... all this technology - mine. {Beat, evil and pleased} Now - you die. {First two sentences, muttering to himself as he's working/typing on his wrist-computer - the second part, to the player, should be louder, directed, }
|
344
|
NVDLC01ElijahVaultTrappedTopic04
|
NVDLC01ElijahVaultTrappedTopic04
|
Anger 20
|
{Cold} You think you've escaped... no. No, you were never out of reach... my hand was always around your neck. {Elijah realizes that player is beyond reach. Triggers player's bomb collar.}
|
345
|
NVDLC01ElijahVaultTrapsPlayerTopic01
|
NVDLC01ElijahVaultTrapsPlayerTopic01
|
Disgust 20
|
{Contemptuous, superior} Staying in the Vault? Think it'll protect you? No... I don't think so. {Elijah notices you before entering the Vault area proper, and comments on being prepared for anything, that you're insignificant to him.}
|
346
|
NVDLC01ElijahVaultTrapsPlayerTopic02
|
NVDLC01ElijahVaultTrapsPlayerTopic02
|
Neutral 50
|
{Contemptuous, superior} I'll have the Sierra Madre kill you for me. {Beat, then slower, more menacing} You can't beat all the casino's defenses... it's only a matter of time now. {Elijah activates Vault security systems, believe he's in control.}
|
347
|
NVDLC01ElijahVaultTrapsPlayerTopic03
|
NVDLC01ElijahVaultTrapsPlayerTopic03
|
Anger 20
|
{Snarls, impatience breaking through} Did you {emph} really think you could steal from me? {Beat, cold, slower} The Sierra Madre is {emph} mine. {Elijah remarks that's just a matter of small time before he gets what he wants, that he can't be stopped.}
|
348
|
NVDLC01EndingFinale
|
NVDLC01EndingFinale
|
Neutral 50
|
{Narration, echoes the beginning, but it's somber, not as bitter} You've heard of the Sierra Madre Casino. {This plays during the end credits. It repeats the intro movie, in a different tone, now that the story is over and the truth is out.}
|
349
|
Neutral 50
|
{Narration, somber} We all have, the legend, the curses. {Somber} Some foolishness about it lying in the middle of a City of Dead. {Elijah has come to terms with what drove him to the city, sounds resolved to his fate.}
|
350
|
Neutral 50
|
{Narration} A city of ghosts. Buried beneath a blood-red cloud... a bright, shining monument luring treasure hunters to their doom.
|
351
|
Neutral 50
|
{Narration, a little quieter in this line} An illusion that you can begin again, change your fortunes. {Reflects a bit here, wasn't an illusion, it was the truth.}
|
352
|
Neutral 50
|
{Narration, slow, defeated, reflecting} Finding it, though, that's not the hard part.
|
353
|
Neutral 50
|
{Narration, the grand finale, downnote - this is the last sentence of the story} It's letting go. {Last sentence of the DLC, this is the period at the end of the epilogue, close the book.}
|
354
|
NVDLC01EndingFinaleAllDead
|
NVDLC01EndingFinaleAllDead
|
Neutral 50
|
{Elijah - DUPE: Narration, echoes the beginning, but it's somber, not as bitter} You've heard of the Sierra Madre Casino.
|
355
|
Neutral 50
|
{Christine - Narration, somber} We all have, the legend, the curses. {Christine is speaking one of the lines of an end narration, like "Breakfast Club" end credits.}
|
356
|
Neutral 50
|
{Dean - Narration, somber} Some foolishness about it lying in the middle of a City of Dead. {Dean, throws the line away, bitter - is speaking one of the lines of an end narration, like "Breakfast Club" end credits.}
|
357
|
Neutral 50
|
{Dog - Narration} A city of ghosts. {Quiet, slightly reverent. Dog is speaking one of the lines of an end narration, like "Breakfast Club" end credits.}
|
358
|
Neutral 50
|
{God - Narration} Beneath a blood-red cloud... {God is speaking one of the end lines of the narration, like "Breakfast Club" end credits.}
|
359
|
Neutral 50
|
{Dean - Narration} ...a bright, shining monument, reaching out, luring treasure hunters to their doom. An illusion. {Dismissive. Still doing the Breakfast Club End Credits thing.}
|
360
|
Neutral 50
|
{Christine - Narration} A promise that you can change your fortunes. Begin again. {Quiet, spoken like she believes this. Still doing Breakfast Club end credits thing.}
|
361
|
Neutral 50
|
{Elijah - DUPE: Narration, slow, defeated, reflecting} Finding it, though, that's not the hard part.
|
362
|
Neutral 50
|
{Elijah - DUPE: Narration, the grand finale, downnote - this is the last sentence of the story} It's letting go.
|
363
|
Neutral 50
|
{Dean - Narration, the grand finale, downnote - this is the last sentence of the story} It's letting go.
|
364
|
Neutral 50
|
{Christine - Narration, the grand finale, downnote - this is the last sentence of the story} It's letting go.
|
365
|
Neutral 50
|
{Dog - Narration, the grand finale, downnote - this is the last sentence of the story} It's letting go.
|
366
|
Neutral 50
|
{God - Narration, the grand finale, downnote - this is the last sentence of the story} It's letting go.
|
367
|
NVDLC01EndingIntroElijah
|
NVDLC01EndingIntroElijah
|
Neutral 50
|
{Narration} You've heard stories of the Sierra Madre Casino. {Beat} We all have.
|
368
|
Neutral 50
|
{Narration} This story's different than the others. It's all in promise of beginnings. {Beat} And the ending. {This line leads in to the other narrations folks do.}
|
369
|
NVDLC01EndingPlayerElijahTeam
|
NVDLC01EndingPlayerElijahTeam
|
Neutral 50
|
{DUPE: Narration} In the years that followed, the legend of the Sierra Madre faded, and there were no... {emph} new visitors to the city.
|
370
|
Neutral 50
|
{DUPE: Narration} Years later, when a mysterious blood red cloud began to roll across the Mojave, then West toward the Republic, no one knew where it had come from.
|
371
|
Neutral 50
|
{DUPE: Narration} Only that it brought death in its wake. Attempts to find the source of the toxic cloud failed.
|
372
|
Neutral 50
|
{Narration} The Mojave was cut off. Through the Cloud, lights were seen from HELIOS One.
|
373
|
Neutral 50
|
{Narration} There were stories of ghosts immune to gunfire, who struck down anyone they saw with rays of light.
|
374
|
Neutral 50
|
{Narration} The last chapter of the Mojave came when a modified REPCONN rocket struck Hoover Dam, releasing a blood-red cloud, killing all stationed there.
|
375
|
Neutral 50
|
{Narration} All attempts to penetrate the Cloud and re-take the Dam failed, and both the NCR and Legion finally turned away from it, citing the place as cursed.
|
376
|
Neutral 50
|
{Narration} In the years that followed, communities across the West began to die as traces of the Cloud began to drift over lands held by the NCR.
|
377
|
Neutral 50
|
{Narration} Only two remained alive in the depths of the Cloud, at the Sierra Madre, waiting for their new world to begin again. {Draw this dark ending to a close. The player and Elijah declared war on a nation, and using the Sierra Madre, won.}
|
378
|
NVDLC01GalaEventActivate
|
NVDLC01GalaEventActivate
|
Disgust 10
|
This is the place you need to go when everyone is in place. {Quiet} Until then... nothing more than a diseased view of the Sierra Madre. {Slight disgust for the casino, he only cares about it when it's about to be triggered. AUDIO: Hear this over a speaker.}
|
379
|
NVDLC01GalaEventActivate
|
Happy 10
|
Can you hear me...? Damn transceivers... {To himself} let me link the collars to the speaker in the tower... then... there. {Anticipation, this is the big moment. AUDIO: Hear this over a speaker.}
|
380
|
NVDLC01GalaEventQuestNVDLC01DeanTopic001
|
I'm ready. Everyone - trigger the event.
|
Disgust 10
|
{Slight expectation} Finally. {Beat, slightly expectant} Now, the gates will open. And so will the skies. {Slight disgust for the casino, he only cares about it when it's about to be triggered. AUDIO: Hear this over a speaker.}
|
381
|
NVDLC01IntroDLC01
|
NVDLC01IntroDLC01
|
Neutral 50
|
{Do Not Record - NVDLC01 Slide}
|
382
|
NVDLC01IntroEnd
|
NVDLC01IntroEnd
|
Neutral 50
|
{Downnote, wrapping up} It's letting go.
|
383
|
NVDLC01IntroFNV
|
NVDLC01IntroFNV
|
Neutral 50
|
{Do Not Record - Fallout New Vegas}
|
384
|
NVDLC01IntroSlide01
|
NVDLC01IntroStart
|
Neutral 50
|
You've heard of the Sierra Madre Casino.
|
385
|
NVDLC01IntroSlide02
|
NVDLC01IntroSlide02
|
Neutral 50
|
{Slight sneer, hates these rumor stories, when he knows the truth} We all have, the legend, the curses.
|
386
|
NVDLC01IntroSlide03
|
NVDLC01IntroSlide03
|
Neutral 50
|
{Sneer continues} Foolishness about it lying in the middle of the City of the Dead, buried beneath a blood-red cloud.
|
387
|
NVDLC01IntroSlide04
|
NVDLC01IntroSlide04
|
Neutral 50
|
{beat} A bright, shining monument luring treasure hunters to their doom.
|
388
|
NVDLC01IntroSlide05
|
NVDLC01IntroSlide05
|
Neutral 50
|
It was built before the War, a tower of gold and lights, where fortunes could be gained and lost...
|
389
|
NVDLC01IntroSlide06
|
NVDLC01IntroSlide06
|
Neutral 50
|
... a monument to wealth.
|
390
|
NVDLC01IntroSlide07
|
NVDLC01IntroSlide07
|
Neutral 50
|
The world's most famous stars and entertainers were invited to its Grand Opening.
|
391
|
NVDLC01IntroSlide08
|
NVDLC01IntroSlide08
|
Neutral 50
|
{Disgust} An invitation was a sign of... exclusiveness.
|
392
|
NVDLC01IntroSlide09
|
NVDLC01IntroSlide09
|
Neutral 50
|
{Sarcastic, slight bitterness} The opening was supposed to symbolize a road to a brighter future, not just for the world...
|
393
|
NVDLC01IntroSlide10
|
NVDLC01IntroSlide10
|
Neutral 50
|
... but for {Elijah is thinking of himself when he says "all"} all who came to its doors.
|
394
|
NVDLC01IntroSlide11
|
NVDLC01IntroSlide11
|
Neutral 50
|
{Quiet, to himself} A chance for anyone to begin again.
|
395
|
NVDLC01IntroSlide12
|
NVDLC01IntroSlide12
|
Neutral 50
|
Except - the Sierra Madre never opened.
|
396
|
NVDLC01IntroSlide13
|
NVDLC01IntroSlide13
|
Neutral 50
|
{Bitter} The war froze it in time, like a big flashbulb going off. {Slow, bitter, downnote} The Grand Opening - one big ending of humanity.
|
397
|
NVDLC01IntroSlide14
|
NVDLC01IntroSlide14
|
Neutral 50
|
It's still out there, in the Wastes, preserved, just waiting for someone to crack it open. {Slow, "it" = Sierra Madre} But getting to it. {Beat} That's not the hard part.
|
398
|