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This is a transcript for dialogue with ED-E.


Topics[]

TOPIC TOPIC TEXT / PROMPT EMOTION RESPONSE TEXT #
EDEContinueLog1 <Log Playback::Continue> Neutral 50 Eyebot Duraframe Subject E is both the prototype, and the last functional model in this test group. 1
Neutral 50 I was prepared to make several significant upgrades to the machines. 3
Neutral 50 However, as the project was canceled and all Duraframe assets are being diverted to Hellfire Armor, I am sending this model to the Navarro outpost. 4
EDEEndLog <Log Playback::End> Neutral 50 <makes beeping sounds> 2
EDELog1 <Log 1 Playback::Begin> Neutral 50 Subject E: Diagnosis complete. Begin Recording. 5
Neutral 50 My name is Whitley. I'm a researcher at Adams Air Force base. Until recently I was in charge of the Duraframe reinforcement project for the combat model Eyebots. 6
EDELog2 <Log 2 Playback::Begin> Neutral 50 Download Complete. Begin Recording. 7
Neutral 50 Navarro outpost scientists, I am glad that ED-E has reached you. You will find several databanks of information on this machine. 8
EDERadioConversation EDERadioConversation Neutral 50 Uh... Hello? Hi. Are you there? Oh, right. You can't respond.{Pause} Listen, I'm using your robot as a relay to get this message to you. 9
Neutral 50 I've picked up some unusual chatter regarding your robot. It seems that it has some information that we could use. Oh wait, where are my manners? 10
Neutral 50 This is Lorenzo, a Knight with the Brotherhood of Steel. We'd be very interested in examining your tech. 11
Neutral 50 Whenever you get a chance, can you bring your robot back to Hidden Valley so I can take a look at it? 12
EDERadioConversation Neutral 50 Hi, sorry to break in, he sounded truly riveting. I don't want to keep you much longer, but I'd like to make a counter suggestion. 1
Neutral 50 I'm with the Followers of the Apocalypse. We are much more liberal about the sharing of technology than those Brotherhood...{pause} People. 13
Neutral 50 Bring your robot to us, we'll see that whatever information it may have on it is used for the greater good. 14
EDERadioConversation2 EDERadioConversation Neutral 50 Uh... Hello? Hi. Are you there? Oh, right. You can't respond.{Pause} Listen, I'm using your robot as a relay to get this message to you. 15
Neutral 50 I've picked up some unusual chatter regarding your robot. It seems that it has some information that we could use. Oh wait, where are my manners? 16
Neutral 50 This is Lorenzo, a Knight with the Brotherhood of Steel. We'd be very interested in examining your tech. 17
Neutral 50 Could you bring your robot to one of our patrols so they can examine it? I'll have the robot mark the location on your map. 18
EDERadioConversation3 EDERadioConversation3 Neutral 50 Hi there, my name is April Martimer. I monitored a communication earlier between you and someone with the Brotherhood of Steel. 19
Neutral 50 I'm with the Followers of the Apocalypse. We are much more liberal about the sharing of technology than those Brotherhood...{pause} People. 20
Neutral 50 Bring your robot to us, we'll see that whatever information it may have on it is used for the greater good. 21
EDERadioConversation4 EDERadioConversation4 Neutral 50 Hi there, my name is April Martimer. I've heard through various channels that you have some... curious robot with you. 22
Neutral 50 I'm with the Followers of the Apocalypse, we'd love to have the opportunity to examine the technology on that machine. 23
Neutral 50 We'll make sure whatever information we find is used for the greater good - and who knows, I may be able to give it some kind of upgrade for you. 24


EDETopicTest Let's talk about something else. Neutral 50 Oh, well if you change your mind let me know. I have some parts here I can use to upgrade his armor if you leave it with me for a bit. 25
FollowersAcknowledgeMyOrder FollowersAcknowledgeMyOrder Neutral 50 {Confirmation Beep}<Makes beeping sounds> {Do not record.} 26
FollowersFired <Companion Protocol::Terminate> Neutral 50 {Curious Beep}<Makes beeping sounds> {Do not record.} 27
FollowersFiredNo <Companion Protocol::Continue Companion Protocol> Neutral 50 {Happy Beep}<Makes beeping sounds> {Do not record.} 28
FollowersFiredYes <Companion Protocol::End Companion Protocol> Neutral 50 {Confirmation Beep}<Makes beeping sounds> {Do not record.} 29
FollowersFiredYesSuite <Companion Protocol::Return Base> Neutral 50 {Confirmation Beep}<Makes beeping sounds> {Do not record.} 30
FollowersHired <Companion Protocol->Conflict::Rex> Neutral 50 {Sad Beep}<Makes beeping sounds> {Do not record.} 31
<Companion Protocol::Begin> Neutral 50 {Happy Beep}<Makes beeping sounds> {Do not record.} 32
FollowersLetsGo <Follow Protocol::Reinitiate> Neutral 50 {Happy Beep}<Makes beeping sounds> {Do not record.} 33
FollowersTactics <Tactics Interface::Open> Neutral 50 {Makes laser sounds}<Makes beeping sounds> {Do not record.} 34
FollowersTacticsCombat <Combat Interface::Open> Neutral 50 {laser sound}<Makes beeping sounds> {Do not record.} 35
FollowersTacticsCombatAggressive <Aggression Level::Aggressive> Neutral 50 {Dunce sound}<Makes beeping sounds> {Do not record.} 36
<Aggression Level::Aggressive> Neutral 50 {Sonar Beep}<Makes beeping sounds> {Do not record.} 37
FollowersTacticsCombatEND <Tactics Interface::Close> Neutral 50 {Confirmation Beep}<Makes beeping sounds> {Do not record.} 38
FollowersTacticsCombatGOODBYE <Control Interface::Close> Neutral 50 {Confirmation Beep}<Makes beeping sounds> {Do not record.} 39
FollowersTacticsCombatMelee <Weapon Type::Melee> Neutral 50 {beep Laugh}<Makes beeping sounds> {Do not record.} 40
<Weapon Type::Melee> Neutral 50 {dunce Beep}<Makes beeping sounds> {Do not record.} 41
FollowersTacticsCombatPassive <Aggression Level::Passive> Neutral 50 {Confirmation Beep}<Makes beeping sounds> {Do not record.} 42
FollowersTacticsCombatRanged <Weapon Type::Ranged> Neutral 50 {Dunce Beep}<Makes beeping sounds> {Do not record.} 43
<Weapon Type::Ranged> Neutral 50 {happy Beep}<Makes beeping sounds> {Do not record.} 44
FollowersTacticsDistance <Follow Distance Protocol::Open> Neutral 50 {Confirmation Beep}<Makes beeping sounds> {Do not record.} 45
FollowersTacticsDistanceDefault <Follow Distance::Close> Neutral 50 {Homing Beep}<Makes beeping sounds> {Do not record.} 46
FollowersTacticsDistanceEND <Follow Distance Protocol::Close> Neutral 50 {Confirmation Beep}<Makes beeping sounds> {Do not record.} 47
FollowersTacticsDistanceGOODBYE <Control Interface::Close> Neutral 50 {Goodbye beeps}<Makes beeping sounds> {Do not record.} 48
FollowersTacticsDistanceLong <Follow Distance::Far> Neutral 50 {Confirmation Beep}<Makes beeping sounds> {Do not record.} 49
FollowersTacticsEnd <Tactics Interface::Open> Neutral 50 {Confirmation Beep}<Makes beeping sounds> {Do not record.} 50
FollowersTrade <Storage::Open> Neutral 50 {Opening sound}<Makes beeping sounds> {Do not record.} 51
FollowersWait <Follow Protocol::Wait> Neutral 50 {Confirmation Beep}<Makes beeping sounds> {Do not record.} 52
GREETING GREETING Neutral 50 {Curious Beep}<Makes beeping sounds> {Do not record.} 53
Neutral 50 {Curious Beep}<Makes beeping sounds> {Do not record.} 54
GREETING Neutral 50 {Happy Beep}<Makes beeping sounds> {Do not record.} 55
Neutral 50 {Happy Beep}<Makes beeping sounds> {Do not record.} 56
PLAYERFIREWEAPON PLAYER FIRE WEAPON Neutral 50 {Deny Beep}<Makes beeping sounds> 57
Neutral 50 {Deny Beep}<Makes beeping sounds> 58
PLAYERINIRONSITES PLAYER IN IRON SITES Neutral 50 {Deny Beep}<Makes beeping sounds> 59
Neutral 50 {Deny Beep}<Makes beeping sounds> 60
vDialogueEDENVCompanionEdETopic000 <Log Playback::Continue> Neutral 50 Please handle this information with the utmost care as it represents the sum total of the results of my research on the Duraframe Eyebots. 61
Neutral 50 There are also several databanks with information on my research into Poseidon Energy and some projects they were working on in the Mojave area. 62
vDialogueEDETopic000 <Log Playback::Continue> Neutral 50 If you are listening to this log from one of our Enclave Outposts in Chicago, give this unit whatever repairs it needs so it can continue to Navarro. 63
VEndingEdE VEndingEdE Neutral 50 {Narrating - ED-E Dies}After a long and fantastic journey, ED-E finally met its end with the dangers of the Mojave. 64
Neutral 50 It lay destroyed and gathering dust, waiting for scavengers to pick through its remains for salvage. 65
VEndingEdE Neutral 50 {Narrating ED-E Unrepaired}ED-E remained forgotten in the shop of Johnson Nash, until it was repaired by another courier who let it continue on its journey to Navarro. 66
Neutral 50 ED-E was eventually discovered by the Followers of the Apocalypse who managed to recover vast databanks of scientific knowledge. 67
VEndingEdE Neutral 50 {Narrating ED-E Found/unresolved}ED-E traveled with the Courier until one of its memory banks was triggered causing it to continue its travels on to Navarro. 68
Neutral 50 Upon reaching Navarro ED-E vanished and was not see in the wastes again. 69
VEndingEdE Neutral 50 {Narrating ED-E Resolved With Followers - Not dismissed}With its logs cleared and its systems upgraded ED-E remained a vigilant and constant companion to the courier. 70
Neutral 50 The Followers of the Apocalypse used the information recovered from ED-E on Poseidon Energy, to develop new methods to harness the energy of the sun. 71
VEndingEdE Neutral 50 {Narrating ED-E Resolved With Brotherhood- Not dismissed}With its logs cleared and its systems upgraded ED-E remained a vigilant and constant companion to the courier. 72
Neutral 50 The Brotherhood used the information recovered from ED-E to create a small army of Duraframe Eyebots. 73
VEndingEdE Neutral 50 {Narrating ED-E Resolved With Followers - dismissed}With its logs cleared and its systems upgraded ED-E is discovered by a traveling caravan, who take him on as a protector as they wander the wastes. 74
Neutral 50 The Followers of the Apocalypse used the information recovered from ED-E on Poseidon Energy, to develop new methods to harness the energy of the sun. 75
VEndingEdE Neutral 50 {Narrating ED-E Resolved With Brotherhood - dismissed}With its logs cleared and its systems upgraded ED-E is discovered by a traveling caravan, who take him on as a protector as they wander the wastes. 76
Neutral 50 The Brotherhood used the information recovered from ED-E to create a small army of Duraframe Eyebots. 77

Conversation[]

TOPIC TOPIC TEXT / PROMPT EMOTION RESPONSE TEXT #
EDEStatic EDEStatic Neutral 50 <Static> {Do Not Record} 78
Neutral 50 <Static> {Do Not Record} 79
GOODBYE <Log Off> Neutral 50 {Goodbye Beep}<Makes beeping sounds> {Do not record.} 80
Neutral 50 {Goodbye Beep}<Makes beeping sounds> {Do not record.} 81

Combat[]

TOPIC TOPIC TEXT / PROMPT EMOTION RESPONSE TEXT #
AcceptYield AcceptYield Neutral 50 {Triumphant Beep}<Makes Beeping Sounds> {Do not record.} 82
Neutral 50 {Triumphant Beep}<Makes Beeping Sounds> {Do not record.} 83
Assault Assault Neutral 50 {Alert Beep 1}<Makes Beeping Sounds> {Do not record.} 84
Neutral 50 {Alert Beep 1}<Makes Beeping Sounds> {Do not record.} 85
Attack Attack Neutral 50 {Alert Beep 1}<Makes Beeping Sounds> {Do not record.} 86
Neutral 50 {Alert Beep 1}<Makes Beeping Sounds> {Do not record.} 87
AvoidThreat AvoidThreat Neutral 50 {Sonar Beep}<Makes Beeping Sounds> {Do not record.} 88
Neutral 50 {Sonar Beep}<Makes Beeping Sounds> {Do not record.} 89
Death Death Neutral 50 {ED-E Death Sound} {Do not record.} 90
Neutral 50 {ED-E Death Sound} {Do not record.} 91
Flee Flee Neutral 50 {Deny Beep}<Makes beeping sounds> {Do not record.} 92
Neutral 50 {Deny Beep}<Makes beeping sounds> {Do not record.} 93
Hit Hit Neutral 50 {Beep Alert 2} {Do not record.} 94
Neutral 50 {Beep Alert 2} {Do not record.} 95

Detection[]

TOPIC TOPIC TEXT / PROMPT EMOTION RESPONSE TEXT #
AlertIdle AlertIdle Neutral 50 {Curious Beep}<Makes beeping sounds> {Do not record.} 96
Neutral 50 {Curious Beep}<Makes beeping sounds> {Do not record.} 97
AlertToCombat AlertToCombat Neutral 50 {Alert 1 Beep}<Makes beeping sounds> {Do not record.} 98
Neutral 50 {Alert 1 Beep}<Makes beeping sounds> {Do not record.} 99
AlertToNormal AlertToNormal Neutral 50 {Sonar Beep}<Makes beeping sounds> {Do not record.} 100
Neutral 50 {Sonar Beep}<Makes beeping sounds> {Do not record.} 101
CombatToLost CombatToLost Neutral 50 {Sonar Beep}<Makes beeping sounds> {Do not record.} 102
Neutral 50 {Sonar Beep}<Makes beeping sounds> {Do not record.} 103
CombatToNormal CombatToNormal Neutral 50 {Happy Beep}<Makes beeping sounds> {Do not record.} 104
Neutral 50 {Happy Beep}<Makes beeping sounds> {Do not record.} 105
LostIdle LostIdle Neutral 50 {Curious Beep}<Makes beeping sounds> {Do not record.} 106
Neutral 50 {Curious Beep}<Makes beeping sounds> {Do not record.} 107
LostToCombat LostToCombat Neutral 50 {Alert 1 Beep}<Makes beeping sounds> {Do not record.} 108
Neutral 50 {Alert 1 Beep}<Makes beeping sounds> {Do not record.} 109
LostToNormal LostToNormal Neutral 50 {Happy Beep}<Makes beeping sounds> {Do not record.} 110
Neutral 50 {Happy Beep}<Makes beeping sounds> {Do not record.} 111
NormalToAlert NormalToAlert Neutral 50 {Sonar Beep}<Makes beeping sounds> {Do not record.} 112
Neutral 50 {Sonar Beep}<Makes beeping sounds> {Do not record.} 113
NormalToAlertResponse NormalToAlertResponse Neutral 50 {Sonar Beep}<Makes beeping sounds> {Do not record.} 114
Neutral 50 {Sonar Beep}<Makes beeping sounds> {Do not record.} 115
NormalToCombat StartCombat Neutral 50 {Alert 1 Beep}<Makes beeping sounds> {Do not record.} 116
Neutral 50 {Alert 1 Beep}<Makes beeping sounds> {Do not record.} 117
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