Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
| ||For an overview of combat armor variants in all games, as well as background information, see combat armor.|
The distinctive black ranger combat armor consists of the Desert Rangers' tradiational trench coat worn with pre-War riot armor. Ranger patrol armor is hand-manufactured in the NCR.”— Fallout: New Vegas loading screen
Prior to the Great War, combat armor was nearly exclusively the property of military forces and special police units. Currently-available historical documentation shows users only in the North American continent, but allied nations were likely to possess identical or similar systems. Combat armor was the de facto armor of the United States military, issued to all combat soldiers not in the powered armor units. Additionally, at least one Canadian partisan was caught on camera wearing a suit of combat armor.
Civilian ownership of combat armor was highly restricted. A special permit was required from the Bureau of Alcohol, Drugs, Tobacco, Firearms and Lasers for private ownership of the combat armor (though it was marketed to US citizens without mentioning this fact).
This armor provides the same level of protection as combat armor, but has a higher item HP, meaning it will degrade slower. It can typically be found earlier in the game than combat armor but repairs will be an issue without Jury Rigging or actively killing NCR Rangers and looting their armor. Alternatively, due to the armor's very low value, merchant repair is a viable choice.
If the player is in good enough standing with the NCR, they will receive an NCR emergency radio and be able to call in an NCR Ranger to aid them in combat. If this Ranger dies, their armor may be looted without impacting the player's relationship with the NCR.
It can also be repaired by non-player characters, and is substantially cheaper to repair than normal combat armor. The armor also has a black ceramic combat knife holstered on the left chest plate which is unusable by both the player and non-player characters. As stated in the concept art picture, there is a 'water backpack' in the back of the armor, obviously to protect and store water. This is only a cosmetic feature and cannot be used. The ranger patrol armor is hand-manufactured in the NCR.
- Can be found at Ranger station Charlie when checking it out for Ranger Andy in Novac. When you enter the outpost building, go through the broken door to the left. Use caution, because the door, like almost everything else in the outpost, is booby-trapped. The armor is in the inventory of a body, but is not equipped, making it seem as if there is no armor on the body.
- There is also armor on Bryce Anders, Ranger Andy, and Esteban Morales in the mission where you save him.
- You can also find a set in the NCR Ranger safehouse.
- During the quest You'll Know It When It Happens, a Ranger gets pushed off the tower that the Legion sniper gets on to kill President Kimball. You can loot his body for fully repaired Ranger patrol armor and a Ranger hat.
- During the quest Still in the Dark, you can let Ranger Dobson disarm and remove your explosive collar. Seconds after the conversation, 3 Brotherhood troops will attack. The collar will explode soon afterwards, most likely killing the ranger and giving you a free set of armor. Alternatively you can rig his radio to explode, killing him when he uses it without failing the quest.
- Sometimes Ranger Kudlow at Ranger station Foxtrot will start a fight against cazadores and get killed, you can loot her body with no Karma or reputation penalties.
- Lonesome Road (add-on) Can be found on the corpse of a NCR Ranger inside the Collapsed overpass tunnel.
- Can be found on Ranger Morales' corpse.
- pc xbox360 When equipping the Ranger Patrol Armor your characters idle animation will permanently change to a different stance, and back-holstered weapons will switch from an overhand equip action to an underhand one, as well as causing all similar varieties of weapon to clip further away from the back of your character, making the weapon appear to hover several inches in mid-air behind your character. Fast travel, reequipping or unequipping the weapon/armor and changing areas do not fix the bug. The idle animation this armor triggers is that of a power armor. Being much bulkier that regular apparel, power armor requires characters to stand like this to avoid clipping. [verified]
- This issue can be fixed by equipping a different set of armor, saving the game, then reloading the save. Without using this workaround, the issue will persist between save-games.