NCR Ranger safehouse
I'm here to dust off the cobwebs, make sure everything is working, that sort of thing.”— Gomez
The NCR Ranger safehouse is a location in the Mojave Wasteland, located east of Junction 15 railway station and north-west of Black Mountain. The safehouse is hidden in a rock face, and requires a key to enter. The key can be received from Colonel James Hsu at Camp McCarran after gaining a reputation of Liked with the New California Republic (NCR).
The region around the safehouse is heavily infested by deathclaws and radscorpions. An NCR ranger named Gomez visits the safehouse occasionally, and the player can request a small amount of a specific ammunition type from her every few days.
The entrance is a cave, which leads to a door that enters the safehouse. There are three rooms inside the safehouse: a dining room (which contains a reloading bench, a bar with bar stools in front of it, and a water fountain which gives 2 HP and zero rads), a bedroom (seven usable beds, seven footlockers, and two lockers) and a generator room for the electricity (two empty racks of shelves).
- A shelf holds several pieces of NCR armor, including NCR Ranger combat armor and NCR salvaged power armor.
- While the location is called NCR Ranger safehouse, the key is called NCR safehouse key.
- It is not safe to store food or weapons inside containers in the safehouse, as Ranger Gomez may pick them up.
- As with the other safehouses, most (if not all) of the items from the safehouse are in poor condition.
- The rear of the inner building displays the 'Lamp Light Caverns' sign from Fallout 3. Visible only through console commands.
- The safest way of approaching the safehouse is usually via REPCONN Headquarters. It should be noted that this can be a dangerous choice if the Courier has a Vilified reputation with either the Legion or the NCR, as Legionary Assassins or NCR Veteran Rangers may spawn if you fast travel.
- When fast-traveling to the safehouse a super mutant may spawn at the door and attack.
- The safehouse beds will provide the Well Rested bonus if slept in.
- Ammo on the weapon shelf includes 12 rounds of .44 special ammunition, the only place where .44 special appears in-world.
- The safehouse is the only place the player can obtain NCR Ranger combat armor prior to the appearance of NCR Veteran Rangers in the Mojave or completion of the Lonesome Road add-on.
- pc ps3 xbox360 Weapons and armor sometimes do not appear inside the Safehouse at all. Possible Fix - the content seems to be linked to the patch update (same one which has bug preventing sending companions to Lucky 38). If you update before entering, clear the place of all the loot then leave the safehouse (i.e. back into wasteland) then resave and clear the update cache, you should have all the loot still. [verified]
- pc xbox360 Ranger Gomez sometimes appears unconscious when you enter the safehouse. Be warned, do not kill her or touch her. If you do, she will disappear, and the NCR will shoot at you, even if you're Idolized, or wearing NCR armor. Avoid touching her, and enter through the second door. Sleep in one of the beds for twenty-four hours. Gomez should return to normal. [verified]
- xbox360 After discovering the location, an NCR sergeant and an NCR soldier may come and talk to you. Afterward, when fast-travelling to the NCR Ranger safehouse, the door can be locked with no option to do anything, and the rocks along the path will not be solid. [verified]
- xbox360 ps3 After taking NCR armor in the building, putting it on, and leaving with it, your reputation with the NCR may reset to Neutral even after you take the armor off. This can be fixed by raising or lowering your reputation with any faction. [verified]
- pc ps3 xbox360 When entering the starter part of the safehouse, if you are enemies with the legion, they may send an attack squad and when you enter they will be there waiting. If Gomez is there, she will start to shoot and suddenly she and the legion will disappear, Gomez does not return so saving is recommended. [verified]
- pc ps3 xbox360 Sometimes when exiting the safehouse, a companion might get stuck in the rocks. Fast traveling or waiting may fix this. [verified]