Fallout: New Vegas locations project
NCR Correctional Facility
NCR Correctional Facility is under prisoner control following a successful riot. Locals should avoid anyone who looks like they've done time.”— Mr. New Vegas
The NCR Correctional Facility is the dominant location of the central Mojave Wasteland. In the distant past, it was the Jean Conservancy, a low-security all-female prison. Under recent NCR control, it was used to house prisoners on work release. The prisoners worked the railroad parallel to the Long 15 under NCR trooper supervision, maintaining the vital land link between the Boneyard and New Vegas. Eventually, prison guards (NCR troopers) were pulled away to run Colorado River border patrol. When the guard staff was low, the prisoners executed a daring and violent escape.
Ironically, after breaking out of this facility, the dregs of humanity known as the Powder Gangers decided to form a faction and stay in this heavily fortified place, with plans of expansion. They established camps outside the prison to the North, South, East , and West in order to further these plans, but infighting between the violent and possibly Chem-addled leadership has caused splinter groups to form. The NCR has devoted nearly all of its fighting force and resources to combat Caesar's Legion, and has not attempted to reclaim the prison.
The prison has only one entrance, and it is guarded by a Powder Ganger named Dawes. Snipers form an effective perimeter around the facility. Unlike Powder Ganger camps found elsewhere, the Powder Gangers here are not hostile unless the player has established a negative reputation with them. Should you approach Dawes in disguise, he will notice that you are not an actual Powder Ganger, and tell you so. However, he will continue in casual dialog as long as you have good reputation with the gang. He can unlock the door for you at the price of 100 caps; pickpocket the key from him to avoid the fee.
A second entrance, however, will be opened during the New California Republic assault at the end of the Powder Gangers' quest line. This door is situated between the lookout tower and the main entrance building.
It is also possible to position yourself on the cliff at the South East side of the facility and perform a running jump over the fence to avoid the entrance fee. The entrance remains locked from inside, however. To exit the facility you must jump over the fence again using the guard tower stairs or use fast-travel.
Upon entering the facility, you will find yourself in a lounge-like area with tables, a desk, a first-aid box and a counter with a broken terminal on it. There is also a fridge, a Sunset Sarsaparilla vending machine, and a Nuka-Cola vending machine. There is also a Powder Ganger wearing a guard uniform standing by the door. During the same scenario as above, it is confirmed that he will propose a truce to you, in which you stay away from the gang outposts and the gang leaves you alone. However, after hearing his offer, choosing to ignore it will not provoke any altercation.
There will be a man sitting at one of the tables named Meyers. He is a mild-mannered ex-sheriff who will engage in conversation with you. He is not a Powder Ganger, and says he is only staying there to serve out his sentence out of respect to the NCR. He will not attack you if you kill any of the Powder Gangers.
- Dawes, the entrance guard.
- Meyers, ex-sheriff. Meyers can be made sheriff of Primm.
- Eddie, the leader of the remaining Powder Gangers, located in the Warden's office.
- Scrambler, never leaves Eddie's side unless lured away.
- Hannigan, the "Doctor".
- Carter, a small time trader in cell block B.
- Other unnamed Powder Gangers
- A Sunset Sarsaparilla star bottle cap is on the reception desk in the visitor's center. It must be stolen.
- Schematics - powder charge can be found on a bed inside the locked room of cell block B.
- A copy of Lying, Congressional Style can be found in file room on 2nd floor of the administration building. It must be stolen.
- An unusually large empty Nuka-Cola bottle can be found on a table in the guard tower along the eastern fence, due east from the Visitors Center's eastern door.
- 40 empty whiskey bottles lying around on the prisoner's camp open air terrain.
- If you become Vilified with the Powder Gangers you will not be able to enter the facility without its inhabitants turning hostile. If you are wearing Powder Ganger clothing, Dawes will still talk to you and accept a bribe, but he will turn hostile as you get closer. You can kill him without incurring the wrath of the other Gangers and enter the facility. However, Carter and the Powder Ganger bodyguards in the warden's office will still be hostile to you.
- The facility is also under observation from the Brotherhood of Steel. A Brotherhood scout observing the prison can be found as part of the quest Still in the Dark.
- Later in the game, you are given the chance to storm the base with the NCR or help the Powder gangers defend it against the NCR. The leader of the local Powder Gangers, Eddie will be killed if you side with the NCR or saved if you help the Powder Gangers.
- In cell block B just above the entrance, outside, it says cell block K → Z.
- There is a row of outhouses on the south-western edge of the facility that can be sat on through the fence, allowing you to get in without having to talk to Dawes. However, if you do this without first getting the key from Dawes, the door into the visitor's center will still be locked. To get back out you have a few options. Sneak up on Dawes from inside the fence and Pickpocket him. As long as you only take the key, Dawes should not become hostile even if you are detected and you can exit through the visitor's center door. You can also jump out using any of the guard towers, or fast travel to the NCR which will put you just outside the front gate. Note that jumping out of the guard tower will not reset your quest marker from being located at the front entrance of the facility.
- The sign outside about hitch hikers, it has the Vault Boy image with the Cannibal perk, he just has a prison suit on.
- If you side with the Powder Gangers at the end of the quest, you can wear NCR armor and neither side will attack you, allowing you to loot all the bodies without hassle.
- If you fast travel to this location, a group of wild dogs may spawn and start attacking you.
- If you side with the NCR and retake the prison the alarm will continue to play forever.
- Wiping out every Powder Ganger in the facility may cause a prospector to appear here and remain indefinitely (you may have to wipe it out by yourself, without the NCR).
- This location is ideal for player housing, particularly during Hardcore mode. There are beds, storage containers, a water pump, a campfire, and a work bench.
- Stealing chems on the table in the warden's office gives the player infamy to Powder gangers, even if they are all dead.
- pc ps3 Inside of the Visitor's Center, if the Courier "kicks" the cups or bottles that are on the floor, it is possible that the item will sink into the floor, re-emerge in its initial location, and continue moving until it sinks through the floor again. This can happen repeatedly from a single kick, creating a loop effect.[verified]
- ps3 xbox360 Inside of the Visitor's Center, the Powder Gangers may sometimes randomly start running south toward the wall. This stops after a few seconds.[verification needed]
NCR Correctional Facility appears only in Fallout: New Vegas.
Behind the scenesEdit
NCRCF is based on the real-life Southern Nevada Correctional Center.