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| ||For the mention only faction, see NCRCF.|
NCR Correctional Facility is now under prisoner control following a successful riot. Locals should avoid anyone who looks like they've done time.”— Mr. New Vegas
The NCR Correctional Facility is a dominant location of the central Mojave Wasteland. Before the Great War, it was the Jean Conservancy, a low-security all-female prison. Under recent NCR control, it has been used to house prisoners and detail chain gang work along the railroad parallel to the Long 15 under NCR trooper supervision, maintaining the vital land link between the Boneyard and New Vegas. Eventually, prison guards (NCR troopers) were pulled away to run Colorado River border patrol. When the guard staff was low, the prisoners executed a daring and violent escape.
Ironically, after breaking out of this facility, the dregs of humanity known as the Powder Gangers decided to form a faction and stay in this heavily fortified place, with plans of expansion. They established camps outside the prison to the North, South, East , and West in order to further these plans, but infighting between the violent and possibly Chem-addled leadership has caused splinter groups to form. The NCR has devoted nearly all of its fighting force and resources to combat Caesar's Legion, and has not attempted to reclaim the prison.
The prison initially has only one entrance, and it is guarded by a Powder Ganger named Dawes. Snipers form an effective perimeter around the facility. Whether or not the player has provoked Powder Gangers elsewhere, the Powder Gangers here are not hostile unless the player has established a negative reputation with the faction overall. Should you approach Dawes in disguise, he will notice that you are not an actual Powder Ganger, and tell you so. However, he will continue in casual dialog as long as you have good reputation with the gang. He can unlock the door for you at the price of 100 caps; pickpocket the key from him to avoid the fee - unlike other items in his inventory, pickpocketing the key will never fail as long as you are hidden.
Two additional entrances will be opened during the New California Republic assault at the end of the Powder Gangers' quest line. One such gap in the fence is situated between the lookout tower and the main entrance building; the other almost directly opposite it along the eastern fence.
It is also possible to position yourself on the cliff at the South East side of the facility and perform a running jump over the fence to avoid the entrance fee; similarly you can "sit" in one of the outhouses in the southwest corner from outside the fence, teleporting you inside the facility. In both of these cases the entrance remains locked from the inside, however. To exit the facility you must jump over the fence again using the guard tower stairs, use fast-travel, or pickpocket the key from Dawes through the fence.
Upon entering the facility through the front door, you will find yourself in the visitor's center, a lounge-like area with tables, a desk, a first-aid box and a counter with a broken terminal on it. There is also a fridge, a Sunset Sarsaparilla vending machine, and a Nuka-Cola vending machine. A Powder Ganger wearing a guard uniform stands by the door. During the same scenario as above, it is confirmed that he will propose a truce to you, in which you stay away from the gang outposts and the gang leaves you alone. However, after hearing his offer, choosing to ignore it will not provoke any altercation.
There will be a man sitting at one of the tables named Meyers, who can play a part in the My Kind of Town quest line. He is a mild-mannered ex-sheriff who will engage in conversation with you. He is not a Powder Ganger, and says he is only staying there to serve out his sentence out of respect to the NCR. Since he is not part of the Powder Ganger faction, he will not attack you even if the Powder Gangers in the room become hostile.
Through the back door of the visitor's center you can enter the prison yard proper. A Workbench can be found near the door along with an owned crate of explosives. Several Powder Gangers mill about in the yard, as well as the ones posted at the tops of the towers.
Five of the six towers have Powder Gangers posted at the top, and each contains minor stealable loot, mostly ammo and stimpacks.
Cell Block AEdit
The Cell Block A building contains two Powder Gangers and a few locked containers of explosives and uniforms.
Cell Block BEdit
Carter, a small time trader, has set up shop in Cell Block B. He sells chems and a few odds and ends. A locked cell contains his "stash", with the unusual and amusing touch that he stores his bottlecaps in an ammo container.
Eddie, the leader of the remaining Powder Gangers, has set up his headquarters in the Administration building. Speaking to him will initiate the I Fought the Law quest. Scrambler, Hannigan, and four unnamed Powder Gangers can be found in the building as well.
Eddie holds the key to the medium-locked room, which contains a substantial stash of ammunition and explosives; one of the boxes also always produces a random skill magazine. The unlocked room next door has a copy of Lying, Congressional Style on the desk.
- Dawes, the entrance guard.
- Meyers, ex-sheriff; Meyers can be made sheriff of Primm.
- Eddie, the leader of the remaining Powder Gangers, located in the Warden's office.
- Scrambler, Eddie's bodyguard
- Hannigan, the "Doctor"
- Carter, a small time trader in cell block B
- Sergeant Lee, commands the Prison Guards if reclaimed for NCR
- Unnamed NCR troopers, act as Prison Guards (if reclaimed for NCR)
- Other unnamed Powder Gangers
- A Sunset Sarsaparilla star bottle cap is on the reception desk in the visitors center. It must be stolen.
- Schematics - powder charge and 100 bottle caps can be found on a bed inside the (easy) locked room of cell block B.
- A copy of Lying, Congressional Style can be found in file room on 2nd floor of the administration building. It must be stolen.
- An unusually large empty Nuka-Cola bottle can be found on a table in the guard tower along the eastern fence, due east from the visitors centers' eastern door.
- 40 empty whiskey bottles lying around in the prison yard.
- If you become Vilified with the Powder Gangers, you will not be able to enter the facility without its inhabitants turning hostile. If you are wearing Powder Ganger clothing, Dawes will still talk to you and accept a bribe, but he will turn hostile as you get closer. You can kill him without incurring the wrath of the other Gangers and enter the facility. However, Carter and the Powder Ganger bodyguards in the warden's office will still be hostile to you.
- The facility is also under observation from the Brotherhood of Steel. A Brotherhood scout observing the prison can be found as part of the quest Still in the Dark.
- If you follow the I Fought the Law quest line, you are given the chance to storm the base with the NCR or help the Powder gangers defend it against the NCR. The leader of the local Powder Gangers, Eddie, will be killed if you side with the NCR or can be saved if you help the Powder Gangers.
- In cell block B just above the entrance, outside, it says cell block K → Z.
- There is a row of outhouses on the south-western edge of the facility that can be sat on through the fence, allowing you to get in without having to talk to Dawes. However, if you do this without first getting the key from Dawes, the door into the visitor's center will still be locked. To get back out you have a few options. Sneak up on Dawes from inside the fence and Pickpocket him. As long as you only take the key, Dawes should not become hostile even if you are detected and you can exit through the visitor's center door. You can also jump out using any of the guard towers, or fast travel to the NCR which will put you just outside the front gate. Note that jumping out of the guard tower will not reset your quest marker from being located at the front entrance of the facility.
- If you side with the Powder Gangers at the end of the quest, you can wear NCR armor and neither side will attack you, allowing you to loot all the bodies without hassle.
- If you fast travel to this location, a group of wild dogs may spawn and start attacking you.
- If you side with the NCR and retake the prison, the alarm will continue to play.
- Wiping out every Powder Ganger in the facility may cause a prospector to appear here and remain indefinitely (you may have to wipe it out by yourself, without the NCR).
- This location is ideal for player housing, particularly during Hardcore mode. There are beds, storage containers, a water pump, campfires, and a work bench.
- Stealing chems on the table in the warden's office gives the player infamy to Powder Gangers, even if they are all dead.
- On the road Northwest of the facility is a sign that says "NOTICE: Hitchhikers may be escaped prisoners" with the Cannibal Vault Boy re-skinned with black and white stripes.
NCR Correctional Facility appears only in Fallout: New Vegas.
Behind the scenesEdit
NCRCF is based on the real-life Southern Nevada Correctional Center.
pc ps3 If the Courier "kicks" the cups or bottles that are on the floor inside the Visitor's Center, it is possible that the item will sink into the floor, re-emerge in its initial location, and continue moving until it sinks through the floor again. This can happen repeatedly from a single kick, creating a loop effect.[verified]