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NCR-Raiders War

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NCR-Raiders War
FNV NCR FlagFo1 Raiders Ending
Overview
locationCore Region, Mojave Wasteland
date2141 - Ongoing
result
  • Ongoing
  • Khans, Vipers and Jackals pushed out of Core Region.
  • NCR nearly eradicates Khans.
  • Vipers split into several small groups.
  • Jackals split into several small groups.
  • NCR engages in battle with Fiends.
Involved parties
New California RepublicKhansFiends
  • Vipers
  • Jackals
  • Leaders
    Aradesh
    Tandi
    Vault Dweller
    Aaron Kimball
    Lee Oliver
    Courier
    Garl Death-Hand
    Darion
    Papa Khan
    Motor-Runner
    Driver Nephi
    Cook-Cook
    Violet
    Jonathan Faust
    Asp Faust
    Forces
    NCR Army
  • Khans (2141 - 2161)
  • New Khans (2241)
  • Great Khans (2267 - 2278)
  • Fiends
  • Viper Gunslingers
  • Jackals
  • Casualties
    Many soldiers and civilians.Near destruction of the Khans, twice.
    Most of the Great Khans and Tribals killed at Bitter Springs.
    UnknownBoth gangs nearly disbanded due to casualties and lack of members.
    Connected events
    Part of:
    Mojave Campaign
    NCR-Great Khan War
    Previous:
    Great Merchant Wars
    Next:
    -
    Concurrent:
    NCR-Legion War
    NCR-Brotherhood War
     
    Gametitle-FO1Gametitle-FO2Gametitle-FNVGametitle-AR
    Gametitle-FO1Gametitle-FO2Gametitle-FNVGametitle-AR

    The NCR-Raiders War is a war led by the NCR against the raiders of the wasteland. The NCR seeks to eradicate the raiders in the wasteland as the original Khans nearly eradicated Shady Sands before it could become the NCR. When the NCR rose to power, they led great military strength against the remnants of the New Khans, Vipers and Jackals, whom they pushed to the Mojave Wasteland.

    While the war in the Core Region is over, the NCR faces difficulty in fighting the raiders in the Mojave. The Vipers and the Jackals, now disassociated various tribes scattered across the wasteland, attack at random times. The Jackals and Vipers, however, are not very effective or organized in their methods, making them a minor problem. A new gang of raiders, the chem addicted Fiends also cause trouble with the NCR. Although the Fiends cause anarchy through drugs and rape, their conflict with the NCR has proved to be minor. The Great Khans, though, are the most troublesome of all the raiders and are a high priority due to the chems they supply to the Fiends. The NCR is nevertheless on the winning side of the war, for the most part.

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