Mysterious Stranger (character)

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Icon disambig
For the perk, see Mysterious Stranger.
Mysterious Stranger
Mysterious Stranger GR
raceHuman, Asian
affiliationVault Dweller (optional)
Chosen One (optional)
Lone Wanderer (optional)
Courier (optional)
roleGuardian Angel
locationEverywhere and nowhere...
familyThe Lonesome Drifter (son)
Fallout 2
Fallout 3
Fallout: New Vegas
base SPECIAL7 ST, 9 PE, 9 EN, 6 CH, 7 IN, 8 AG, 9 LK fo1Gametitle-FO1
9 ST, 7 PE, 7 EN, 5 CH, 6 IN, 6 AG, 5 LK (male) fo2Gametitle-FO2
7 ST, 8 PE, 7 EN, 5 CH, 7 IN, 7 AG, 6 LK (female) fo2Gametitle-FO2
6 ST, 7 PE, 5 EN, 3 CH, 3 IN, 6 AG, 5 LK fo3Gametitle-FO3 fnvGametitle-FNV
derived statsHit Points: 10114
tag skillsFallout 3
Small Guns: 100
Sneak: 100
Explosives: 100
Fallout: New Vegas
Guns: 100
Sneak: 100
Explosives: 100
prototype id00000304 fo1Gametitle-FO1
00000270 (male) fo2Gametitle-FO2
00000271 (female) fo2Gametitle-FO2
base id0005f9ce
dialogue fileEcmststr.msg

You have a Guardian Angel, but with a deadly hand-cannon instead of wings. Meet the Mysterious Stranger, an odd and eldritch entity said to appear and aid you in combat before you draw your dying breath. Of course, it helps to have the Mysterious Stranger Perk first...

Fallout 3 Official Game Guide

The Mysterious Stranger is the individual that might appear if the player character has the Mysterious Stranger perk. He lends a helping hand in battles.


The Mysterious Stranger in Fallout 3 and Fallout: New Vegas is heavily implied to be the father of The Lonesome Drifter. In speech, the Drifter will state that his father was a "mysterious" man, and that he was a "stranger" to his own family. The word mysterious appears right above stranger in the dialogue box. The Drifter carries a unique .44 magnum, which can be acquired by the Courier, that looks remarkably like the Mysterious Stranger's revolver; and when drawing the revolver, the same guitar notes that are heard when the Mysterious Stranger shows up are played, and another note is played when the weapon is holstered.

Interactions with the player characterEdit

Fallout, Fallout 2Edit

General Services Quests
Companion: yesIcon check
  • Temporary
Talking head: noIcon cross
Merchant: noIcon cross
Modifies items: noIcon cross
Doctor: noIcon cross
Starts quests: noIcon cross
Involved in quests: noIcon cross

Other interactionsEdit

There is a chance that Mysterious Stranger will appear as a temporary ally during random encounters.

\text{Chance of appearance }%=30+(2\times\text{Luck})

Fallout 3, Fallout: New VegasEdit

General Services Quests
Essential: yesIcon check
  • Always
Enslavable: noIcon cross
Companion: noIcon cross
Bounty: noIcon cross
Merchant: noIcon cross
Repairman: noIcon cross
Doctor: noIcon cross
Rents bed/room: noIcon cross
Starts quests: noIcon cross
Involved in quests: noIcon cross

Other interactionsEdit

The Mysterious Stranger will literally appear out of nowhere to assist you by finishing off your enemies. After the V.A.T.S. sequence finishes, he will disappear in a similarly abrupt manner.


Fallout, Fallout 2Edit

Apparel Weapon Other items
Levels 9-14: leather armor
Levels 15-18: Combat leather jacket
Levels 19-22 metal armor
Levels 23-26: combat armor
Levels 27-99: power armor
Levels 9-13: hunting rifle or FN FAL
Levels 14-19: assault rifle or combat shotgun
Levels 20-26: laser rifle or H&K CAWS
Levels 27-99: H&K G11

Fallout 3, Fallout: New VegasEdit


Fallout 3, Fallout: New VegasEdit

  • A short guitar riff will play whenever the Stranger holsters or unholsters his weapon, similar to the Mysterious Magnum.
  • He circles around the enemy shooting several times.
  • He can appear in water, and swim around. He will not shoot when this occurs.

Fallout 3Edit

  • During the add-on Mothership Zeta, having the Mysterious Stranger perk opens up a unique dialogue option with Somah. "Maybe, if we're lucky, a friend of mine will show up to help us." To which she responds with confusion.
  • There have been cases of the stranger making movie like entrances and exits. An example is on the Anacostia Crossing escalators near Rivet City; he will walk up the escalators and shoot the enemy. [citation needed]

Fallout: New VegasEdit

  • He seems to have a son, The Lonesome Drifter, who wanders around the wasteland looking for his father.


The Mysterious Stranger appears in Fallout, Fallout 2, Fallout 3 and all its add-ons, and Fallout: New Vegas and all its add-ons.

Behind the scenesEdit

The Mysterious Stranger is inspired by the trenchcoat-clad figures of 1940's and 1950's film noir.


Fallout 3, Fallout: New VegasEdit

  • ps3Icon ps3 If the Mysterious Stranger appears and there is a wall or other obstacle between him and his target, he will not take a shot. This will sometimes lead to you being stuck in V.A.T.S. permanently, necessitating a reload of an earlier save. [verified]
    • This may also happen if your target is swimming as he will not be able to draw his weapon and will swim around possibly rendering you stuck in V.A.T.S.
  • pcIcon pc If the enemy is near a cliff and a weapon is used that knocks them off it without killing them, the stranger may spawn in the air off the cliff and fall to his "death" as a result. As he is an "essential" character he will be rendered unconscious and the "Mysterious Stranger is Unconscious" message will appear on screen like any other essential non-player character. This will not prevent him from appearing to aid the player at a later date. [verified]
  • pcIcon pc You can sometimes knock the Mysterious Stranger unconscious if you attack a nearby enemy in V.A.T.S. with an explosive such as a grenade. [verified]
  • pcIcon pc ps3Icon ps3 After the Mysterious Stranger has killed his target, there may be a considerable delay in V.A.T.S. before he goes away and normal play is resumed. You and companions can still be attacked and may be be killed if there are other enemies around. [verified]


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