Mysterious Stranger

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 For the character, see Mysterious Stranger (character).
Mysterious Stranger
Vault Boy image, as first appeared in Fallout
Fallout, Fallout 2
requirementsLevel 6, Luck 7 (Fallout)
Level 9, Luck 4 (Fallout 2)
ranks1
effectsMysterious Stranger will appear occasionally in hostile random encounters to help you
Fallout 3, Fallout: New Vegas
requirementsLevel 10
Luck 6
ranks1
base id00031dbc

Looks like you could use some assistance.

Mysterious Stranger is a perk in Fallout, Fallout 2, Fallout 3 and Fallout: New Vegas.

Fallout and Fallout 2Edit

With this Perk, you have gained the attention of a Mysterious Stranger, who will appear to help you from time to time. If your ally is lost in combat, do not expect him or her to be replaced.

Fallout & Fallout 2 description

Only in hostile random encounters, there is a chance that the character will gain a temporary ally in leather jacket (male with a male character and female with a female character), details depend on the player's level.

$\text{Chance of appearance }%=30+(2\times\text{Luck})$

FalloutEdit

The Mysterious Stranger remains on the map of the random encounter even after the end of the fight, until you leave. You can start a conversation with them, but they will not say much.

StatisticsEdit

Level 9-21
HP 100
AC 18
Normal resistance 4/30%
Laser resistance 6/50%
Fire resistance 4/20%
Plasma resistance 4/20%
Explode resistance 4/25%

WeaponEdit

Enemy Normal enemy Super mutant
weapons 10mm SMG or hunting rifle Plasma rifle

Fallout 2Edit

Contrary to Fallout, the Mysterious Stranger will not say anything and they will normally leave the map of the random encounter directly after the end of the fight. A few exceptions to this are caravan encounters, and encounters with a cave included.

StatisticsEdit

Level 9-14 15-18 19-22 20-26 27-29
HP 50-52 (female) 70 90 110 130
AC 21-22 (female) 26-27 (female) 21-22 (female) 31-32 (female) 31-32 (female)
Normal resistance 2/25% 3/25% 4/35% 6/40% 12/40%
Laser resistance 0/20% 1/20% 4/20% 5/40% 12/40%
Fire resistance 0/20% 1/25% 4/15% 5/35% 12/40%
Plasma resistance 0/10% 1/10% 4/25% 5/50% 10/40%
Explode resistance 0/20% 1/25% 4/30% 9/45% 20/50%

WeaponsEdit

Level 9-13 14-19 20-26 27-29
weapons Hunting rifle or FN FAL Assault rifle or combat shotgun Laser rifle or H&K CAWS H&K G11

NotesEdit

• If attacked, the Mysterious Stranger will attack back; however, they will be friendly again during the next hostile random encounter.
• The inventory of the Mysterious Stranger is different at each random encounter.
• If the Mysterious Stranger dies, they will never come back.
• The Mysterious Stranger perk in Fallout is stronger than in Fallout 2, since the Mysterious Stranger is already at their maximum statistics and their plasma rifle is more powerful in Fallout than the H&K G11 that the Fallout 2 equivalent has.
• In Fallout 2, they can be encountered in any random encounter. This also includes simply stopping on the map, and entering the map via the inverted triangle at your location.

BugsEdit

• pc The Mysterious Stranger with the hunting rifle actually spawns shotgun shells as ammunition instead of .223 FMJ. As such, the Mysterious Stranger only has the 10 shots already provided in the clip. [verified]
• pc In Fallout 2, if you save during a random encounter when the Mysterious Stranger is still on the map and then load that save, they will remain frozen in place. [verified]

Fallout 3 and Fallout: New VegasEdit

Gives you your own personal guardian angel... armed with a fully loaded .44 magnum. With this perk, the Mysterious Stranger appears occasionally in V.A.T.S. mode to lend a hand, with deadly efficiency.

Fallout 3 and Fallout: New Vegas description
 Mysterious Stranger Coming Mysterious Stranger Missing

Only in V.A.T.S., there is a flat 10% chance that the character will gain a temporary ally in fedora and overcoat armed with a powerful and unique .44 magnum, dealing exactly 18002 (9001 + 9001 critical damage with 100% critical multiplier) damage per shot and will kill any enemy in one hit. Regardless, he will still empty six shots into a chosen target.

• In the Fallout 3 add-on Mothership Zeta, when you first arrive aboard Zeta, having the Mysterious Stranger perk opens up a new line of dialogue with Somah, with you saying "maybe, if we're lucky, a friend of mine will show up to help us."

NotesEdit

• The Lawbringer, Contract Killer, and Grim Reaper's Sprint perks will not grant their benefits if the Mysterious Stranger takes credit for the kill.
• In Fallout 3, "mesmerizing" non-player characters with a Mesmetron in V.A.T.S. will sometimes make the Mysterious Stranger appear, resulting in him killing the victim.
• The Mysterious Stranger will sometimes seek out other hostiles while in V.A.T.S., after he has killed the targeted one.
• His appearances have a counter ("Mysterious Stranger Visits") that is displayed randomly during the loading screens of Fallout 3, and on the Pip-Boy 3000 under the "Stats tab - General" in both Fallout 3 and Fallout: New Vegas.
• In Fallout: New Vegas, the Miss Fortune perk functions in the same way as this perk, but with different effects in combat.
• Both the Mysterious Stranger and Miss Fortune perks can be chosen by the player character, but the characters will not appear together in the same V.A.T.S. sequence.
• When interrogating Silus at Camp McCarran, if he is being attacked by the Courier using V.A.T.S., Silus will be killed by the Mysterious Stranger should he appear. In this event, Carrie Boyd will not respond in any way to Silus' death.
• It is possible to attack and even cripple the Mysterious Stranger by accident in V.A.T.S, but this seems to have no effect whatsoever.
• The Mysterious Stranger can be incapacitated by nearby explosions, sending him flailing about.
• If the Mysterious Stranger/Miss Fortune appears in gas-filled area, their gunfire will accidentally ignite the gas and hurt the player character and enemy alike.
• In Fallout: New Vegas, after the Mysterious Stranger or Miss Fortune appears 15 times, the Friendly Help challenge is completed, increasing the probability for them to appear in combat much more often.

BugsEdit

• xbox360 ps3 pc The Stranger will sometimes be positioned unfavorably. This can include being stuck in a wall or such, being placed in water, being placed near a cliff, etc. This can result in his "death" (unconsciousness) or inability to effectively attack the enemy, or even in some cases to kill the player character if they are between the Stranger and his target. Because the Stranger never attacks, even if all enemies have died, he will be forever trapped inside the level geometry and the trigger to return the game to normal never happens. The only choice is to load a previous save. [verified]
• xbox360 During V.A.T.S., it is common to hear the Mysterious Stranger music, even if he does not appear. This most likely happens at times when he would have appeared to finish off your enemy, but you killed the enemy instead. He may also have been affected by the bug above in some of these cases. [verified]
• xbox360 ps3 pc Sometimes when the Mysterious Stranger appears, he does not shoot. He will just stand there, leaving you helpless. Another variant causes the Stranger to reload his magnum for the duration of his attack. If it jams, he may not attack at all. This also happens if his target is killed prematurely by an explosion or by you or a companion. V.A.T.S. will remain active for an extended time, leaving you open for attacks by any surrounding enemies. [verified]
• ps3 xbox360 While in the Operation: Anchorage simulation, the Mysterious Stranger will sometimes appear and then lie unconscious. When the V.A.T.S. sequence ends, gameplay will resume to normal. [verified]
• xbox360 ps3 pc At times, the Mysterious Stranger will aid you during V.A.T.S., but there will be a 5-10 second delay between killing the target and returning to normal gameplay. This can pose problems when fighting multiple enemies, as they will continue to attack both you and your companions during the delay. On occasion, this bug may cause normal play to not resume. [verified]
• xbox360 ps3 pc Sometimes, the game can freeze in the zoomed-in style of V.A.T.S. when the Mysterious Stranger appears, making him stand there and watch. [verified]
• xbox360 Occasionally, the game may register that the Mysterious Stranger has appeared (you receive a progress update) but he does not, nor does the opponent die. You remain frozen in V.A.T.S. unable to move or die. [verified]

Behind the scenesEdit

• The Mysterious Stranger perk was originally designed by Scott Bennie.
• The Mysterious Stranger in Fallout 3 and Fallout: New Vegas wears a fedora and overcoat, like the protagonists of 1950s film noir.