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Myron's guard

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Gametitle-FO2

Myron's guards are employees in the New Reno Stables in 2241.

BackgroundEdit

They ensure that everyone that visits Myron is a scientist. Otherwise, they resort to violence.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Companion: noIcon cross
Talking head: noIcon cross
Merchant: noIcon cross
Modifies items: noIcon cross
Doctor: noIcon cross
Starts quests: noIcon cross
Involved in quests: noIcon cross

Other interactionsEdit

  • They need to be persuaded so that the Chosen One can get in without making these men hostile. A stables ID badge from Marjorie works.

InventoryEdit

AppearancesEdit

Myron's guards only appear in Fallout 2.

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