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Myron's guard

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Myron's guard
Fo2 Myrons guards
Biography
raceHuman
sexMale
affiliationMordinos
roleGuard
locationStables
Gameplay
appearancesFallout 2
Statistics
base SPECIAL8 ST, 7 PE, 8 EN, 3 CH, 4 IN, 8 AG, 6 LK
derived statsHit Points: 100
Experience Points: 200
Armor Class: 23
Action Points: 9
Carry Weight: 225
Melee Damage: 3
Sequence: 14
Healing rate: 2
tag skills
Melee Weap.:110%
Small Guns:110%
Unarmed:110%
prototype id00000410
00000411
dialogue fileNcMyrGrd.msg
 
Gametitle-FO2
Gametitle-FO2

Myron's guards are employees in stables in 2241.

BackgroundEdit

They ensure that everyone that visits Myron is a scientist. Otherwise, they resort to violence.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Companion: noIcon cross
Talking head: noIcon cross
Merchant: noIcon cross
Modifies items: noIcon cross
Doctor: noIcon cross
Starts quests: noIcon cross
Involved in quests: noIcon cross

Other interactionsEdit

  • They need to be persuaded so that the Chosen One can get in without making these men hostile. A stables ID badge from Marjorie works.

InventoryEdit

AppearancesEdit

Myron's guards only appear in Fallout 2.

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