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*If you chose only one Trait when creating the character, you can only exchange it for a new one. You cannot fill the empty slot. |
*If you chose only one Trait when creating the character, you can only exchange it for a new one. You cannot fill the empty slot. |
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*In unpatched ''Fallout 1'', you could exchange [[Gifted]] for another Trait and still keep the [[Primary statistics|Character Points]]. |
*In unpatched ''Fallout 1'', you could exchange [[Gifted]] for another Trait and still keep the [[Primary statistics|Character Points]]. |
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+ | *While minimally useful in ''[[Fallout: A Post Nuclear Role Playing Game|Fallout]]'' and ''[[Fallout 2: A Post Nuclear Role Playing Game|Fallout 2]]'', Mutate! is a reasonable perk in ''[[Fallout Tactics: Brotherhood of Steel|Fallout Tactics]]'', where it can be used remove unwanted Traits from NPC squad members. |
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'''See also''': [[Mutations and their causes]]. |
'''See also''': [[Mutations and their causes]]. |
Revision as of 01:59, 9 July 2010
Template:Perk
Mutate! is a Fallout, Fallout 2 and Fallout Tactics perk.
The radiation of the wasteland has changed you! One of your Traits has mutated into something else...
Notes:
- If you chose only one Trait when creating the character, you can only exchange it for a new one. You cannot fill the empty slot.
- In unpatched Fallout 1, you could exchange Gifted for another Trait and still keep the Character Points.
- While minimally useful in Fallout and Fallout 2, Mutate! is a reasonable perk in Fallout Tactics, where it can be used remove unwanted Traits from NPC squad members.
See also: Mutations and their causes. Template:FO1 perks Template:FO2 perks Template:FOT perks