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Mr. Fixit

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Mr. Fixit
Mr Fixit
Fallout
requirementsLevel 12
ranks1
effects+20% Science and Repair
Fallout 2
requirementsLevel 12
Repair 40% or Science 40%
ranks1
effects+10% to Science and Repair
Fallout Tactics
requirementsLevel 12
Science 40% or Repair 40%
Unavailable to deathclaws and dogs
ranks1
effects+10% to Science and Repair
 
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Mr. Fixit is a Fallout, Fallout 2 and Fallout Tactics perk.

EffectsEdit

FalloutEdit

  • This perk will give you a one-time bonus of +20% to the Repair and Science skills. A little late night cramming never hurt anybody, especially you.

Fallout 2 (patched), Fallout TacticsEdit

  • This perk will give you a one-time bonus of +10% to the Repair and Science skills.

Fallout 2 (unpatched)Edit

  • This perk gives a one-time bonus of 20 skill points to the Repair and Science skills. (unpatched Fallout 2)

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