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Zeta

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Icon disambig
For the add-on, see Mothership Zeta (add-on).
Zeta
Mothership Zeta (vehicle)
Icon military
Site
part ofOuter Space
Segments
sectionsBridge
Cargo hold
Cryo lab
Cryo storage
Death Ray control
Death Ray hub
Decompression chamber
Engine room
Engineering core
Experimentation lab
Hangar
Holding cells
Living quarters
Maintenance level
Observation deck
Research lab
Robot assembly
Space walk
Steamworks
Waste disposal
Weapons lab
People
factionsAliens
leadersAlien captain
Lone Wanderer (2278)
Connections
connects toAlien homing beacon
Other
questsNot of This World
Among the Stars
This Galaxy Ain't Big Enough...
Maps
Mothership Zeta map
Overview map of Zeta's sections and connections in between.
 
Gametitle-FO3 MZ
Gametitle-FO3 MZ

Zeta is one of two known alien motherships orbiting Earth in 2277. It has been observing the planet for over 600 years.[1]

BackgroundEdit

This section is transcluded from Mothership. To change it, please edit the transcluded page.

A mothership uses the finest alien technology and possesses both offensive and defensive capabilities. It is protected by shield technology and its main weapon is a powerful raygun cannon named the death ray (this device, when used on Earth, resembles the power of a nuclear warhead), which connects to the lower section and can be used for both orbital strikes on a planet and combat against other space vehicles.

Passages between the various sections can be made faster with teleportation matrices installed in key points of the ship, which can be turned off in case of internal problems by the captain of the ship. It also possesses a large number of healing archways placed in all sections, that will heal and remove all radiation of anyone who walks through them.

A mothership also contains various laboratories for experimentation on living beings and technology such as biological research, experimentation labs and research labs. There is also a vast number of storage facilities in which items retrieved from a planet below are stockpiled, and abducted species are kept alive or are frozen for preservation, used for experimentation or targets for weapons.

Aside from living quarters for the crew and the bridge, the remainder of the vessel is dedicated to the ship's basic functions. The engineering core in the lower part of the ship provides access to most of the maintenance sections like the maintenance level, engine room or waste disposal. In the robot assembly, the various alien drones are produced and repaired. Death ray control and death ray hub are dedicated to controlling the mothership's main weapon. A mothership also features its own hangar in which other smaller alien ships can be stored and maintained.

LayoutEdit

NotesEdit

  • After This Galaxy Ain't Big Enough..., only Bridge, engineering core, steamworks and holding cells can be entered. The other doors will be marked as "inaccessible".
  • It seems that the alien captain of the ship or some other ranking alien can broadcast itself throughout the ship as a hologram.
  • Companions will not follow the Lone Wanderer onto the ship even after beating the last quest. However, contrary to the previous add-ons, followers will wait next to the homing beacon upon boarding, with the exception being Dogmeat, as he returns to Vault 101.
  • Many of the chairs on the ship throw off a spray of blood when struck with a melee weapon. Unlike the aliens, the chairs bleed red.
  • When wearing the spacesuit, the left sleeve has been replaced by the Lone Wanderer Pip-Boy, with its trademark fingertip-less glove. This glove remains fingerless when the depressurization chamber is depressurized, even though this would cause considerable pain and swelling in real life.
  • Taking the spacesuit off during the space walk results in the Lone Wanderer's head exploding.
  • If Initiate Pek was saved at Falls Church, Paladin Hoss, the unnamed Paladin, and Pek may randomly appear somewhere on the ship. They will not aid the Lone Wanderer but try and reach the bridge to get back to Earth.
  • On one of the captive recordings (subtitles may be needed to see what it says) one of the captives, who is a high ranking officer, can be heard talking about how he has the codes for a part of the U.S.'s ICBM arsenal[2] hinting that the aliens launched the United States' missiles at China. However, it's equally likely that the officer was merely offering the most sensitive information at his disposal believing it's what the aliens wanted, as the ability to clearly communicate specific questions to humans seems to elude the Aliens in many recordings. This is further supported by the fact that the death ray already gave the Aliens the ability to simulate a nuclear strikes, rendering the idea that they would need to hijack a nuclear arsenal moot.

AppearancesEdit

Zeta appears only in the Fallout 3 add-on Mothership Zeta.

GalleryEdit

ReferencesEdit

  1. Toshiro Kago was abducted sometime during the Tokugawa shogunate, starting in March 24, 1603, since mon (crests) were only authorized for all classes from that date.
  2. Alien_captive_recorded_log#Alien_captive_recorded_log_17

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