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Vault Dweller: "I'd like to give your master a bit of information about my Vault."
Morpheus: "I do not have a master, you imbecile!"

Morpheus is the leader of the Children of the Cathedral around 2161.

BackgroundEdit

Outwardly, Morpheus is the supreme leader of the Children of the Cathedral. Though he adopts a pious demeanor and can sound a bit like an old-time country preacher, he does not believe that the Holy Flame, the Dark Lord, the Master is, in fact, God. Morpheus is intelligent, crafty, sly, greasy, and thoroughly evil. Ensnared by the promise of power rather than by belief, he has a short fuse and a terrible anger, which makes him an extremely dangerous individual.[1]

Morpheus used to be a member of the Rippers, a gang of inbreds familiar to him, but he eventually left the gang and became the leader of a doomsday cult. In 2151, he was found by the Master's spies and pledged his followers to him, forming the future core of the Children.

Morpheus lives in the Cathedral, on the tower's highest floor. It is here that he oversees the immediate goals of the Children and holds their Communion by means of large, propaganda-esque monitors located on the main floor. He dies in 2162 by the Vault Dweller's hand, either in person, or as the Cathedral is destroyed.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Companion: noIcon cross
Talking head: yesIcon check
Merchant: noIcon cross
Modifies items: noIcon cross
Doctor: noIcon cross
Starts quests: noIcon cross
Involved in quests: yesIcon check

QuestsEdit

Tell me aboutEdit

InventoryEdit

NotesEdit

  • Even though Morpheus might seem as a respected character in his community, he is considered only a pawn by his superiors. Especially Lieutenant, the Master's right hand, does not think very highly of him and actually wishes he dies a painful death eventually.
  • Pestering him causes him to say “You were warned. Guards!” in a float complete with voice acting. He and Nicole are the only two characters in the game where this happens.
  • He seems to follow the Master blindly, never questioning his superior(s), as can be told from dialogue choices.
  • It may be impossible to approach Morpheus normally for conversation because the nearby nightkin might turn hostile, which, by extension, also makes Morpheus hostile; however, entering combat before the nightkin do allows bypassing them. Entering combat on the correct floor, before they react, can be difficult, but is doable. It takes 6 AP to open Morpheus's door and step out of the line of sight of any nightkin that would attack when combat ends.
  • Lasher can be convinced about needing to see Morpheus. If the Vault Dweller tells Morpheus that Lasher sent him up, there is a skill check. If failed, Morpheus will attack out of suspicion. If passed, Morpheus allows the Vault Dweller to leave and says that Lasher likes to get Children into trouble.

Notable quotesEdit

AppearancesEdit

Morpheus appears only in Fallout as a talking head. He is voiced by David Warner.

Behind the scenesEdit

  • Morpheus was a former member of the Rippers as mentioned in Nicole's dialog file and his combat taunts when dodging an attack. His early name was Orfeo.
  • His name is a reference to the principal god of dreams in Greek mythology.
  • His talking head was originally intended for the cut Elder of Shady Sands.

GalleryEdit

ReferencesEdit

  1. Fallout Official Survival Guide
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Antagonists